Roberts Space Industries · transcript archive
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under in other instances we it's usually a discussion between production the team leadership and director like Todd we will sit down we'll go over the risk and then we'll give him a few options and discuss it with
Watch at 00:13:06 ↗light fighter then there's going to be some very close similar attributes Beyond visuals but in that very specific instance no I don't think so that's not enough ships yeah as well doesn't it because you have
Watch at 00:11:21 ↗Tristan uh when folks in uh on the YouTube or the redditor Spectrum you comment on inside Star Citizen for instance like why are why are they not talking about this or whatnot the answer is almost always
Watch at 00:26:00 ↗back to cry Tech and before that stuff but let's talk about what is and is an animation for instance for players
Watch at 00:04:53 ↗whatever they say hey we want to develop uh uh well on the on the 319 roadmap for instance let's go and talk about that there are new Salvage missions Salvage specific missions so let's just keep on that thread
Watch at 00:14:50 ↗that on every ship um we always try and make sure and I'm pretty sure we have in every instance but I'm not gonna 100 confirm that but every ship has the enough thrusters to believably do what
Watch at 00:33:04 ↗crate over or push something to get up and look at stuff in derelicts right now for instance in the Pu but imagine a whole level above that which is kind of what's in Squadron I mean even even that
Watch at 00:31:07 ↗takes into account more locations and uses all of the um like evidence retrieval interactions that we currently have for instance like you can kill a guy and get information off them you can find a corpse get information
Watch at 01:00:03 ↗replication is a bit different word but you can see a shot again as it's Unique individual instance there's no cross shot replication plant we do once we talk about player bases and so on we do have discussions with
Watch at 00:20:12 ↗just saying that there is a progression there is a progression uh intended in in many instances but at the same time there are there are situations that we envision in this game that we're building where you might want
Watch at 00:15:17 ↗then uh the maybe not per room but per sector of the ship gravity control will help you in that instance and that you will be able to turn off gravity for that area and then you can just see this this
Watch at 00:53:27 ↗because internally we have confusingly uh numerical size zero to five what you start counting with zero only in this instance safe save your rants for later do you really um all right and then and then concept changes
Watch at 00:49:51 ↗create a camera angle and let's uh let's bring those other angle we got like this guy for instance
Watch at 00:14:44 ↗other day was it is i think you were trying to see if you can't beat them weapon for instance um like the parallax rifle um that's one of those weapons like speaking of hotter fish um that's quite
Watch at 00:09:45 ↗really felt that switch and you know just like when this when it was on pu like we felt that instance you know it's it's basically like in four-wheel drive versus two-wheel drive and you're stuck
Watch at 00:20:48 ↗never seen star citizen live before maybe you've just joined the project through our recent free free fly for instance i supposed to say flea fly just like in that meeting yesterday when we kept saying hot box instead
Watch at 00:00:02 ↗will the game get realistic snow weather that is not identical to dust storms uh for instance the dust particles on hurston appear to be the same as on microtech with just a different color so two parts the answer
Watch at 00:54:21 ↗where i uh will start um working with proper assets uh we made so for for for instance the derelict uh process we we had a phase where we were exploit uh exploring uh biome and stuff like this so we created
Watch at 00:19:35 ↗know that's the beauty of working in three-dimension so for instance if i'm placing hotter camera that's going to give us like a harder dynamic like for this guy it's it's it's interesting to have
Watch at 00:26:59 ↗were uh let's see uh are there any plans to redo the player interaction while holding f for instance instead of having to search for floating text perhaps you could actually
Watch at 00:13:45 ↗muscle and when selecting text on anything with more than three options it's a real pain to use for instance uh this one specifically when looting yeah so this is something that we obviously came across as we've been playing
Watch at 00:14:33 ↗long term anyway because like you're you're flying on somewhere that's snowy for instance and you decide to pick colors that would look good against the snow and then you suddenly fly into space and then it doesn
Watch at 00:51:41 ↗actually run into a lot of problems where when you go across when you come across a derelict for instance, we have all these crates on there that you can offload in in a lot of the events that we've done
Watch at 00:17:58 ↗make sure that you have a certain mission in order to do something, then I can't say, for instance, you can't go to Grim Hex, I'm sorry. You're on the side of the police. Like they will shoot
Watch at 00:43:30 ↗cool down right and we start to get precipitation inside where it starts to rain and even in many instances we start to get a little bit of ice coming through as well so that means once it's all fallen down
Watch at 00:29:35 ↗

