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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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378 moments across 142 videos

  1. pretty differently dressed than the same same type of locations that are owned by the Head Hunters gang, for instance. Uh one clearly is more interested in putting forward a a good first impression to people or the best first impression that

    Watch at 00:37:22
  2. rearming out in the field supposed to work if we land our fighter in a in a Polaris for instance how do we restock so if you if you run ballistic ammunition uh we will allow you to restock the ballistic ammunition

    Watch at 00:10:35
  3. happened to be on here uh are there plans uh for more robust missions that uh cross disciplines uh for instance in here it says it starts off as a mining job then turns into a repair job so that

    Watch at 00:17:54
  4. settlement um they won't attack you unless you attack them so you would there is there is some small instance where like Rick says we're testing out that feature and then it's really more of laying the groundwork

    Watch at 00:16:49
  5. give Rich a break here yeah back to back to back uh one once the personal personal persistent instance hangers come out in the 323 X patch um will our Landing Zone remain the same as what what players choose when

    Watch at 00:44:35
  6. them and change them to make them a better experience and then on top of that in particular the hker instancing asop and Transit kind of flow graph there about going from all these different stages of gameplay uh had some stability

    Watch at 00:05:46
  7. again this is just one of those things where uh there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this

    Watch at 00:38:09
  8. long longer process so initially you make a prototype you you get the um the core solver for instance up to a certain

    Watch at 00:21:59
  9. because yeah everybody having the same height is not great but I think as a first step we could for instance tackle the just the shape changes which would already uh give us like some big gains because we kind of already

    Watch at 00:43:05
  10. test that but it doesn't create a fair test if we're on a cig account like say for instance if I go into Master mode Squadron battle and I'm on Bor you know- cig everyone's going to focus

    Watch at 00:04:09
  11. ship uh for instance the entire crew of a master mode Hammerhead is unable to do anything while the pilot is in nav mode yeah when the pilot is in nav mode the Hammerhead is traveling from

    Watch at 00:46:09
  12. consistency or through compression. Uh the fact that every single simulator that we have and right now while we have instances with a reasonable amount of players, we have copies of our universe. All these copies are producing data as fast

    Watch at 00:38:42
  13. involved there freight elevators obviously yeah we've got the freight elevators we've got the um basically the the instance hangers so you're going to be able to go to your own hanger you're going to have your freight

    Watch at 00:38:45
  14. encounter to another trades in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code can also apply them automatically based on specific rules for example if you see somebody you know with

    Watch at 01:47:06
  15. physical geometry instance and an identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network

    Watch at 02:05:00
  16. might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that to your

    Watch at 04:53:25
  17. like certain benefits to using something that's like specially geared towards the ship they're using like for instance um like networking like if you're if you're if you have like a lot of crew members that

    Watch at 00:10:31
  18. think we've also made some great uh visuals beyond the UI so yeah I mean like like for instance the the the new ship Huds like we've taken like the the effort to try like clear up the the view

    Watch at 00:27:35
  19. physical geometry instance and then identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network

    Watch at 01:02:00
  20. that that has happened already since and since May and I got a component move because of that exact instance so I think moving further up Upstream in terms of representation and presence

    Watch at 00:38:12
  21. gave them the thread and we said, you know, pull the ones that you actually have answers for. For instance, questions like how's the 600i rework coming along? That's a question for the vehicle content team, the people who make

    Watch at 00:01:57
  22. game play team, content team, feature team, many many teams. Uh this this is this one. Um for instance is there going to be a way or a method to un-flip vehicles that have been put upside down or on their

    Watch at 00:12:22
  23. tell you when you go back to the screenshot so we're going to boot our server now in this instance uh booting an internal server takes a while we talked a little bit about that uh last week we have

    Watch at 00:37:21
  24. spawn closet spawn which is this and essentially all this one's gonna do is send event to Mission instance like that

    Watch at 00:29:20
  25. people on board and in game production communication is very similar when we can coordinate with multiple teams for instance to get a feature out the door or multiple departments we cannot sit in hour long meetings and discuss about

    Watch at 00:07:22

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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