Roberts Space Industries · transcript archive
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spectrum of servers and not isolated onto a, you know, just one individual instance. Um if you're talking about just an individual server instance, then you're really talking more of, you know, like I was saying earlier with like
Watch at 00:42:33 ↗take this one for instance not very visible too yeah the blob was probably the best example for that but fundamentally it's the thing that i've already explained to you um let's show this one again so the third…another right so what we do like what the planet tech does for us let's take these mountains for instance it takes a height map and then it starts shifting it around and then it starts blending it with itself
Watch at 00:53:27 ↗causes can actually vary from from patch to patch and even from instance to instance. Yeah, very eloquently put, I I say. Yeah, that's exactly it. That's kind of one of the really interesting things about Star Citizen
Watch at 00:36:17 ↗lore an RSI is a major military contractor our size the is the maker of the the Bengal carrier for instance so they definitely had their military contracts and that the Mantis was something that would be used but definitely…adequacy advocacy sure for instance in their efforts to police the the you space so it's the same
Watch at 00:07:23 ↗multi-directional walk which basically allows you to take an image and push it around so if I take for instance one of these nice crunches here let's take this guy for instance kinda like a cool grant grunge
Watch at 00:21:30 ↗guards in the back yeah we could have a few more guards if we were doing like screen shots for instance what we can do in the track view which is basically like a sort of animation tool we can assign poses…these guys if we were just doing screen shots for instance for maybe like marketing or proof of concepts so you can kind of really push like a sort of screen shot we try and we do all of our short screen
Watch at 00:50:14 ↗actually already some that we've recorded and shot they're just not in the game yeah like for instance on top I believe there's a blackjack security rep that will give you sort of more lawful you know missions…know longer-term you'll be getting you'll be able to get missions from like say for instance the advocacy or perhaps the you know you II military will reach
Watch at 00:49:16 ↗- 00:42:14Star Citizen: Reverse the Verse LIVE - Object Container StreamingReverse the VerseSept 20188y old
will it or will it only work in making a larger verse viable while maybe allowing more players per instance? Um, so yeah, I just kind of answered that, didn't I? Is there anything else we want to add to that…carried away. I went ahead and answered. Uh, they said they talk about the allowing more players per instance. That's is that linked to OCS in any way? No, that's that's that's not um so the performance benefits
Watch at 00:42:14 ↗ boys and the easy thing to forget is also it's not just like just using the power plant for instance it's not just the size of the power plant but it is the consumption of the ship how the ship…itself is designed to consume power so if the ship is is a more efficient design for instance you know where he uses primarily ballistics instead of energy weapons when it's not gonna need that that big a drain
Watch at 00:07:26 ↗well hey when I'm happy and I believe in something I feel burning in my pocket you know for instance for instance you know I also like this really cool wedge Antilles I was wondering when it was going to come
Watch at 00:31:22 ↗doing a big game like this what you have to do is you have to allocate a certain number of instances to a certain number of cores that's just it's a cost thing um so you pay per number…live development live development we don't even know how many servers sorry we don't know yet how many instances per cor we want to run right so we started
Watch at 00:52:41 ↗pretty much all day pretty much today uh no you will not be able to create a private instance of 2.0 not in the first J to although one of the functionalities they're pushing for is you should be able…which instance your friends are in yeah and join them uh so if that doesn't make launch it should be pretty soon afterwards I would we're not going to tell you when
Watch at 00:54:45 ↗they could have been. With 4.9, we will work we will work through a newly refined list of issues affecting instance hangers, freight elevators
Watch at 01:40:48 ↗This is just this just some of they're being worked on today. Right now exactly. So um PU multilocations instance hangers exterior hanger doors remain closed while interior hanger door opens. >> So that's when your hanger interior doors open
Watch at 01:45:34 ↗that in the game and most of the conversation about tools is how we make the game for instance. You've got a couple minutes here. What You got a couple minutes here and we've got a platform. What would
Watch at 00:57:41 ↗things that are asked today internally and we are changing priorities for things like the flybys for instance. >> It just takes some time. >> Anybody want to add anything? Yeah, I would say again the fact that this is a live service game
Watch at 01:00:22 ↗people that make the spaceships. The folks who make gameplay that spaceships utilize are not always the same thing. For instance
Watch at 01:25:30 ↗more extra points it's taking the words taking the ideas of somebody else of a designer for instance and giving them form giving them shape giving them color giving them uh giving them personality it's finding out if this idea
Watch at 00:04:09 ↗probably not going to be able to put your base right up against the wall of lville for instance there's going to be exclusion zones uh to maintain all the other gameplay elements but we have a lot of planets
Watch at 01:00:51 ↗question but you know some somebody's thinking creatively if you die in the water for instance in a swamp or whatever uh do you float all we can recommend there is take a really good friend with you to an ocean
Watch at 00:27:45 ↗players while the sandbox element of Star Citizen will allow for large scale battles we also want to provide challenging instanced content that will take full advantage of not only multic cruise ships but fleets of ships and you kind of know
Watch at 00:32:05 ↗think if I would do it again, I would slice it differently and try to do the persistent and instance hangers in their own patch first and then layer on top all this other stuff. We wanted them to come together
Watch at 00:12:13 ↗represent those. All right, next question. Uh Will some contested zones vary in terms of difficulty and overall loot? For instance, one station having relatively fewer enemies and loot compared to another with an abundance of heavily armored enemies and very valuable
Watch at 00:32:12 ↗want to make it punishing for people who just want to like go through a jump point for instance so we're going to have things to to protect the player there whether that's turrets or Ai and if we have
Watch at 00:25:56 ↗radar and the right ship like I expect um that our our exploration ships like you know the Carrick for instance which is like our Flagship and exploration ship I expect that to once we once we um build up these Radars
Watch at 00:53:29 ↗

