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42 moments across 24 videos

  1. direction that's Ian speaking there. We want to split the data for instance hangars and personal hangars separately so that we can completely remove everything in the personal hangars while still leaving some form of dressing and world building…instance hangars. So what this means is that as we've talked about before you have your home location and then you have the instance hangars that you'll get at every other location when you go there. For those right

    Watch at 00:23:37
  2. exploration repair or even pest control but the main purpose is provide access to the depths and these will be instanced areas so what is an instance area well an instance area works in the same

    Watch at 00:17:59
  3. that the the tech behind the way the hangers function is actually an an it's it's an instance Interior right which that this is the first use we have of the instance interior system but you can imagine what

    Watch at 00:08:52
  4. about it it's a bit weird and then when you request your ATC Gateway that's when your actual instances is moved into place so you can exit and enter and so that Tech will be will be able…that with uh throughout the Universe you know for a lot more more things for for instancing interiors which is super key for a lot of the gameplay we're trying to do all right so we are 10 minutes

    Watch at 00:09:43
  5. probably not going to be able to put your base right up against the wall of lville for instance there's going to be exclusion zones uh to maintain all the other gameplay elements but we have a lot of planets

    Watch at 01:00:51
  6. question but you know some somebody's thinking creatively if you die in the water for instance in a swamp or whatever uh do you float all we can recommend there is take a really good friend with you to an ocean

    Watch at 00:27:45
  7. bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there

    Watch at 00:52:40
  8. right now for instance you can put on like a heavy backpack heavy core heavy arms heavy helmet and then absolutely no trousers right just run around with you you know Saturday night feeble little legs somehow holding all that

    Watch at 00:53:29
  9. materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require

    Watch at 00:02:30
  10. have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything

    Watch at 00:50:16
  11. comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression

    Watch at 00:17:11
  12. players while the sandbox element of Star Citizen will allow for large scale battles we also want to provide challenging instanced content that will take full advantage of not only multic cruise ships but fleets of ships and you kind of know

    Watch at 00:32:05
  13. think if I would do it again, I would slice it differently and try to do the persistent and instance hangers in their own patch first and then layer on top all this other stuff. We wanted them to come together

    Watch at 00:12:13
  14. represent those. All right, next question. Uh Will some contested zones vary in terms of difficulty and overall loot? For instance, one station having relatively fewer enemies and loot compared to another with an abundance of heavily armored enemies and very valuable

    Watch at 00:32:12
  15. people did really like it like there's something very iconic about that kind of that um Stargate ring for instance um but for the like the the way we are envisioning jump points to work in Star Citizen it just didn

    Watch at 00:43:45
  16. radar and the right ship like I expect um that our our exploration ships like you know the Carrick for instance which is like our Flagship and exploration ship I expect that to once we once we um build up these Radars

    Watch at 00:53:29
  17. better idea we really think this other direction is somewhere uh better to go uh there are many instances of that

    Watch at 00:17:05
  18. that's where you can buy your Commodities or sell them and then you can return right away into your instance hanger and then go off of your trip from there you can also access the external freay elevators to easily load

    Watch at 00:04:05
  19. pretty differently dressed than the same same type of locations that are owned by the Head Hunters gang, for instance. Uh one clearly is more interested in putting forward a a good first impression to people or the best first impression that

    Watch at 00:37:22
  20. close out and and you know finish off some of the the bigger bugs which has mainly been hanger instancing related we've also taken the opportunity to work on um the quality of life Improvement that we wanted

    Watch at 00:10:34
  21. also adding uh a bunch of hauling missions uh that also utilize the freight elevator and instance hangers we're going to get with the introduction of freight elevators we can now make missions that we were never able to make before

    Watch at 00:05:36
  22. stuff like that um a good example of this uh there was a question about uh bounty hunting V2 for instance there was a there's a big question was voted up about how how's bounty hunting V2 running along bounty

    Watch at 00:02:30
  23. rearming out in the field supposed to work if we land our fighter in a in a Polaris for instance how do we restock so if you if you run ballistic ammunition uh we will allow you to restock the ballistic ammunition

    Watch at 00:10:35
  24. settlement um they won't attack you unless you attack them so you would there is there is some small instance where like Rick says we're testing out that feature and then it's really more of laying the groundwork

    Watch at 00:16:49
  25. give Rich a break here yeah back to back to back uh one once the personal personal persistent instance hangers come out in the 323 X patch um will our Landing Zone remain the same as what what players choose when

    Watch at 00:44:35

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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