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Roberts Space Industries · transcript archive

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49 moments across 21 videos

  1. leave systemically or for instance flight attendants or hanger Personnel yeah the hanger that you know are basically operating on the hangar and then when they're not fixing something and they're having a conversation side for instance the whole dynamic

    Watch at 01:39:25
  2. going about their daily business or uh a janitor you know cleaning up messes that people leave systemically or for instance flight attendance or hanger Personnel yeah the hanger PE that you know basically operating on the hanger and then when they…fixing something they're having a conversation on the side for instance a whole dynamic conversation system uh that Franchesco has been working on that allows the ri say our board the Stanton which

    Watch at 04:37:43
  3. instance if you take that chip and bring it into your Global inventory that's then your way to take this ship and bring it with you to a different shot so every every every shot in in this very first iteration…isolated instance basically and then drawing that line forward to server meshing server meshing isn't about replication either server meshing is about bringing all of these things to all these uh servers together in a mesh and it is it transitions

    Watch at 00:19:24
  4. guys for instance uh you guys and gals are focused uh primarily on locations uh the new upcoming Louisville 2.0 the the derelicts uh that have been uh vastly improved and making their way throughout the Stat system uh to that

    Watch at 00:32:51
  5. that on every ship um we always try and make sure and I'm pretty sure we have in every instance but I'm not gonna 100 confirm that but every ship has the enough thrusters to believably do what

    Watch at 00:33:04
  6. walls because 318 is have it's got a lot of content coming um with would say like Pez for instance um it has been a bit more of a challenging release just because obviously the new issues that are coming

    Watch at 00:04:01
  7. going to have to use this system and say okay what does everybody want out of it like for instance in this case the research network uh all the future search containers you know the fuel power and stuff like that

    Watch at 00:44:41
  8. four pieces which was basically saying that's a multi-action so as you look at it if for instance in that case if you hit F does a default option if you held f it would bring up the modular wheel

    Watch at 00:22:22
  9. your ship status to your visor now that won't be the case for everything uh every suit like for instance if you have a more combat oriented ship or suit that you would wear you know like a you know

    Watch at 03:58:58
  10. loreville City up to something that matches the ambition for instance we are keeping the l19 area we are keeping a CBD we keep we're keeping the Spaceport and we're building upon this and just extending the the city

    Watch at 00:04:56
  11. that you can't build a mission out of a single objective and the assassination mission for instance has one objective assassinate a Target but even the most um like simplistic Mission like the delivery mission is actually built

    Watch at 00:01:40
  12. takes into account more locations and uses all of the um like evidence retrieval interactions that we currently have for instance like you can kill a guy and get information off them you can find a corpse information

    Watch at 00:08:08
  13. part it's been like the usual occasional Collision issue we had to fix up um also there was like instances where

    Watch at 00:04:04
  14. every single item can only exist once right so you can't have a copy of the same exact instance of an item in multiple shots if you have your ship and you bring it to Shard a it is in chart

    Watch at 00:18:35
  15. just saying that there is a progression there is a progression uh intended in in many instances but at the same time there are there are situations that we envision in this game that we're building where you might want

    Watch at 00:15:17
  16. then uh the maybe not per room but per sector of the ship gravity control will help you in that instance and that you will be able to turn off gravity for that area and then you can just see this this

    Watch at 00:53:27
  17. forth like so that you know the ai should be able to connect and and go through all the different instances that they need to do in order

    Watch at 00:08:12
  18. more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind

    Watch at 00:17:57
  19. because internally we have confusingly uh numerical size zero to five what you start counting with zero only in this instance safe save your rants for later do you really um all right and then and then concept changes

    Watch at 00:49:51
  20. create a camera angle and let's uh let's bring those other angle we got like this guy for instance

    Watch at 00:14:44
  21. other day was it is i think you were trying to see if you can't beat them weapon for instance um like the parallax rifle um that's one of those weapons like speaking of hotter fish um that's quite

    Watch at 00:09:45
  22. really felt that switch and you know just like when this when it was on pu like we felt that instance you know it's it's basically like in four-wheel drive versus two-wheel drive and you're stuck

    Watch at 00:20:48
  23. never seen star citizen live before maybe you've just joined the project through our recent free free fly for instance i supposed to say flea fly just like in that meeting yesterday when we kept saying hot box instead

    Watch at 00:00:02
  24. instance in xena threat make it so that you can actually be on the side of the xena threat instead of just trolling other players in addition for jump town this will help us to sort of patch some of the holes

    Watch at 00:06:37
  25. cool little way of like uh kind of addressing you know how you want something to be and then instancing the meshes so that you can make changes on a larger scale so for example if we've got all these placed

    Watch at 00:42:28

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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