Roberts Space Industries · transcript archive
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52 moments across 29 videos
just going to actually work on one face and i'm going to copy it around in instances so i'll sort of explain that that's a very common thing when you talk to artists as much as i have they…able to make changes oh you know what speaking of uh working smart i've not actually set them as instances so just to demonstrate for that
Watch at 00:03:17 ↗take this one for instance not very visible too yeah the blob was probably the best example for that but fundamentally it's the thing that i've already explained to you um let's show this one again so the third…another right so what we do like what the planet tech does for us let's take these mountains for instance it takes a height map and then it starts shifting it around and then it starts blending it with itself
Watch at 00:53:27 ↗long-lost existence everything is that the common word that we use in our field is a thermal so these instances are just instances they come and go all the time no one touches them they decide to question their own they
Watch at 00:49:11 ↗determine which ship gets made first next what this after this uh our history is replete with many instances of we're going to do this and then we want to do this and then we want to do that team will
Watch at 00:51:27 ↗look for updates is obviously the status page that they have or you can follow along on twitter for instance i know they're doing a lot of status updates there so because everything is kind of shady we're gonna forego
Watch at 01:00:25 ↗details um through pom uh this this is one of the sort of few instances that everyone on the prop team uh jumps with joy to get to do where we get to make something completely unique with a high
Watch at 00:12:03 ↗start game uh whereas if you play you know and you know a game like say for instance demon souls all the years ago and all the ones past it you know there's real consequence i mean
Watch at 00:01:44 ↗know yeah you don't you don't have that you're not you're not running around for instance at the audio station you're only ever going to see that in the pu after squadron's out you're never
Watch at 00:06:10 ↗already mentioned a couple of times all the biomes all the spruce trees here um i can for instance now take an obsidian area and paint it in here if i like to right and change the entire um biome and object
Watch at 01:00:50 ↗guarantee them it's not related to the hardware uh how how much storage space is needed for one game instance it's the same way that like when
Watch at 00:24:15 ↗players because when they log out of the server and log back in, they'll go into a different server instance often, and they'll see something different. And if the server that they're on is crashes and recovers, the history
Watch at 00:09:53 ↗game, we're going to be able to expand out using server meshing, the number of players within effectively an instance or network we'll start calling a shard. And as that expands, you'll be playing more and more in effectively
Watch at 00:10:41 ↗field battle you're going to be shot by rockets of course we've got god mode in this instance so when you get by the rockets you kind of like fly sideways so what i'm going to do next
Watch at 00:07:16 ↗quite um it's quite interesting because a lot of um a lot of the assets in star citizen for instance
Watch at 00:08:51 ↗yeah it's um it's quite uh yeah the scalability is really important especially for um say props for instance where you have
Watch at 00:24:51 ↗wait to see so right if if it's resolved before we go live for instance it's like maybe it doesn't need to yeah yeah um 310 has new electron damage for fps weapons
Watch at 00:53:46 ↗style is and forms but then the reference board here will inspire me to make different shapes like for instance like this shape right here i was looking at this pauldron right i was like oh that's actually a really cool
Watch at 00:42:36 ↗responsible concept artist will try to draw notes from their clients or who their boss right so like for instance if chance was like hey jeremiah i don't like that
Watch at 00:52:18 ↗that at some point we will start notching the bullets towards the target but it won't be like an instance swap but it will be a a fluent yeah it would be a flew the ratio towards the target
Watch at 00:06:37 ↗disturb." I'm not answering this question now. For instance, I've already got stuff on, so leave me be. Uh I'd say we just keep creating problems for him. It's stuff, you know. Feel
Watch at 00:53:52 ↗often is the case the associated gameplays is done by teams that are outside the ship team for instance and and different schedules and different workloads and and different priorities so sometimes those two don't always align in a ship
Watch at 00:08:10 ↗mentioned it's one of those it's one of our original stretch goals several ships like the retaliate for instance have modules that were made available for pledge anything you can tell us so the one of the big pieces that
Watch at 00:58:19 ↗instance which is which is a gas giant. Those are those are different initiatives. Yeah, and it's really important to understand that they're all really different challenges as well because like the thing with the gas clouds is that they
Watch at 00:08:05 ↗instance, say the pressure, we have um atmospheres systems within the gas cloud density. Uh so, whenever you go inside the volume of one, um it will drive like a pressure value in the atmosphere, and that drives other systems. So, what
Watch at 00:19:20 ↗Squadron 42, where all dialogue lines will played in real time, as it adds that next level of immersion. For instance, maybe your wingman is calling you that needs to get pirates off his back and he's getting shot at left
Watch at 00:08:07 ↗

