Roberts Space Industries · transcript archive
SCArchive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
Trending now
From X · updated today
What the community is discussing, matched against what CIG actually said on camera. Click a topic to search the archive for it.
125 moments across 68 videos
game for instance well the hangers that we pledged for generate cost ie at a game package can the hangers be expanded are the hangers persistent somewhere on somehow so this is something that we're gonna have a meeting about next…think it also applies to hangers as well so the discussion is going to be our haves instanced or our right or hangers instance just because you know if somebody's trying to take off if 500 people are trying to take
Watch at 00:10:39 ↗gameplay there are things the players can do that will sometimes cause the instance again a bad state that we can see that in graphs and we can kind of predict that and fix that before we can make an instance…players aren't affected as much as possible so what would happen is we'd identify an issue so for instance the that first day on the 23rd there were asteroids popping that was actually an environment mission that was spawning
Watch at 00:50:26 ↗mission owner and you leave the group you take your mission yeah there's always gonna be caveat like for instance if you won't see invites for instance to mission givers it's only when
Watch at 00:22:04 ↗ship costs or the economy we try to make them tangible is the answer I suppose it's like for instance it's a very challenging task where we constantly have to look at all the things that add value we have…really assess what the value actually comes from for instance while doing the ships one of the things that we scored was the ark range of different guns that were available on it and that's kind of hard to put into
Watch at 00:16:46 ↗information has to flow all right what are the plans on how physicalized inventories will be implemented for instance what are the tr0 plans and what are the future plans what are the plans talk to you about plans for physicalize inventory…really big push to increase the level of persistence in the game and this included some work to get for instance loose item persistence working in ships which was necessary to get cargo working however we've known
Watch at 00:20:50 ↗within our sandbox editor which is a significant amount of work to do that lets just use Maya because for instance all our character rigs are already altered in Maya the character animations are altered they're all the like character assets…here is scrub through real quick by painting these what we call vertex attributes you can define for instance how in how far like the cloth is attached to the rigidly deforming mesh and by doing that you can kind of guide
Watch at 00:18:49 ↗- 00:42:14Star Citizen: Reverse the Verse LIVE - Object Container StreamingReverse the VerseSept 20188y old
will it or will it only work in making a larger verse viable while maybe allowing more players per instance? Um, so yeah, I just kind of answered that, didn't I? Is there anything else we want to add to that…carried away. I went ahead and answered. Uh, they said they talk about the allowing more players per instance. That's is that linked to OCS in any way? No, that's that's that's not um so the performance benefits
Watch at 00:42:14 ↗ boys and the easy thing to forget is also it's not just like just using the power plant for instance it's not just the size of the power plant but it is the consumption of the ship how the ship…itself is designed to consume power so if the ship is is a more efficient design for instance you know where he uses primarily ballistics instead of energy weapons when it's not gonna need that that big a drain
Watch at 00:07:26 ↗expect to happen as you fly into the coil so that could be things like turbulence on the ship for instance it could be VFX it could be like localized particles that start to ramp up as you get close to this…work that went into these visual targets and that was separating scenes out and then saying okay well for instance the Star Ferry wreck which is something we saw in the live stream we took that as a location and said
Watch at 00:23:12 ↗share things that will give away the story so for instance other chapters we don't have chapter descriptions because it would definitely give the story away so sorry if they're a bit generic I mean we've we've actually
Watch at 00:09:51 ↗something I feel really strongly about but of course is it ongoing business we have some other needs like for instance marketing yeah well squadron 42 we're now sort of on the downhill ramp we're now 18 months away looking
Watch at 00:15:36 ↗that keep Austin weird vibe going lights are low those those kind of change depending on people's moods for instance the QA team may have it on yellow if they're testing a build sometimes some of the engineers
Watch at 00:00:05 ↗guess yeah he's the party leader he's the one junior ownness okay my junior partner so but for instance if a decision is to let someone live or die and that's you know on a trigger then
Watch at 00:19:38 ↗finishing touches previously when we show there was some work and progress stuff the statue for instance that I've been looking a lot better and they've been doing the final materials as well as that they've been working
Watch at 00:05:02 ↗pipeline angle why don't we just make them in the order in which we introduce them for instance in fact let's take a couple of moments to talk to talk about that just as a as a topic
Watch at 00:56:15 ↗instance and so that so those get moved up because he is gonna be free because his work is cleared up quicker I'm like like I said earlier about the players having the Bengal and the colonies to pull from
Watch at 00:57:53 ↗from the backers by the backers for the backers this one says do you plan to implement inherited momentum for instance when a player jumps off a ship in motion they become static while that ship continues
Watch at 00:00:52 ↗instance, we you're talking about obviously um it isn't a death race, right? It isn't a death race. It's a race where you can kill people. Like you can shoot people. Yeah, it seems like a death race
Watch at 00:17:47 ↗takes us an estimate trajectories and make decisions and soon enough time to you know not have everything like for instance miss getting out of three four at the end of the year so is there any silver lining
Watch at 00:09:52 ↗help our backers who are watching understand what types of questions you guys can actually speak to for instance opt in on the show we get a lot of design questions how will this work how will we being able
Watch at 00:02:31 ↗even just outside of a singular location if if I had a two to three hour play experience with instances and I've gone to this location I've gone to this location I've gone to this location it's very
Watch at 00:36:54 ↗- 00:21:10Star Citizen: Reverse the Verse LIVE - Characters and ContentReverse the VerseNov 20188y old
like I guess I don't understand the question it doesn't do they mean in World of Warcraft for instance you can't identify her yet if you strip that your orc at his orc and his organ
Watch at 00:21:10 ↗ times which which is super-powerful like adding an octave for instance which is the noise added on top of itself at a higher frequency but lower intensity I know it sounds very technical let's just say we add more detail
Watch at 00:06:32 ↗know something like the scythe is very clearly and like this well something like the star runner for instance you know is immaterial asymmetrical you know to a lesser extent yeah the the star runner is is almost symmetrical with very minor
Watch at 00:42:07 ↗have to deal with on the rendering side so if you look at the asteroid on the left for instance that's outside the players view frustum so that just we never hear about that for that frame also
Watch at 00:09:46 ↗

