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Roberts Space Industries · transcript archive

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67 moments across 37 videos

  1. have their own forums that means that you're you now have to support 30,000 different Forum instances and so we went to Chris with the plan to build a new Forum engine that we could replicate…orgs because most Forum engine will allow us to do one instance but we needed it to do 40,000 instances of forums and so uh we came to Chris with this plan we designed a for engine uh to be modern

    Watch at 00:12:15
  2. ship and for those that you don't know the hierarchy is basically a parent child relationship uh for instance it's like your hand being a child of your forearm your forearm being a child of your upper arm same thing…ship we've got all sorts of hierarchy structures where things can Branch out and do their own thing for instance with the landing gear the foot of the landing gear is going to be attached to the ankle of the landing

    Watch at 00:21:24
  3. head in while we're waiting to have the head finished or built out but you know like so for instance when the OMC prisoners came out those three guys those were the actual actors yeah that

    Watch at 00:33:21
  4. making a game there so many different aspects that feed into animation and that animation feeds into so for instance from from the art side

    Watch at 00:23:15
  5. know yes you could you could probably you know buy a few of these in the game like for instance some people may concern about building their outpost but some people like if you're just a minor like

    Watch at 00:20:27
  6. game claim it register it and then build your base and then but if you remain up for instance you may just be ok I want to get a bunch of different plots and then I look around I'm scouting

    Watch at 00:21:14
  7. gear for instance which we had only vague notions of when the Terrapin went into concept requires a lot more clearance underneath the ship than the original concept gave then the original concept afforded it the other ships that transform for their

    Watch at 00:21:37
  8. been doing lots of intestine increasing player count so externally we got up to 60 players in an instance so that was really really cool to see we've got a lots of cool images of port olisar and all the ships

    Watch at 00:24:40
  9. states and how to fix it without ever seeing the crash and so this requires a lot of collaboration for instance with QA to get certain kinds of information working with avocadoes so that we can try a fix that

    Watch at 00:26:16
  10. deal with a number of bugs related to how we do occlusion in the cargo grids. For instance, if you were to store a ship in your cargo bay, how do we fill up boxes around that ship

    Watch at 00:04:17
  11. leaving till last. For instance, we've added automated turrets to some of our space stations um that'll better defend against um people kind of hanging around and griefing uh shooting ships on landing pads. and we've also managed

    Watch at 00:06:46
  12. start off with the planet geometry which is what you see in here put in all of our instance objects which here is walks and some asteroids in the distance then it's all of our static objects and then our dynamic

    Watch at 00:06:10
  13. have internal bridge of a starship like in Star Trek though you might be say for the polar ice for instance or a secretary bridge for the interest is it possible let the current tech depends on you to find possible tectal

    Watch at 00:40:02
  14. seat that allows you to do other actions that you could do standing up so for instance you it instantly allows you to do upper body animations that are set up anywhere else you don't have

    Watch at 00:26:11
  15. asset that allows us to have any number of animations blend between them according to different input so for instance if I pass out and I want to give the player like different impulses according to the g-forces we cannot just

    Watch at 00:32:45
  16. more you'll be having pressures every minute to go because you're gonna fill up these instances pretty quickly I would guess every ever County would be like this is the very first time they get to play

    Watch at 00:11:34
  17. hole through something that's significant asset and geo changes also performance issues yes so like for the ships for instance release is called damage maps which is allows us to use shader tap to get really cool procedural kind of damage

    Watch at 00:34:47
  18. animation director at Cloud Imperium. Who is your daddy and what does he do? My daddy? How many players per instance are expected for 3.0? Uh well, we're going to find that out through the testing with the Evocati

    Watch at 00:04:29
  19. have some nice specific characters that are placed in locations and give a good flavor to certain things like for instance let's key we have it we have a general ATC but we also have this flight ops dude in unless

    Watch at 00:20:35
  20. less connected to and so if you accept then you know the matchmaker will immediately put you in that instance and at that point you know the the network objects between the server and the client should out of a sync

    Watch at 00:07:35
  21. building say if we're going back to this mission where we picking up a box on a planet for instance in an outpost we would make

    Watch at 00:16:14
  22. much more of a game mechanic. So, uh here's where we would have the various So, like for instance, this is just a simple one, a collection from Yela. Customer requires medical supplies crates to be collected from an outpost

    Watch at 00:04:56
  23. filled out all the shops in Levski and added some stuff uh in other places like Port Olisar. So, for instance, there's shops for ship items and weapons. But let's go and find Miles Eckhart. Uh so, besides besides

    Watch at 00:11:29
  24. only ever dealing with pieces but you fix one of those pieces you fix all the pieces in every instance of that outpost that is around so it may be complex now in terms of initial setup but once the pipeline tools

    Watch at 00:25:14
  25. first-person game we don't necessarily see much of a character and frame except if you're for instance to look down at your feet I mean at the same time we need to be able to make it apparent that

    Watch at 00:22:39

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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