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  1. next question uh comes from uh kerus maxamillion who asks you stated that all parts of the universe will be instanced with Max amounts of players being inside of an instance and many instances of the same space can be generated…same time how will that work so people and their friends always get into the same instance to work as a team all right well so I touched a little bit at the top of the the the um you know this

    Watch at 00:17:46
  2. made all right next question comes from torian who asks as more citizens try to join Port alisar the instance fill up there's no space for additional players will there be more slots in the instances around Crusader in the future…assuming um that whether we're talking about the actual instance itself in terms of the fact that now we have 24 players and whether there's space for the ships or whether we're going to get above 24 players

    Watch at 00:17:02
  3. Tony, for you - What is the current status of instancing? How do you plan to keep playable areas expanding without feeling empty? Or risking crashing the server if everyone tries to gather in one spot? TZ: Well, we’re actually very close…wanted to, to do instancing now. We’re already effectively shunting players into instances every time they join an Arena Commander game, that’s what’s happening. We’ve already got persistence so we can already save player state and restore

    Watch at 00:19:58
  4. answer really is that we’re trying to discard that whole ‘players in little isolated instances’ and put everybody into the same universe effectively simultaneously. EKD: That’s one of the things that stood out to me even back in the Gamescom…planet and I haven’t seen a single loading screen.’ CR: Definitely. But even on the instancing side you’ll still have that seamless transition. EKD: It’s great. It’s great. CR: So it’s really more just about the fact

    Watch at 00:21:30
  5. cores so it's about 16 actual physical CPU cores and each one of our um game Ser DG s instances runs four logical cores so two two physical cores and um if you just decided no we're not going…eight instances on this one physical server we're just going to run one instance right there and then you would be 8 * 24 so that's a you know

    Watch at 00:19:27
  6. instance, the room connector is connecting a room to outer space. So if I open this door, the oxygen levels in the room is going are going to drop. And if I walk into the room, we can get some debug output…connectors. Now, having a system like this is really nice because it allows for more emergent gameplay. I could, for instance, close this door and close this door off and keep the pressure uh or keep the depressurization localized to a certain

    Watch at 00:05:52
  7. door will close again. What's nice about this is it allows us to have self-contained behavior. So, for instance, in this case, a proximity sensor, which then can be hooked up to something else to build up a more complex…into an area and a door opening. But we can hook up the same proximity sensor to anything else. For instance, I could hook up the same proximity sensor to a trap that maybe opens a door and sucks out somebody into

    Watch at 00:09:52
  8. know your request goes to the backend servers and the matchmaker is taking a look at all the game instances that are currently running and tries to do a best-fit match you know for for your group to join a game…there's no game mode obviously then you know the the general instance manager will pull a server from the open pool and assign you to that and then other players will be matched to that over time like a third generation

    Watch at 00:12:15
  9. well hey when I'm happy and I believe in something I feel burning in my pocket you know for instance for instance you know I also like this really cool wedge Antilles I was wondering when it was going to come

    Watch at 00:31:22
  10. game servers into the database and um you know that sort of thing uh we also have uh the general instance manager which is um essentially in charge of spooling up and shutting down game instances and managing game sessions okay

    Watch at 00:05:49
  11. service that that that this the service is always available no matter no matter what so we'll have multiple instances of a particular service up at any given time and if one goes down there's another one available…load balancing aspect would be um just to distribute Pro nope across multiple instances of a particular service definitely want to apply the uh the the mega server um you know methodologies you know where you have a single login and just

    Watch at 00:25:13
  12. damaged during combat. You know what's cool is because you know each one of these items needs power for instance to operate and sometimes needs other things like I was saying it needs um say you know CPU um cycles…perhaps it needs uh you know like for instance if you have a you know life support like you're on a ship well you know we have like an oxygen pipe and that would come from the life support unit

    Watch at 00:04:56
  13. know like for instance you guys connect to Crusade right now and results from that will be pushed back up to the universe server and then that will sort of affect things like pirate counts and stuff like that so if there…Pirates on the universe simulator when you go back and fly that area back on the local game server instance um no longer will Pirates be a potential um you know

    Watch at 00:08:06
  14. performance things to figure out like how many NPCs we can have running in the same sort of area or instance as well as how many players can run in the same area instance so we wouldn't want to have sort

    Watch at 00:14:35
  15. that now that's one game server instance now we actually have that uh there's eight of those I believe yep 32 core server we're running on and we have eight game server instances on that 132 core server each

    Watch at 00:18:35
  16. know someone's flying someone's in a turret and someone's running around putting out fires for instance so um so you know likelihood is you'll last more than one to two minutes if you are doing that okay next…sphere or space sphere where you sort of see the nebula and all the stuff that like for instance you can see now in Crusader you can see in um the arena Commander modules and have that sort of dynamically built from

    Watch at 00:12:55
  17. right so each item slot will be specific for a specific size or a specific type of item so for instance um instead of having six magazines maybe you want uh six Med pens for instance for like the like the question

    Watch at 00:20:21
  18. rotate at all because we'd be putting bases on there these you know these kind of things so for instance in yellow there are these um these locations here that are full of pirates you know there's gameplay involved

    Watch at 00:05:05
  19. this star citizen universe come alive recording voice face and body all at the same time gives us a new instance from the actors that we couldn't get any other way even if the head cam gets a little uncomfortable yeah

    Watch at 00:15:27
  20. case there's some pastels like that um I mean but this is kind of an example like for instance you should be able to sort of sit in heavy armor flying a chip maybe you're in your flight suit

    Watch at 01:31:40
  21. detail and of course you can see up close it's like when you see a battlefield one for instance in the desert uh of course it's all in a global scale and we have different Echo Systems obviously we float

    Watch at 01:35:22
  22. animation and and art I mean you guys gave the example of of metrics right so are there other instances where you guys need to be in line yeah uh definitely fact I whenever I talk to students in school and they

    Watch at 00:11:27
  23. size and the shape of the satellites themselves will be influenced by where they are in the universe for instance a satellite very close to a sun will need a lot of shielding it'll need some kind of liquid cooling

    Watch at 00:04:14
  24. your friend standing next to you sees is the same thing so we do a lot of things like for instance if we um you know where our gun is pointing is exactly where we're going to shoot as opposed

    Watch at 00:21:13
  25. been working with them for quite a while they've also in the past you know they did rise for instance back for krych which is in the cry engine and uh you know our head rig of the head rigs

    Watch at 00:07:18

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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