Roberts Space Industries · transcript archive
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173 moments across 77 videos
javelin Bengal or even bigger behave similar to the space stations and exist in all instances at once or will they get matched into a single instances somehow well it sort of depends um but the very biggest ones that…fight over and take over uh potentially will be um sort of persistent uh and therefore will not be instance in multiple Dimensions essentially which is kind of what happens uh when you instance um so like if you own a Bengal
Watch at 00:09:41 ↗similar to space stations um but like I said space stations don't exist in all instances they space stations just exist in one instance but that in but that that instance can't be sort of copied…know leaving Earth to go out to space uh well we obviously can't have thousands of people in one instance so in that particular case you know say if we had 100 people per instance that we could manage which
Watch at 00:10:29 ↗from one instance to another um exactly which one he's routed to and so one of the you know enhancements that we're going to be making available in version 2.0 is going to be the ability so that when…Ator it will show you your destination but it will also show you the different instances within which you have other party members or friends so that you can select which one you want to go into so when you go into
Watch at 00:10:46 ↗that it's going to add the ability what we call gym routing. And basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe. It also keeps track of, you know, which players are allocated to which in which instance and it controls when a player wants to move from one instance to another um exactly which one he's routed
Watch at 00:42:04 ↗will ship parking work in the PU? Will there be landing on instance pads? Will our ship be pulled into a parking hanger after we land in order to make more room for other players? So, yes, we will definitely be landing…instance pads in uh the PU. So, you'll get landing permission and then you'll fly down to the planet and there'll be a pad that will be assigned
Watch at 00:14:33 ↗comment on how Dynamic battle instances will work if a battle instance becomes too full will the instance be split into two adjacent instances in which players can Traverse between invisibly how we are currently planning to build the infrastructure
Watch at 00:33:42 ↗that so you you will not be able to change instances the in the instancing all happens in the background so basically from your standpoint in playing the game you know in most cases you should not be able to you will…taken care of and as soon as you get more than that it would be split off to another instance so you you don't know what instance you're in uh the only
Watch at 00:44:34 ↗that it's going to add the ability what we call gym routing and basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe it also keeps track of you know which players are allocated to which in which instance and it controls when a player wants to move
Watch at 00:09:58 ↗want to uh do the best fit. But you can also see, well, you have three party members on this instance and you have six friends on this instance and you have 14 friends on this instance. Which one would you actually
Watch at 00:42:51 ↗intention I don't know if it's in there is you will be able to see the specific instances and if and if your friends are in an instance those will be highlighted you'll be able to choose instances
Watch at 00:26:02 ↗positional data to another player without them hauling out there only to find that it's gone or that its instance is closed?" So, right now, uh, we're still getting the exact details of our salvaging system worked…somehow, be it uh sending a call out to your friends and have them bring a big ship into your instance while you're still in there. uh making sure those instances have enough
Watch at 00:16:21 ↗know cargo or items are dumped out in space um the items will only persist as long as that instance is up so as long as there's people flying around in that instance and the items will be there…moment the instance sort
Watch at 00:42:58 ↗also since we can't have all the players all in the same room at the same time we instance stuff so we matchmaking the instancing so one of the one of the things we will definitely do in the algorithm…also down on the planets is you basically go in and out of sort of containers which is the instance and so we're always putting you in and out when you go to a new area in space or the same
Watch at 00:34:07 ↗explain what kind of behavior would be seen as griefing in Star Citizen you mentioned putting Griefers into instances together but what Behavior would flag you for that and what and would that behavior eventually get you banned well I mean…that don't quite understand how to play yet or the system and taking advantage of them so like for instance if someone was uh hanging you know right on the edge of the green zone and when a new player flies
Watch at 00:14:29 ↗doing a big game like this what you have to do is you have to allocate a certain number of instances to a certain number of cores that's just it's a cost thing um so you pay per number…live development live development we don't even know how many servers sorry we don't know yet how many instances per cor we want to run right so we started
Watch at 00:52:41 ↗pretty much all day pretty much today uh no you will not be able to create a private instance of 2.0 not in the first J to although one of the functionalities they're pushing for is you should be able…which instance your friends are in yeah and join them uh so if that doesn't make launch it should be pretty soon afterwards I would we're not going to tell you when
Watch at 00:54:45 ↗area as shown in the social module and there was talk some time ago about a thousand players per server instance, how many landing pads will be on Art Corp? Uh how will selecting those pads, landing, and keeping those pads occupied…until there's a clear pad? Don't think there was ever really talk of a thousand players per server instance. I I know we've talked that we were hoping to get somewhere between 50 and 100 players ultimately
Watch at 00:19:19 ↗have much more ships uh flying around. Uh so there wasn't really ever talk of a thousand per server instance. There was uh talk um you know which is a sort of longer range goal about the possibility of getting multiple…servers to work cooperatively together on one sort of big area instance and split it up. So if that
Watch at 00:20:07 ↗number of players that can fit within a given map we have some core back-end technology you know multiplayer instances and our corp capped it at 25 players per for instance but we're looking to increase that over the coming
Watch at 00:24:48 ↗talked a little bit about it and I think it's worth revisiting which is the new instance manager. So, the generic instance manager has been worked on by the Austin network engineer team and it's a very big core feature
Watch at 00:23:38 ↗Rick's been out here about uh the concept of the you know kind of the mission generator or the instance you know instance action sphere generator uh and some of the mission types we've talked about even have been like
Watch at 00:19:14 ↗going to be instant so there won't be a fact of other people running around your hanger in another instance it'll be like you'll only be able to fit so many people in your hanger and they can join…working and doing things that will all make this stuff have a lot more players um all in the same instances longer term so we're playing around with some ideas that um we can do back in the cloud infrastructure that
Watch at 00:04:48 ↗talked a lot about this actually uh with Austin and pu and how we're actually going to instance out uh certain sections of star system so then that way you have like a local uh area that's actually instance
Watch at 00:06:29 ↗total we don't know so we we haven't ascertained how many actual players we can get in one instance yet also do you own an Idis well yeah no we want to get as many people as possible no just…server side and the characters you're running so we can get as many people as many ships in an instance as possible but uh you know
Watch at 00:10:55 ↗rest so um but you know definitely our goal would be to allow you to fly from instance to instance with um your group of friends and so therefore um you would have uh a group of them as you went went
Watch at 00:13:35 ↗

