Subliminal

Roberts Space Industries · transcript archive

SCArchive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering

Trending now

From X · updated today

What the community is discussing, matched against what CIG actually said on camera. Click a topic to search the archive for it.

!find
Videos mentioning this, by yearclear years

135 moments across 69 videos

  1. between the different clients to the server which will enable us to have a lot more players in any one instance, but you know, even in the best case, you know, we're sort of thinking we could potentially…people in one instance. So that's not the same thing as saying EVE Online that you know, gets a lot more than that because they have a much slower pace cuz we have to simulate it at the sort of fidelity

    Watch at 00:21:06
  2. glass and stuff like that and the next question comes from Silent Ru who asks if I'm in an instance and decide to jentis and my carg go out of sight before I enter combat but nobody survives what happens…cargo well what's going what what will generally happen in the instances is they will persist for a small amount of time but if there's no one in the instance at all like you've you've died and everyone

    Watch at 00:04:52
  3. together in the same instance server and it has a whole set of criteria when it does that matchmaking so uh a large part of it is the friends list so who's your friends is trying to match it with your…case that you're in an area that there are more people than can fit in any one instance because if there's enough people just for one instance everyone would be in the same instance uh uh you know with

    Watch at 00:09:42
  4. servers on the web where they Scale based on you know how many people are in the thing or how instance for instance instance for instance H we will then scale it and and that causes issues and so we're struggling

    Watch at 00:00:55
  5. instant separately and I think that's what the question is and the answer is no so inside one instance which would include spaceships flying around or any FPS elements happening inside at whether your EV aying or whether you boarding…ship that will all be in the same instance now we'll probably got some network optimizations that we can have in terms of players aboard ships versus ships in the system and we're still going to be working that

    Watch at 00:10:57
  6. planets are um you know, not uh you know, the space around them isn't uh unique. It's usually instanced. So if there's a planet and you got you know I don't know 50 people in orbit…limit is 50 people in an instance and the 51st the 52nd person comes into orbit they get put into a second instance around

    Watch at 00:11:22
  7. place where the navigation satellite is when you enter it as a player that particular area itself would be instance just for you and there would probably be NPCs that would be there that could say attack you or whatever like pirates…something but you getting to fix that navigation satellite since you took that mission which is an instance mission would be just about you. So we'll sort of have both in the world. It would sort of depend on what they

    Watch at 00:05:35
  8. going to start out with right and do we have to find out Jason like where we start sharding the instances or breaking them off into other like how many how many people can fit into one instance for instance part

    Watch at 00:20:01
  9. your ship and then that sort of drives what displays you see so currently in arena commander for instance everyone's got the same HUD not sure if it's for 1.0 we're working towards it hopefully we get some…more basic simple HUD and targeting system than you know more sophisticated like combat ships so like a Hornet for instance would be able to track say four targets at once whereas Roura can only track one target at once and that

    Watch at 00:12:34
  10. getting to the planet, um then that will have an effect on the economy. And even though we're instance, of course, when there's, you know, the instances aren't fully full and that's where the say the cargo ships

    Watch at 00:12:09
  11. verse and you die while you're EVA'ing your ship would be uh hanging out in that instance and uh if someone's in that instance they could probably take it they could salvage it do something

    Watch at 00:13:50
  12. pick up your cargo or someone before it gets shut down comes across that the cargo would persist in that instance until the instance gets uh gets shut down so um but we you know it would we can't really sort

    Watch at 00:05:39
  13. rubber banding then it did take up a lot of our time to kind of it was one of those instances where like the whole company had to kind of work together on that one cuz it was not just…root of it it all got fixed up in the end but it was one of those instances where like no matter what we tried to do it was just hanging around but then I don't know probably

    Watch at 00:07:16
  14. planet um you sort of land in your like landing instance uh and so that sort of that landing instance sort of unique to you but um if it's a bigger planet and you're on a bigger spaceport um there

    Watch at 00:16:12
  15. probably not likely to be more than about 50 to 100 uh in any one uh area instance now in the actual star system itself it's sort of built in a way that it could handle tens of thousands of players…players would all be able to see each other all the same time they'll just be stacked in different instances and then we put you in um like in your local area um that's sort of based on who your

    Watch at 00:15:13
  16. sort of what your game preferences are and it's sort of dynamically putting you in and out of instances as you fly around so um to you it should mostly feel like uh you're in a big universe…flying from one planet to another planet you may move in and out of four or five different instances and so that potentially means that you could be you know outside of the NPCs you could potentially could be seeing

    Watch at 00:16:01
  17. flying around in in space um okay so next question comes from Junu who ask with all the instancing that will be going on what is the expectation around loading times is there a Target amount of time to load instances that

    Watch at 00:13:01
  18. basically uh you know we start up X number of you know Game servers and they reg register themselves with instance manager and so the uh the Matchmaker will talk to the instance manager and say hey how many game servers

    Watch at 00:23:15
  19. That that could happen on some ships at some point. Not that you've seen it yet. Um but for instance, we long time ago gave some players the Electra skin, our early backers, the Electra skin, which lets you change…paint job on the fly. So, that would let you change your pirate ship into a military-looking ship, for instance. So, yeah, there were And you can also spoof your ID. Spoofing your ID, that's true. You want to make

    Watch at 00:20:34
  20. speak uh but all those criteria are facted in when um we're we're basically doing the instancing and and so we sort of decide well this group of players is coming from here to here and they may intersect this…sort of run through the matchmaking criteria and if you determine they should see each other um you create an instance you put the group into it and then let it let let the conflict resolve itself and then they go back

    Watch at 00:17:41
  21. game is released over time as server and connection technology improves will we potentially see larger but fewer PVP instances so more players per instance so yeah the simple answer on that is yes I mean there isn't any like structural

    Watch at 00:08:01
  22. instance if you are more into sort of trying to board a bigger ship take them over a caterpillar is better definitely better for that than than a constellation but also you know all the different ships are going to have sort…different pros and cons. So for instance you know bigger ships are cool because you know you can have multiple people on them you can have turrets walk around but you know bigger ships just like in real life

    Watch at 00:08:52
  23. Central server that is basically the general tasking server but the actual servers that would handle the local say um instance information when you're flying in space your dog fighting against someone figuring out when you're on a planet…they're actually most going to be Lo distributed around the world so those are that's where the local instance servers spin up um and what happens is the master serers really sort of the matchmaking server and it's sort

    Watch at 00:08:53
  24. they're great at combat. They can hide behind cover. They can try and flank you, but anything beyond that instance of combat, they've got no sense of what, you know, what's their goal today? What's their goal this

    Watch at 00:10:23
  25. transportation of ships be handled? For instance, uh, if I am a trader and I want to bring a few hornets to sell in a war zone, will they be transported in parts allowing them to fit in my cargo or they

    Watch at 00:14:29

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

SQ42 Launch Subathon

$2,115of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$35to go