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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. think we've also made some great uh visuals beyond the UI so yeah I mean like like for instance the the the new ship Huds like we've taken like the the effort to try like clear up the the view

    Watch at 00:27:35
  2. encounter to another traits in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code canot Supply them automatically based on specific rules for example if you see somebody you know with

    Watch at 00:36:41
  3. might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that

    Watch at 00:17:38
  4. physical geometry instance and then identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network

    Watch at 01:02:00
  5. that that has happened already since and since May and I got a component move because of that exact instance so I think moving further up Upstream in terms of representation and presence

    Watch at 00:38:12
  6. well and last week we shared the first part of its next iteration with a discussion of freight elevators instanced and persistent hangers varied cargo boxes and a new cargo grid that will expand the possibilities of your ships

    Watch at 00:02:24
  7. weeks well we learned that freight elevators will allow us to fulfill the dream of fully physicalized cargo the instance hangers will give us the time to load and unload our ships without creating too many traffic jams that persistent hangers will

    Watch at 00:13:03
  8. gave them the thread and we said, you know, pull the ones that you actually have answers for. For instance, questions like how's the 600i rework coming along? That's a question for the vehicle content team, the people who make

    Watch at 00:01:57
  9. part one of our design brief on the cargo career. Lots of big changes coming. Freight elevators, the instance and persistent

    Watch at 01:02:47
  10. trying to load their ships and unload and all trying to do that in the same space so we have instance hangers as a way to to put you in an area where you can feel comfortable you can take the time

    Watch at 00:06:25
  11. spawn closet spawn which is this and essentially all this one's gonna do is send event to Mission instance like that

    Watch at 00:29:20
  12. people on board and in game production communication is very similar when we can coordinate with multiple teams for instance to get a feature out the door or multiple departments we cannot sit in hour long meetings and discuss about

    Watch at 00:07:22
  13. under in other instances we it's usually a discussion between production the team leadership and director like Todd we will sit down we'll go over the risk and then we'll give him a few options and discuss it with

    Watch at 00:13:06
  14. gunny thing that was instance it was it was essentially Arena Commander you could say it was a simulation kind of thing this is obviously not this is in the Pu was there a consideration of of making the new player experience

    Watch at 00:43:04
  15. Tristan uh when folks in uh on the YouTube or the redditor Spectrum you comment on inside Star Citizen for instance like why are why are they not talking about this or whatnot the answer is almost always

    Watch at 00:26:00
  16. game and you can do it as as players to players if you're using the the foip system for instance um is put your helmet on put on an opaque helmet and look at what you're looking at and what

    Watch at 00:29:28
  17. whatever they say hey we want to develop uh uh well on the on the 319 roadmap for instance let's go and talk about that there are new Salvage missions Salvage specific missions so let's just keep on that thread

    Watch at 00:14:50
  18. that on every ship um we always try and make sure and I'm pretty sure we have in every instance but I'm not gonna 100 confirm that but every ship has the enough thrusters to believably do what

    Watch at 00:33:04
  19. walls because 318 is have it's got a lot of content coming um with would say like Pez for instance um it has been a bit more of a challenging release just because obviously the new issues that are coming

    Watch at 00:04:01
  20. going to have to use this system and say okay what does everybody want out of it like for instance in this case the research network uh all the future search containers you know the fuel power and stuff like that

    Watch at 00:44:41
  21. because in the Pu when this rolls into the Pu now you can have exploration gameplay in space so for instance you've never had yeah we've never had so you you could be in you know a big nebula

    Watch at 01:11:14
  22. loreville City up to something that matches the ambition for instance we are keeping the l19 area we are keeping a CBD we keep we're keeping the Spaceport and we're building upon this and just extending the the city

    Watch at 00:04:56
  23. that you can't build a mission out of a single objective and the assassination mission for instance has one objective assassinate a Target but even the most um like simplistic Mission like the delivery mission is actually built

    Watch at 00:01:40
  24. takes into account more locations and uses all of the um like evidence retrieval interactions that we currently have for instance like you can kill a guy and get information off them you can find a corpse information

    Watch at 00:08:08
  25. part it's been like the usual occasional Collision issue we had to fix up um also there was like instances where

    Watch at 00:04:04

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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