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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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1,063 moments across 524 videos

  1. didn't find out about later but this isolation and the the restricted access to the system through this one jump point really had a big effect on the system's history now the second location that's very important here…lion there was cheap to buy but getting there just took a lot of time and getting through the medium jump point was a huge pain in the butt

    Watch at 00:04:20
  2. episode of subconscious the tiny show that tells you what you need to know this week our subscribers are on point jump point that is David Lane even published the latest edition of our monthly subscriber only magazine on Friday with

    Watch at 00:06:50
  3. this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming…Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started isc's Journey Through the jump point to get there and it's a good one you should check it out if you haven't already

    Watch at 00:00:00
  4. team with Simon. Give me an example of the latest sound you've designed. >> What didn't I do? Well, jump points. When we did that a little while ago, I concepted all of that. >> I mean, make the sound with your

    Watch at 00:02:29
  5. start developing exploration-based stuff, like, you know, discovering transient jump points, uh you know, finding an asteroid base, or or or maybe even a derelict space station that that that no that nobody's found before and stuff like this

    Watch at 00:28:11
  6. know if anything is conceptually changed? Um well, that's what we did last week with intro to jump points. We we literally just went over the entire design from start to finish of the current design after years of saying

    Watch at 00:50:19
  7. Alpha 4.0 stories with a look at Pyro uh space-based activities. Uh uh once you go through the jump point, uh some of the cool things uh you get to do when

    Watch at 01:08:02
  8. quasi grazer eggs, and I need to turn them in. And, you know, station thing is closer to the pyro jump point. So, I want

    Watch at 00:42:25
  9. subconscious the mini show that keeps subscribers in the know now let me get straight to the point the jump point that is the November edition of our subscriber only magazine is now available through the RSI website in your subscriber area

    Watch at 00:12:38
  10. that is yes we are actually thinking about that we're thinking that there would potentially be some sort of jump points or jump routes that would be uh you know unstable or small enough that the bigger

    Watch at 00:16:02
  11. talked about a similar thing for for for for Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead

    Watch at 00:32:24
  12. like to see explored down the line jumping to my next point it's time for another issue of jump point the August edition is packed full of good stuff including a portfolio on tumbrel a work-in-progress look

    Watch at 00:06:58
  13. ships but you can see the technological advancement of RSI you may remember the Zeus from our episode in Jump points a few weeks ago on inside Star Citizen it was very good

    Watch at 00:00:49
  14. each Wing will escort the Convoy to a jump point and kill wrathy territory after the reavers jump then return to Tiger's claw if we're lucky this Mission will bring us an additional benefit the Kathy might think that this…then ABS long Wing is Maverick an angel you'll fly a straight course to the ru point if you're if you're jumped

    Watch at 01:41:03
  15. could be a planet that you're going to orbit around to land or a nav point could be a jump point or a nav point could be an asteroid field that you're going to go and explore

    Watch at 00:03:11
  16. allowing for the largest expansion of star citizens Universe yet and you'll get to that expansion through our first jump Point connecting the Stanton system we've known and watched evolve since 2015 with the nent Pyro system as players

    Watch at 00:00:56
  17. still R be running preliminary patrols m m Bandit you'll be flying a four-point route checking several potential jump points here's your flight plan plan plan just fight to the nav points and make sure they're clear long

    Watch at 01:59:24
  18. take the pow out system looky calculated several courses between the pow's last coordinates and the closest Jump points se you will follow your nav course until you find the pow if she jumps go to your nav next na point

    Watch at 04:19:57
  19. faster than 500 m a second under normal flight conditions meaning not Quantum travel not Point 2C travel not uh jump Point travel I said Quantum and point2 C the same same what one of the ideas that has been floating around

    Watch at 00:24:56
  20. know it's it truly is massive and then obviously uh the other thing is that this is where jump points will be in future as well so not necessarily in the grange points but but in gas clouds

    Watch at 00:37:58
  21. have that sort of like backstory of like oh so-and-so was tripping around and stumble across a jump point etc etc so let's jump right in here so as you can see right on the surface

    Watch at 00:03:30
  22. escort it to nav point one that was all fast before and on to nav Point 2 where it will indicate jump sequence once it's jumped out you'll return by the most direct route remember your job is to make…there's an asteroid field between the Tiger's claw and the jump point a fighter might navigate it but the Draymond sport would never make it through anything else all right then let's get to work Squadron

    Watch at 01:41:55
  23. here and do uh all those things that uh dave needs support on whether it's lore post item descriptions jump point on and on and on and on so i thought you were going to say all those things dave doesn

    Watch at 00:01:36
  24. again it's tricky because it can't go back too far because it conflicts with like other jump point discoveries and brand stuff like that but but yeah so that we're still kind of slowly rolling out the changes

    Watch at 00:27:43
  25. universe that you can you can read yeah so a lot of the short stories that appeared in jump point and are now appearing on the site are considered by us to be fictional stories for people in the universe so those

    Watch at 00:30:08

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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