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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything

    Watch at 00:50:16
  2. comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression

    Watch at 00:17:11
  3. players while the sandbox element of Star Citizen will allow for large scale battles we also want to provide challenging instanced content that will take full advantage of not only multic cruise ships but fleets of ships and you kind of know

    Watch at 00:32:05
  4. think if I would do it again, I would slice it differently and try to do the persistent and instance hangers in their own patch first and then layer on top all this other stuff. We wanted them to come together

    Watch at 00:12:13
  5. better idea we really think this other direction is somewhere uh better to go uh there are many instances of that

    Watch at 00:17:05
  6. close out and and you know finish off some of the the bigger bugs which has mainly been hanger instancing related we've also taken the opportunity to work on um the quality of life Improvement that we wanted

    Watch at 00:10:34
  7. also adding uh a bunch of hauling missions uh that also utilize the freight elevator and instance hangers we're going to get with the introduction of freight elevators we can now make missions that we were never able to make before

    Watch at 00:05:36
  8. rearming out in the field supposed to work if we land our fighter in a in a Polaris for instance how do we restock so if you if you run ballistic ammunition uh we will allow you to restock the ballistic ammunition

    Watch at 00:10:35
  9. happened to be on here uh are there plans uh for more robust missions that uh cross disciplines uh for instance in here it says it starts off as a mining job then turns into a repair job so that

    Watch at 00:17:54
  10. settlement um they won't attack you unless you attack them so you would there is there is some small instance where like Rick says we're testing out that feature and then it's really more of laying the groundwork

    Watch at 00:16:49
  11. give Rich a break here yeah back to back to back uh one once the personal personal persistent instance hangers come out in the 323 X patch um will our Landing Zone remain the same as what what players choose when

    Watch at 00:44:35
  12. loud with this week's road map Roundup um it was recently revealed that the cargo that the uh instance hangers the freight elevators uh the item kiosks everything that's in that little that little cargo package that cargo career update

    Watch at 00:01:41
  13. again this is just one of those things where uh there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this

    Watch at 00:38:09
  14. providing a a variety of fallback cases in order to help you best understand how to get somewhere so for instance if we ask the AI system and it can't return you a path via it nav links and nav meshes

    Watch at 00:05:47
  15. impression that they drink something without spilling anything like imagine we just scaled like the length of the neck for instance or the length of the arm like your mug would end up somewhere else so you need at runtime retarget that

    Watch at 00:42:17
  16. because yeah everybody having the same height is not great but I think as a first step we could for instance tackle the just the shape changes which would already uh give us like some big gains because we kind of already

    Watch at 00:43:05
  17. more about the ones you'll start and come back to now hangers whether they're persistent instanced personal or staging make up the next Frontier of cargo gameplay and we went to Chad and his team for an early look

    Watch at 00:00:00
  18. start with persistent hangers what are they and what does that mean so a persistent hanger is an instance hanger that is going to be assigned to you whenever you select your home location when logging into the game for the first

    Watch at 00:00:58
  19. test that but it doesn't create a fair test if we're on a cig account like say for instance if I go into Master mode Squadron battle and I'm on Bor you know- cig everyone's going to focus

    Watch at 00:04:09
  20. ship uh for instance the entire crew of a master mode Hammerhead is unable to do anything while the pilot is in nav mode yeah when the pilot is in nav mode the Hammerhead is traveling from

    Watch at 00:46:09
  21. consistency or through compression. Uh the fact that every single simulator that we have and right now while we have instances with a reasonable amount of players, we have copies of our universe. All these copies are producing data as fast

    Watch at 00:38:42
  22. involved there freight elevators obviously yeah we've got the freight elevators we've got the um basically the the instance hangers so you're going to be able to go to your own hanger you're going to have your freight

    Watch at 00:38:45
  23. some of the things in here aren't in the current life build of Star Citizen uh uh like for instance at the very beginning I don't know if you noticed the conductor with the hair blowing and the Tails blowing

    Watch at 01:00:40
  24. might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that to your

    Watch at 04:53:25
  25. like certain benefits to using something that's like specially geared towards the ship they're using like for instance um like networking like if you're if you're if you have like a lot of crew members that

    Watch at 00:10:31

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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