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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. drake ship now during that broadcast we had designers and artists ponder multiple explorations of several different ship concepts for instance

    Watch at 00:19:47
  2. interesting one um how do you coordinate efforts between game play feature implementation and relative ship completion uh for instance if mining was being brought into the client would you automatically put the Orion into production or would you shelf mining until

    Watch at 00:38:22
  3. guys comes and so kind of I want to amend my answer a little bit uh while that one instance I gave is is something that changed my perspective uh we do look at everybody as Kirk so we do look

    Watch at 00:50:29
  4. wasn't too technical for people uh because we could we could have multiple servers talk to one client for instance so so you could have one server taking care of people inside a big capital ship and one server taking care

    Watch at 00:25:57
  5. kind of ship that we want to put out there that gives you you know space farming for instance that kind of thing one last softball then what's your

    Watch at 00:38:00
  6. taken some cargo off a ship that wasn't Theirs to start with it also means that if you for instance want to fly under the radar have some stolen Cargo in your ship that's not in your cargo grid

    Watch at 00:33:29
  7. allows us to have the combination of persistent data and persistent changes um to be utilized across the server instances and um have these Services enable U more kind of higher level um behavior and higher level modifications to in-game actions

    Watch at 00:35:56
  8. equipment you have and then also there will be some level of access uh for missions like for instance no one's going to trust you to take a whole bunch of valuable cargo until you've done enough missions that have

    Watch at 00:38:47
  9. going to sort of in some levels we're going to take a little bit of liberty. Like, for instance, we've said

    Watch at 00:02:24
  10. once you log off, we'll take your ship. Your ship will not be existing in instance. So, if other people are flying around there, your ship wouldn't be there. So, they couldn't do anything

    Watch at 00:03:11
  11. rendering and all the rest of stuff so um uh you know like the you know the Redeemer for instance we haven't had a chance to do a pass on but that needs essentially a sort of redo

    Watch at 01:16:26
  12. because you know right now it's kind of hard to you sort of just have to go into an instance with random strangers unless three of you join at the same time you're likely to be put in the same

    Watch at 01:18:57
  13. Flight as the ship is no longer a contained mini instance basically will ammo go clean through without hitting anything if there's something to hit yeah I don't see why not like that's so ideally so thank you first

    Watch at 00:30:52
  14. basically have modes Precision maneuvering which is sort of the low speed maneuvering takeoff Landing or for instance if you're L like close to a space station or you were mining or doing stuff that you would need to be precise

    Watch at 00:24:16
  15. work with the stuff it's going to be a whole another level uh beyond that so for instance uh uh you know executive officer Kelly who's talking to you at the end uh played by Rona Mitra is a tier

    Watch at 01:54:50
  16. that's not something that you can do in a a minor patch. And so clearly that's two instances in this patch where changes and check-ins should have been validated and prevented and went in and then after that became

    Watch at 00:12:15
  17. have the exterior and you have the interior. The interior is yours. you you can control that in your instance. >> The exterior needs to be synchronized with your interior door. So, what most likely happens there is for some reason your interior

    Watch at 01:46:21
  18. that in the game and most of the conversation about tools is how we make the game for instance. You've got a couple minutes here. What You got a couple minutes here and we've got a platform. What would

    Watch at 00:57:41
  19. inventory rework, crafting, which if everything works out should be in tech preview soon or by the time this airs, instancing, genesis planets, and more alongside the content that we showed at Citizen Gone Direct like Rockcracker, tactical strike groups, and municipal

    Watch at 00:01:36
  20. more extra points it's taking the words taking the ideas of somebody else of a designer for instance and giving them form giving them shape giving them color giving them uh giving them personality it's finding out if this idea

    Watch at 00:04:09
  21. probably not going to be able to put your base right up against the wall of lville for instance there's going to be exclusion zones uh to maintain all the other gameplay elements but we have a lot of planets

    Watch at 01:00:51
  22. question but you know some somebody's thinking creatively if you die in the water for instance in a swamp or whatever uh do you float all we can recommend there is take a really good friend with you to an ocean

    Watch at 00:27:45
  23. main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies

    Watch at 00:24:06
  24. bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there

    Watch at 00:52:40
  25. materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require

    Watch at 00:02:30

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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