Roberts Space Industries · transcript archive
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pretty differently dressed than the same same type of locations that are owned by the Head Hunters gang, for instance. Uh one clearly is more interested in putting forward a a good first impression to people or the best first impression that
Watch at 00:37:22 ↗just saying that there is a progression there is a progression uh intended in in many instances but at the same time there are there are situations that we envision in this game that we're building where you might want
Watch at 00:15:17 ↗then uh the maybe not per room but per sector of the ship gravity control will help you in that instance and that you will be able to turn off gravity for that area and then you can just see this this
Watch at 00:53:27 ↗people did really like it like there's something very iconic about that kind of that um Stargate ring for instance um but for the like the the way we are envisioning jump points to work in Star Citizen it just didn
Watch at 00:43:45 ↗radar and the right ship like I expect um that our our exploration ships like you know the Carrick for instance which is like our Flagship and exploration ship I expect that to once we once we um build up these Radars
Watch at 00:53:29 ↗tell you when you go back to the screenshot so we're going to boot our server now in this instance uh booting an internal server takes a while we talked a little bit about that uh last week we have
Watch at 00:37:21 ↗things that are asked today internally and we are changing priorities for things like the flybys for instance. >> It just takes some time. >> Anybody want to add anything? Yeah, I would say again the fact that this is a live service game
Watch at 01:00:22 ↗guys for instance uh you guys and gals are focused uh primarily on locations uh the new upcoming Louisville 2.0 the the derelicts uh that have been uh vastly improved and making their way throughout the Stat system uh to that
Watch at 00:32:51 ↗actually run into a lot of problems where when you go across when you come across a derelict for instance, we have all these crates on there that you can offload in in a lot of the events that we've done
Watch at 00:17:58 ↗make sure that you have a certain mission in order to do something, then I can't say, for instance, you can't go to Grim Hex, I'm sorry. You're on the side of the police. Like they will shoot
Watch at 00:43:30 ↗crate over or push something to get up and look at stuff in derix right now for instance in the Pu but imagine whole level above that which is kind of what's in Squadron I mean even even that
Watch at 03:29:59 ↗really felt that switch and you know just like when this when it was on pu like we felt that instance you know it's it's basically like in four-wheel drive versus two-wheel drive and you're stuck
Watch at 00:20:48 ↗encounter to another trades in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code can also apply them automatically based on specific rules for example if you see somebody you know with
Watch at 01:47:06 ↗light fighter then there's going to be some very close similar attributes Beyond visuals but in that very specific instance no I don't think so that's not enough ships yeah as well doesn't it because you have
Watch at 00:11:21 ↗often is the case the associated gameplays is done by teams that are outside the ship team for instance and and different schedules and different workloads and and different priorities so sometimes those two don't always align in a ship
Watch at 00:08:10 ↗mentioned it's one of those it's one of our original stretch goals several ships like the retaliate for instance have modules that were made available for pledge anything you can tell us so the one of the big pieces that
Watch at 00:58:19 ↗given region of space or what missions are available to landing zone couldn't be altered by the instance mission logic that executes on individual servers since we didn't yet have a means of coordinating those efforts the end result
Watch at 00:26:04 ↗back-end logic allocates the global variables sets up the phase conditionals informs all of the servers to start any instance logic the event might contain and quite a bit more i'm now going to flip over to quasar's active
Watch at 00:29:16 ↗radar is that tactical officer or science officer if you're not yes it's not a battle for instance yeah I think those are the main roles and then I think there might be specific roles for certain ships depending
Watch at 00:20:18 ↗never seen star citizen live before maybe you've just joined the project through our recent free free fly for instance i supposed to say flea fly just like in that meeting yesterday when we kept saying hot box instead
Watch at 00:00:02 ↗because internally we have confusingly uh numerical size zero to five what you start counting with zero only in this instance safe save your rants for later do you really um all right and then and then concept changes
Watch at 00:49:51 ↗everyone but there definitely things we want to do I'll give you a few instances right now we are actually making missions but are really hopefully why Matt I'm with over time we've done completable by ships that have
Watch at 00:21:30 ↗really have to give them right the first time when it comes to voice and these things change constantly for instance like all the actors made in in the Cova legs mission but P I wanted mm-hmm I mean
Watch at 00:32:09 ↗- 00:53:56Star Citizen: Reverse the Verse LIVE - Refueling, Repairing & RearmingReverse the VerseFeb 20188y old
game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack
Watch at 00:53:56 ↗ star system provides us in most any other MMO the idea of not instancing something like this many hangers it would be absurd because you just don't have the real estate for star citizen with the size and scale
Watch at 00:13:06 ↗

