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total we don't know so we we haven't ascertained how many actual players we can get in one instance yet also do you own an Idis well yeah no we want to get as many people as possible no just…server side and the characters you're running so we can get as many people as many ships in an instance as possible but uh you know
Watch at 00:10:55 ↗rest so um but you know definitely our goal would be to allow you to fly from instance to instance with um your group of friends and so therefore um you would have uh a group of them as you went went
Watch at 00:13:35 ↗your ship and then that sort of drives what displays you see so currently in arena commander for instance everyone's got the same HUD not sure if it's for 1.0 we're working towards it hopefully we get some…more basic simple HUD and targeting system than you know more sophisticated like combat ships so like a Hornet for instance would be able to track say four targets at once whereas Roura can only track one target at once and that
Watch at 00:12:34 ↗another instance, you still would be sort of decreasing the amount of uh goods coming to the planet because what we do is when a cargo ship for instance that was going to planet A gets destroyed then you go into
Watch at 00:12:57 ↗friends or NPCs on it, it would still operate and be in that instance. If it gets attacked, they would defend it or whatever. And you know, when you're down on the planet with the 85X, you know, you're down…does it, you know, get put away back in the persistent universe database or does it stay out in an instance and is live and is at risk? So you know, my my gut instincts would be stay in orbit. Generally, most
Watch at 00:12:16 ↗pick up your cargo or someone before it gets shut down comes across that the cargo would persist in that instance until the instance gets uh gets shut down so um but we you know it would we can't really sort
Watch at 00:05:39 ↗rubber banding then it did take up a lot of our time to kind of it was one of those instances where like the whole company had to kind of work together on that one cuz it was not just…root of it it all got fixed up in the end but it was one of those instances where like no matter what we tried to do it was just hanging around but then I don't know probably
Watch at 00:07:16 ↗planet um you sort of land in your like landing instance uh and so that sort of that landing instance sort of unique to you but um if it's a bigger planet and you're on a bigger spaceport um there
Watch at 00:16:12 ↗probably not likely to be more than about 50 to 100 uh in any one uh area instance now in the actual star system itself it's sort of built in a way that it could handle tens of thousands of players…players would all be able to see each other all the same time they'll just be stacked in different instances and then we put you in um like in your local area um that's sort of based on who your
Watch at 00:15:13 ↗sort of what your game preferences are and it's sort of dynamically putting you in and out of instances as you fly around so um to you it should mostly feel like uh you're in a big universe…flying from one planet to another planet you may move in and out of four or five different instances and so that potentially means that you could be you know outside of the NPCs you could potentially could be seeing
Watch at 00:16:01 ↗flying around in in space um okay so next question comes from Junu who ask with all the instancing that will be going on what is the expectation around loading times is there a Target amount of time to load instances that
Watch at 00:13:01 ↗basically uh you know we start up X number of you know Game servers and they reg register themselves with instance manager and so the uh the Matchmaker will talk to the instance manager and say hey how many game servers
Watch at 00:23:15 ↗That that could happen on some ships at some point. Not that you've seen it yet. Um but for instance, we long time ago gave some players the Electra skin, our early backers, the Electra skin, which lets you change…paint job on the fly. So, that would let you change your pirate ship into a military-looking ship, for instance. So, yeah, there were And you can also spoof your ID. Spoofing your ID, that's true. You want to make
Watch at 00:20:34 ↗speak uh but all those criteria are facted in when um we're we're basically doing the instancing and and so we sort of decide well this group of players is coming from here to here and they may intersect this…sort of run through the matchmaking criteria and if you determine they should see each other um you create an instance you put the group into it and then let it let let the conflict resolve itself and then they go back
Watch at 00:17:41 ↗game is released over time as server and connection technology improves will we potentially see larger but fewer PVP instances so more players per instance so yeah the simple answer on that is yes I mean there isn't any like structural
Watch at 00:08:01 ↗instance if you are more into sort of trying to board a bigger ship take them over a caterpillar is better definitely better for that than than a constellation but also you know all the different ships are going to have sort…different pros and cons. So for instance you know bigger ships are cool because you know you can have multiple people on them you can have turrets walk around but you know bigger ships just like in real life
Watch at 00:08:52 ↗Central server that is basically the general tasking server but the actual servers that would handle the local say um instance information when you're flying in space your dog fighting against someone figuring out when you're on a planet…they're actually most going to be Lo distributed around the world so those are that's where the local instance servers spin up um and what happens is the master serers really sort of the matchmaking server and it's sort
Watch at 00:08:53 ↗deliberately designing things so there is no best ship uh you know so something like the caterpillar for instance if you were more into sort of trying to board a bigger ship take him over caterpillar is better definitely better for that…also you know all the different ships are going to have sort of different pros and cons so for instance you know bigger ships are cool because you know can have multiple people on them you can have turrets walk around
Watch at 00:27:49 ↗ship, that really determines the shape of that ship. So, if a ship has a different number of hardpoints, for instance the 350, which has two thruster hardpoints instead of one, then you cannot change one ship to the other. Same with…these special variants where there is a different body style. You can't add another seat to a Hornet, for instance, same idea. Cool. All right, cool. Then this is from Emo Stomper. Cool name, cool video. I was just noticing that
Watch at 00:23:13 ↗parts work is they they have physical locations in the ship so if you do shoot through the armor for instance and hit a certain location you might damage you know different components right um so it's not a whole point…weak not yeah not necessarily that much detail but certainly there are spots you should aim for like for instance the Aurora says Target here with missiles sitting on top it's like don't you want to shoot there first
Watch at 00:20:31 ↗persistent the planet's persistent any shops that are on a planet that's all persistent uh the only instancing is a temporary thing which is what we're handling in space to basically handle for the fact that you could have…also on the server side uh but all the economy and resources is uh is persistent it's not instance at all um so I guess the answer would be no cool from from Tason based on the economy preview another another
Watch at 00:20:58 ↗people that make the spaceships. The folks who make gameplay that spaceships utilize are not always the same thing. For instance
Watch at 01:25:30 ↗that's where you can buy your Commodities or sell them and then you can return right away into your instance hanger and then go off of your trip from there you can also access the external freay elevators to easily load
Watch at 00:04:05 ↗that's well underway, because we always enjoy every opportunity we get to meet you and hear your stories. For instance, I'm going to Amsterdam in a couple weeks. Come find me and tell me how your TSG experiences went
Watch at 00:08:56 ↗represent those. All right, next question. Uh Will some contested zones vary in terms of difficulty and overall loot? For instance, one station having relatively fewer enemies and loot compared to another with an abundance of heavily armored enemies and very valuable
Watch at 00:32:12 ↗

