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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. case there's some pastels like that um I mean but this is kind of an example like for instance you should be able to sort of sit in heavy armor flying a chip maybe you're in your flight suit

    Watch at 01:31:40
  2. detail and of course you can see up close it's like when you see a battlefield one for instance in the desert uh of course it's all in a global scale and we have different Echo Systems obviously we float

    Watch at 01:35:22
  3. animation and and art I mean you guys gave the example of of metrics right so are there other instances where you guys need to be in line yeah uh definitely fact I whenever I talk to students in school and they

    Watch at 00:11:27
  4. size and the shape of the satellites themselves will be influenced by where they are in the universe for instance a satellite very close to a sun will need a lot of shielding it'll need some kind of liquid cooling

    Watch at 00:04:14
  5. your friend standing next to you sees is the same thing so we do a lot of things like for instance if we um you know where our gun is pointing is exactly where we're going to shoot as opposed

    Watch at 00:21:13
  6. also looked at some sort of standard uh kind of techniques you can do like you know for instance you could take a webcam and you could look into it and go here and go here and you could probably map your

    Watch at 00:13:00
  7. twos is a tier zero just has uh more facial uh density in the the the mesh so like for instance we use about 40,000 polygons when you're up close to a tier zero uh whereas a tier one tier

    Watch at 00:17:50
  8. implemented into into the yeah it's it's inextricably linked to the uh the players movements for instance you've got um footsteps and Foley sounds that are that absolutely tied to the velocity of of the movement of the player

    Watch at 00:00:50
  9. very important markets including several others there in Europe but if you see things like uh for instance this Edge magazine cover you may have remembered that one The Edge from the UK and also a more recent cover this one with

    Watch at 00:01:50
  10. approaching The Landing Pad um the other thing that we also had to take into account was say for instance if landing pads are embedded

    Watch at 00:05:53
  11. really stoked is the server transition technology which is going to Break Down The Walls between the isolated server instances and start to finally push all the players within the game together uh that's a bit farther out because we have

    Watch at 00:27:00
  12. order to more efficiently prepare and submit items to be drawn well beyond the scope of the recent massively instanced rendering optimization done by us think of a departure from a monolithic render thread to more lightweight jobs that prepare individual render

    Watch at 00:22:48
  13. also uh we've been talking about ways to link that directly to the ship a bit better uh for instance currently our health is just assigned uh open the The Hornet and I say that it has this much health

    Watch at 00:51:08
  14. kind of a mixed bag and can't really answer it because this is a case by case for instance this release um we're working on you know persistence we're working on shopping working on item 2.0 here specifically

    Watch at 00:16:15
  15. internally and are in use uh for instance a tool to balance ship and weapons if it doesn't exist yet are you planning to do it and with what approach oh so actually this is a good one like we talked

    Watch at 00:20:18
  16. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:04:21
  17. that go into it I mean if we're looking for a specific thing so like if we talk for instance about the associate Tech animator role we just opened up that role which we just closed we just found a candidate

    Watch at 00:06:21
  18. emergent gameplay you know it's it's it's stuff that we didn't anticipate you guys doing for instance that that's the stuff that

    Watch at 00:36:30
  19. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:22:16
  20. Sweet soundss uh question will Pedro bombs make it into 2.4 definitely when is your your uh for like for instance the orchest

    Watch at 00:31:54
  21. character instance this is basically the where I got to go this is basically the root character you see here could probably just do this so my root character uh the player has some bones on it and then we attach

    Watch at 00:01:48
  22. could have even more bones or just pure geometry uh pure geometry is a stat object and then the character instance is another character so you could have a uh you know maybe another armor that has another bone that you could

    Watch at 00:02:39
  23. organization or another individual, you sort of start kind of at a neutral status unless a group you like for instance if you're a member of the UEE and you meet a Vandal. Well, we already know that the Vandal

    Watch at 00:12:08
  24. know Battlefront and then they would plan the five expansions um may have been the very very very first instance of that so secret missions one used the win Commander one executable you know if you got wi Commander

    Watch at 00:09:53
  25. damage to it actually this is the rare instance we could say hey you should see the other guy I have taken damage to my computer system what are we waiting for me to do for all be moving you have

    Watch at 02:08:19

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