Roberts Space Industries · transcript archive
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- 00:05:11Star Citizen: Citizens of the Stars - Ricky Jutley and SteveCCCitizens of the StarsJun 20179y old
able to actually do a lot more multiplayer with uh all the different uh people that have, you know, key instances, and really exciting times
Watch at 00:05:11 ↗ - 00:29:15Star Citizen: Around the Verse - Building Solar Systems & Nox PreviewAround the VerseJun 20179y old
instance for 2.0 what we'd have to do is we'd bring in Crusader and we'd set that down at the origin which is 0000 0 in the XY Z and then we'd bring in a moon and that
Watch at 00:29:15 ↗ well as space stations in near orbit are all in the correct planetary Grid at all times so for instance grimhex is now located inside the grid of the Moon yella for the time being and then speaking of the all powerful
Watch at 00:03:30 ↗tool for Linux uh called memory play this was to help us find out and fix memory leaks on server instances much
Watch at 00:06:46 ↗where have we used other Solutions in the game that may maybe can be replaced by this one thing for instance is the item Port system in the hangers that's kind of its own thing right now but it shouldn
Watch at 00:35:27 ↗more wild things that we could possibly do um try to bring more of maybe the ship Hut for instance into the interaction system in some parts to where maybe you could look at something say that displaying the ships that
Watch at 00:36:14 ↗manually defined by the designer for instance a particular seat always controlled a specific set of items but now the control manager will be able to connect to any entity for example a designer would add a control manager to a turret
Watch at 00:03:25 ↗pipelines to increase performance reduce Dev time and help deliver every aspect of Star Citizen and Squadron 42 for instance with multiple asset pipelines one of our biggest challenges is maintaining consistency across every asset this means that the tech art team
Watch at 00:06:26 ↗- 00:39:17Star Citizen: Around the Verse - Ship Pipeline Pt. 2: Greybox to Flight ReadyAround the VerseMar 20179y old
fighting against each other when it comes to finding problems with imbalance like with weapon Loadout for instance it's up to me to to point that out to the designer in charge of the ship see if there's any leeway
Watch at 00:39:17 ↗ complete the next step is to start using the Light Group in our vehicles and environments and replace all instances of old layer switching method of light management this new light group entity has allowed us to reduce the number of Lights
Watch at 00:05:00 ↗every pipeline within Star Citizen and Squadron 42 one of the main focuses for this team is performance improvements for instance we changed our mesh vertex and position formats which massively improve streaming of these meshes as well as reduces build build
Watch at 00:09:03 ↗able to start executing those things out um shortterm sort of things that we're working on right now for instance the shouldered weapon really getting the rail gun uh to feel like
Watch at 00:15:29 ↗able to run through a lot of the the features The Vault the mantle um cover for instance and things like this um and it's a very
Watch at 00:55:04 ↗- 00:11:25Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
that over time on the platform we've replaced or we've improved different pieces of these tools for instance we replaced a chat roll uh there was a point where we outgrew chat roll we would have more people in chat
Watch at 00:11:25 ↗ - 00:27:34Star Citizen: Around the Verse - Super Hornet & Multi-Region ServersAround the VerseFeb 20179y old
would load it with DJs innocences according to the uh amount of load that we decided on how many uh instances would run on how many CPU how many how much memory how much Network and they all get connected
Watch at 00:27:34 ↗ Caribbean franchise. I I wrote a lot of music with Hans. So nowadays I have my independent career. For instance, recently I just scored the latest Pirates of the Caribbean movie which is coming out. So that was sort
Watch at 00:08:28 ↗made some breakthroughs in the gameplay music. There will be three um sort of main states. Like for instance, there's a whole engine for space flight. And this is music that's now um capable of playing uh you know calm
Watch at 00:19:48 ↗stalling loading the other guy. And as you can see, it can be quite severe on some machines. In other instances, it could be a few milliseconds. On this guy, it's a full couple seconds. So, let's go into
Watch at 00:01:46 ↗know activities that are actually templates that can be reused between a lot of characters without creating like instance everywhere you know or you know having the mission system that as well reuse as much as possible from the subsumption architecture
Watch at 00:09:25 ↗most massive main sequence star that we know of. It burns blue white or you know, neon blue in this instance with like crazy lines. And it is the star at the center of Helios. So this system here, it is four
Watch at 00:01:24 ↗multi-week Guild run campaigns in the Pu which obviously we' just talked about how we'll handle that instance but also I had a thought in terms of you know something we stretched over a long time and people
Watch at 00:10:41 ↗with my stuff kind of thing yeah that never happens anyway uh next question is how will the Pu handle instancing
Watch at 00:18:43 ↗good old UI folks in UK office has done um so here is our original code uh for our mobiglass instance and we have a standard scale that the designer set up um which for on sense purposes worked for the scale
Watch at 00:00:55 ↗rotate at all because we'd be putting bases on there these you know these kind of things so for instance in yellow there are these um these locations here that are full of pirates you know there's gameplay involved
Watch at 00:05:05 ↗this star citizen universe come alive recording voice face and body all at the same time gives us a new instance from the actors that we couldn't get any other way even if the head cam gets a little uncomfortable yeah
Watch at 00:15:27 ↗

