Roberts Space Industries · transcript archive
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making a game there so many different aspects that feed into animation and that animation feeds into so for instance from from the art side
Watch at 00:23:15 ↗- 00:20:27Star Citizen: ATV Anniversary Special - Consolidated Outland & UEE Land Claim LicensesShip CommercialNov 20179y old
know yes you could you could probably you know buy a few of these in the game like for instance some people may concern about building their outpost but some people like if you're just a minor like
Watch at 00:20:27 ↗ - 00:21:14Star Citizen: ATV Anniversary Special - Consolidated Outland & UEE Land Claim LicensesShip CommercialNov 20179y old
game claim it register it and then build your base and then but if you remain up for instance you may just be ok I want to get a bunch of different plots and then I look around I'm scouting
Watch at 00:21:14 ↗ - 00:21:37Star Citizen: ATV Anniversary Special - Anvil Aerospace & Hawk RevealShip CommercialNov 20179y old
gear for instance which we had only vague notions of when the Terrapin went into concept requires a lot more clearance underneath the ship than the original concept gave then the original concept afforded it the other ships that transform for their
Watch at 00:21:37 ↗ been doing lots of intestine increasing player count so externally we got up to 60 players in an instance so that was really really cool to see we've got a lots of cool images of port olisar and all the ships
Watch at 00:24:40 ↗states and how to fix it without ever seeing the crash and so this requires a lot of collaboration for instance with QA to get certain kinds of information working with avocadoes so that we can try a fix that
Watch at 00:26:16 ↗- 00:04:17Star Citizen: Around the Verse - The Process of Procedural CitiesAround the VerseNov 20179y old
deal with a number of bugs related to how we do occlusion in the cargo grids. For instance, if you were to store a ship in your cargo bay, how do we fill up boxes around that ship
Watch at 00:04:17 ↗ - 00:06:46Star Citizen: Around the Verse - The Process of Procedural CitiesAround the VerseNov 20179y old
leaving till last. For instance, we've added automated turrets to some of our space stations um that'll better defend against um people kind of hanging around and griefing uh shooting ships on landing pads. and we've also managed
Watch at 00:06:46 ↗ - 00:06:10STAR CITIZEN: CitizenCon 2947 - Graphics and Tech Development for Star EngineCitizenConOct 20179y old
start off with the planet geometry which is what you see in here put in all of our instance objects which here is walks and some asteroids in the distance then it's all of our static objects and then our dynamic
Watch at 00:06:10 ↗ - 00:40:02STAR CITIZEN: CitizenCon 2947 - Graphics and Tech Development for Star EngineCitizenConOct 20179y old
have internal bridge of a starship like in Star Trek though you might be say for the polar ice for instance or a secretary bridge for the interest is it possible let the current tech depends on you to find possible tectal
Watch at 00:40:02 ↗ - 00:26:11Star Citizen: Around the Verse - Cockpits: Enhancing the ExperienceAround the VerseOct 20179y old
seat that allows you to do other actions that you could do standing up so for instance you it instantly allows you to do upper body animations that are set up anywhere else you don't have
Watch at 00:26:11 ↗ - 00:32:45Star Citizen: Around the Verse - Cockpits: Enhancing the ExperienceAround the VerseOct 20179y old
asset that allows us to have any number of animations blend between them according to different input so for instance if I pass out and I want to give the player like different impulses according to the g-forces we cannot just
Watch at 00:32:45 ↗ - 00:11:34Star Citizen: Around the Verse - Usables: The Universe at Your CommandAround the VerseSept 20179y old
more you'll be having pressures every minute to go because you're gonna fill up these instances pretty quickly I would guess every ever County would be like this is the very first time they get to play
Watch at 00:11:34 ↗ - 00:34:47Star Citizen: Subscriber's Town Hall w/ Sean Tracy, Josh Herman and Chad McKinneySubscriber ContentSept 20179y old
hole through something that's significant asset and geo changes also performance issues yes so like for the ships for instance release is called damage maps which is allows us to use shader tap to get really cool procedural kind of damage
Watch at 00:34:47 ↗ - 00:04:29Star Citizen: Citizens of the Stars - Steve Bender & BoraxxCitizens of the StarsSept 20179y old
animation director at Cloud Imperium. Who is your daddy and what does he do? My daddy? How many players per instance are expected for 3.0? Uh well, we're going to find that out through the testing with the Evocati
Watch at 00:04:29 ↗ - 00:20:35Star Citizen: Around the Verse - Flight Plan: Air Traffic ControlAround the VerseSept 20179y old
have some nice specific characters that are placed in locations and give a good flavor to certain things like for instance let's key we have it we have a general ATC but we also have this flight ops dude in unless
Watch at 00:20:35 ↗ - 00:07:35Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
less connected to and so if you accept then you know the matchmaker will immediately put you in that instance and at that point you know the the network objects between the server and the client should out of a sync
Watch at 00:07:35 ↗ - 00:16:14Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
building say if we're going back to this mission where we picking up a box on a planet for instance in an outpost we would make
Watch at 00:16:14 ↗ much more of a game mechanic. So, uh here's where we would have the various So, like for instance, this is just a simple one, a collection from Yela. Customer requires medical supplies crates to be collected from an outpost
Watch at 00:04:56 ↗filled out all the shops in Levski and added some stuff uh in other places like Port Olisar. So, for instance, there's shops for ship items and weapons. But let's go and find Miles Eckhart. Uh so, besides besides
Watch at 00:11:29 ↗- 00:25:14Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
only ever dealing with pieces but you fix one of those pieces you fix all the pieces in every instance of that outpost that is around so it may be complex now in terms of initial setup but once the pipeline tools
Watch at 00:25:14 ↗ contextually relevant to his or her common tasks that another player might not actually care so much about so for instance on the home screen you have all these different widgets that you eventually be able to customize as we start adding
Watch at 00:15:32 ↗first-person game we don't necessarily see much of a character and frame except if you're for instance to look down at your feet I mean at the same time we need to be able to make it apparent that
Watch at 00:22:39 ↗billboard once and then reuse that texture over 12 different Billboards um the original system the UI system for instance uh wouldn't do that it would render the UI or that billboard 12 times because the uh rendered texture system
Watch at 00:08:17 ↗multiple players accepting the same Mission and they had the ability for Mission instances to share information which means players accepting the same collection mission for example will be sent after the same item rather than having their own distinct item
Watch at 00:05:03 ↗

