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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire

    Watch at 00:01:02
  2. things like material effects lighting and so on dynamic on our props so say for instance you can we can create a lamp entity and when you shoot that lamp entity it will spawn a particle effect the light will

    Watch at 00:13:48
  3. sort of features you will expect to come online in the future for instance if before we had all the destruction stuff or the entity stuff we still have to kind of think ahead for that functionality and it's also just

    Watch at 00:41:34
  4. very responsibly like adding a lot of polygons and areas where it doesn't need that much like for instance like you would need a lot of Geo right here because a lot of movement right here but then putting

    Watch at 00:38:53
  5. item attachment types do change the things we can do with them so if it's a dot skin for instance we can attach the mannequin and have like animations playing similar to how weapons work but of course it depends

    Watch at 00:53:41
  6. with a fun one first question is does bigger mean better when it comes to equipment slots for instance

    Watch at 00:00:10
  7. refactor them to be a new thing so but all those things will make you know like so for instance you play and some AI spawning right now there'll be a hitch because they have to load

    Watch at 00:07:52
  8. effect of say for instance I'm running my engines my thrusters hot right I'm over I'm overpowering I'm putting more power to him so I can boost him so I can turn a bit yeah

    Watch at 00:43:21
  9. everything we work on for the games makes it onto the roadmap one aspect that you don't see for instance is audio yes audio is one of those things where if it's done right you almost don't notice

    Watch at 00:06:40
  10. migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate

    Watch at 00:18:11
  11. warned you'll be able to raid the other person where contract completion is not easily determined for instance when does combat systems end we are close to finishing our second sprint on this feature we're still trying

    Watch at 00:11:46
  12. these various different scenarios locally taking a look at a data and by analyzing it we to look out for instances like that where we could get some clear gains by not updating things that didn't need

    Watch at 00:47:51
  13. course the anvil Terrapin for the ship animation team each vehicle presents its own variety of unique challenges for instance the aegis reclaimer has a very sophisticated landing and VTOL system requiring unique rigging and technical setup some of which

    Watch at 00:13:54
  14. really go to as a player it wouldn't be where you'd choose to build your station for instance so we we had to change it and we had to make it look more in line with the lore

    Watch at 00:24:47
  15. working on the AI for instance to combat AI or you're saying oh I need you know I need an animation to slide in to cover a certain way oh I wonder some let's let's change it to work

    Watch at 00:14:44
  16. arcs and stories for all the characters you come across so you see a little bit like so for instance you know one of the scenes in the holiday life sharealike is the moment where you talk to you know liam calling

    Watch at 00:47:09
  17. being missing and stuff. So now we have a dedicated process for that. That because it's not shared with instances that players are playing on, we don't have to worry about it crashing in in the middle of someone getting

    Watch at 00:08:14
  18. that we can ever completely get rid of popping in and out. Um I mean for instance, when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere

    Watch at 00:13:53
  19. like for instance the coil is a location so to speak its geographical so there's a sound for that and I'd be probably not really getting a full dose of it in the vertical slice but there's there

    Watch at 00:42:26
  20. know that these things sort of cover it's twofold one side is the design requirements so like for instance we go okay well we need a ship that you can fight with or we need a ship that you combine with

    Watch at 00:20:35
  21. need these here this is mostly for other features that people use in this particular instance we need to get the vehicle so from this entity ID you need to get the vehicle so now I'm gonna send ZD we look

    Watch at 00:03:26
  22. that we want and then art gets the chance to make it not green and ugly and so like for instance this box will be a little image to indicate that when you select

    Watch at 00:10:46
  23. tool chain that you know that makes it easier or well you know to get a you know for instance a character the game has to go from this person to this person this person this person and go well that

    Watch at 00:16:29
  24. playing in the btu and although we acceptable drive we would just we just keep allocating more resources building more instances and everything was going relatively good we were trying to look at the performance because the behavior that the players

    Watch at 00:35:10
  25. head in while we're waiting to have the head finished or built out but you know like so for instance when the OMC prisoners came out those three guys those were the actual actors yeah that

    Watch at 00:33:21

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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