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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. three two and when we first went to PT you it was in a lot better shape than for instance when three zero first went to PT you and that was partly because you know we're not taking as long between

    Watch at 00:15:45
  2. instance you know there you know quality of life improvements you know like some of the things I've just mentioned like making the UI or the hood better or whatever you know that takes time to do but then it also

    Watch at 00:19:44
  3. instance I to be able to travel you know in sync to places when when with our in 2018 we kind of restructure things into feature teams you know and then this team works on this and then these teams are together

    Watch at 00:08:33
  4. friends like from the main menu is handled by our back-end guys in Austin are writing it the general instance managers like this big piece of code which gets people into servers the Jim yes if this has been talked about

    Watch at 00:26:29
  5. lobby service which will replace the current chap implementation currently the game only has a server chat which is per instance and so this lobby service which is attached to group system will be able to provide chat in different settings

    Watch at 00:07:48
  6. follow the timeline of these features in much the same way that our producers and directors do for instance when awesome new features like service beacons which were originally thought to be implemented in alpha 3.2 remember when they get moved

    Watch at 00:49:40
  7. they can put out you know false signatures if you wanted to say you know just use caramel slag for instance yeah Chris has talked about that gamesmanship for for a long time yeah yeah

    Watch at 00:22:36
  8. where you do the scan and everybody in the turrets and he automatically gets the information sure it sucks instance appearing on their helmet visor the the next question from that from the chat the live chat says will we be able

    Watch at 00:38:59
  9. rivets they're currently still in your hangar three answer max the freelancer miss to the freelancer der for instance the freelancer max has a resource footprint equal to the idris so a backstory on those I might said this before

    Watch at 00:28:32
  10. consideration of for instance the basic knowledge of zones and also just basic movement in animation I try to think of it but there has been times when I just was like you know what I just want to put this thing

    Watch at 00:44:04
  11. really want to let's say you're in a hurry you you don't or for instance you don't like to roleplay you don't like to go into the item you can go to the item kiosk

    Watch at 00:18:22
  12. personal hangars and it sits there physically or can we have it delivered to our ship hold for instance you know maybe we don't want to equip it right now but we can deliver it to to the ship hold

    Watch at 00:23:17
  13. same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats

    Watch at 00:08:30
  14. elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your

    Watch at 00:12:33
  15. with players that will be in the future across several server instances and this is a requirement as we look towards a feature where the game is actually running in a server mesh so not the entire universe or solar system even

    Watch at 00:14:58
  16. that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people

    Watch at 00:50:00
  17. design could suggest an object with smaller objects on top of it which in turn specifies smaller volumes for instance a designer could spawn a table which has a volume allowing for something to spawn on top of it the volume could

    Watch at 00:04:16
  18. shoot and we do have on the user stories couple of speeding you know a couple different speeds so for instance the sprint speed so that if you hold down the sprint button and and are executing that I think that gets

    Watch at 00:46:53
  19. well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that

    Watch at 00:53:30
  20. been working on that recently this year I know you guys have done a lot of work on optimization for instance of audio code and and and when I first heard that I was a little I was a little surprised that

    Watch at 00:05:52
  21. some you know proper real information system there's obviously B's you always can be broken and bent by instance depending on the situation but yeah but that's my general rule is that there should be some other information stream

    Watch at 00:35:43
  22. pretty obvious thing but everything everything that interacts together is going to have tack-on effects and so for instance we when you made the the scene of the of where you're seeing your character standing

    Watch at 00:11:32
  23. there's nothing that's gonna stop you there shooting out the door nothing to stop you there in the instance of say a scanning ship that is docked inside capital ship that's probably not going to work as well

    Watch at 00:01:48
  24. have some kind of persistent saving that happens at key points turn game plays so that'll be for instance whenever you land somewhere or sell cargo or claim insurance things like that but if you're just flying

    Watch at 00:08:17
  25. design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability

    Watch at 00:39:17

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