Roberts Space Industries · transcript archive
SCArchive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
Trending now
From X · updated today
What the community is discussing, matched against what CIG actually said on camera. Click a topic to search the archive for it.
All shows ▾
1,029 moments across 492 videos
finished client server the next one server decline improving the communication down the way and so at the moment for instance we've got an artificial core of a second rewind time injected into the system and to try and smooth over
Watch at 00:04:05 ↗ways that you guys work is through a shared documentation like Google like like Google Docs for instance I can already see if JD if we can bring that up on the screen for just a minute I can already see that
Watch at 00:07:15 ↗- 00:46:07Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
area down and go okay here's a cool mission to do so again we've got the really early instances of that with like pachucos missions and some drop-off areas but going forward you know we want
Watch at 00:46:07 ↗ - 00:52:43Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
same idea behind haps you know when we play around HAP's and we're getting the very early first instance of persistent HAP's now so you can take an object and put in your app and it will stay
Watch at 00:52:43 ↗ extended travel right so extended quantum travel and and and and that's unlike this would be a reason for instance like okay I've got a Idris and I've got some Gladius now I want to get from one side
Watch at 00:10:32 ↗something like that so perforce is a revision control system that it's a document repository in it in instance where if you think of it like a library you check out a file to edit and then you check that back
Watch at 00:43:40 ↗first have to see that the project has actually don't need all the flexibility that entities provide and for instance the projectile it's a very simple logic they have very simple physics and a very simple rendering so to optimize
Watch at 00:06:39 ↗system so for instance I can see on larger capital ships where we have a large gun and that we probably need a more complex projector at least put some geometry on it so all in all the projector monitor shouldn
Watch at 00:08:18 ↗they power up and try and try to take off out of all things being equal probably not but for instance if this came and tractor beamed a dragon fire and x1 or an ox that's going to be significantly harder
Watch at 00:34:16 ↗Josh we talk about this all the time with zing yeah that it will handle pretty much every kind of instance where a ship or even the player will come into contact with like any kind of particles or whether that kind
Watch at 00:08:12 ↗development I mean famously we started when the PU development first started we were pursuing the terrace system for instance and then we we realized that the stanton system would actually give us the vertical slice for everything we need in star
Watch at 00:04:57 ↗team pull it out from all the detritus of other conversation going on and send them on to me for instance let's just start with one from the live chat right now right off the bat it says Todd what
Watch at 00:02:33 ↗massively multiplayer online games and I know many of our players who are less combat oriented for instance are anxiously awaiting more economy for lack of a better term to be added to the game more economy gameplay or game systems that
Watch at 00:46:53 ↗share things that will give away the story so for instance other chapters we don't have chapter descriptions because it would definitely give the story away so sorry if they're a bit generic I mean we've we've actually
Watch at 00:09:51 ↗something I feel really strongly about but of course is it ongoing business we have some other needs like for instance marketing yeah well squadron 42 we're now sort of on the downhill ramp we're now 18 months away looking
Watch at 00:15:36 ↗that keep Austin weird vibe going lights are low those those kind of change depending on people's moods for instance the QA team may have it on yellow if they're testing a build sometimes some of the engineers
Watch at 00:00:05 ↗guess yeah he's the party leader he's the one junior ownness okay my junior partner so but for instance if a decision is to let someone live or die and that's you know on a trigger then
Watch at 00:19:38 ↗finishing touches previously when we show there was some work and progress stuff the statue for instance that I've been looking a lot better and they've been doing the final materials as well as that they've been working
Watch at 00:05:02 ↗pipeline angle why don't we just make them in the order in which we introduce them for instance in fact let's take a couple of moments to talk to talk about that just as a as a topic
Watch at 00:56:15 ↗instance and so that so those get moved up because he is gonna be free because his work is cleared up quicker I'm like like I said earlier about the players having the Bengal and the colonies to pull from
Watch at 00:57:53 ↗from the backers by the backers for the backers this one says do you plan to implement inherited momentum for instance when a player jumps off a ship in motion they become static while that ship continues
Watch at 00:00:52 ↗instance, we you're talking about obviously um it isn't a death race, right? It isn't a death race. It's a race where you can kill people. Like you can shoot people. Yeah, it seems like a death race
Watch at 00:17:47 ↗takes us an estimate trajectories and make decisions and soon enough time to you know not have everything like for instance miss getting out of three four at the end of the year so is there any silver lining
Watch at 00:09:52 ↗help our backers who are watching understand what types of questions you guys can actually speak to for instance opt in on the show we get a lot of design questions how will this work how will we being able
Watch at 00:02:31 ↗even just outside of a singular location if if I had a two to three hour play experience with instances and I've gone to this location I've gone to this location I've gone to this location it's very
Watch at 00:36:54 ↗

