Roberts Space Industries · transcript archive
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Yeah, because uh in the uh empire there isn't faster-than-light communication speeds. Everything has to go through jump points and it takes a little bit longer so they have a longer voting period to allow for the full collection
Watch at 00:06:27 ↗goes out uh publicly on the robertsspaceindustries.com website every single Tuesday as well as lore uh articles in uh the Jump Point magazine that goes out every month for subscribers. So there's tons of lore that gets published
Watch at 00:19:10 ↗mostly on on fps weapons you helped us out with our visual guide fps weapons that we did in jump point a couple months ago i really appreciate that by the way i don't i don't think i ever said
Watch at 00:01:39 ↗inform nearly everything in star citizen and squadron 42 by checking out the portfolio articles in both our monthly jump point digital magazine for subscribers as well as the weekly lore posts found on the robertsspaceindustries.com website both of which have archives
Watch at 00:05:44 ↗folks who are looking for pvp opportunities there will be uh holistic solutions places like pyro places like jump point places like korea places that encourage and draw that activity to it for people who want to avoid it there will
Watch at 00:05:51 ↗beginning before they turned into the modular tool. Um for Citizen Con I've also helped out with like the jump points that we showed and stuff like that. Um I think that's the major ones. Cool. I compliment
Watch at 00:00:49 ↗will form the basis for our gases found throughout the persistent universe, including in asteroid fields, around space stations, near jump points, and beyond. Finally, from outer space down to the surface of our planets and moons, as the planet tech team
Watch at 00:08:04 ↗often see many of these images and many of this process detailed in our monthly subscriber magazine jump point as well as many of these images show up in the subscriber vault which is another resource of concept work and concept
Watch at 00:53:27 ↗that you get as a subscriber an exploration of these things in either the vault or the jump point each and every month now Sarah hmm we've only got five minutes left shall we we filled the show we filled
Watch at 00:54:15 ↗lore that we post onto the website and it's a spectrum and in jump point kind of relating back to this overarching storyline yeah and and so moving into that we kind of looking at the next steps as what
Watch at 00:21:54 ↗also see what's next - betta CLE but again and here's an example those of you who subscribe to jump point will already be familiar with the full links we collected pedia articles additionally as we expand we do more content
Watch at 00:33:09 ↗wormholes and jump points some previous was done I think back in 2014-2015 a lot of early concepts went out to Chris I was working with Marcel on the concept side of things so we've done a lot of loose
Watch at 00:01:44 ↗looking to hear more about the ongoing development of Serro Side OCS. You can check out this month's Jump Point magazine, which is coming out towards the end of this month. We got a huge deep dive article written by Chris
Watch at 00:49:53 ↗citizen universe is one whose destiny is to expand throughout the cosmos beyond its planets and moons through nebula and jump points into the star systems that fill our galaxy with the upcoming off of 3.7 we're taking a look within
Watch at 00:00:02 ↗NPCs as it already is with other players to our subscribers don't forget to check out July issue of jump point magazine with a first look at some of the work being done on our new procedural space station interiors
Watch at 00:10:39 ↗have already seen the first work-in-progress images of the vanguard ward and exterior rework in this month's jump point magazine along with the story behind their team's efforts now many of those teams have been looking forward
Watch at 00:05:43 ↗someone has stolen this cargo or there's arbitrary data in I don't know, maybe there's a jump point here or Bob killed me at this location. I don't know, you could store whatever
Watch at 00:14:31 ↗more. It It's not It's already it's you know it's the shows and it's the jump points and it's the wreck and it's the ship of the month and it's the subscriber
Watch at 01:07:21 ↗like movies where you see the the hyperspace, you know, jumps. And then when you take like the the jump points, you know, then that's a different type of gameplay. That's more like white water rafting or something where
Watch at 00:12:15 ↗MFDs from the copepods but what's keeping them from being able to call in a landing pad or set jump points it seems like we're the copilot gameplay is halfway there they can do half the things we would think
Watch at 00:54:54 ↗have them in game as a dynamic event ah historically we've I mean we have the aura Tony jump point collapse which is technically kind of any natural event disaster to because they're trapped people back there I have
Watch at 00:34:32 ↗with Microtech then that will create you know our four stop and then once we create those jump points then
Watch at 00:46:05 ↗each one of those you know solar systems on the other side of that jump point will be requesting different things as well we had a couple questions in various forms about economy you know the economy is a major part
Watch at 00:46:53 ↗runs our new quantum drive and jump point mechanics and then we've got the miss which is the sort of missile sort of Cruiser version that can have how much missiles it can blast at you so that's pretty cool
Watch at 00:02:30 ↗gives us an idea of what they're thinking about there and it's you know it's a better jumping point for us sometimes though concept artists will see that and I'll lock their main straightaway
Watch at 00:03:15 ↗

