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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. called high as we've seen in mannequin before. Now, what we do is that we add the use channel instances. So, what can we do on the wall panel top? We can look at here. If we search for wall panel

    Watch at 00:38:37
  2. what they might look like thematically in the future yeah like uh i mean we do have like for instance like it it doesn't mean we're not gonna delve into like

    Watch at 00:10:36
  3. maybe not the same manufacturer because i think like the best companies would kind of like work together like for instance when mclaren and mercedes they did like a like a collab type of thing this is probably what would have happened

    Watch at 00:32:47
  4. planets to see what resources are on it like life forms percent of oxygen water weapons uh or weather for instance and collect that kind of data before we land on it uh so can we start with this can we star

    Watch at 00:43:22
  5. simplistic ways try and telegraph that to the player so when you're in a dog fight for instance you can kind of hear the sound changing and you can learn that hey that's above me that's below me because

    Watch at 00:12:04
  6. going to control a lot of things like whether or not they want to attack you or help you for instance and then there's confidence career confidence is exclusive to mission givers and it kind of says how good they think

    Watch at 00:01:39
  7. number of things um we even have so talked about some fun stuff where like constantine hurston for instance is a bit of a snob you walk in wearing a bad coat or like some weird clothes he might think less

    Watch at 00:04:02
  8. model and basically it's a lot cheaper than modeling it in with with geometry right this is an instance where using texture memory is a lot cheaper because those kind of cylindrical

    Watch at 00:47:22
  9. know it's not the same as like um if you're doing like concept art for instance you don't have those same restrictions you know it's purely about the design and the aesthetic and stuff and then production artists

    Watch at 00:56:56
  10. right. Is there any chance ships maneuvering VFX will increase in size or intensity in the future? The Carrick, for instance, demonstrates palpable vertical thrust cones when strafing upwards, but most spacecraft produce small candle-like flames representing multiple Gs. What were

    Watch at 00:26:37
  11. instance i would get a video game that taught me english and i remember distinctly using that video game as a sort of jump board to learning more words when i started looking into potential careers i wanted to do something with

    Watch at 00:01:39
  12. have, you know, it might have certain features associated with it. So, we've kind of, you know, there are instances where we've created these assets, you know, purely as an as an art content team, we've created them

    Watch at 00:12:02
  13. which is quite futuristic, right? Um It's the same with like the cardboard boxes for instance. We have a lot of cardboard boxes in the game. They were just like that's just an asset that was made, you know, quite

    Watch at 00:57:29
  14. determine which ship gets made first next what this after this uh our history is replete with many instances of we're going to do this and then we want to do this and then we want to do that team will

    Watch at 00:51:27
  15. look for updates is obviously the status page that they have or you can follow along on twitter for instance i know they're doing a lot of status updates there so because everything is kind of shady we're gonna forego

    Watch at 01:00:25
  16. details um through pom uh this this is one of the sort of few instances that everyone on the prop team uh jumps with joy to get to do where we get to make something completely unique with a high

    Watch at 00:12:03
  17. start game uh whereas if you play you know and you know a game like say for instance demon souls all the years ago and all the ones past it you know there's real consequence i mean

    Watch at 00:01:44
  18. know yeah you don't you don't have that you're not you're not running around for instance at the audio station you're only ever going to see that in the pu after squadron's out you're never

    Watch at 00:06:10
  19. already mentioned a couple of times all the biomes all the spruce trees here um i can for instance now take an obsidian area and paint it in here if i like to right and change the entire um biome and object

    Watch at 01:00:50
  20. guarantee them it's not related to the hardware uh how how much storage space is needed for one game instance it's the same way that like when

    Watch at 00:24:15
  21. players because when they log out of the server and log back in, they'll go into a different server instance often, and they'll see something different. And if the server that they're on is crashes and recovers, the history

    Watch at 00:09:53
  22. game, we're going to be able to expand out using server meshing, the number of players within effectively an instance or network we'll start calling a shard. And as that expands, you'll be playing more and more in effectively

    Watch at 00:10:41
  23. field battle you're going to be shot by rockets of course we've got god mode in this instance so when you get by the rockets you kind of like fly sideways so what i'm going to do next

    Watch at 00:07:16
  24. quite um it's quite interesting because a lot of um a lot of the assets in star citizen for instance

    Watch at 00:08:51
  25. yeah it's um it's quite uh yeah the scalability is really important especially for um say props for instance where you have

    Watch at 00:24:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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