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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. obviously it's the same as right now you can play with your friends so you would join the same instance if you crash out of a game we reserve the slot of your current chart so that means if you crash

    Watch at 00:11:19
  2. forth like so that you know the ai should be able to connect and and go through all the different instances that they need to do in order

    Watch at 00:08:12
  3. more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind

    Watch at 00:17:57
  4. create a camera angle and let's uh let's bring those other angle we got like this guy for instance

    Watch at 00:14:44
  5. other day was it is i think you were trying to see if you can't beat them weapon for instance um like the parallax rifle um that's one of those weapons like speaking of hotter fish um that's quite

    Watch at 00:09:45
  6. instance in xena threat make it so that you can actually be on the side of the xena threat instead of just trolling other players in addition for jump town this will help us to sort of patch some of the holes

    Watch at 00:06:37
  7. cool little way of like uh kind of addressing you know how you want something to be and then instancing the meshes so that you can make changes on a larger scale so for example if we've got all these placed

    Watch at 00:42:28
  8. will the game get realistic snow weather that is not identical to dust storms uh for instance the dust particles on hurston appear to be the same as on microtech with just a different color so two parts the answer

    Watch at 00:54:21
  9. where i uh will start um working with proper assets uh we made so for for for instance the derelict uh process we we had a phase where we were exploit uh exploring uh biome and stuff like this so we created

    Watch at 00:19:35
  10. know that's the beauty of working in three-dimension so for instance if i'm placing hotter camera that's going to give us like a harder dynamic like for this guy it's it's it's interesting to have

    Watch at 00:26:59
  11. were uh let's see uh are there any plans to redo the player interaction while holding f for instance instead of having to search for floating text perhaps you could actually

    Watch at 00:13:45
  12. muscle and when selecting text on anything with more than three options it's a real pain to use for instance uh this one specifically when looting yeah so this is something that we obviously came across as we've been playing

    Watch at 00:14:33
  13. long term anyway because like you're you're flying on somewhere that's snowy for instance and you decide to pick colors that would look good against the snow and then you suddenly fly into space and then it doesn

    Watch at 00:51:41
  14. team or the art director hadn't necessarily thought about how the art style would work in this one particular instance or how it would particularly combine with the game design that we're actually needing to put in there because

    Watch at 00:04:10
  15. these guys weren't sitting down here being lazy might give us a demo but they're not in this instance yeah adding in a lot more of that

    Watch at 00:49:00
  16. rendering of object instances in the world for example chairs words characters or spaceships this part of the rendering problem is called scene object rendering and has the largest impact on runtime performance there's also a lot of work happening

    Watch at 00:06:42
  17. object instance of all cpu cores to give an example checking phone objects can be split over 10 spreads now that every thread will be processed 40 objects by doing that the latency on the main thread until all font objects

    Watch at 00:09:58
  18. cool down right and we start to get precipitation inside where it starts to rain and even in many instances we start to get a little bit of ice coming through as well so that means once it's all fallen down

    Watch at 00:29:35
  19. with the storekeeper is very conventional instances of you know the what we've done so far has been a lot of franchise stores actual companies that own you know that are selling wares uh you know who have customer service

    Watch at 01:08:03
  20. what's already existing and then we just tweak it a little bit so i think like the prongs for instance like

    Watch at 00:26:14
  21. that in the sabre for instance the damage mesh like damage mesh could needed a bit of tweaking we added and a bunch of lighting so you can uh still read the ship from afar but not make it too bright

    Watch at 00:08:03
  22. bags for instance were were set up uh was that they were all kind of part of the ship right it was just an animated pod but this will set us up to allow us to detach those uh for other people

    Watch at 00:06:24
  23. Just with a few additional overrides that we can make use of and key frame on a um per instance basis. So, one shot

    Watch at 00:10:33
  24. like the reunion for instance, you you're used to referring to it as the the Mercury commercial or whatever. We didn't It didn't It wasn't called the reunion until about 30 hours before it was published

    Watch at 00:37:03
  25. including poor performance and poor scaling effects. But due to recent R&D by the team and the use of instanced scale multipliers and ribbons, the team has not only found a way to author these

    Watch at 00:09:02

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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