December 20 2013 Livestream
Transcript — every row opens the video at that moment
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n e
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e e well welcome to the new office um we are really excited to be here uh settling in and what I want to do now is introduce you to some of the guys okay well U here are the guys and I'm going to let them say
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hello hi my name is Andrew L I'm one of the concept artists on Foundry 32 and I'm currently working on some concept art for the first few missions of the game hi everybody my name is Bordan seinstra and I'm one of the 3D working on Squadron 42 currently we're working on uh fleshing out the initial shapes for the asteroids that are going to be included in the first couple of levels hi there I'm Stuart Jenner I'm one of the concept artists here at Foundry 42 I'm currently working on the asteroid field sequence for the opening of the game look forward to showing you some more as we move forward so uh these are our new offices in whims slow which is South Manchester um uh places you've probably heard of teams like Manchester United and Manchester City um uh but basically the officers a purpose built um for uh to
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make Squadron 42 we're planning on growing to maybe 40 50 people um at at you know the top level we have um at the moment there's 10 of us um and uh come uh January the 2nd there'll be close to 30 of us in the actual whole building uh and we're obviously really looking forward to just um progressing and getting on with the game hi my name is Paul Jones I'm the art director for foundy 42 uh currently I'm working on the vision and adding personality to the uh asteroid fields that we see in the first couple of missions of the game hi my name is Nick Elms uh I'm one of designers here on Squadron 42 um we've currently worked up a framework for the game that we're happy with and we're filling in some of the details for the earlier missions uh and how we uh we
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deal with um the persistent universe and systems that uh that cross over with what we're doing hi I'm David Gil and I'm a coder here at fg42 and I'm working on AI hey it's Phil M um currently working on the first five missions writing some ludicrous checks that um AR and cod will'll have to realize and I can take the credit for hi I'm Derek senior I'm the programming director here at Foundry 42 and it is my my job to cash Phil's ludicrous checks so here's the team so far um they're all behind me um we're actually growing uh even larger and come January we've got another uh about 15 16 people
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joining us to fill up the office um but we're obviously in and really excited that we're here so I hope you enjoyed the visit to our office it's going to be the first of many um we hope to see you guys again soon for for
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we for
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so hi everyone uh so one thing we wanted to do uh because we have just um finally moved moved in and open the office and uh we are um it's the holidays is run a competition for the community so what we have done is spent a lot of time looking through the archives and seeing what stuff we can pull up from from the history of what we have that'll be my Loft and first off this by the way yeah so we have first off a genuine original warn by the man himself Chris Roberts leather wi Commander free jacket is it leather was it was it fake no no it's leather as you can tell it's nice so and you got all kind of stuff here so I'll model it for you guys so this is basically one of the top prizes for the competition come on here you go you can
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see it all on secondly um we are releasing releasing a Idris military Corvette as one of the prizes uh for the community uh another prize is oh third price is this bad boy check it out it's the heretic AKA L whacker pants and uh it's pretty delicate it's been around about was it about 15 years old there oh 17 18 years now then yeah but it was um my uncle actually made it and uh I remember at the time he was actually talking about making it Fly he was going to stick some gas turbines on the back and some upright but yeah I think we can get this out here hopefully won't come through damaged but there we got pack niely for every but that's going to go that's something which I know there's quite a few people um who were pretty jealous that we're putting this out to the community for got a big old poster from along with that given to the team
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wasn't it do you remember yeah so it's pretty rare get it out there you go the old old we can kep a lot of stuff um it's been it's been fun pulling it all out actually um else copy of the game which we all sign there a little mini as well uh another prize is we're doing what we're calling the um a sort of battle pack for squadron 42 which is going to be a military Hornet and a vandal Scythe as well and then finally we have this lovely collection here all sorts of goodies so we've got these ships from some film I'm not too sure um yeah we were pitching for a Star Wars game years back and uh we had a model maker knock thesea so we could get the texture scans but they're real
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nice given those I'm sure there's some sci-fi fans amongst you guys and once again copy of the old uh star Lancer and priver 2 which will sign there's a bit of uh film footage here from uh the wing Commander movie and there's some uh Concepts the original um concept work from darkening for some of the Box artwork which you have nice um some some old textures and um oh there's a copy of Striker run one of Chris's first games oh yeah there we go that goes back this is the old days look at that it's like cassette and that's basically one of Chris's original games in school work in England yeah star a poster and the uh St poster um so yeah those are the prizes right you've seen all the goodies on offer um if you want to be with a show winning them is your question and the
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question is which actor uh from a '90s Roberts interactive um movie um said remember once a wolf always a wolf and if you guys want to have a shout out winning that then basically there will be a section now on the website where you can go can put your answer in and then there will be a draw for uh from all the people who get the questions right and the best of luck to all of you yeah cheers guys and best of luck e look at that how about that cool huh
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Welcome To wingman's Hangar episode 50 what does that mean well we've skipped two weeks this year so that means this is our Oney year anniversary it's unbelievable Mike can you believe it's been a year I cannot believe it's been an entire year I mean it's crazy we've had an amazing ride here where we've come from where we're at now uh the contributions of the fans the contributions of Chris and Sandy yourself Ben Rob Pete it's been incredible and it's all due and and thanks to the fans out there so um well there's one of the things you always want to do in these kind of celebrations is you kind of want to take a look back at where you've been would you should we take a look back and see where we've been yeah I got something to show all right like put together this really cool deal let's take a look all right hey everybody Welcome to the
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first edition of wingman's nuts welcome to wingman's not nuts but wingman's hanger episode six episode seven space Loop YouTube space Loop YouTube W episode 10 15 26 episode 38 of Wing man Sanger to be fair they don't taste as good as English food fair enough okay it's not technically English food just cuz it's in England a it's a complete sausage vest I mean it's just dudes what do we have here what what are these I'm not looking and everybody that's been a fan of this show knows that we like halls and Cocktails and cocktail by the
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way attacked by nap fly in here as we're speaking we've been pretty close together but this is probably closer than we normally are in not by much and I also want to you know um take off my hat oh man it's sing ohy I know I know it's very nervous to be on a show watched by fives of people the game character which I'll be for the ability to open up how was the weather there see what I see there's Michael welcome to wingman's hanger episode 12 it's a late breaking fan video motion Community because of the oh hey there wa man didn't see it hello wingman uh hey wingman Rivia drift into a black hole and nobody ever sees you
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again those the ghost cartels finally I am 8 years old I love watching my dad play video games will there be a health care or health insurance that will I callor here hey guys Nikki F girl D'Angelo here they're a stealth weapon you just never know what's going to happen when they're by the way the Bell Shields we are on a I am on a weight loss program am I too am I too big let's should we
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start all over again get on shot hey citizens welcome to the show it's perck wingman erson here and uh let's talk about my weight a little bit shall we uh blah blah blah blah blah BL blah wait wait wait but I can still have pizza um I just have to scrape the top started at 236 lb how did we do this week well two more lbs baby uh yeah 21 yeah yeah everybody show up oh them okay we won't be oh there goes my head what this week's Trophy goes to cynical cyanide modified it specifically for our purposes Ben waited through the forums
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with hammer in his hand okay reacted Ben enacted remove without a tra that is a good idea uh-oh good afternoon or depending on your world view good evening good morning today's prologue is the Cal before a rather nasty bit of business remember HP daring speed is life or death if you're going the wrong way I'd like to pause for a moment for my narrative in progress why are there five syllables in the word monosyllabic so what happened to the other 41 squadrons what if Jesse's Girl is Stacy's Mom it's a pack of underwear and it says only open in case of shart now my goal is to have uh the
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actal base level of the game actually physically detailed and pretty you know like to a level that I haven't done in one of my past games we're back from citizen con where we got the chance to meet a lot of you greeting St here's a Flash update from B do you know what time it is it's time for for feedback exactly heck is that then what do you think when's Rob going to update when I going upat I can confirm that Rob has now updated the ship stats page what nose cam this was the hardest so we're
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working hard here at uh PL Imperium bring Gamescom to you what's your name on the on the Forum so what name wild card 82 wild card 82 well I'm C call sign dtic and they're here and they're citizens you guys have your citizen card show them in the uh in your badges okay uh my name is uh skizo with my girlfriend and your tag my tag is the fact that you actually see how much everyone loves walk this kind of game is and I'm so excited by what we're doing and wants to participate and support it um it makes you want to work twice as hard and and uh there's no way we're making a bad game so um thank you very much everybody well where are we going to see
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you wow wow wow we've had a lot of fun being doing some zany stuff all wrapped around in this really cool Star Citizen project and we've allowed we've had the creative freedom to kind of roll with it and just kind of throw some humor here and there and we've really enjoyed it and it seems to have resonated and we thank you for that and it's just it's just an incredible ride and hopefully we'll get more of that in the new year we'll be able to keep on trucking so to speak um well we got a big kind of mini miniature weekend review but it's a lot of things happening we have it's moving day what does that mean well today we are actually physically packing our stuff to get the heck out of Dodge we have been packed tight tight tight in this little bitty basement for over a year and we've got a really really nice place we're moving into where people are
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going to be able to spread out we're going to be able to hire more people which we need to do and it's just going to be an amazing experience so we sat down we had a look at the layout of the new office and we all worked it out together and I think everybody's going to be happy where they're going to be and so now it's time to talk to Mr Ron lejoy how you doing man good tired yeah well we've been working a little bit of hours here on here lately um Ron's the guy who's in charge of uh wrestling the troops and making sure that we get all the things in the hanger patch done and that it's stable and that it works for the people out there now we've got last week we kind of did a maintenance patch you want to tell people what that means what that yeah so we hadn't you know we pushed uh hanger patches out a couple months ago right and everybody's kind of been Full Steam on dog fighting so it's just kind of been sitting by the wayside um little
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bit of cod rot so we had to bring it back up to speed and fix a bunch of bugs and make sure it was stable right kind of a just a maintenance patch to make sure everything was working as it should right and to get to get ready for this week's patch the big thing last week was client side persistence obviously so fans can can update change their ship around and see the changes on their ship and eventually that'll lead to being able to place things in the hanger the way they want to but not yet quite so this week we've got a rather large patch coming up yes we do um which is in test and right at we're taping this right now not stable no it's not but it will be by the time they're watching this never ceases to happen every time we do a patch something blows up it's crazy the build server was down earlier today I know the build server went poof but we I know it's crazy
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that's development right so what what are they going to be able to see what are we doing this time so we're going to add a couple ships a couple ships are we saying what ships we're we're going to add the uh the new Avenger and the cutless and the cutless they're going to be in the hang they're going to be able to get inside them walk around check it out do all that kind of stuff PR they look really good now they're not necessarily PBR yet because we still don't have that code drop from from krych to to make that all happen um what else what else is going on in the hanger um so we're gonna add a cute little space crab the he's awesome by the way man yeah it's pretty cool did a really good job space crab for and now one of the things we're doing we're adding some some different fish types that you can have and put in your your fish tank we'll give you some U to buy some stuff and the reason we're doing that is that we you want we want you to kind of start changing things around in
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your hanger and then check out the client side persistance for us so there'll be a space crab um some jellyfish some jellyfish jelly and then I know it reminds me of like uh Nemo swimming with the jellies and there'll be uh a sucker fish like a cleaner fish yep there'll be um what else is going in that thing I think crabs got a little house cra that's in there yeah yeah runs in there and hides so there's a few things in there for them to see they'll be the Avenger the cutless and then uh anything you know that you might be able to interact just a little thing um we're calling it The Firing Range the firing range so basically you'll be able to plop a weapon down on it and uh test it out people shoot stuff y few few targets there in the hanger that you can Blast away at um it will be limited for this
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initial release there's only going to be a few weapons um but as we get effects and animation and sound online we'll patch those in as we go yeah and we and you know we might even move that to its own room at some point we don't we don't have the room system in there yet that's going to allow us to expand the hanger out right now it basically expands in One Direction Right cramming everything in there right now right exactly eventually The Hanger will be just a hanger yeah and we can move everything out yeah right we'll put room systems attached to it and stuff like that so that is coming and especi and that first I believe the first iteration of that is going to be the asteroid hanger which will kind of ship in the new year sometime yes uh but we are going to be putting that in the room system which will then allow PBR and other things that'll go in there so the asteroid hanger will be the first iteration of that so well that's cool man thanks for that Absolut the fans get go get your hanger patch it's out there it's
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probably fairly large so get started on downloading it absolutely and uh oh yeah you know what time it is what time is it well it looks like from Mike's little thing there that it's time for Forum feedback so there you go Forum feedback guys and it's episode 50 50 oneye Anniversary can we the question is are we going to make it to two I I lay odds against that ever happen 52 I don't know yeah 50 plus two I don't know um we got some questions though you guys ready to answer you ready to step up there and get them going sure from Mall 218 will we see the cutless in a game single ship package before all the alpha slots run out oo C everyone turns to look at B I guess it
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depends if the office Lots run out before later today yeah yes yes there should be a cutless package in the store now uh check it out there you go that's that's cool oh our first video from jetroid I was wondering if we'd be able to set presets for example the energy load out on our ships or the equipment in our hanger because it would be pretty tiresome to keep having to change every single thing at once and would be very easy to just set it up and then change between different settings so what do you guys think will we have Shi presets we can uh easily recall we we've talked about a lot of different types of presets in fact it's like presets for different loadouts for your ships that you can store in your
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hanger or presets for which weapons bu power yeah I mean you're being chased by if you're being chased by a bandit or something you may want to you know hit a hot key and boost up shields in the booty the The Runaway preset my booty is well shielded you got a shielded booty okay great we got a shielded booty all right from Mark he says how are we expected to survive in first-person combat without a proper shooting range to practice our defense with handheld weapons a proper shooting range proper shooting range is he is he implying that the shooting range that's coming out in the hanger is improper well maybe he's implying that firing range and shooting range are different because well they are they are I agree with that I agree with that um and so what'll happen there
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is you guys if you want to see a handheld weapon firing range or something of that nature Shooting Gallery sort of deal um put it up in the Forum topics we're looking for uh we've got a post up there about you know what you want to see in the hangar and um who knows we might we might just uh listen to that I think but we'll have to wait till all the first person shooter stuff in before we you know before we get that I I say the Galaxy is my shooting range so you all better watch out are you going to be in a giant space suit with your shielded booty running around shooting stuff how do you shoot with a hammer oh that's right from Marcus impalement polus he says last time the package must be on time this power search detected one cut your engines lower your Shields and
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prepare to be bought it and now a simple task with simple instructions these socalled movers have failed me again they even failed at buying Insurance it paid out in coupons those Sons the nerve of some people theyve been under the radar for weeks I need you to track them down and make them pay I don't know get creative how about um you capture them make them watch uh Pony cartoons or listen to some of legante singing all right so to sum it up breach of contract loss of property and insolence anything else I should know you need to act fast and be very good to find them they've got a two-day Head
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Start which is more than they need they've got friends on every planet from her to Tera know a dozen languages know every local custom they'll blend in disappear and we'll never find them again Noby Nobody Knows the TR I've seen nobody knows my they could be in Shion space for all we know right now good hunting all right Kim Shadow out Dear wingman can I pursue targets into alien space I'm going to need a gun of some sort first of all a lot of lot of cool uh folks in that video that we've seen
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before familiar faces that's good always good to have your videos and and it's also a good question can they can they pursue targets into alien space well there's always a question of can versus should so can sure should sometimes they might react differently it depends but uh that's a lot of that kind of draws from the fiction so if you've been keeping up on our fiction on the website there's a lot of discussion about the tensions between the UE and Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements so you can't be Dogg maybe like doggedly not worrying about where you are in space it's going to matter yeah it's going to matter your reputation what's going on the the the actual area you're in space is going to matter and the aliens May enforce different laws than humans that's true Could Happen aliens are you know well
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alien from son Apollo what's the goal on the the weapons range will it be guns we own or do we get access to all of them that is a good question and something we've been wrestling with internally as well we have been so after the wrestle what did we decide for now the goal is to have a limited set of weapons available the ones that are most ready of course um and that limited set of weapons will be limited even further by weapons you have on ships you own or that you have purchased in the Voyager direct store yeah and that's a good good point too is that you know while we're making these weapons it's not just a matter of taking the weapon and you know maybe we recreated the the actual gun or laer itself we can then go okay it's on the it's mounted to the Mount but we need
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effects particle effects for it we need V effects we need sounds um so it's it's a little more than just stuff of that nature what you gonna say do you have something no we just was your booty Shield bothering you there he was adjusting his booty Shield we can't have enough of that B from parias he says what are you waiting for raise the lift already okay can you at least get the turret working hello wingman some members of the
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community have imported The Hanger module files into the free cry engine editor for the purpose of making videos and exploring game assets however many of us are having trouble getting the ships imported with working animations using the CGA files as attempting to do so will either freeze the editor or crash it with duplicate animation errors as you can see this is causing a few problems my question is could you provide some guidance on how we can work around these issues with a free Editor to get the animations working if it's even possible it would be a tremendous benefit to the community as this would improve the potential quality of fan videos dramatically and really help us promote the game during this early phase
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of development thank you for your time and consideration I'm Scott finally fly ooh I hope he's all right there ouch I think we probably don't have to answer that question yeah I mean he's dead now we have no more videos to you know that's a that is a good question and we we loved it last week as well but we weren't quite sure we had a good enough answer for that so we we pushed it to this week but this week what do you guys think can we provide some guidance on how to hook up the animations in the free editor Well he kind of answered it himself I mean that's part of it it's like we're we're working on on several different facets of the game at once and a move and Staffing right now so you know we we haven't been able to push that forward right now but you know at some point that is going to become first on our priorities and at some point we'll start working on that and try to
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release more information I'm sure but it's just today is not the day for that you know right but it is really cool great video Yeah we'd love to see our fans do as much of that sort of thing as possible and as it becomes possible for us to help out we absolutely will yeah I mean and you know making the tools that will allow you to do that or releasing our editor you know that's a ways out and and we've got a lot of stuff to do still but we would love to we if we was was ready we' do it today but you know we only have one Brian Brewer right now but down the road when we have like six or seven and we're GNA clone Brian Brewer cloning you heard it here first it's the $40 million stretch yeah the Brian Brewer clone I don't know if that's possible you say we'd be Brewing them we there wouldn't be a hanger show
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without a grown worthy comment and this time it's not from me oh here's one of our favorite contributors disco Lando good morning wingman this is Lando disco Lando and I have a question about the elusive executive hanger now from time to time I'll hear one rumor or another about this mysterious fifth Hangar there's no such thing as a rumor about disco land if it isn't true now it will be now is the executive hanger still in the works was it just another name for the business hanger or should we just not believe everything we hear on the internet top men told me that the executive hanger turns all your ships
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into Bengal carriers made of bagels and souls the executive hanger is so extravagant those bluring BL bags won't even let me in the bluring door I heard that the executive Hangar comes with an automatic form troll ejection system I heard the executive Hangar is more powerful than the PS4 by today the executive hanger is so Advanced that it cures ingrown toenails wow another excellent video with some of the regulars on there good to see everybody awesome so Rob do you want to clear up the executive hanger once and for all mythical executive hanger well you know this is a good opportunity to talk about it so the executive hanger thank you very much I mean I get
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it now yeah I mean finally hey I'm glad I can help it's out there for all of you guys thank you for that I really appreciate the fans have wanted to know that and now it's time for this week's most valuable Benin hey everyone welcome to MVP most Fab post this is the uh part of the show where we tell you what the absolute best post at the RSI forums was the past week this week the honor goes to top set for his incredible post How Far We've Come which traces the last year of start season with videos quotes Graphics uh it's pretty cool seeing everything we've done the last year and uh just thinking that we are only getting started so uh
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maybe he'll get MVP next year for showing off year two of start season uh it's been a real honor this past year doing MVP for you and uh I'm actually packing up my hammer right now because we're headed off to the new digs uh Merry Christmas happy holidays and happy New Year we'll see you again soon thanks Ben love that most valuable post and I want to again thank everybody for the wonderful year you've given us here at Cloud Imperium hopefully you've enjoyed a ride of of wingman's hang a little bit um and we've also got a few gifts we've fallen down on a little bit of this but we decided to put together a montage of some really really cool stuff you guys have sent us in the last couple weeks take a look at this well guess what we got another really cool gift and I know just where it needs to go it's from goto and the guys at mon or monk mon wouldn't be something if I didn't screw it up
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would it check check it out from go to again to the cigar smokers it looks like he included something for the wingman this time mine a looks like Nash has sent us up some plane cars rob you want to show them what you got over there absolutely first look at the excellent star in back stars in back yeah look at this I could be on the Shopping Network right now oh look at the Joker that's our marine very cool very cool mine have a squatter 42 back and it looks like uh we got Chris oh got to love that whoa um yeah well this one is from Pat Williams so let's uh let's get in there Rob and
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it looks like it's um a box thanks Pat a box a box you know what these are bbon glasses all right as we continue we've got a nice package from premium shank Renegade shank or Jonathan shirt designed by Benjamin the Rogue concept by shank artwork by a hunter lives among the star Supremacy so what do we got oh we got Pittsburgh shirts look at this look at this oh how big is it is this mine this is this is for Eric it's got my name on it so and it is size holy crap I didn't even know they made that size what size is it is that like 19x 3 XL 3 XL really it looks like we have shirts for everybody here too we got Michael you have a shirt
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coming up Ben's got a shirt there's some fruit rollups not low carb but we're going to pass these out out there they go those went oh we got something for B right in here if I remember correctly you like to use old computer components to put together computers I hope this is something you can use it's been in a box for some years I bought it when I was finally able to track down a five and a qu floppy of wingk Commander there you are man thank you very much that's that's awesome it's going to have a place of honor in my uh retro PC setup also we got some fantastic cookies from Mil milka and Michael helmore thank you very much those cookies didn't last very long they're obviously gone and we got this Bourbon Barrel which is really cool we got to we got to create it put bourbon in there and we got to actually use it as a as a deal but for some reason whoever sent this didn't send a
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card so thank you we appreciate it thanks to our friends at cig Austin from the hangar team thank you for great gathering in Cologne are you kidding that is awesome let's check oh they got shirts from cologne we love have to wear these on the show no one flies alone this is really really cool except Eric Eric flies along in a nerfed shirt that's awesome a Nerf not nerfed shirt in a Nerf ship thank you guys very very much thank you wow I mean it's incredible we're honored it's it's we don't know what to say that's just wonderful thank you very much it almost feels like Christmas every single day of the year here at Cloud Imperium would you agree Mike it's crazy absolutely it's been an amazing ride ah just it's only going to get better we hope to be here for many many years and hopefully we'll lose a few pounds
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220 just saying but maybe after the New Year maybe wingman's weight will be back on the segment 220 something in my throat there probably an extra couple pounds um I want to thank subscribers and pledgers for what they've done uh over the last year subscribers in particular you've allowed us to create these really cool shows and things like 10 for the chairman and and things of that nature that we totally enjoy doing and letting us get inside stuff on what we're up to thank you very much and plures thank you without you there is no us this is all an amazing ride thanks to everyone out there that's watching the show uh coming up more on the live stream I know you guys are all waiting to see the dog fighting uh it's going to be really fun really cool check oh I forgot one really it's gonna be really really fun really really cool so make sure you get in on that keep on the channel check what's going on we're gonna have some really fun stuff really really fun stuff and
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then also if you have any questions on the hanger or what's going on we're going to be taking those here in a little bit uh on Skype calls I believe so stay tuned for that we're going to be off on the holidays all next week we're closed and we don't show back up at work until January 2nd unfortunately a few of us are going to have to work through the holidays as we move our office but that's okay because getting out of the basement is well worth it trust me thanks again to all of you uh next submit your questions to the next wingman's hanger it will be in the new office where it's going to be shot in the new space the new do do do thing wherever we're going to be you'll get a remember any question you submit though is going to be for the new year we won't be doing a show for wingman's hanger until January so make sure we we'll still put it up in the forums we'll still get your questions gather them up it'll give you time to put videos
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together two weeks to put videos together we're counting on you um subscribe to our YouTube channel so you can find out the latest and greatest everything that happens at Cloud Imperium uh you'll get a little alert you'll find out the videos that are posted we'll Post 10 for the chairman maybe maybe a hazy thought or something who knows what breaks up on the you on the channel coming forward make sure you get your stuff up there submit your questions again in the RSI Forum Michael put a little thing right here for us to put up there uh again they'll be in the new year and today there will be no wingman's hangover well not one that you're going to see anyway there'll be no wingman's hangover as we're going to continue to live stream from Los Angeles in Santa Monica so we'll we'll bring that back in the New Year too so again but I might actually we might stream later today because we have a Christmas party going
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on tonight it's going to be fun it's our Christmas party all the offic is going to be there we're going to be hanging out at a local venue uh um that would probably be a proper wingman's hangover but we'll see how that goes so again thank you very much I feel honored it's amazing if you want your stuff featured on wingman's hanger send it send it in we just might use it we've got music from Matthew FAA I'm getting all choked up here we got the logo from pleasure you guys are the reason we're here and without you there is no show there is no us and I just I just can't thank you enough so thank you very much from the bottom of my heart see you in the New Year in the verse
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yeah my name is Paul and I'm working here at
- 01:16:43
Star Citizen as a elite engine or Elite game programmer especially working on dog fight at the moment and the last couple of months we pretty much crunched to get DG fight in a good state to show it to you guys one thing we worked um the last week or the last weeks um getting all the items and all the subsystems together they are all connected like in real world so you have an radar item which sends radar information which is then processed by an identification device and this is sent to the actual display in your Hut so player in the end will be able to to customize their ships if they want and this is what I'm working at the moment to bring all those systems
- 01:17:30
together we have like an an energy flow system where we can detach and attach items like like you would put a plug into your into your jack in the in the in the wall so I'm uh Dan Tracy I'm the senior technical designer here at Cloud Imperium games working here in La so I'm uh right now for dog fighting I'm actually working on uh quite a bit of stuff with uh the Horn of Destruction as well as a lot of the destruc abilities for like the asteroids setting up the levels been working with a bunch of other people on like the particle effects setting up the vehicle setup basically I've I've touched um a lot of the parts in the animation you name it I've I've done it so uh I'm just going to be showing off um a little bit here of like the Hornet destruction what we currently have set up so on my weapon
- 01:18:18
Mount here that I got I'm actually going to be uh shooting at the wing we got uh some Sparks from um The Hidden impacts and you can see here where I'm actually blowing up parts of the wing we got little jibs uh flying off from the stresses that are going to be hitting the ship we're going to be changing this around a little bit so it's actually going to be localized to where you're actually hitting on the ship so these different panels are actually going to be blowing off uh when you're actually shooting at the uh at the wings here you'll blow off like parts of the ship you'll lose your weapons here you can see that one flying away here and then you can actually uh completely like disassemble the actual vehicle entirely and we're going to be doing this for all these different parts actually Chris Smith I'm the lead ship modeler here at Cloud Imperium games and I'm going to talk a little bit about the destruction pieces and how we made them uh what I came up with was a uh a sort
- 01:19:09
of um kit bash design that um that I used all over the place in the ship to make it quick and and and efficient and easy to make so kit bashing is like when you uh from real life uh modeling you take existing pieces from other models and put them together to make a new piece to make a new model this is the tail Wing here specifically um you know we're kind of making them breaking them up by sections these are all the different damage States what we're doing is uh the first damage state will be like real low you know just panels flying off and then the next stage you know a little bit P bigger piece will fall off and so on you know until basically the whole thing just comes off and just a burning wreck so what we had before was more of a
- 01:19:57
style guide for how we were going to have the HUD look but we didn't really have a functional design of what was going to be on there and where uh so what we did in this meeting was mostly hammer out what we're actually going to show and when and on which display and so that informs what I'm doing and uh what sort of uh inputs I need to program for the HUD so now that we actually have a early version of the dog fighting module working and everyone can actually fly the ships I'm starting to get actual feedback on what's useful and what's not what's in the wrong place what's unintuitive what's intuitive hi I'm Alan precour I'm the senior lighting and cinematic artist here at Cloud Imperium games I've been working for the past couple weeks on the dog fighting module specifically lighting the Hornet what I do is I often will sit right where the
- 01:20:45
pilot sits where the player is going to sit and I'll keep looking around going okay I like that I don't like that and I keep moving the camera back and forth to try to see where the light is falling what sort of bad uh effects I'm getting that there's really desirable and then I'll just keep changing it back and forth so what it is is a lot of placing a light taking a look at the environment going back thinking about it some more going back to the light moving it a little bit more so that's a really really rough idea of how that looks for the cockpit and after about 3 4 days of work it looks like this uh hi my name is Forest technical artist at clown Imperium games uh mostly been concentrating on special
- 01:21:33
effects so uh explosions muzzle flashes uh when all the damage States switch having uh Sparks and fire and stuff happening when things are spinning around flying around um Trails currently um we just had a new tool made that allows us to do volume particles and that means instead of our explosions just being kind of flat images we now have uh volumes that can be rendered and uh created so it has much more of kind of this Fireball type um effect when uh the explosion happens as long as all the along with the debris that kind of shoots out and also the smoke and then also in the dog fighting level we have like an asteroid field and a lot of space dust that surrounds and is inside the asteroid field and for that we
- 01:22:21
actually use a volume particles which is also a 3D part particle that's uh very different and new and uh that allows us to get these nice dense uh looking areas actually through particles so probably uh my favorite thing that uh is being worked on right now uh is the shields so we now have uh the ability to have a very flexible tool to create a lot of different looking Shields and have a lot of control on how the Shield's like so he's been spending a lot of a lot of time uh adjusting perimeters you know maybe there's a hot spot then it kind of starts breaking up then it maybe comes like this kind of energy then it does some noise and just dialing down all the settings depending on your uh Shield uh damage from like Z to 100 like how uh how charged it is how
- 01:23:10
not charged it is and just kind of creating this kind of very procedural looking effect based on what's happening around you and how you're getting hit everything cool so the most challenging thing uh in regards to the uh fighting level is to um really balance performance uh with gameplay because we want lots of asteroids in there we want lots of exploding asteroids but it also has to run on the network and uh it has to be fun and so we're really trying to balance uh get the highest Fidelity Graphics we can get with the highest Fidelity um gameplay that we can get and that's kind of The Balancing Act that seems to be uh the most challenged but the most fun as well so everyone okay so we're here Al
- 01:24:59
l know
- 01:26:18
and it looks great so I think let's try it I all the coming
- 01:28:41
all la for oh
- 01:32:42
this last for that's for
- 01:34:54
St be
- 01:35:55
dep the
- 01:37:22
we actually B
- 01:39:52
you're for e so
- 01:43:26
t right what
- 01:45:22
anyway that is feel
- 01:47:14
a lot take that's
- 01:49:48
I are to
- 01:51:21
re very you go
- 01:52:41
yes so we're to that PR
- 01:54:26
well we have we have really
- 01:55:36
Rad Radar idea window
- 01:57:01
so that's idea I got I got no we left
- 01:59:20
got got I don't made out
- 02:00:17
here's that what did they say
- 02:02:20
s for saw
- 02:05:10
h okay
- 02:07:16
thank you for supp for help this great e
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

