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Around the Verse: Episode 1.50 (2015.06.25)

25 June 201500:39:35960 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] tonight on the Empire report Sheila hero sees her day in court the notorious inter system Outlaw faces over 70 counts including robbery smuggling and murder security Specialists are wondering if she'll try to trade names for leniency we'll have details new United released their annual list of the happiest systems in the UE where does your home rank we'll break down the results and talk to one of the judges spark those engines Murray Cup racing season is just around the corner we'll introduce the new faces who's favorite to win and which former cup holder may be closing out this year at the bottom of the pack all that and more on the next Empire report at 2200 SE

  2. 00:01:11

    welcome to episode 50 of around the verse I'm Sandy Gardner and I'm Ben Lesnik and I am back welcome back magic I was in London yesterday and you're back for good now no more uh no more disappearing no no more motion capture performance capture um not backing in Europe until games come you will be too yep that should be a good time but tell us about London uh what was it like was great it was a really good time great cast great crew um three weeks after shooting um so and it's looking really amazing like really amazing so you must have had a lot of fun acting alongside great actors like I did very spoiled in that regard so um a lot of fun stories that I can't share right now we'll get those out of

  3. 00:02:00

    her down the line yes and you you had a chance to go to Manchester and see The Foundry 42 office I did I got up with our CS staff there um took them out to lunch caught up with everything and uh they've got a great little team there I quite like it I really like them do they they do a fantastic job and they never complain about anything so no they don't and they work really hard and uh well we work really hard to here too we are in the middle of a free fly week all AC ready ships are unlocked so if you'd like like to try something interesting like a gladiator or a Gladius and you don't have that in your Fleet this is uh your week to try it out or a Mustang a Mustang all all flavors of Mustang now available we we released a vandal size Q&A last week uh yeah about two weeks ago we put out the first video of the

  4. 00:02:49

    vandel Scythe flyable by humans and we answered some questions last week uh we're going to take more questions in the comments so if you have another burning question about the Scythe please post them there and we will get to them now let's go to the Spectrum for news from around the verse studos come back on hi everybody and welcome back to Santa Monica California for news from around the verse I'm Travis day I'm Nan borck and uh we're going to talk to you a little bit about what the team's been

  5. 00:03:35

    up to this week so kick us off so what we've gone on this week and actually for probably next couple weeks uh we've got a few of the producers visiting from the UK from Austin uh we're kind of having our our Global Production Summit to put a lot of new process in place to streamline a lot of things uh including a lot of the Gamescom planning yep uh so some exciting at least from the production end it it's pretty exciting stuff to get a lot of these responsibilities hammered out and just really pave the way for how we're going to proceed for the rest of the year yeah and move into kind of a new new production process is a little more unified a little more we use you know all the same scheduling methods all the same jira methods everybody's getting unified on a new system so I think it'll be it'll be good for all the cross Studio collaboration it'll be good for each of the individual developers I think it's a step a step in the right direction for sure and definitely result in higher output as well yeah um so

  6. 00:04:23

    another thing we have going on is that uh our resident Graphics programmer Oka has been working on some Shader tech for their characters so we've actually lined up an entirely revised and updated character pipeline that we're pushing pushing all the characters through now and then part of that is some new Shader technology that we've been working on to support that um it allows us to do some very cool and interesting things but I think we'll probably do like a more formalized update on that later um and you know little pictures videos and everything to explain it but ok's been working hard on that with Forest his boss Ally as well and Omar and so forest and Omar are now going to be going to the Austin studio and to the UK Studio to showcase the pipeline and the technology and and Hammer it all out so I think it's you know we we'll update all you guys on the details soon but it's going to be a very cool uh cool system and we're very proud of it so

  7. 00:05:12

    thank you very much for joining us and uh we'll see you next time hi I'm uh David langers I'm senior producer here at Al phonic uh so this last week um there's a couple things we did some work on grenades uh EMP grenades are now functioning so that they can disable all other gadgets um so when you throw a grenade if somebody has a personal shield down or a hologram those gadgets will get uh deactivated by emps as well as all the lights going out in the in the surrounding area um more work that went on With Grenades was cooking so we now have the ability to uh cook a grenade when you hold it and you know the timer will start counting down

  8. 00:05:59

    the fuse timer uh so that you can get it all the way down to the last second before you let go of it uh last bit I wanted to bring up was continuing work on start stops and Juke system um so we have all the starts and stops in now uh so that when you're running and stopping or goinging to a run from a start or from a stop then uh it plays that weighted animation uh the work that's going on now is with Jukes um so that's if you're actually shifting direction from uh left to right or front to back or say right to forward um all those Juke animations are going in today and we hope to have them in by the end of the day uh so once those are in then we should have pretty much all the pieces that we need for this system uh up and running online and from that point on

  9. 00:06:47

    it'll just be polishing and tweaking it uh so yeah that's uh pretty much all I have for you guys this week thanks again hey guys Jake Ross here associate producer of the persistent universe and um flying at solo this week here to give you a little update uh we are working on the wrapping up the Shader and texture phase of the Nyx delar lsky Landing Zone we're entering final art phase here pretty soon uh coming along really nicely really awesome environment the guys at Behavior are doing a fantastic job uh really excited to show that to you guys uh here hopefully pretty soon so you looking forward to that uh We've also got some animations that um we're implementing the game some bartender bar Patron um some wall leans you know some

  10. 00:07:38

    really crazy stuff going on for our our background NPCs and um getting we're having a some some of our animators and designers working together to get those implemented um so those are it's really fun to see our NPCs kind of coming to life here um uh in for the first time so it's pretty cool um we've also got our designers uh talking with Tony back and forth about some other occupations U for that you could potentially have in the Pu uh for example our uh Rob rer is working on our mercenary uh occupation we got Nate blazedale working on our Bounty Hunter uh occupation flushing that out Evan Manning's working on our Smuggler occupation we've also got piracy in the works um passenger uh transport and uh escort so um lots of cool things

  11. 00:08:28

    discussions going on regarding those those guides so um we'll probably be doing features on those throughout the rest of the year and into next um so you guys can have those those design docs design posts on the website to look forward to so um yeah that's all we got for you this week so see you next time hey star citizens uh my name is Paul Jones I'm the art director for squadron 42 here at Foundry 42 uh it's been a while since I've seen you but uh let's not waste any time let's just get straight to the meat of it let's talk about ships that's what everybody loves right so let's see eyess everybody loves an eyess uh this thing is is looking awesome we're spending

  12. 00:09:16

    time on the exterior working on panel lines doodads widgets you know what goes where should it be there should it be here um Interiors uh getting textured uh lit so this this ship is going to look pretty amazing uh and it's a real good test case for our game same with Retaliator retaliators being made flight ready um that ship already looks awesome now it's just a matter of making it Fly awesome um mining bot one of the original ships vehicles uh way back in the day that we started that's g into production having some extra concept done um just really helping solidify sort of uh kind of like sort of construction uh heavy duty feel uh what

  13. 00:10:05

    else have we got xan cargo ship beautiful vertical ship uh first pass uh mesh work getting extra concept again to Define some of the Wally areas uh this should be a pretty sweet ship so I'm looking forward to this one as it develops uh Bengal Bridge again we've taken Ryan Church's work uh run it past Chris what he wants what he loves added more on top um further concept and then that's going to what's already being built basically then we're moving on to the hangers upper hanger main hanger lower hanger um what else what else I think that's that's pretty much it for ships a little bit about weapons um bearing shotgun is in

  14. 00:10:53

    production so watch out for that anyway good to catch you guys I'll see you around the verse bye-bye all right this is NEPA 198 and this is cutas [Applause] golfing thank you to our Studios from around the world you guys are doing fantastic work we can't wait to share more of it with the community and let's check in with Lisa Ohanian with this week's episode of ship shape hello everyone and welcome to ship shape for today's episode of ship shape

  15. 00:11:51

    we're going to be talking about ship layout design which is how we match up the interior and exterior of our ships for today's episode we're going to be focusing on how we did this with the Genesis Starliner when coming out with a layout for our ships we usually start with a design brief created by someone from our design team they take into consideration the functionality of the ship any special needs it might have as well as the overall aesthetic we want it to have when you're inside of the ship and when you see it in Space the first art we have created is usually of the exterior of the ship we'll give our design brief to one of our concept artists and they'll come up with something that covers all of the special needs and functionality that our designers have decided this ship is going to need they'll come up with a few images of the exterior sometimes a few

  16. 00:12:38

    mood shots to make sure we know what the ship is going to look like to make sure we get the aesthetic we want while accounting for the functionality of the ship for certain ships either larger ships or ships with a special functionality involved artists will also deliver a highlevel layout for design approval that just has some basic sketches of where each room is going to fall inside of the ship the Genesis Starliner in particular is actually a great ship for this episode because it's one of the first commercial transport ships that we've designed for this reason we went into more detail than usual when doing the layout for the interior of the ship to make sure that we accounted for all of the special things that this type of vehicle is going to need you'll see here that we have an image of the first draft layout for this ship it accounts for special

  17. 00:13:26

    things that commercial transport ships are going to need such as a large cargo area and accounting for how large amounts of people are going to enter exit as well as how large amounts of luggage are going to be loaded onto and off of the ship quickly we made the cockpit bigger we figured that the crew lives there they're going to need enough space to sleep and eat and rest and for their luggage as well as the luggage of the passengers we also increased the cargo storage area we wanted to make sure that passengers not only had enough room for all of the luggage they might need to bring with with them on a trip but also that we had enough room for all the supplies that are necessary during travel I'm not going to talk too in depth about these you're going to hear later during around the verse from Randy the designer on this ship about how these work in the Genesis Starliner we

  18. 00:14:14

    also have an x-ray image of what it looks like when we lay out a rough design of the interior of a ship over a rough design of the exterior of the ship just to confirm that everything lines up and everything looks modular in the way that we want it to this is to ensure that our segments as we design the regular version the luxury version of the ship and all of the other variants that we have coming down the line that everything is going to be able to be easily picked up put out and replaced with different sections depending on what you want your Genesis Starliner to look like that's it for this week thank you guys for tuning in Ship Shape back to you Sandy and Ben thank you ship shape now the the QA team in Austin is going to answer one of those undying

  19. 00:15:02

    questions which glitch hello and welcome to the third episode of witch glitch I am Tyler Witkin and I'm here with some members of the Austin QA team first Melissa Estrada I'm still determined to hug every cat Andrew hessie what are we doing and Jeffrey bearded peas you know those cats you're trying to hug you're going to eat that bird right wow dark wow so we are stoked to on episode 50 of around the verse and we have some awesome bugs to share with you guys so let's do this number five treadmill uh what's happening here for this I'm using the gravity boots to stand on a ter the part of the terraform it's spinning so the expected result this is in broken moon on the side of the terraformer the expected result for this bug was that

  20. 00:15:49

    you know if you're walking on something that's spinning around that fast you get flung out into space number four space tornado so Andrew what's happening here so what's happening is the character ejected just as he self-destructed so the character model actually got caught in the explosion of the ship self-destructing just killed the player and then Rag dolling and the camera goes completely look at him just ragd doll and just fly off it looks like a Dragon Ball Z fight there's that that Dragon Ball Z reference I see patterns here Jeffrey being looped over and over again number three crab crra looks like the developers have been actively working on that Roomba bug that we shared with you guys last week so now you have feet or or shins progress okay slow and

  21. 00:16:38

    steady one thing at a time he's definitely not getting anywhere fast it kind of looks intended it looks like this was specifically developed to do this like how does this happen on accident that's what I want to know you subscribe a flare item yes a a little drone that walks around your your hanger it's like a pet told you we'd give you that stretch go of pet will not fix working as intended yeah if anyone bug this go and close this immediately yeah close this this is working as intended number two helicopter yeah I'm not sure if this guy is an idiot or if he's actually figured out something he wants your well okay so he's got are you about to S A he's going to S oh my God I'm not even mad I'm not I'm starting to get used to the singing and

  22. 00:17:27

    I actually thoroughly enjoy it we work all the time that means you're going insane that's true actually so yeah helicopter creative use of Zerg unfair Advantage I don't know I think so I mean he's carrying this out of maybe he's winding up to do like a strong throw to the other end of the map and he'll get there even catch up a replacement for the jetpack there we go New Movement mechanic you've seen it here first yes you've seen it here first number one you've got a friend on me so h was set off while still being attached to the player's Batman utility belt like thing and so it looks like he's carrying around another player it's actually the Hologram you can see it Flicker at the end this whole time I thought that was another player yeah it's cuz right about here you can see it start flickering

  23. 00:18:15

    seems like a very not good use for a holographic decoy yeah this is not the final animation for dragging it down to Ally just so you guys know don't worry okay close enough it might as well be of course this would not be a proper bug without Jeffrey I'm just going to be quiet and just enjoy this that's all I can do you can't beat them join them no Andrew you're stuck well that's the five bugs for this time we hope you guys enjoyed them let us know in the comments below which one is your favorite we're going to be doing a lot of FPS and social module testing so we'll try and get you guys some epic stuff for next time um from the QA team in Austin Texas Sig out bye which glitch was your favorite then

  24. 00:19:05

    uh my favorite was number four I thought that was a fantastic glitch good glitching guys nice work James had a chance to sit down with Randy Vasquez and take a look at our newest concept ship the Genesis Starliner thanks guys I'm here with Randy Vasquez Randy how you doing doing good man how you s pretty good thanks for coming on all right we're going to do something a little differently today guys we're going to give you a sneak peek at the white boxing phase of the Genesis Starliner ry's been working on that for a while now so we're just going to go ahead and hand it over to him and what what do you got to show us all right so basically I have some iterations of the um of the Starliner kind of like where it started and this is kind of where it started here where like you don't really see much happening it's very much so blocky out and then as the iterations went on and as the process we started figuring out what the

  25. 00:19:52

    Starliner actually was and kind of what was happening so then the more detail started going you started add more components start Shifting the seats around doing a lot of different things with it so actually let me just show you what's going on yeah for sure so this is the first iteration as I said not much happening um it's the mixed version that's actually going to be on sale mhm so we have like luxury seating we have luxury sleep pods we have the seats we have a lounge for them and then we have like economy see so like if you look at the economy sleeps like you know these little pods and stuff people to go through and then like the luxury ones you see like they have a little bit more space yeah so this ship was actually interesting in that it like a challenged a lot of our designs so I'm going to move over to another iteration that looks a little

  26. 00:20:41

    bit more complete than that one so this one right here is one of our like one of the other ones as you see the seating has changed some bathrooms were added the cockpits a little bit more situated out but again we were looking at it we're like this doesn't really have what we need I mean and then like we started thinking about the different features that were going into the ship itself for instance we didn't think about like safety features we didn't think about how long it would travel to like it take to travel from like one planet to another there's just so many questions that we just didn't have answered so we've been working with the guys in Austin because they've been ones that have taking over the Pu and stuff we've been taking over the ships and doing ship work here so we've been kind of collaborating two Design Elements and stuff it's actually really really been

  27. 00:21:29

    interesting on a lot of the different things so again like this one right here has a bunch of different type seats but then again what's the gameplay there and also the space like the spacing wasn't really what we needed so going through like the FPS standards for like make sure spacing is there level design to make sure all of our things are consistent then like other designs started coming across so like we have this one here which again this is more the same but more the spacing so as you see here like there's more space for the legs there's more space for people to run around and jump around but still wasn't really enough so I had to make another version and I was like yeah it was like so many versions dude it's crazy they say it's an itative process right mhm that's the thing is so I've kept all the iterations that way we can kind of look at where we started and

  28. 00:22:17

    then kind of just gone from there just because it's like I mean it is really cool to look at what was there like if if you look at the first version the sleeping Arrangements were actually up top well that was actually changed that way we have all the space for people to have like personal storage make it more like a kind of like like a passenger liner is now where you have like the storage overhead you have the seating and stuff like that just we're looking at tons of different airplanes that are being used today and then looking at the Hindenburg looking at different things like um the trains cruise liners kind of everything getting inspiration from that yeah what was the main inspiration for uh the Starliner or your version of it I think well I mean my version always been looking at like the I think someone told me that it was like the ship from oh my God I'm going blank on the name of the

  29. 00:23:05

    thing but it was like Fifth Element how it had that like Cruise liner feel that one thing that people would just go and sleep pods and all that mess and just pass out well we kind of mixed that with kind of today's version of the so passengers are going to be sitting in their seats for a bit if they want to get up and walk around they can go to their sleep pod take a nap hang out chill so yeah like we've added extra air locks for things we've added more features and like right here we're seeing kind of the things will be actually people sit down and then like the seats will launch up into vacuum like this is all just work in progress so right now it's all still very conceptual and we're still figuring everything out so once we figure everything out then we can go from there like I even added in like steage station so people can actually you know work the ships we actually added a kitchen we

  30. 00:23:52

    added a mess and Lounge area we've added in like a lounge up here so people can can have like an observation deck I we were thinking about you know opening it up right here so that way it has um people can actually look at it and then people can actually see things like where they can see the stars as they're traveling they can sit back read a book like just going more for that simulation right and then kind of just feeding into that so yeah added more bathrooms added more Causeway so people can actually walk around again this bathrooms all right more bathrooms we need more bathrooms uh what type of iter what type of differences and types of Genesis star liners are you looking at so we're looking at multiple variants right now and right now this is the mixed one so it does a dual class system kind of like

  31. 00:24:40

    it has first class it has economy and then the other one actually let see if I don't get in trouble too much but let's see if we can look at some of the other variants real quick okay these uh let's go look at some of the luxury stuff happening all right so let me show you the first version of luxury and then move back over to this one real quick so this one right here um the luxury version actually was nothing but a few seats up here mhm and then the sleeping Arrangements were down here where they were like full State rooms like if you were to like kind of rent out a full portion of the train yeah or like a cruise liner type thing so it's more like a suite and so tons of space everyone has their own private bathrooms and stuff like that their own storage own private storage space but there wasn't much storage space actually for people to actually like bring bring

  32. 00:25:28

    vehicles and stuff like that like the Starliner is massive it's really really big it's bigger than the constellation oh wow you know so it is something that people could fit vehicles on it's something that people could fit um even an M50 or something like that could probably go in there for storage wise you can't like you know drop from it like a drop ship or whatever but you can at least fit stuff in there so if you have you know if you purchase some of the other toys that we be coming up with designing then you can fit them in the ship awesome there's definitely good enough space but yeah this like the first dis I had like a bar down here for lounging then I had like another bar for other Lounge up here so it was like two things I had a like a business meeting just in case so I was kind of trying to go a mix of like almost Air Force One SL that luxury like private private plane like luxury for like a business like a

  33. 00:26:15

    business kind of yeah so like I was going with that and then feedback there were like all right remove a few things change this change this so the version that we're ended up with right now and there's going to be more iterations as more feedback comes through cuz we know what we want to do with the ship but once the community always gets their hands on things they're going to do what they want so we want to make sure that we're creating things that they can play around with everything that they need they want to do right I mean this this game is ultim about them and we're trying to give them toys that they can play with and stuff so this one right here as you see I've added the the kitchen and the dining room um I've added in the lounge up here and then I have a like a SP B type of thing up here so that way we can have the space jacuzzi always wanted a space jacuzzi I

  34. 00:27:03

    mean who doesn't want a space jacuzzi right I mean I know I want space three years old and I said I want space I can see that happen I see that you got it um I've also add a different type of Lounge of the had like sofas and like comfortable chairs as well as like little meeting spots so people can just meet up little tables here and there so people can play cards or something like that so that way they can entertain themselves and then of course more bathrooms still um you got to have those bathrooms we really proud of these bathrooms I can tell you got to you got to you know saying here in face for a long time you got to go um the first class area kind of stayed similar to um the mixed one and then the state rooms has been reduced also the number of State rooms but the space there is still there so and then we have now actual storage space so we

  35. 00:27:51

    can actually put vehicles and everything and they go up like the ramp right here just like loading and everything interesting um I've also added in the elevator to go to all three floors so that way they can go here they have causeways on the sides and then they have causeways up here and faster that Mass Effect elevator right I don't know man I kind of liked it you know time to relax and chill and stuff you know get you ready for that next that next portion Mass Effect shade sorry to interrupt U we have another elevator up here for the crew so that way the crew can get in and out and stuff and Eva so we've also increased the creu size here so originally the creu size was going to be around like four people right but with a ship this big we need like people stewards mechanic um we need like

  36. 00:28:40

    co-pilots we need a captain we need a gunner um so I mean hopefully like a chef or something like that like once all the professions on I don't really know what PE is going to be doing but we're giving again those options are there from when we want to do things so yeah but this is the luxury version and I think I have yeah let's say say like luxury let's say we want a little more power okay what do you got for me let's see let's check it out real quick let me switch over let me go ahead and show you the troop variant so troop variant is going to be a little more heavy than armored probably um probably a little bit bigger guns but for the most part it's still all about passengers it's all about you know cruising and stuff so um the first iteration I actually did like a old school briefing room for from like

  37. 00:29:29

    anytime you see like a military movie or whatever they have these like the teered seatings and stuff from like Battle Star Galactica they had the um those rooms and stuff so they were like yeah the teer seating the people can just come in Pile in and of course you know if you're the last one to the meeting then you're coming through the elevator here or you're coming through here in front so everybody sees you yeah just you got to have hazing it's military right um like even a hologram display right here so when people are going it can display to everything um we have like a little meeting room so if you get called into this office probably not not detention but you know um sleep quarters are since it's troops we have a bunch of sleep quarters so they're right up here and right next to the mess hall in the kitchen they're just normal racks mhm normal racks they can jump in depending on how many troops they want to fit in they can hot bunk if they need to so um you know what hot bunking is

  38. 00:30:18

    right yeah okay cool um we have the seats rearranged differently just because it'd be easier for the soldiers to line in and out for the different things and they can go in and out of the air loocks right here if they need it and there's two they have storage for their red sacks and weapons up top and then they have ways that they can go down so the constellation again I did some more inspiration off that so if you wanted to load up vehicles or Personnel you can actually drop them down with the causeways and then these things will drop down so like when they land on a planet or something like that these things can come down you can load gear and load gear off gotcha that makes sense so uh um I've also moved all the Sleeping quarters for the crew down here into the um compartments that way this is like where all the main things are

  39. 00:31:06

    like the engines The Shield generators and the thing about Starliner is always about safety and redundancy so they always have a lot of redundant system so if one part of the ship gets damaged another system can kick in so it's all it's all about just that safety and that Mak sure that it can keep on going okay you know um as you can see here the the bridges built up a little bit more I added some con Souls I added like a h hologram table right here for planning I had some com stations kind of like in the sub movies and stuff yeah some servers back here so that way they can go through everything you needed gun racks and then so one of the feedback I got was actually like you know we need more gun racks we need like an Armory we need a bunch of other things so I'm going show you the last iteration that I've been kind of playing with lately as you can see here more storage for

  40. 00:31:54

    vehicles can pop in like I mean dune buggies or whatever else we still have these things right here yeah don't say that out loud a we just did you said the a it's all right my bad some G to bleep it out we'll be good nice um so yeah I was actually looking at I got the feedback for an Armory whether we have any type of suits for people to jump into or where they come down here refit and we're going to be removing one of these things so that way over here we still have the loading and unloading will go up and then this will be another one another area right here where they can load in and load out vehicles um the mess Hall's still there kitchen's still there now I added a kind of a really quick medbay we still have

  41. 00:32:45

    this office over here probably be used for anything like people can talk and CH hang out there little fitness center right here people can do on Long travels got to work out yep got to got to lift mhm elevator still moved to the side I up um increased the amount of space so that way people can actually have space to move in and out so two people can come in and out of here and then sleep racks are about the same I've actually moved the seating around a little bit more so we have more space in between to move around and we're going to put gun racks in between here so when soldiers kind of sit down they' basically Stow the gear and then they were able to put their ruts up top Stow the weapons right in front them so in case anything happens they need Eva or anything like that then they can go ahead and grab their stuff real quick

  42. 00:33:33

    grab their weapon and then head out the door so it's all about just trying to make it more just easier for them to go through things but we've also added in ladders so that way soldiers can just get in and out real quick we have two on this side we have three on this side and another one over here in case you need to get to a different compartment mhm the crew stuff has stayed about the same for right now and then right I'm just waiting for feedback from you know some directors from other designers and stuff and then you know Chris Roberts has had his eye on this ship as well give feedback here and there so it's been really interesting well it looks like we're uh starting to get pushed out around here it's starting to fill up so thank you for giving us this uh extended sneak peek at the white boxing stage for the Genesis Starliner check back tomorrow where you can actually pledge for the

  43. 00:34:21

    ship and uh Randy Vasquez thank you for coming on man no worries but take it easy back to you guys so for the postcards Ben Ah that's right you were out of town when we uh did all this um for the Starliner we wanted to show off not only you know cool pictures of the ship but how it fits into the Star season universe so we created Meridian Transit which is a futuristic uh space Airline and we uh created some of the advertisements for their different destinations um you're going to be reading a little bit more about Meridian and an interactive fiction experience the folks at turbulent have put together for the sale tomorrow um they also let us have a little bit of free rain and extra material for this sale so you're going to see some more esoteric uh images what does a flight attendant look like in the 29th Century 30th Century what does uh what does the interior cabin for first

  44. 00:35:10

    class look like uh we're going to have some cool stuff to share tomorrow that's about it but it wouldn't be ATV without an art sneak peek and here it is make sure to tune in to reverse the verse tomorrow at 11:00 a.m. Pacific on Twitch we'll be answering your questions about the Starliner about star CI in general and uh anything you can imagine we' like to thank our backers for making all of this possible so we asked you to submit photos to the forums in honor of

  45. 00:35:57

    of our 50th episode we wanted to see the faces of the people who make stares impossible here are some of them now of course we know that's not

  46. 00:38:01

    everybody uh we could not fit all 900,000 odd backers into one segment as hard as we tried but uh check out the forms for more and if you didn't get a chance to submit your photo feel free to add it to the thread we uh we like seeing you guys bets on one will hit 1 million one million backers who will be number 1 million Mr 1 million or Mrs 1 million or miss miss thank you to subscribers for making this show possible and as always we will see you next week on around verse Jazz I can paint my nails what color should I do uh like stars for Star Citizen what what color black and then you put like little Speckles or something

  47. 00:38:48

    do next week on Sand's makeup n

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

SQ42 Launch Subathon

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