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Gamescom Social Module Demo: LIVE Version

10 August 201500:15:06325 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:07

    [Music] so it's a little bit of a surprise for you uh we are going to be releasing the social module expansion this month so this is going to come out [Applause] or at least that's what Tony zurc tells me but uh no we're going to show you some of it here um but no we're going to we're going to release it this month um it's sort of the very basic um start of it but it's going to allow you to leave your hanger walk around um our first planet side environment which is uh AR cor on Stanton for I think uh and interact move around there and actually

  2. 00:00:55

    meet up with other people so I think we're we're looking to support at least 20 players moving around um the AR Corp environment and uh it's your first sort of step into um the larger persistent Universe World um so we'll sort of show it very quickly here I know Jared switch to the you should have stayed on the other screen there you go see we're just trying to get our timing going earlier but that's why it took so long what's that yeah you like loading screens well I'm waiting for the spin up

  3. 00:01:54

    um let's see what else we've got going in the social module you'll be able to chat you'll be able to do emotes we'll show you that in a bit um go between your hanger and uh the the uh art Corp area and also uh Arena Commander are we up yet okay there we go so here we are this is sort of in this is in the uh elevator that you would take up from your hanger and where we start is uh which everyone will be able to do in a couple of weeks we'll be in the Customs area of our cor and for the very first release of the social module we don't have all the uh variation and close so it'll be

  4. 00:02:42

    mostly the outfits that we have for the FPS level but um the next couple of releases we're actually going to be switching where you'll be able to customize your clothes um and do stuff so yeah there's you know some silly little things you can chat you can also do uh various emotes and goof around round dance so um all right so let's uh you can chat do otes let's uh head in and just do a bit of sightseeing all right Andrew so let's uh let's head off so um I think Andrew step through sort of where the Customs entry

  5. 00:03:31

    would be when you actually actually Andrew if go back out let's just go and take a look at where the landing pad is so people can know where we're coming from so stay with red one Jared please um so we just go back over here um out there is in the final game in the when you're Landing in the paan universe you would land out here you would come in here this is the Customs area and then we would head through the the sort of security um or you know whatever you want to call it sort of Customs immigration uh which is through here which normally depending on the environment it would sort of determine whether you were wanted or not wanted so if this is a lawful uee area if you're an outlaw they probably won't let you come in or land um maybe they would it sort of depends on where you're going also if you weren't allowed to bring

  6. 00:04:18

    weapons in this is where you would have to sort of leave and deposit them or leave them back on your ship and then you would go out here into artp so here we are hey and Jared just stay with stay with red one please don't switch so so here we are U we're in the main plaza of Area 18 um I think uh if you uh Andrew is any anyone right near you you could probably just show them the AR where they can sort of see the other the names of the other people over them if you want to do the AR on it so you can switch AR on you'll be able to use mob glass l so that's how you can sort of know who the various people are these are all our various uh uh um sort of demo accounts for this and

  7. 00:05:07

    let's uh head off to uh let's go to cubby blast so we'll sort of do a quick tour of the different locations so these are all sort of the basic shop types that you're going to encounter in the persistent Universe um most of them are represented here on artup there'll be obviously very different looks and styles different brands different shops this is Cubby blast where you would come to buy your personal weapons um again you'll be able to put your AR on see the different items uh transact and buy uh through your Mobi glass um in VZ you won't be able to buy and sell I think our V1 or V2 release uh uh of the social module position universe will have persistence in the background database um so we need to shift so right now when you go into the hanger and you go into Arena Commander it populates your ships based on what's on your web account but

  8. 00:05:56

    for a proper full sort of online experience you need a a persistent Universe um a a persistent database to store off your state what you're wearing um you know every little item you've changed moved around and I think we're doing that in the first to second uh revision of the of the U social module okay so let's uh let's head out um and look a few other places crossed away is uh the medical unit are you the you the big heavy dude yeah you are so this is this is essentially the kind of place that you would come so if you got killed in space or you would recover in a recovery room in here and come out this is also where you can come

  9. 00:06:44

    to buy various sort of medical healing devices so stim packs Med packs all the sort of things you would need if you got into FPS combat uh boarding a ship out in the persistent universe of the world um and in the sort of V1 of the social module which is the next release after this one there'll be a whole bunch of AI moving around going about their schedules and this first release will just be other players and you sort of playing around with the environment uh all right so let's uh head up over here we can go in uh and take a look at the job well so here's the AR corp job well this is uh sort of the official place that you would go to look for jobs in the persistent Universe uh so so uh essentially I've talked about a mission system and a mission

  10. 00:07:32

    board this is uh sort of the official place for that where people will put up jobs to um haul cargo from say AR Corp to another planet or be an escort for a um you know uh cargo run or have a mercenary assignment or basically look for you know Bounty Hunter assignments or generally what's happened and again uh this would be full of MPCs and you can sort of see a lot of uh kind of the terminals you would interact with back there and uh big art Corp setup behind there with a with a constellation potentially flown by some sketchy Pirates we don't know yet we may we may meet them later um so let's head out of here and go to the other sort of

  11. 00:08:20

    place that you would probably go uh to look for Missions which would be the bar yeah I know it's definitely the best place to go I want mind a drink right now actually so here we are this is the g-lock bar and again you know all most of our locations depending on where you are um we have actually quite a few Planet Side environments that we've built uh this is the first one we're sort of showing you but we've done uh several that have different styles different architecture Styles um you know Terror uh um is uh you know obviously a much more sort of super modern kind of setup we have uh a NYX which is more of a sort of Outlaw uh

  12. 00:09:09

    asteroid City yeah we can do some dancing Dan okay I think enough for the dancing um all right um and then if we go out the other we go down the yeah exactly so and there's also going to be other areas to sort of explore most of our planet side environments so this is an example of sort of like a back alley way and we're s going to have areas that even though we may not have PVP combat down

  13. 00:09:57

    on the planet side environments we'll definitely have some level of PVE interaction so you could go down the the back you go down the back Alleyway and you could you could get mug perhaps or this is like here's the incinerator for the sort of AR Corp area so potentially you could do some shady deals back here or they could be fairly dangerous or go around here there's sort of like a uh kind of back door um I don't know whether you want to call this speak easy but it' be somewhere you would go to get um sort of more gray missions let's put it that way down that way so let's uh go up uh the stairs here to sort of show the the rest of the

  14. 00:10:54

    location and again sort of as as we move on we'll be building this out with a lot of MP as well as just other players moving around um and here here's another sort of sense of the scope of scale that we're trying to do for our planet side environments and I think that's I think it's kind of uh let's head to Astro Amada which is where we're buy a ship but this is sort of very much about you know with us yes it's taking a bit of time but we're we're really trying to craft um it's a little Aurora uh we're trying we're really sort of trying to craft the world so they're all sort of feel lived in real places with their stories uh we're doing stuff um some of the conversation system stuff

  15. 00:11:44

    that we developed for squadron 42 is going to come into the position universe and will sort of enable us to sort of tell stories uh in this universe and sort of uh let you eventure around it in a way that maybe you hadn't before uh certainly not uh the way you had be able to do it in freelancer or Privateer so here's Astro M which is sort of a high-end sort of ship dealership uh you know one thing that I would like to say that in the pist Universe on uh you know not every ship not every dealer not every shop has every item you can get so you'll have to travel around the universe and some places is where you you know like for instance you probably won't be able to buy an M50 everywhere or certain kinds of weapons and so hopefully it it will uh force people to move around the universe to sort of buy

  16. 00:12:32

    the items they want or find or explore the items and so just you know like you can in the real world there'll be things that are unique to locations that you can go around and do um all right let's uh let's just sip out of here and see the last location that's in the uh in the art Corp environment we go and there's actually one that I haven't shown you because it isn't fully f yet but down there is casar outlet and that's actually where you're going to go to buy clothes so you can customize your appearance which is down there but Andrew let's just go to um let's go to the uh dumpers Depot so there's the Casper outlet that you would go dump his Depot right by the by Astro Amada where you

  17. 00:13:22

    left so you're going to have to run back lots are running but generally the idea is obviously that you wouldn't just be running around to locations we're just trying to show you everything uh but you'd be going around meeting other players um talking to other NPCs uh I'm generally having a good time I think Andrew's a bit tired right now that's why he's not running so fast he's lost his stamina now he's picked up his Stam here we go and so this is dumpers Depot would be

  18. 00:14:19

    the place on arop you would come to buy ship items which you can sort of see to the left Andrew moves to there that'll be all the ship items you can see out there you'd buy them with the terminal over here and then you can also have your ship repaired which is sort of what's Happening back there with the the hornet in the background um okay so let's sort of a brief tour of uh the art cop environment uh so let's go on to the back to the presentation guys there we go so anyway that's the social module for you and the art demo that we gave you

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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