Wingman's Hangar ep042 . October 18, 2013
Transcript — every row opens the video at that moment
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[Music] hey everybody Welcome to episode 42 special thanks to pleasure for that intro 42 is the answer to the ultimate question of life the universe and everything as we all know now why is 42 special H Squadron 42 that's right so doesn't it kind of make sense to make this episode a little bit about Squadron 42 yes it does and that's exactly what we plan to do so if you're new to the show I'm Eric wingman Peterson I work for the man himself Chris Roberts in
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making this beautiful uh game Star Citizen and we are here to tell you what goes on week to week on at Cloud Imperium games on the making of the with the teams in the various locations that's our job to get the information to you so let's get right to it shall we we have the week in review we have Forum feedback with your questions and no videos this week and I want to explain something a lot of cool videos came in but this is an episode about Squadron 42 so we are focusing on that don't worry the videos will make it into next week's show um wide world news with tidbits from The World At Large about space and we have a Roundtable interview with some of the people that walked on fire to get that hanger patch out to you during a very busy week it's going to be a fun show glad you're here
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let's get right to it what happened to the weekend review well we had a couple new hires in La we have Alan pre cour he's a lighting artist and we have Oka kiao a programmer two new guys started up the team out in La is getting bigger and bigger every day and I think you'll see a little bit about that uh coming up with some footage later on today uh office update w what's going on with the Austin office yes indeed we are getting close we're getting so close I can taste it please we're so close here's the deal we actually did a walkthrough video for the uh employees here in Austin and and la so people could see uh what the office is going to look like and somehow you guys as ever fared out the information and snuck it up so some of you got to see a little look around now we want to make sure we don't want to jinx it we
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want to make sure we get that that contract signed and then we'll we'll do a full reveal to everybody and and uh and I think you're going to like it I think everybody is going to enjoy what we have the amenities are there the work space is large enough for us um and it's time to get out of the basement I think we all agree on that uh we also had the Planet Side Summit lots and lots of things happen there we got all the teams that are working on the planet side environments together and they decided how it's all going to work I'm Mark day I'm the president of void Alpha and um at the conference here this week we're really hoping to meet the other contractors and start working more as a team right now we've been all kind of doing R&D on our own and I'm really looking forward to be able to share assets between all of us it'll really help speed up the whole process I'm I'm CTO at turbet uh I'm looking really
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forward with this Summit to meet with everybody to get time to sync up technically on what the web needs are going to be in all the different projects and different parts of uh what the teams are building so the Planet Side uh Summit was very very important to us and it's very nice to get all the teams on the same page and we're looking forward to the work they've got a lot a lot of Planet Side environments to build now as ever you guys out there you citizens have been incredibly generous and you send us gifts and I so we got barbecue we got rum cake yeah take a look at this hey everybody we got a gift and we by the way a little barbecue and a cake of beer coming a little bit but we got something in here let's take a look let's see what they are a Tortuga car Ian rum cake awesome rum cake where's Brendan
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you know it's a taste of the island you know he's going to be all over this stuff a gift note from Sven to the most awesome and entertaining development team out there you're a fan Sven 3 elves Hartman Sven 3 elves thank you very much what we say guys thank you got the best citizens in the world had brought us some barbecue from Coopers Coopers and some beer came from Wolf over there so why you guys tell tell everybody who you are uh I'm Kyan which you've met before which you've seen before is I'm GLE see there citizens and you know what we're going to do we're going to get our food on let's go let's eat and thank you guys very very much thank you guys very very much awesome wow thank you guys very very much now I must be honest there was
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another citizen who was visiting us last week wolf who has been unbelievably generous he sent us Dipping Dots he sent us kegs of beer uh so we unfortunately wolf was around during a very very busy time we didn't get any footage of him but wolf thank you very much and the bourbon that he sent sweet borders from uh Wisconsin unbelievable thank you thank you wolf uh and now it's time for us to bring back fan Focus so continually on fan Focus what we want to do is we want to talk talk about the things that you guys are doing now that we've got a little bit out there that you guys can play with and look at um constantly we're getting inundated with really really cool videos that you guys have put together not just
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like forign feedback questions but actually taking our assets and making something really really cool out of this now one person has stood out in that regards in the last week or two it's anything FPS on YouTube I highly recommend you check out his thing he's done this incredible walk through of the constellation take a look at that isn't that just is gorgeous he's using all the animations he's putting people in there all the cloning all of our characters and having them be part of the thing it's just absolutely beautiful we've actually reached out to anything FPS because we think his work is so good that we wouldn't mind him actually uh working for us in a direct manner so anything FPS if you're watching you need to answer that HR email I sent because we want you in the verse we also had citizen con last week uh we had a few technical glitches in
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there but we managed to get the show up on the website for everybody to see within the hour um not sure what happened there there's a lot of rumors going around but you know it's okay it ends up being pretty good we had a lot of reveals happening in there by the way the party with the fans was fantastic hanging out with everybody getting to meet everybody rubbing elbows we had an absolute blast the people seemed to have a good time uh the event was well received next year we're going to have a much bigger one Sand's putting that together it's going to be really really fun for everybody and we had a big surprise we had this Squadron 42 surprise what does that mean well as you can see this week in the Santa Monica office all the key players got together and talked about Squadron 42 and how we're going to put the missions together and what's going to be happening and exactly what you will be doing as players in that universe and how it will tie into the Big Star Citizen so a lot
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of this we've worked on before but we wanted to bring in the big Aaron Roberts and his team and I got to tell you that's a big win for us Aaron Nick Phil DS all the guys that are coming on board for us this is going to be incredible these guys I I personally got to work with on starlancer and some other projects at origin I cannot say enough the quality of their work and the quality of them as human beings it's a big coup if you remember Gamescom right after Gamescom Chris and I flew over to Manchester to talk to them about possibly coming on board and they could feel the energy from Gamescom we got to show them some of the event and they were like holy shisa you know and they really liked what we're doing so they thought you know what they want to do this with us and oh my God such a huge win for us we really welcome Aon and the
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team and uh we'll get we'll get more from them we'll fly over there we'll get some in-depth interviews we'll show you their office where they're going to be what they're going to be working on and get to meet some more of their players in the future the whole thing really got started for Foundry 42 uh was actually a uh a conversation I had uh at the airport believe it or not with my brother where I was actually dropping him off to take a flight um back to the us and um uh although you know we've been talking about it would be great to work together and all that kind of stuff for a while and so forth um he basically just said you know well you don't you think this is the right time and um and he kind of said it while getting out of the car with his bag late to a flight so and you know he had about a 12-hour flight so it was kind of one of those moments where I said well whoa you know this is obvious a conversation we have to have and discuss and stuff and so he
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ended up spending about 10 15 minutes talking about stuff for through to give me something to think about uh and then of course straight after that um he obviously flew back and then we started talking um and then um from going from you know this would be really cool this is something I really want to do it really took it just really took one moment in that car uh have a conversation and then with fin basically um uh and once I I'm kind of that way once I make up my mind I'm going to do something and that's it that that that that uh that switch is flicked um within 10 days I basically resigned my position and and um I was getting going and creating um squ um Foundry 42 and um and getting that company going in the UK and now we'll hear more about Foundry 42 and their role in in uh Squadron 42 and in
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cig in the future we're actually going to go out there as I said and we're going to get to meet those guys and have a look around at what they're up to but now guess what time it is guys it's time for feedback feedback Fe feedbacked there you go it is time for Forum feedback all right let's just get right to it epic Forum feedback epic Forum you ready Ben it's going to be a big one it's going to be a big one okay these are Squadron 42 questions from vinor my understanding that each character will be able to go through the Squadron 42 campaign and enter the persistent Universe of star citizens afterwards my question is will it be possible to have multiple characters play through Squadron 42 simultaneously with NPCs controlling the extra characters o that's tough who wants to take that one you guys just came from the Sun
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okay so there going to be a lot of questions about this stuff so we'll we'll we'll try to be direct about the questions we're facing at a time um so you can't play multiplayer like all the way through it's a drop in uh mechanic that we're going to be using so what's what's going to happen is your friends and not your NPC characters but your friends can drop in and join you on a mission in any given time and be a wingman but it's not they're not going to be playing through the campaign walking around the carrier with you or anything like that okay cool from hermit boy he says will we be able to advance and rank while playing Squadron 42 if so how would this affect our character once our Tour of Duty is complete and we enter the persistent Universe the answer is yes absolutely our our inspiration is the
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original Wing Commander uh and one thing Wing Commander lost over the years was it went away from that increasing in rank because they had to do the live action with Mark Hamill and they couldn't change his bank badge but with Squadron 42 we can do that and uh it absolutely will have an impact on how your character is treated uh after the campaign both positively and negatively you'll have a better reputation perhaps if you moved higher in the military of course the reason the the ruling for advancing in rank is don't suck right you don't you don't advance and rank just because we give it to you it's not always the case sometimes you know not everybody likes a high ranking military officer maybe Pirates aren't going to be so fond of you if you were a colonel in the war killing them all good point all right good answers guys from Don kyot when players leave the military exactly what would they be able to take with
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them thank you in advance wingman and happy 42nd episode well thanks I appreciate that thank you without you guys there is no 42 episodes It's amazing so will they be able to uh leave the military and what will they able to take with them I think a lot of people are wondering if they can like take their ships or their sidearms or whatever I'm like um those for the war yeah yeah that's military stuff they're not going to give it to you when you leave well there you go so yeah and when you muster out you don't get to take but but there will be something you might get like a tattoo from Squadron 42 and you'll get you know reputation you might have medals you take with that kind of thing pleasure already has a tattoo doesn't he that tattoo is amazing it's really really cool I mean he's already tatted up there so so the game better not suck we we have to that we told him
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we were changing it to Squadron 43 and he about had a contion that's just the fun of it I'm sorry pleasure yeah sorry about that from one of our subscribers Druid he says Dear wingman will those that complete Squadron 42 before joining The Wider Universe being former military have any easier time with the authorities in regards to Weaponry their ships are equipped with or greater access to military grade Hardware what do you think who's got this one we've talked about that we actually have talked about whether or not all the top top gear is available to all players and my thought is that if you didn't serve in the military or you have a bad r with the uee for some other reason you can't get to it so yeah I would think that military service might give you some access at least to some things that other people can't get but you can't get it legitimately but there there's always
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options for those who want to live outside the law Ben you law breaker that is true I think Ben is going to be uh breaking the law breaking the law out there on the edges I think Ben's going to be spending a lot of time in the brg of my Avenger is that right is that right from moras will we be able to not become a citizen after completing Squadron 42 military service this seems to tie into that also will we be able to leave the military early partway through our career if we find we'd rather be out making our own way in the universe that's interesting who wants to take that the answer is yes uh yes you can not accept your citizenship at the end uh if you're going to live outside the law breathe easy you Pirates so the player gets a choice essentially whether or not they want to uh become a citizen
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when we were meeting with the guys yesterday that was kind of the imagery that came up during the meeting was um you get your citizenship papers and if you just don't sign them then you're fine although if you're going to be out there rating shipping after Squad 42 you're not going to keep your citizenship for very long yeah that that's that seems to be kind of the way it would be right you just you automatically get citizenship or you can accept it and then you don't you might lose it just like it's like the right to vote here in the US right if you get convicted of a felony you no longer have that right hey yeah so seems to be seems to work from Richard bird in Squadron 42 is it possible to be discharged if you suck is there a losing path to the story I.E don't suck it's BRD by the way that was not a typo oh wellow okay Richard BRD oh BRD not bird BRD sorry bride I don't know
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one so what happens if you suck can we are we kicking you out we're going to have a losing pathway there is you've played some of Chris Robert's past games they are amazing losing you have to lose once just to see what happens that is true that is true you know I think on one of the games we did I think it was Wing four I believe we did a survey or we checked after it was out how much people actually played and most people only played like 27 28% of the game you know so there's so much out there they missed but the hardcore people like I like that I don't know anybody like that EI heard of any of those none of our friends lists nobody on our Facebook pages are like that from sloy hi wingman will Squadron 42 well hello SLO will Squadron 42 feature co-op mode and if so will there be a counter
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operative mode where other players can take the role of the enemy do we let them drop in and be enemy um I don't know if Chris talked about that or not I mean so people seem to have the impression that he did what they're planning to do right now is work on the drop in mode for cooperative play and then you know maybe somewhere along the line we might have time too so man that would be really tough if you like have a mission you can't get to and a bunch of people that are really good Pilots decide to keep not letting anybody pass that mission of course you know that might be tough I guess maybe you can always say you don't want them in there whatever the counter to that is you don't want your friends to drop in and then just fly off into a star or something and let you finish the mission for free so well that's true too we have to be careful oh that's a good point so it's a lot to be balanced there yeah fair enough from Auggie the great hi wingman can I do the entire campaign
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co-op if I do the entire campaign co-op with say my brother will we both get credit for it in the persistent Universe you're not going to get the same credit but we're talking about maybe special rewards for wingmen who uh help out the main player I think special rewards for wingmen is always a good thing what about wingman's wingman wingman's wingman's wingman wouldn't that just be extra wingman I'm my second wingman twice removed second my second wingman twice removed the one without the hair you know whatever I don't know that I don't know yeah yeah our family tree is kind of strange so uh so we did kind of answer that you can't play through the whole thing together but yeah there are rewards for yeah we answered that from SE c i RS p h e i how would you guys say that s Sur in Squadron 42 if I jumped into my
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friend's game and help him with a mission do I get any rewards of any kind and see Ben just answered that yeah he kind of did we yeah I stacked up some questions here that kind of duplicate change the answer right now did you read ahead all right well so that's already been answered answer from Blazer congrats to 42 episodes of The Hanger thank you very much that's all due to you guys will my Squadron 42 Tour of Duty affect my life expectancy in the open universe will I come out of Squadron 42 scarred and with cybernetic Limbs and can I suffer death of a Spaceman during my Tour of Duty I actually like that question that's an excellent question a good question that's a wonderful question but the death mechanic is slightly different in the single player games I mean if if you look back at win commanders right if you die you have to start the mission over it's not like we're we're not going to do the the full mechanic there so no we don't expect you to have a shorter
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lifespan just because you went through Squadron 42 in fact you may have a longer lifespan because you'll have learned how to fly a fighter properly by going caign hopefully hopefully yeah if we yeah it'll be those Guy The Foundry 42 guys will make it properly uh difficult your results May Vary your results May Vary from oh good another name this a subscriber FIS Kadar f Kadar you know I tried to pick really hard names for you you did you absolutely did will we be flying mostly Fighters like Wing Commander or will we be seeing ourselves taking command of some larger ships in some scenarios PS you guys are awesome you make dreams come true for all of us thank you PS there's a 2.0 PS give the guy that did the Retaliator a manly hug for me it looks epic it does look epic yeah so we we you know first of all we'll give
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manly hug to we in fact we'll give him a big circle hug um but what's the answer to this question question so fly can you fly larger ships or are we going to be limiting them to just Fighters or I think that may fall into the category of a spoiler warning so yeah I mean spoiler warning plan plan for so the answer istion rejected oh from similon will we have access to ships that we purchased for squadron 42 now that we can answer okay good yes so Squadron 42 is again like que commanders in the past you're in the military you're not going to be flying your constellation in the military it won't fit on the carrier very well anyway so yeah it's you can plan to be flying your hornets and and Gladiators and other
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ships that you may not have met yet the good news is it's going to be really high-tech military hardware you aren't going to be able to get in Star citizens so you're going to have a completely different experience in some of these ships so on the count of three the answer will be 1 2 3 no no I like long answer I know from isix will our character be a set Avatar like Colonel Blu hair or will this be a customizable Avatar will there be a return of the possible drunk Mission will there be Colonel called blueh hair and finally will we have as much or more awesome interactive dialogue like win Commander 3 and win Commander four wow that is a lot of question that's a lot of questions listen I I feel where you're coming from yeah you just have to let go this is a new universe it's going to be even cooler than win Commander yeah plus I I think some former
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Publishers we worked with might not take too kindly to but I wouldn't be surprised to see some amage stuff pop up here now and again you know never can tell but probably not blue hair but this would be this would be a spoiler alert too these are kind of things that the fans would want to play through and discover for themselves so you know and that's one thing we need to get out there is we'd like to answer everything we can but we want to be cognizant of of the experience that you guys are going to have we want to make sure that you get to experience it the way we want you to experience it and not knowing everything going in right right and we talked about the drunk Mission a lot yesterday and and you know the the honest answer on that one is it's really not much fun you play it once to get the experience and and you know look at how messed up your controls are and everything then you're like well I can't win this you go back you skip the drinks and you go fly the mission normally so well if you want a drunk Mission you can
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just grab a beer out of the fridge that's true you can we cannot tell you how to play our game any Mission can be the drug Mission from Kraken will we have to redo the campaign for each an error when our character dies thinking about Squadron 42 reability value will the choices open entire different paths with completely different missions two questions so first things first Dead character if you're if this is your next of Ken then you already have the benefits from Squadron 42 right so you don't need to play it again because you can't get them again in the same account on that same character account um now maybe if you open a new character you could replay it for that character but not for the sing that single chain all right Ben want you want to take the will the choices open different paths with completely different missions yeah we're
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going to see branching missions for sure in fact that was one of the stretch goals uh as as you were saying a lot of people played through the original games without going and playing the losing missions or the mid-range missions there's going to be some cool stuff in there but don't expect like an entirely separate you know path that just goes off forever in a different direction you know we wanted the dialogue to be tight the storyline to be tight so it'll do small branches but not necessarily vast branches like win Commander 3 if you exactly wi Commander 3's tree was kind of linear with jig Jags you should see the script for wi Commander 4 I think you've actually got a copy it is like this thick it is unbelievably uh detailed and dialogue heavy from V the planetary environments are starting to look interesting and several stretch goals have focused on expanding groundbased combat with this in mind
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will Squadron 42 feature any ground combat or boarding section do do we want it is this a spoiler thing or is this a what do you guys think I think we'll just say we're building that technology for a reason that's a good answer Ben I like that answer nothing to redact there Ben he's got good at this no it's amazing from jtech priest will there be romance in Squadron 42 please no is you're going to there might be Bromance right we're focused in bromance all right is there going to be romance because I mean we had a little bit of yeah we we're focusing very heavily in this particular story line on interactions with individual wingmen but in terms of you know how you treat each other as comrades not necessarily you
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know getting into some big musy romance especially since we don't know what character you're going to be playing you know you could be picking a female or a male so we can't really react to all those situations that would be immen amount of dialogue I'll just say that we had a conversation about this yesterday and it got very silly very quick so we can't repeat wa we can't repeat all of this you're say you're saying that sitting around with a bunch of designers designing games can get silly um know no that never happen very serious people yeah right right from groundhound wingman I loved Wing Commander 3's little active and passive animations for instance if you walked into the barracks you could watch vicero plays guitar then when you scrolled over him and the mouse he look he looked up at you can we expect similar situations Squadron 42 where your crew mates will go about their business and turn to
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interact with you when they notice you nearby want to go with that one Ben yes good answer yes that is true and that you know that's look what does Chris always talk about immersion immersion right and that's part of what makes the the universe seem alive and vibrant correct it's all those little things that we get to see and do and and so one two three yes yes from lawn between Mission and Squadron 42 between missions while aboard a carrier of the ship will there be a limit to where we can go on that ship um well we're building all the Interiors out fully so you should be able to walk around everywhere right yeah that'll be neat okay I mean if they'll let you in I you can't go everywhere everywhere right I mean I imagine if you're a lieutenant you're not able to go to the command center
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whatever I well that's a question I mean are we going to open up new areas for people to go to as as the mission progresses absolutely that sounds like a good plan you need to configure a load out you they'll open up that area for you but I can imagine Scotty chasing you with a wrench if you try to go in the engine room Scot I mean not Scotty I'm sorry we're not using Scot my God what was his name my God man we need a new name his name was blue hair it was Colonel Blair I think is a grandmother from Fox in the Squadron 42 campaign of sub subsequently in the player Universe how are conversations going to be handled is it going to be like Mass Effect where you have a paragon choice or a renegade choice and possibly something neutral or is there going to be more depth in decisions depending on the personality of the people NPC that you're interacting with also how much impact are the responses you make going to impact your reputation or how your crew responds or acts while
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you're on a mission I'm now going to take a breath I like watching you read those long questions could have edited that one down a little bit you that one down no it looked it looked good watching you do that the answer on the page is like one tenth of that it's it's much shorter than the question yes we gave ourselves the easy job um so there actually is a little more to than that one line answer but basically as I spoke about a little earlier the the character's reactions to you change based on how you whether you agree or disagree with them it's not a right or wrong thing it's not I'm going to take the angel path or the devil path it's the do I think the same way as this person does and my reactions to other people to missions to what happens during the story so yeah it'll affect your how they fly with you how they react to you if you ever get to command them all of that Ben would you say
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that's like a reputation system then sort of the the more you hang around with people you sort of get uh they like you it's more of a like kind of thing isn't it what to call it a reputation web there you go o a reputation Web different from our other reputation system there you go from Butch will there be some kind of offline mode for the hanger module and eventually Squad in 42 so you don't have to be online to log in well you have to be online on the hanger because you have to be able to get to your account Squadron 42 will probably give you the option we talked about this as well it's like what if they really just want to play that single player game that's all Yeah well yeah so if you don't want to make a character that passes on the persistent universe will probably like you make a character and but none of those people everybody out there wants to definitely go through the persistent Universe oh
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yeah yeah that we're not talking about you people all right from Trap jaw oh Hoy wingman are there any plans to extend the single player game to that of a civilian or Pirates perspective a privateer style set of missions that players can run through rather than Squadron 42 ones Ben what do you think there's always Mission discs yeah not initially right that's that's the right not not in the first generation we have a lot of ideas for other stories to tell and star CI is giving us the tools we need to tell those stories in the long run exactly we're going to be building the tools to make those stories we'll follow the lore that the players themselves are going to create we'll let them Inspire some of the things we want to do there'll be big Epic Adventures going on in the universe that we will uh you know possibly create some uh redacted Tales have been the
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pirate tal Tales have been the pirate Aran Aran I am just a fisherman I am just a fisherman it's a good cover I'm a leaf on the Wind from Lars who's also a subscriber thank you Lars hey wingman from what I understand pilots who have completed the Squadron 42 campaign will be able to carry their military background achievements into Star Citizen is there a chance these players can be drafted back into the military in case of an extreme emergency in the persistent Universe I promise I will not mind the military pulling me back from time to time to help defend the UE e um can neither confirm nor deny we we've actually answered that one before though they go back through the they go back through the things uh if you guys so what would we say before I'm not going to say that if you guys don't
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want they can go back and find out some interesting ideas definite maybe well I mean you know if you're a reservist service Definitely Maybe we had a very interesting conversation about this yesterday with the guys from the UK we had a lot of very interesting conversations some of them can't repeat here and uh we're not going to talk about those here but we are going to go out to to the UK and talk to them there and maybe we can faret out that information from the fisherman Mission discs perhaps no no don't know we don't know about that all right now it's time for home Ben Lesnik with this week's most valuable post take it away me hey everyone welcome to MVP most valuable post I'm Community manager Ben
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Lesnik and I'm here to tell you what our favorite post at the RSI forums was this week the honor goes to Silver vulp for his post shout out to Etiquette which is uh just a very great reminder that we can have disagreements on the internet without being at each other's throats and uh that's something really any Forum could use and he he just does an excellent job of explaining how that works uh an etiquette tip from me use your salad knife with your left hand and your B Hammer with your right hand and a very special second shout out to the fish cam from skat this is uh making the star Sisson rounds he pointed a camera at the fish tank in his hanger and he has just been broadcasting it and uh the reactions it has gotten are incredible so check that out watch his Mish fish swim around thanks Ben and now it's time
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for wide world news Scott Carpenter the fourth us astronaut to fly in space and the second to orbit Earth died October 10th after suffering a recent stroke he was 88 years old chosen in 1959 among NASA's first astronauts Carpenter made his first and only space flight on May 24th 1962 when he became the sixthman worldwide to leave the the planet during his Mercury 7 Mission Carpenter circled the Earth three times conducted some of the first astronaut science experiments and consumed the first solid space food small square cubes composed of chocolate figs and dates mixed with high protein cereals and the best part of Carpenters Mercury mission is a spacecraft named
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the Aurora and now it's time for a little more recent news with this week in space October 15th 2003 and yang Le way is preparing to become the first Chinese taikonaut demonstrating his inagotable spirit and unyielding perseverance this former Fighter Squadron leader in the people's Liberation Army Air Force has endured a training regimen of unprecedented rigor everything is ready at the jquan launch Center yangi Way spirited and assured makes his way into the shinzu 5 the largest man spacecraft in the world on his shoulders rests the task of achieving glory for the nation shinzu 5 launches into space carried by the shenen 2f rocket nicknamed The Magic Arrow the flight upwards is successful and the spacecraft entered its orbit 10
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minutes later in a 21-hour mission leeway will orbit the earth 14 times making a journey of 600,000 km while orbiting past midnight on October 16th leeway will tell Michigan trol that he feels good that remark understated yet overwhelming will invigorate a billion Hearts reverberating in the minds of catless people in China Yang Lee way Jong goa's first tyon not in space and now a thought-provoking break with our very own Mark Skelton so what happened to the other 41
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squadrons hey everybody well as you know version two of the hangar came out last week and we thought it might be kind of fun to give you a little bit of the enjoyment we had in getting that thing out so with me today we have Kyle we have Justin Harry and Mark and we're going to talk a little about the experience of um of getting the hangar V2 out so welcome everybody are you ready to are you ready to do this sure ready to talk about this I need a nap you need a nap right so Wednesday you know we're going to kind of scroll through some of this stuff and we're going to talk a little bit about like um you know some of the things that were said in the chat R and when we
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first put this together Harry how many how many pages were on onat when I started from Wednesday to Saturday were 38 pages of uh Skype chat 38 pages of Skype chat now we won't show you we we won't show you all of that because well it's not probably good it's not probably for General consumption so on on Wednesday Jason starts this all off by saying uh I'm repurposing this chat for General release discussion and then I say I need an update from all departments about the status of the hanger the following elements buggy track fish tank Avenger me message panels character swap Etc Justin give us the update what happened that day what did we have working what didn't we have working well we had a some issues were uh the uh character swap out the outfit swap the character
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when it was wearing the Privateer outfit wasn't having didn't have hands didn't have hands yeah for some reason you think you think the fans would notice that yeah I don't think it's a big deal yeah who needs hands anyway overrated use your feet yeah gloves the Avenger wasn't in the hanger yet uh the LCD screens weren't in there yet um but the fish tank was fish tank we did have a fish tank yeah right and there were some issues with the constellation that um and the buggy track yeah yeah there was no buggy track buggy track at that point or n you know there was being worked on but it wasn't in the actual release yeah and there were some issues with the constellation that popped up afterwards uh that weren't in the last patch but yeah with the uh getting in the turret and um yeah the offsets yeah there some there was some animation
- 00:36:21
offsets that were not supposed to be there okay so that's a now that's a good question so Kyle from the programming side FKS probably want to know if it's working once and you just add something why doesn't it work again um I mean it's a ton of people all checking in stuff that sometimes it Stomps something or sometimes you know you change the little thing not thinking it's going to affect this system over here and it does and you're just like why did that happen so it's a lot of everyone has to kind of work together with you know I'm working on this and you're working on that and we have to make sure that we're all working on the same stuff together so that we're not stomping each other or you know checking in something that breaks everything and so we have a build system that does a lot of continuous integration to make sure that whatever we check in doesn't just break everything um but we don't have like a
- 00:37:09
test system so Justin is our is our only QA tester he's running every time we make a new build he's testing it um and there's a lot of stuff there that needs to be tested for one person yeah a lot of moving part yeah and and to be fair uh the key part of this process is we let the fans out there be part of our QA but but we are going to be adding QA to a lot more QA we just need I don't know office space that would be nice would nice yeah I mean a lot of the thing is is that it's a linear process so what it is is it's like you can't just take any element out of it um without conceivably Domino affecting the whole thing you know what I mean and we have a lot of people working on a lot of different things in a in a lot of different locations so to coordinate that and have
- 00:37:58
everything come in like at a single point is a huge amount of management you know and talking to you know it's like not only the ship was a little rough I mean especially the ships because the ships are like they're so they involve everyone all the way down I mean from the XML files loading you know loading in the the weapons and the swap outs to you know actually setting up the ship through engineering and then art you know um yeah so I mean all that stuff is integrated in these ships and so again if you find something that's messed up or there's a bug then you fix it and conceivably you've broken other things you know so it just it always it just happens that way I mean that's the way you know you things that you can't
- 00:38:46
foresee like happen because there's so many moving Parts you know it's like taking out a spark plug of your car you know it's like well conceivably if you keep it that way it's going to break your car you yeah it's going to there's a lot of things that Cascade down from that and as Harry you mentioned it was a very very busy week for us as we had citizen con so that was pretty much Wednesday where we were Wednesday and then from there we went to Thursday now Thursday we didn't get a lot of work done on the actual version too because we were all focused on citizen con and getting the demo machine up and running and getting everything ready and all the videos in place and our own Mike Morin and Ian out there and everybody else was were crammed and so while we're working on stuff and by the way Behavior was here turbulent was here everybody was everybody was here everybody was working
- 00:39:35
on stuff for us was here so it's like hey man where's that thing here where's that thing you're working on my wife is this broken right right right so let's skip ahead to Friday because we were all thinking Friday's the day we're g to get version two out to them and uh well let's just take a little bit of look at that so I got Jason at 9:4 9:54 p.m. on Friday which is we're we're thinking at this point we're going to get out of here 10:30 11 on Friday night and Jason says starting build yeah Rob comes back immediately and says can't find the manadil problem for the fans we've had that problem before the metap file yeah the metap file problem what what uh what happens there so um with the build system we once we generate a build we create a patch of it and there's a
- 00:40:22
couple different files that are associated with that patch that basically tell the Patcher how to patch from where you are to where you need to go to um and when we upload stuff to the CDN we need to make sure that all of those files are there and that they're actually generated and uh we found that there was actually a bug that uh in the patch building system that didn't generate the right to from patch um so we had to after the fact fixed that and that's what ended up uh solving that issue but we found a bug in the system I mean it was deep down in there that we had no idea it was there until we ran an automated promotion system that we had just developed this week yeah and then we are pretty much on the bleeding edge of these kind of things um and then at 12:30 Chris says
- 00:41:11
isn't anyone worried that the build is taking more than an hour uh and everybody pretty much goes yeah so Harry what happened we had like some big files in this build that we didn't have before right well one thing we were adding was the uh the Aurora video the commercial which was a fairly sizable file and even though the patch system does a diff and doesn't try to download the whole patch every time so that's a big ad so we weren't sure if that big of an ad of a single file was what causing this so we were kind of sort of trying to do some investigation trying to figure out is this what's slowing it down is that the one thing we weren't sure and it turns out there were other things going on in the background that we weren't aware of at the time that were biting us I mean we basically have to work around uh bugs in the Microsoft Visual Studio uh tool chain that cause issues like just hanging
- 00:41:59
builds and stuff that we have to try to work around as best can they look like they're progressing they're just progressing slowly yeah you're not sure what's going on right right so we go through a little bit of the night now and now we're at um 238 and uh we started build number 213 with our fingers crossed and at 427 Jason chimes in and says Ah looks like another VC Plus+ tool chain bug is being hit again is that what you're talking about yeah yeah I mean there are issues that Visual Studio has with parallel builds so to speed up our build time we do a lot of compilation in parallel with each other and Microsoft really doesn't support that very well at least it seems what a shock so we have things like that to work around sometimes it's just a
- 00:42:48
simple restart of one of the build build slaves and sometimes like we have no idea of course it's 4 a.m. when we no so we're all rolling our hair at that time but now let's Jump Ahead to 515 where we start build 218 and looks like 218 goes through and it says um it says we're adding 375 from Jason he talks a little about it and then John ersing chimes in and says if this patch is so big we should probably prep high winds so that there any issues when we release it now Justin who's high winds high winds is the uh is the uh outsourcer that's in charge of the uh actual uh movement of the uh download through our patch system it's called a Content delivery Network right CDN CDN for sure but you had already alerted them that this was going to be a rather
- 00:43:36
large patch right I was not around oh this is a good point so Kyle had taken a couple days of PTO right right and so Jason was handling all of this but you know we we have that redundancy here so we get new to the test it starts at about 7:15 in the morning um we start testing and then Jason says at 12:50 we're still testing several different problems are causing the unable to load manifest error so there may be many issues merg together but it looks like it goes through and Harry's testing it at it looks to me like 2 o'clock in the afternoon you say you have two peaches two patches left and it looks like it's going through Harry says 20 minutes plus for these two patches Chris is like yes and then Rob Irving chimes in with $30 million stretch goal new patch release
- 00:44:27
which which is one of the things we actually can say to people about you know that happens on this um and then Harry chimes in at uh 240 and says you just check the deluxe the video is looping correctly and I say it uh looks like I'm there at 426 going what's our patch update and Jason says data patch still uploading the CDN and it looks like it finally went through Ron chimes in at 5:44 p.m. on Saturday which is a good I don't know 40 hours later that it says it worked and Chris chimes in and says thanks all great work y so that is the kind sometimes getting things done we are really really on the edge of these things and sometimes getting these things done uh is a little more difficult than we anticipate and you know we had a lot going on last week yeah we had citizen con we had the uh
- 00:45:16
Summit which was very important we had all the people that were going to be working on stuff in town so they you know they had to find machines at times to work on things as you know we have lots of space here so for that and night was our cocktail party with the fans we wering the Shar we we had lots of coffee Friday morning to get some things going Friday morning was a slow start yeah but we finally got it out we finally got it out Justin you were here for like forever during this thing and yeah it was a 16 hour stretch for me at least and we got it out and and the fan reaction has been what uh yeah I think they they love it so far especially the new Avenger it was a shame that we weren't able to show actually getting into the ship and getting into the cargo bay for the for the demo but uh for the Dem but yeah but once we got the patch out they're able to do that and I think they're they're definitely loving the
- 00:46:04
good I mean it's iterative we've got we add things left and right and then we break things and sometimes the best late plans don't happen so hey everybody that's kind of an inside look at what it's like to release something uh directly to you at Cloud Imperium I want to thank all the subscribers and pledgers subscribers particularly for allowing us to make these kind of shows and get that information to you on a weekly basis coming up this week well we hope to have the Hornet brochure in variance right Harry it's getting close um Brian Brewer our own lead animators out doing animation master's class we'll have a little bit about that next week we have a live orchestal recording of the Star Citizen music being done we should we'll get an update with Martin Galloway about how that's going um join our YouTube channel you'll find out what happens on a day-to-day basis as soon as we post something up you'll get pinged you'll know we'll know send your questions in to the RSI Forum so that we can get those and by the way all the
- 00:46:52
questions that were in this week that we didn't get to because we did a squadron 42 we got them for next week it's especially video questions very very cool we love them uh check out wingman's hangover comes up about 15 minutes after the show I know it's been a little long episode today but we're still going to have some fun join the chat roll we get some Skype calls we get some direct interaction and we find out what you liked and what you didn't like about the show so thanks a lot remember if you want your stuff featured here on wingman's Hangover send it in we just might use it where are we going to see them in the in the oh
- 00:47:55
God [ __ ] [Laughter] all right all right all right what I got what I got huh take it come on come happy
- 00:48:48
anniversary one year of Star Citizen and 42 episodes of wigman's hanger and that means presents so we have this made by EV you have inspired of last year enjoy hello my fellow pilots and hello at
- 00:49:38
everyone at Cloud Imperium games Dr Hawk here with Star Citizen FM wishing you guys a happy anniversary on Star Citizen you guys take care and fly safe congratulations everyone on the oneyear anniversary uh Chris Robert cig and the fans of course wingman's hanger which also congratulations on your 42nd episode awesome can't wait always enjoy watching the show and especially excited for this one I'll see you in the verse wait a minute I think somebody's coming quick hide that oh hey nothing going on here just a little 3D editing but uh hey while I'm at it all you guys at cig RSI Chris Roberts
- 00:50:27
happy anniversary and happy birthday from the guys at jazz Arrow designs wow one year and $21 million Chris that's a whole lot of trust congratulations happy birthday Star Citizen congratulations wingman on 42 episodes of The Hanger love the show keep going on and ever upward Dr quick here salutations to Chris Roberts and the cig team on this your first year anniversary Owen can I get a woot for 21 million clams raised for the soon to be best Dam space some ever hi sty citizen this is exec from
- 00:51:21
Berlin one of the happiest events last year was your birth and now one year later I have to say I'm so glad you grw up without chains or restrictions of any publisher or invester you are not just a game you are a dream happy birthday Star Citizen hey Chris Eric this is Batgirl AKA Irena I want to wish you a very happy first
- 00:52:12
anniversary and thank you so much for bringing the Star Citizen Universe to us can't wait to see what you have in store for us over the next year but take tomorrow off well not really and have a wonderful anniversary hey Cloud I'm Imperium it's Alex here and I wanted to congratulate you on the 42nd episode of wingman's hanger and the first anniversary so congratulations we all appreciate your work dear Commander Roberts congratulations to you and your crew at Cloud Imperium games for the first anniversary of Star Citizen you have done a wonderful job and keep up the good work for the next years these greetings are sent to you by Colonel snaplight and vestra congratulations on a great first year
- 00:52:59
Cloud Imperium and thanks for taking us along for the ride have some cake on us and we will see you in the verse I think this a little hot than my first4 PE PE PE Pew this is Chris from norwing firing the turrets to celebrate 101 Star Citizen announcement day keep up to good work and we'll keep on breaking your servers hey Wing it's Lee here I just wanted to congratulate you on the 402 episode and also seriously has it been that long congratulations also on the uh you know Oney year anniversary of Star Citizen since the original announcement just wow and I'm pretty sure I'm speaking for everyone here when I say we cannot wait to get our hands on the
- 00:53:48
stuff that you are producing it is just unbelievable work seriously keep up the great work guys absolutely amazing and congratulations again and until next time take care greetings Chris this is reuk from Eternal vigilance congratulations on year one to you and everyone at cig and allowing all of us to Ride Along on this journey with you from all of us thank you and here's to the next year indeed some say the magic of the gaming industry is dead others say they'll all
- 00:54:38
about business and not the consumers but you guess you have stood up for us and in turn we support you and appreciate you he's wishing to a happy birthday the Star Citizen of all of us to you hey it's hardslate here I just want to thank Chris Roberts and the team and congratulate them on an awesome first year of development for Star Citizen and I'm really looking forward to what they're going to bring us in the coming years hey Manni here congratulations on the
- 00:55:32
first anniversary of Star Citizen uh keep up the good work I'm looking forward to doing some hunting in the universe heyen BL here since you're the closest one to me being in the cath car system I'm sending this transmission to you happy anniversary and a big thank you to the entire C team especially to Chris Roberts thank you guys for making the game that I always wanted to play ever since I laid my hands on the PC and of course for showing the finger to the Publishers G out shiver me timbers hey Z happy first anniversary in
- 00:56:21
the wor oh [ __ ] excuse me whatever happy 1year anniversary to Chris Roberts and the teams at cig [Applause] hey wingman hey Star Citizen team G here so happy birthday um as a special present I have uh you can get every anything that's in
- 00:57:11
that crate I'm going to open give me a sec and let's see what's in here uh yeah uh there are coupons and then they're all white anyway happy birthday s team out hello Chris Roberts wingman and clown Imperium games congratulations on hitting the 21 million Mark and your one-year anniversary in one year you've achieved more than anyone thought possible and I hope you will Astound us even more in the next year I have to go now it looks like Captain Mitch has spotted me ah Captain Mitch reporting
- 00:57:59
in I was calling to give a congratulations to Mr Roberts and all of cig for the oneyear anniversary of Star Citizen sir let's not forget about the historic 21 million full funding mark thank you Commander I almost forgot Captain we have detected a pirate ship Red Alert Ray Shields all right Captain sorry I got to take care of this K Shadow again just want to say congratulations on the anniversary of Star Citizen and the uh 42nd episode of wingman's hanger I just want to say thank you for this awesome coupon for a free cutless you guys sent me I
- 00:58:49
mean it's not even expire son of a b hey I just want to say to everyone what what's the no never freaking D hi there my name is brigant and I'm about to tell you a secret why the hell should I own one of those for a PC game and the answer is of course Squadron 42 you would need one of those to stay on top in a dark fight yeah eat
- 00:59:39
well that being said that could make Squadron 42 the answer to the question of life H I think we all knew that already didn't we happy anniversary star citizens and Eric Michael Rob congratulations for the 42nd episode of wingman's hanger everybody at Cloud Imperium games thank you for building our Dream H as guide remark has already been made so I just have to say thank you for listening to us seriously and congratulation happy birthday Star Citizen guess it is
- 01:00:59
dad has some weird friends when I get older I'm going to grow up like Mom Happy Birthday Star Citizen
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

