Star Citizen - Physics
Transcript — every row opens the video at that moment
- 00:00:03
So, I'm really excited about the physics and that's going to be a strong part of the gameplay. So, let me demonstrate uh some of the features of how the physics interacts with how you control. The ship itself is built and designed and simulated like a real ship. So, there's four thrusters on the bottom and there's four thrusters on the top and then of course there's obviously the engine at the back. Most of the ships in this universe are going to fly very much like an F-35 would do. They're fly-by-wire, so they take your input as a pilot and crunch it into trajectories and vectors it needs to tell the various thrusters to achieve um what you've asked it to do. So, if I want to rotate or I want to say if I want to pitch like I'm doing now or I'm going to yaw or I'm going to roll, it actually pulls the thrusters themselves and says, "How quickly can you rotate to the position I need you to deliver thrust and how much thrust can you deliver?" And the thrusters talk
- 00:00:52
back to the flight computer and says, "Okay, I can get you there in 0.1 of a millisecond and I give you this much thrust." The whole system is dynamically doing that every single frame and uh flying that way. It's really cool because what happens is a lot of unexpected or dynamic behavior happens by it and then for instance if we're flying around in a dogfight, one of our thrusters gets damaged, it will affect our maneuverability and it's not a matter of changing a script or data, it's actually all dynamically simulated in the system.
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

