Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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10 for the Chairman ▾
145 moments across 72 videos
whole interface in the HUD for that next question comes from smartes who asks will there be different types of jump points in the persistent Universe example oneway jump points collapsing jump points jump points that larger ships can't use jump
Watch at 00:14:35 ↗necessarily there could be oneway jump points and there could be two-way jump points right uh and there will definitely be collapsing jump points it's just more about the jump points that larger ships can't use we haven…where would like there's going to be Parts in Squadron 42 where we're actually going to char a jump point and go into Uncharted Territory and we were debating about do you go through with the can a carrier follow
Watch at 00:16:14 ↗think we're going to have the jump Point itself dynamically change but we will definitely have jump points of different sizes so one jump point is big enough to take Capital ships as well as smaller ships another jump point…jump around two or three hops but a smaller ship can go there in one hop because there's this jump point is pretty unstable and it can only take a sort of small ship from the outside
Watch at 00:11:18 ↗light when you're in system and then um whatever distance you jump when a information drone goes from one jump point to another jump point so essentially the way communication would go across the Galaxy is I'm on Earth…message go to Tera and um I would beam the message to the closest relay station um by a jump Point outside of Earth and that relay station would receive the message be the light and then it would basically encrypt
Watch at 00:03:18 ↗okay so crevator asks my question is will jump points tend to be near the edges of solar systems or will we have the possibility of dangerous jump points such as coming out near a sun or an asteroid field yeah…jump points are going to be kind of all over the place uh you know i think our fiction is that the jump points are sort of created by a different space anomaly and uh you know so sometimes that could
Watch at 00:11:22 ↗fogus I don't know the best way to say that um who asked how will NPC ships deal with jump points will the AI fly the jump Point like a player Ward or will an NPC ship just automatically transverse…jump point with a small dice roll that results in a jump Point accident so generally uh the MP AI if you're not seeing them do stuff a lot of the AI will sort of have its resolution happen
Watch at 00:12:06 ↗cool next question comes from Julian Deli who asks what happens to your ship if you fail to navigate a jump Point are you pulled out at an unknown system location between two end points or somewhere else good question…spit out at some random location or second one would be that maybe you uh perish in the jump point so it sort of would depend um I think it would depend on the kind of jump point it would also depend
Watch at 00:08:51 ↗from one side of the galaxy to the other side. You basically have to travel in system, go to a jump point, know that the jump point's going to go to this other system, and you basically make…then in the next system, go fly to the next nav jump point you want to go and so on and so on. Um, all right. So, I hope that helps. Um, next question uh comes from Z who asks, "Will
Watch at 00:05:33 ↗happens okay next question tsunami jerai asks us can you tell us what exactly exploration in and what plotting a jump point will be like what exactly exploration entails a lot that's like how long is a piece of rope…exploration I mean it's not just going to be uh you know looking for undiscovered jump point and uh plotting the jump point and going to a new system on the other side uh there's going to be just
Watch at 00:03:16 ↗think asked the question last week. Uh how will jumpoint discovery mechanic work? Is the jump point discovery expected to be real-time flight maneuvering or is it strictly based on sensors and electronics that can map the jump point…need to be basically you would be needing scanning for the jump point. I think there's going to be some level of it's not just automatic. You'll have to sort of be checking frequencies
Watch at 00:06:23 ↗Stanton system Visa what will be in the final game just mainly because we're going to bring in the jump points a little later on so we want to sort of flesh out going down to a planet um landing…trading and you know venturing and combat and then we'll open up an additional system or two with jump points and stuff like that so there will definitely I mean the way I look at it is we sort of start
Watch at 00:04:05 ↗programmed in then you'll automatically make it and you'll be fine so really the risk and jump points are for the the Uncharted jump points that you don't have a nav uh path already
Watch at 00:08:54 ↗able to claim some of the land on any planets you discover inside the system once you report the jump Point Intel to the UE authorities don't have a great answer for that because we still haven't really decided…like a planet or a land or a portion of land uh at all so you can definitely navigate a jump Point get to name it get to name a system um and potentially if there was an area like an asteroid
Watch at 00:12:07 ↗back in sync for other people to Auto do it and and and there perhaps could be some jump points that are always unstable and they're always changing and those ones you always have to navigate yourself…ships some could support smaller ships and so you know there literally could be a really unstable uh Wormhole or jump point that you really could only take a very fast maneuverable uh ship that's jump capable through
Watch at 00:12:55 ↗from uh superal luminal and super luminal asks what happens if I fail during the first Transit of a jump Point uh seems like quick way to an empty casket um so uh well if you are charting the jump point…know how to get home um but generally if it's already been charted and your nav computer has the jump like um trajectory and coordinates already
Watch at 00:08:06 ↗Manning operation with just a hole and the prospector or will the prospector have the ability to take jump points on its own okay so the prospector will definitely have the ability to take jump points on its own it sort
Watch at 00:13:03 ↗that's our sort of in system autopilot I guess for fast travel and then there is the um jump Point trans uh transitions which is you know you're going to navigate through a jump point and it's basically
Watch at 00:11:19 ↗equipment you'd want to talk a kid out when you're um an explorer and trying to find jump points. Um, okay. Next question comes from Drum, who asked, "Can someone resample or redo a jump point sequence that will
Watch at 00:07:59 ↗just sort of wait and see on that stuff next question comes from dark Karma who asks how a jump Point Siz is going to be handled will it be more or less random for undiscovered systems do jump points widen with
Watch at 00:10:29 ↗like infrastructure and say one of these stations is St is is you know right there right by a jump point and so it so gets all the information and then it will launch out a message drone or a messenger ship…will go through the jump point to the other side where there's probably another relay station that data is then transferred up to the data station then it gets beamed across to another relay station and so on and so forth
Watch at 00:07:59 ↗extra Community content uh so this show wingman's hanger a lot of our behind the scenes stuff jump Point uh is all sort of financed by the money that comes in from subscribers and then of course it trickles down…know this all the time this right away but even the jump Point stuff trickles down to the general community at all so we all a big thanks to our subscribers um and uh I ask some
Watch at 00:00:00 ↗question comes from Mr Everything who asked if I am flying with a squadron of friends and we encounter a jump point will we be able to enter at once or will we have to go through one at a time that…actually a good question and we haven't really uh figured out sort of the group jump point issue I mean I think you would basically be able to link up with your sort of the leader of the whatever you want
Watch at 00:12:48 ↗money every month uh to enable us to do an En enhanced amount of community content so the show um jump point which is usually 50 to 70 Pages that's out monthly that has very in- depth behind the scenes…built a ship or character or um a station in the case of the most recent jump Point uh plus you know some of how we put uh you know how our say module
Watch at 00:00:00 ↗fully figured out C of the pros and cons of um you know whether this you know what classifies jump points that way or what the situations are but that's part of our thinking to make uh sort of space…small ship can get a more direct rout because they can go through some sort of smaller unstable jump points that a really big ship can't uh get through so make for interesting gameplay um okay so that
Watch at 00:16:50 ↗classifications of jump point uh so you know the the sort of rip in the time space continuum that's allowing you to sort of fold space and you know travel thousands of light year in a blink…some that will be capital ship size and there some the medium ship size and also these particular jump points aren't necessarily always like connecting to the same system so there quite easily could be um roots that uh are quicker
Watch at 00:08:57 ↗

