Subliminal
10 for the Chairman

10 for the Chairman: Episode 35 (2014.08.25)

25 August 201400:14:16384 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone uh this is uh Chris Roberts and I'm uh coming to you um from location in whims slow United Kingdom which is where we have our Foundry 42 offices which I'm visiting uh uh right after gamescon which we had last week uh and this is 10 for the chairman so for those of you that don't know 10 for the chairman is where I take 10 questions from subscribers and answer them to the best of my ability subscribers are the subset of our uh community that contribute uh an extra a little bit of extra money every month to enable us to do a extended uh amount of sort of community content so that would be uh

  2. 00:00:47

    this show um and also around the verse plus things like jumpo which is a a magazine that we do uh monthly magazine about 50 to 70 pages and uh various other uh stuff that we like flare some flare stuff in hangers and um inside cig pieces so thank you to the subscribers for allowing us to uh do all this stuff and have a higher degree of communication to everybody out there in the community uh without taking away from what we're investing into making uh Star Citizen the best SPAC in we possibly can um so um without further Ado because I'm sort of not in my office and don't have any uh great props to show or do anything we'll get to the questions so the first one uh comes from uh Randy bar stward uh H I wonder if that was uh

  3. 00:01:36

    deliberate um as uh with multic cruise ships uh being available in Arena commander in the hopefully not too distant future have you given any thought to gifting guest passes so we can invite non-b backers to join us for a week or so okay so the multic cruise ships are not going to be available in Arena commander in the next few months because uh first of all we got to get VA 9 v0.9 out and then v1.0 uh but hopefully by the end of the year we should have a drop with some multi Cru ships in uh but we still have some technical stuff so we showed uh kind of the Prototype um at Gamescom but we have uh to get the double Precision working because we really need bigger spaces and bigger areas when we get bigger ships uh so that's kind of what we want to have working before we sort

  4. 00:02:23

    of roll out the uh the the multi Cru ships to on which hopefully will be by the end of uh this year um but we'll see uh so gift passes uh so invite non backers to join us for a week or so so that's kind of a cool idea I mean I think at the moment we weren't necessarily planning on that because um that's sort of extra functionality sort of like a guest pass or something like that but I would assume that perhaps you could do something where uh someone would have to have a registered account and as long as they installed and downloaded it and then we could uh basically assign a badge or you as a backa could assign a badge like a a crew badge um that would enable them to maybe join as a crew member but we'd have to have the lobby system for the multi crew ships going on so I'll take that under consideration it could actually be pretty cool certainly be fun to have a

  5. 00:03:10

    multic crew ship and get some of your friends to sort of join you and have some fun on it um and go from there uh so thanks for the suggestion Randy uh next question comes from uh machine MCH I don't know if I pronounce it correctly but uh who asks how widespread will corruption be in the Star Citizen Universe if it will even exist there for example will there be police members that may take bribes or governors of Backwater planets that may add extra taxes or place penties in people that they just don't like how strong is the uee well I don't know I mean I think we're trying to um simulate a fairly realistic world so that probably means there is a level of corruption in some places I mean we're certainly uh you know we were thinking about some mechanics uh if you're you know a pirate and you get captured and

  6. 00:03:59

    going to get put into jail basically you know the fiction for us for you going back out into the game versus literally being ourc carinated not being able to play the game which wouldn't be that much fun is that you essentially have to sort of bribe your way out of prison or uh do something like that so we're definitely going to fictionally have some uh corruption that's happening uh and so I think that will just add an extra wrinkle um and you know I think they'll be less of that the the the the closer you are to sort of the stronger the core uee areas um so I guess uh I'm not sure whether it's going to be totally widespread but there'll definitely be a feature in some areas that there will be some level of corruption um okay next question comes from quanique Tuk um I definitely don't think I pronounced that correctly but hey can

  7. 00:04:48

    you give us an idea of the percentage of let's say light medium heavy ships in the game universe so far purchased by the backers will these numbers factor into the economic model I would assume there is a more light AKA cheap models and circulations than heavy so off the you know right in front of me I don't have all the numbers but uh definitely the Aurora is by far the biggest uh you know the there's more auroras than anything else by quite a lot I would say Aurora probably make up something like 60 or 70% of uh of the actual ships and pledges out there and then uh beyond that it's sort of you know the next highest one is the 300i then it's followed by The Hornet then it's followed by the freelancer then it's followed by the constellation um so uh uh I don't know I would say it's

  8. 00:05:37

    probably two well I mean maybe 60 70% was high for the Aurora but I would definitely say there was uh two two and a half times as many auror as there are there were um 300 eyes uh but um you know having said that when you ask Will these numbers factor in with the economic model um yes they will because we're we're going to be designing the the economy in such a way that like all ships have to be produced and so the simpler ships of the auroras will like be produced in much more volume than say uh a much rarer ship like a something like an Idris Corvette um and so um once you're flying around in the game you know obviously the auroras will probably be plentiful in terms of being able to buy them uh in the same way that uh you

  9. 00:06:25

    know probably getting a four Fiesta is pretty uh plentiful or you know some sort of uh you know not particularly expensive or fancy car um and uh it will factor in uh so therefore the the the numbers of them uh you know from our standpoint hopefully will correlate through um in terms of uh from what people have now and also kind of the frequency or Rarity of that they are in the game uh okay next question comes from Juke BX who asks will we be able to board and capture All Ships and stations in the persistant universe what would be the exceptions if there are any um so you'll be able to board and capture most ships and stations but I wouldn't say all like there'll definitely be some space stations in the persistant universe that are sort of more like a Planet Side module where they're not

  10. 00:07:13

    really open for combat and they're not really open for people to sort of capture them uh and own them um so that would definitely be an exception can't think of any ships that would def that would be like that um but it would definitely be sort of the the uh nonpersistent stations the ones that that would be instance um you know you would not be able to uh capture the same would be for like maybe an asteroid base that was uh you know not a solo uh oneoff persistent one um okay next question comes from fene who asks how do you implement 3D voice chat it would be amazing if my friends hear me from the right position uh so yes we definitely actually want to implement 3D voice chat we're looking at uh several ways of doing it we're going to be moving to a uh new sound system as well in the engine wi from fod um and uh so that's

  11. 00:08:03

    kind of the goal uh it's not working right now but we kind of want to filter and process um like if I'm chatting to you know my friend and we're playing together my voice is sort of filtered by my situation I got a helmet on or I don't have a helmet on whether I'm in an area that's echoey or not or whether I'm behind them in the front or the side so we are definitely planning to do that um I think it will be pretty cool and make the game more immersive so stand by for that um next question comes from ghg who asks will there be some built-in mechanics in game to punish people with LTI that use their ship as a ramming weapon to destroy other ships constantly in the positionist universe I don't have any LTI ships and I would want to be very careful but I can just see trolling Jack redacted ramming people for redacted and Giggles yeah so I mean I think we're talking about uh like first

  12. 00:08:52

    of all on Arena Commander we're trying to figure out some ways to maybe make some of the ra ramming a little less prevalent uh and then outside of that in the persistent Universe um I think you know the more you sort of crash into something even if you have LTI you know the insurance companies you're just not going to get the ship replaced as quickly and of course if you're doing it with a rare ship and there's not any of those ships in production nearby then it takes you some time to get the new ship so we're not you know the idea is it shouldn't be really easy for you to do a lot of ramming in your ship it should be a bit of a pain in the ass and the more you do maybe you have to wait a little longer and if you do weigh too much of it maybe there won't be any ships in that star system and you have to wait till one gets shipped in from another star system um so that's kind of the idea um we probably will want to have some other features there to stop people just being uh obnoxious but you know

  13. 00:09:40

    we're still trying to think through all that sort of stuff so we'll see what happens um okay next question comes from cold gas who asked my question it's all about the systems in the universe itself in our real Universe systems with only one star uh in it are quite unlikely there are way more systems with two or more stars in it will we see such twin multistar systems in the game too so that's a good question I don't know I think there's a couple of systems that we plan to have um you know binary stars or whatever um so we're definitely going to have a bit of a variety uh and sort of uh go from there I mean the only one caveat with the sort of two star two stars is um you know handling the uh the lighting situation out in space because cayen just sort of built with the Assumption of one one sun and so we'd have to have the second one as a as a separate uh

  14. 00:10:29

    sort of light but that's definitely handable um okay next question comes from bear who asks many hotest freddles have dual engine control and many of the ships especially the racers have twin engines will be able to take advantage of this level of control for the appropriate ship types well I don't think uh right now that will be happening because uh we sort of treat the engines as one engine whether there's two nozzles or or or just one nozzle but longer term I definitely could see uh that potentially happening uh because we we can have and will have the Fidelity for that um so I guess we'll just sort of wait and see on that stuff next question comes from dark Karma who asks how a jump Point Siz is going to be handled will it be more or less random for undiscovered systems do jump points widen with continuous use over time as trade lanes become established um so I I

  15. 00:11:18

    don't think we're going to have the jump Point itself dynamically change but we will definitely have jump points of different sizes so one jump point is big enough to take Capital ships as well as smaller ships another jump point is only big enough for a um you know a small light ship uh so think of it almost like a mountain pass and what you can fit through it um and so that will kind of make some interesting Dynamics because you know maybe the bigger ship would have to jump around two or three hops but a smaller ship can go there in one hop because there's this jump point is pretty unstable and it can only take a sort of small ship from the outside um so we're going to sort of use a little bit of that for um some of the interest of the balancing um and obviously the the jump points that allow the bigger ships to go through were probably the ones that become more common for trading Lanes so you know things like STA erors

  16. 00:12:06

    and stuff can go through them so I think that'll make a kind of interesting dynamic in um sort of trading lanes and what happens out in space so but that's still early stages of sort of the development of the persistant Universe okay last question comes from lemon squid who asks after watching the con commercial we have been exposed to landing on an unexplored Planet which is capable of being terraformed while will we the Explorer of this planet be able to do will we be able to name it decide what it's worth decide the fate of pre-existing life Etc if you are exploring a you you come through a jump point which is kind of what was happening in the constellation commercial you certainly would be able to name the the jump point and the star system and then if you came down to a planet potentially you could be able to name the planet um you won't be able to decide the fate of pre-existing life you should have read the the small print at

  17. 00:12:54

    the end of the commercial which said that it's a uh it's a criminal act to uh U Break the the fair chance act uh which is something that um was put in place a few hundred years ago in the uee to make sure that um you know we or Earth or members of uee didn't interfere with evolving life forms um but I think uh there certainly will be the ability to sort of claim something as a discovery uh and uh stuff beyond that would be um uh stuff that would be sort of four version uh versions of the game after 1.0 uh okay so there you are that's my uh 10 questions um here from uh from Sunny Manchester and um well I'd like to thank you all for um listening uh and tuning

  18. 00:13:42

    in to temp for the chairman uh I hope my questions uh were helpful I'd like to thank everyone out there for backing the game uh without your support we wouldn't be able to making the game of the quality that we're making it and I'd like to thank all the subscribers for uh you know contributing that extra amount of money uh us to do programs like this so uh I will uh see you uh next week in sunn La bye

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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