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10 for the Chairman

10 for the Chairman: Episode 47 (2014.12.01)

1 December 201400:22:20606 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone welcome to another episode of 10 for the chairman uh for those of you haven't seen this before this is where I take 10 questions from the subscribers in the star CTI and community and ask them to the best of my ability um subscribers are the subset of our community that contribute uh money every month uh to enable us to do an En enhanced amount of community content so the show um jump point which is usually 50 to 70 Pages that's out monthly that has very in- depth behind the scenes how we built a ship or character or um a station in the case of the most recent jump Point uh plus you know some of how we put uh you know how our say module uh

  2. 00:00:48

    was put together or um other sort of behind the scenes R&D uh kind of uh pieces as well as some fiction on the universe and uh backgrounders on on various areas of companies or locations and in the star Universe it's a it's a really great read um so if you haven't checked it out I would recommend it also around the verse which is sort of our weekly news show for the game uh you know touching on everything from uh you guys out there to what we're doing in bugs and kind of development stuff also behind the uh inside cig pieces which are where we uh sort of go more in a background Deep dive on a team or deep dive on on a feature we're working um um and finally subscribers get um uh some extra kind of flare simple items for their hangers which are always kind of

  3. 00:01:36

    fun um but thank you to subscribers for allowing us to sort of do this you know enhanced part Community Comm Community content because I think that's one of the big uh big areas that we do very well in and and I think people respond to is there's always something new going on we're always sharing stuff and that's partly because uh you know we have uh the generous funding of you guys so thank you guys for that um so therefore I'm quite happy to answer these 10 questions um and uh just to everybody in the Americas I hope you had a good uh Thanksgiving uh holiday uh which has just gone by so um I you know hopefully you didn't eat too much turkey but just enough to feel um you know good and full and had a had a good time uh and uh for the uh rest of the folks that aren't in

  4. 00:02:26

    America um then well I hope you had a good last week um and um let's get to the questions shall we all right uh first question comes from Furious George who asks I'm curious as to what extent that electronic warfare will be in the game will I be able to use certain jamming techniques to make a radar guided missile blow ability or perhaps put false Targets on an enemy's Hut uh yes we're definitely going to have electronic warfare in the game um we have actually some specific designs for it that will be in the bigger ships where there'll be sort of an electronic warfare officer um and then there'll be um you know ships uh in in our game where you know we we you know we've got some up and cominging variants that uh will sort of go towards that um you know as far as uh um the current ones like the Hornet tracker for instance we'll have uh the ability to do some of this

  5. 00:03:15

    uh kind of electronic warfare but yeah the idea would be that you could Jam Radars you could hide signatures uh you know you could uh perhaps try and mess with other people's computer systems um so we uh so we we're definitely going to put it we think it'll be kind of an interesting uh aspect to combat and adding to it and it'll be kind of fun um all right so next question comes from chieko who asks with the FPS module now taking shape what sort of weapons will we see currently I only spotted what looked like to be conventionally chemical propelled projectiles but will we also see something along the rail gun principle maybe energy weapons of some sort will we also see different ammo types well yes you'll see all of those actually in the FPS demo there were both ballistic weapons um and Laser rifles so uh and we had laser pistols and uh and Ballistic pistols I don't think that we

  6. 00:04:03

    were using those in the demo but um if I remember correctly The Outlaws I think may have had the laser rifles and the Marines storming had the uh the bearing uh MP4 so um yes I think it is um but we have both so yeah the plan is we have ballistic weapons we have energy weapons um we also have uh you know multiple kinds of energy weapons you'll have a traditional La of Bol like Star Wars uh things that uh give you know uh electric blast so we have an electric shotgun um you know there'll be uh you know all sorts of other things the rail guns which are kind of projectile weapons too they just are propelling the the projectile in a different manner than it's say chemically based one whe uh so pretty much all the sort of things that you would see on the ships you'd see on a smaller fashion um in uh you know in the sort of firstperson combat aspect uh

  7. 00:04:55

    you know and they have they'll have their various pros and cons and uh you know there'll also be if you're having you know you're blasting away inside a ship you know you're going to have some uh chance for decompression if you if you don't watch it which is also another aspect to uh to uh to to watch on on the play and and uh you that also could be a reason why maybe you want to use a crossbow for killing because it'll be nice and quiet and you know you're not going to be breaching the hole um so there's a there's a lot of uh there's a lot of that that will be in there um I think as we go forward we'll sort of show more of it uh we got a pretty varied uh set and uh I think U they'll all their own sort of pros and cons um okay next question comes from Kibbles in bits who ask in regards to FPS will recoil Propel players in other directions when fire un zg also will

  8. 00:05:43

    there be handhold points so that even in Zer G people can set up ambushes from a stationary Point recoil I I know everyone thinks that you fire a gun and you shoot backwards in zerog G but um you know really if you think about it um you're propelling a very like if it's aist btic weapon I mean energy weapons a different argument cuz you know in some ways you could say why does an energy weapon even have a recoil um but definitely on a ballistic weapon um you know with the recoil and the energy of it um you know if you think about my mass like as a person say I'm whatever I am U you know 200 lb or something uh and the mass of the bullet and then the relative speed of the bullet and me going back and forth every Force has an equal and opposite reaction force so um you know if I a gun and I'm in Zerg you know the actual change in my velocity is

  9. 00:06:34

    actually as a much bigger Mass quite quite quite small uh having said that we will definitely have a certain level of mbling that when you're in Zer G uh so we still have to get into that but yeah if you if you're firing a gun uh if it's one that you know you're basically repelling another sort of more ballistic weapon uh potentially it can have some very small effect on on your velocity it's really just comes down to the math of it all so at some point you may just say oh you know it's not really enough to affect but if someone's firing a bigger thing like a bazooka or something then maybe it would um not saying we have Bazookas I'm just giving that as an example um so there you go uh as far as handhold points there definitely be handhold points we have a whole uh Push Pull mechanic where you can grab onto things uh push away from things and so

  10. 00:07:21

    there'll be definitely handhold points where uh you should be able to hold on to a point and then maybe like with a pistol have one harm shooting um so that will be in there uh okay next question uh Kaio chat asks will ships be able to magnetize to another ship hole such as an M50 hiding on a reclaimer engine yeah I mean I think we what we're talking about the classic Millennium Falcon um moment in uh the uh The Empire Strikes Back um so uh yeah I don't know whether you're going to necessarily magnetize to another this whole ship I mean I would think uh you know it would be interesting like you can potentially have a small ship go close to a very big ship and hide there and you know the radar you know I don't uh on our radar signatures you're

  11. 00:08:09

    probably going to have a sort of minimum distance for your radar so maybe you'd go off the radar in that case and that could be some interesting play uh but I don't know so much about magnetizing to a actual surface of a ship because uh we currently haven't uh there isn't code that does this uh we're not really planning on a although it's not that difficult to do but um I think for now that's probably not going be something that um we would necessarily be doing but you definitely will be able to bring your ship very close and get out an Eva or you could keep in the sort of radar Shadow so to speak of a ship um okay next question comes from [ __ ] who asks given the ever increasing cargo holds of the newer ships what do you see the role of the freelancer being for example will there be jump points that the smaller ships will be able to navigate that will block larger ships uh yes that's absolutely the case so we're we're talking about um having different

  12. 00:08:57

    classifications of jump point uh so you know the the sort of rip in the time space continuum that's allowing you to sort of fold space and you know travel thousands of light year in a blink of an eye um um you know or if you've seen Interstellar it's kind of like the while they while they doing an Interstellar um we're thinking that there would be different like classes or levels of it so you know I've always sort of viewed the the the the space you transition between the two points you know kind of like a wormhole um to be have different sizes and different volumes and different kind of navigation and so there'll definitely be ones that only a much smaller ship could navigate uh and there'll be some that will be capital ship size and there some the medium ship size and also these particular jump points aren't necessarily always like connecting to the same system so there quite easily could be um roots that uh are quicker to

  13. 00:09:47

    go from A to B on on jump points but they're only suitable for um smaller ships and a bigger ship has to go a more roundabout way so you know think of it like a mountain pass right so there'll be certain sort of mountain passes that you know just one person go on foot and there'll be other mountain passes that you could take maybe a car or a truck on um and so that's kind of what we're thinking of jump points and that's definitely going to give some interesting play stuff because you know there will be advantages in some cases with someone being a small ship versus a bigger ship and so that would be an example where yeah you know maybe someone's you know got their big super tanker and they're flying it back but that has to take the roundabout route but if you've got the smaller ship you can go more directly and get there faster and and uh you know I think that also happens in the real world so that's kind of one of the things that uh we're we're thinking about that will sort of have pluses and minuses on various

  14. 00:10:36

    different um ships so it's not you know I I always see a lot of threads about oh well you know uh you know oh well these people are getting this huge you know new ship like the javelin for instance D righty uh and you okay well then they definitely they're going to dominate well they're not necessarily going to dominate that's just a ship that's good for team play like say maybe an organization and doing certain things but it may actually not be particularly useful for some other roles and may actually actually be quite at a disadvantage and so that's kind of the goal in Star Citizen is to not have any one particular ship be the ship right so it just depends on what you want to do what you want to play what kind of gaml you want um you know depending on whether you want to do combat or trading or exploring and all these different things there's different horses for different courses as they say um and so

  15. 00:11:24

    partly uh that is examplified by say the jump points which give pros and cons and we'll also give pros and cons to having smaller or bigger ships etc etc um okay next question comes from Smart Ace who asks will having a bounty on your head override the PVP slider bar some people may rack up a huge Bounty and then hide by setting their PVP bar to a low number oh absolutely so there is no way that you're going to engage in like attacking uh other players and getting like a hardcore bounty on your players which is basically you're like attacking other players in PVP and then once you get a bounty on your head sorry you know you just ask for it as you know other players are can come after you you engage it in there now if you're getting a Banny because you're attacking more NPC stuff um then the slider would have

  16. 00:12:14

    more of an effect because um you know then that would just mean that you know if I'm attacking NPC uh Trader and and taking his stuff as a pirate then likelihood we would sort of emphasize uh you know more MPC police uh or advocacy coming after you although you know as you would ratch it up then that may uh you know depending on where you are expose you to some potential other players doing it but it's sort of more to do with what you're doing so if you're engaging in Acts that are going to sort of put a bounty on your head and you do it sort of in a PVP setting then you're not going to you're basically sort of locking into that setting you can't adjust it later and uh but if you're engaging some of those acts against other NPCs then you know you still sort of stay in that sort of NPC Zone if that makes sense um but I think that will balance that well so that will

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    sort of avoid people from being able to sort of grief where like they just go in and shoot a bunch of newes in a high uh you know highly secure area and then put their slider all the way down to PVE so they kind have other players coming after him you will not be able to do that um okay so next question comes from Max who asks in addition to going Planet Side will we be able to visit moons as well uh yeah I mean the question the the answer is yes I mean basically a moon as far as we're concerned is just another uh Landing location or Planet so there are some cases where there would be a moon uh you know or even asteroid that you would you know a big one that you would land on and you could visit um so I think we even having a set up a you know a mining Colony on a moon uh that you can go do so so the answer is yes uh

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    Nathan alpam man asks I was wondering if I have a rebel in York Hangar on terror and I become a pirate in the verse what happens when I get from Terror airspace I mean we can't no one can really ban you from any space but certainly obviously when you're in that space you can uh get attacked uh by the law enforcement agencies and you potentially can be denied uh Landing uh on a planet uh although there will be sort of ways as a pirate to sort of spoof your identity or like you know it's like getting a you know a fake idea something so you can you know you're a wanted man but you got a fake Ida to get past security so you could potentially uh you know be wanted and and manage to sort of sneak back into areas where you wanted as long as you kept your profile low and maybe you know paid to get fake identity and stuff like that uh but if

  19. 00:14:40

    you have that hanger on terror and you become a parent in the verse then I think you just would have to um sort of set up your shop elsewhere um and then I guess there'll be a question is if you had a load of ships sitting on your hanger there um well you'd like to get them out and you could probably hire someone to fly them out of that to wherever your new base was would be the way I would approach it um but I would think that if you're willing you're going to start um becoming a greatly wanted person that you would hopefully be smart enough to kind of uh you know move your assets around before that happens just uh uh because yeah well it be the same in real life right uh but we would they would allow ways for you to be able to get there or get things out of there but yeah you basically to avoid getting to have to avoid sneaking around

  20. 00:15:28

    you would have to set up your sort of main base uh sort of in the pirate areas or the more outlawry areas all right next question comes from Mr Fixit who asks what are the chances that will be one of a kind never before seen ships weapons gear and Etc out in the Pu for explorers to find yes there will definitely be a bunch of that stuff so we are going to have ships and weapons and gear that uh will not will we will not sell and the development phase which is what we're doing now which is helping us sort of develop this game and a crazy level of ambition more than any major publisher would even do which is pretty damn awesome uh so there'll definitely be stuff that you will find and have to learn in the universe I'm very keen on uh creating uh a need for players to explore a need for players to visit

  21. 00:16:18

    different places so for instance you know you won't be able to get all the weapons in all the shops in all the locations so you know maybe there's one planet where there's a really you know legendary gun shop and that guy in there knows how to tweak and make these ballistic weapons that are 20% better than all the other ballistic weapons you can buy anywhere else and so you should have to make the Trek to that corner of the Galaxy to buy that to to go to that shop to buy those weapons kind of thing and and I want to encourage you to um be able to travel around the universe to look for things and find things uh you know go onto a derel wreck sitting in a in an asteroid field and you know maybe find some alien Tech or some weapons you can salvage all that kind offf stuff so we're definitely going to put that there'll be you know I don't think anyone should worry that even if you got everything that we're offering right now

  22. 00:17:06

    beforehand because you're a collector that there won't be things to find and get later on I mean I sort of view a lot of some of these things to be the equivalent of rare magic items you would get see in a traditional fantasy MMO but obviously it's going to be in the context of our world um okay last question comes from YY Nix who asks with the recent rig of offline capability for elite dangerous is cig still committed to providing offline private service and Squadron 42 for Beckers well yes so we're definitely I mean Squadron 42 definitely will be able to play be able to play in offline mode so you know as long as you've downloaded your game and you know you you got it from our downloader and it's you know whatever you you had a legitimate account it downloaded then you can completely be offline and play that without being connected to the internet on your laptop traveling whatever you want to do um you

  23. 00:17:54

    won't be able to play any of the obviously the multiplayer aspects of Cooperative aspects that we'll sort of focus in occasionally but we've already said that um and then we are uh going to provide offline uh uh the ability to sort of mod your own server and run your own offline servers um I have said before that it is not going to be the same scope and scale that we do in the persistent Universe because it's just not possible I mean we're doing uh A system that has hundreds and hundreds uh you know potentially when everyone's playing thousands of servers that spin up Dynamics and we have different levels of servers from the economy simulation to um sort of the matchmaking servers the system servers the persistent Universe database and all the game instance servers so what it's going to

  24. 00:18:42

    be much more uh closer to is the way that Freelancers on the offline server where you have uh a server that can handle uh you know a certain fixed number of players um and then all you and your friends can go run out I mean like no one will be able to run one of uh the mod servers and have a million people playing it it just isn't possible because you need it at the scale that our server base is going to have happen but you certainly will be able to run that for you and your friends you know hundred of them or whatever it would be um and do what you you know and will allow you to do modding and change stats and do stuff around and um but it's you know the the uh modable servers you know won't be always like getting updated and and getting every leatest content dro exactly when the uh persistent Universe

  25. 00:19:30

    stuff does because obviously you know it's an extra level of work to bring it down and make it work in a closed setting so so um you know I with there we're we're still going to deliver all the things that we said um with that caveat which I said from the beginning is that obviously the persistent Universe um is just going to be able to support more players and be more Dynamic and have Variety in a way that the private modable server won't be because the persistant universe is like a huge like structure of servers versus you know like one server and it's not necessarily something that anyone uh potentially it's not like an individual can sort of run that server structure themselves uh you know trust us we have a 300 people working on this game and and it's a major asset getting all this stuff uh working for us so but we're going to still deliver all the things

  26. 00:20:18

    that we did um I kind of understand why Elite dangerous made their change although obviously uh they've had a bunch of flack for it um because I think their vision of theirs sort of online their their Universe play sort of involves some Dynamic online event events and then you need to be online for that which is kind of our vision of what the persistent universe is um but uh you know Squadron 42 absolutely single player and you will still be able to run your own private server which as I've said would be you know a more scal down version of what we run for you know the huge Community um all right so there you are that's the end of uh you know this edition of 10 for the chairman uh I hope you guys uh enjoyed my answers um you know thank you all for um this past week our anniversary sales done very well uh so you know I feel you know very

  27. 00:21:07

    confident about all the things that we're going to get to do and and uh it's it's pretty awesome uh so uh thank you all and uh I'm looking forward to uh sharing uh Arena Commander with you guys um you know a little bit in the future here and then um you know a little later on we've got um both the FPS and some Planet Side stuff that we're going to do and um and we go from there I mean things are looking great I see stuff every day that like excites me we're talking about doing some pretty awesome amazing stuff and um it wouldn't be possible without all you guys so thank you all and I will talk to you next week bye hey guys thanks for watching um temp for the chairman if you guys would like

  28. 00:21:56

    to uh see more episodes go here here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes around the verse go here please and I will see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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