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[Music] hello everyone wonderful to see you all thank you for coming out did you guys see that worm really cool all right so right now it's all hands on deck to make 4.0 the best experience erience for you richer locatio
Watch at 00:00:04 ↗foreign content team today I'm a senior environment artist and I want to show you some of the cool stuff that we worked on in the last two years so I have pyro One open already it's live in engine this is like the curren
Watch at 00:00:03 ↗celx gaming and Asus Republic of Gamers you guys literally helped make this show happen you helped make the Pyro playground happen if you look behind me you see all these amazing Gamers who are experiencing pyro for the very first time…features of Cen con this year and we're so excited to bring pyro into the hands of everyone who's here hopefully you guys get a chance to check out the Pyro playground later today I want to talk a little
Watch at 03:22:56 ↗good job recreating pyro now that you've gotten a chance to be in it oh absolutely um I mean from the game into the booth to the community events to the way that you guys have put everything together I mean…does feel like we are in pyro right now it's it's amazing good we did it guys everyone wrap it up we're and we're we're calling it a day uh that's not true we're still
Watch at 03:27:44 ↗should not be the death elevators not even in pyro no guarantees on that I want you to go on record look at that camera and say the elevator's in pyro won't kill you going to say no guarantees that…elevator on pyro won't kill you all right so we take the elevator and where do we go next you're going to go to the entrance all right push the button so one of the other players will
Watch at 02:59:32 ↗Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gamepl to support…good right yeah was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release
Watch at 03:31:55 ↗Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gameplay to support…right yeah it was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release
Watch at 00:30:51 ↗just jump to a couple different areas on pyro 1 before we move to pyro 2 so now we're on pyro 2 um in comparison to pyro 1 you can immediately see the planet is like way more colorful there
Watch at 00:15:21 ↗just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it um on every single pyro Planet it's just that pyro 6 has like a very thin atmosphere…work that we did in the last two years uh I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have
Watch at 00:36:46 ↗Skybox is just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it on every single pyro planet it's just that pyro 6 has like a very thin…work that we did in the last two years I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have to do but I hope
Watch at 00:25:27 ↗should be obvious that we're going to get these out for the first pyro release uh we still have some final optimization and polish passes to do across the whole library and then we're also going to be expanding…amount of these locations throughout pyro and Beyond and our tools allow us to do that very quickly now and we've got the library as well to do it and the new outposts are not limited to the Pyro system they
Watch at 00:22:17 ↗into Pyro, as there's multiple factions that are that are kind of at war with each other out there. We we want the players to be able to get in good with one or one or the other…need to make, and I think it's really going to take shape and form as we go into Pyro cuz UE in Stanton is a pretty, you know, binary thing. There's little pockets of pirates
Watch at 00:44:17 ↗mysterious it's not hostile but it's more like i said wondrous so when we started looking at pyro and we had to start looking at how the jump points work when we're traveling from santa to pyro or pyro
Watch at 00:02:50 ↗enjoy the rest of the show we wanted to thank you for your time we wanted to introduce pyro and show all the hard work that all the teams been working on and working towards the team…hard work in building the pyro system building the ai building uh the planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen
Watch at 01:57:48 ↗will scan you on arrival okay so with that out the way let's look at the unlawful system in pyro unlawful systems have no laws at all and with that comes opportunity pyro as an example has an abundance of high
Watch at 00:36:54 ↗need to rush this a little bit because I messed up stuff before and you're going to look at pyro 3 okay Brent switch to na mode and bring us down to that landing spot so pyro 3 is also called
Watch at 00:41:07 ↗Okay. So, the Rough and Ready can be found in some of the space stations around Pyro. Now, the tattoos, like I said, the tattoos form a progressive design. This illustrates the hierarchy within the gang. As a player…cool. The next gang we're going to talk about is Head Hunters. So, this gang is also located in Pyro, but offers a completely different More of a wasteland vibe with lots of personality, and this will translate into the behavior
Watch at 00:10:45 ↗know, the Or taking over the station. Like there's so many things you can do with that. So. Yeah, Pyro is going to be a a good test bed for a lot Pyro is going to be amazing test
Watch at 01:15:24 ↗Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings
Watch at 00:51:47 ↗Okay, so. We are now in the Pyro system, and we streamed out Stanton while we were while as we were traveling, and streamed in Pyro. The the other side, by the way, has got an awesome Yeah. way on the side
Watch at 00:57:25 ↗thing that we marked earlier with the routing options on individual planets if you've been attacked 18 times in pyro and you don't ever want to go to pyro again you can mark that system so you your your routes
Watch at 00:57:16 ↗build structures as we've already found the location and don't need to claim land in Lawless pyro we can straight dive into building our base keep in mind the following UI is work in progress us a survey drone that
Watch at 00:25:12 ↗bear in mind a successful shop also depends on location do you want your customers on edge in pyro which tends to have the higher quality materials or do you want to spend time hauling them all the way over to Safe
Watch at 00:47:49 ↗want to have trading partners or you might want to group up for protection if you're playing somewhere like pyro and at the same time there are probably going to be many reasons why you won't get along maybe
Watch at 00:51:23 ↗then we have ol all right and now we have our minor and our advocacy agent and last our pyro Bounty Hunter all right
Watch at 00:17:24 ↗

