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Roberts Space Industries · transcript archive

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201 moments across 95 videos

  1. team with Simon. Give me an example of the latest sound you've designed. >> What didn't I do? Well, jump points. When we did that a little while ago, I concepted all of that. >> I mean, make the sound with your

    Watch at 00:02:29
  2. quasi grazer eggs, and I need to turn them in. And, you know, station thing is closer to the pyro jump point. So, I want

    Watch at 00:42:25
  3. talked about a similar thing for for for for Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead

    Watch at 00:32:24
  4. start developing exploration-based stuff, like, you know, discovering transient jump points, uh you know, finding an asteroid base, or or or maybe even a derelict space station that that that no that nobody's found before and stuff like this

    Watch at 00:28:11
  5. know if anything is conceptually changed? Um well, that's what we did last week with intro to jump points. We we literally just went over the entire design from start to finish of the current design after years of saying

    Watch at 00:50:19
  6. Alpha 4.0 stories with a look at Pyro uh space-based activities. Uh uh once you go through the jump point, uh some of the cool things uh you get to do when

    Watch at 01:08:02
  7. context I also like the idea of being able to like actually go through the jump points as well so if we could do that that would be really cool oh like in the map actually just yeah yeah yeah fancy

    Watch at 00:12:11
  8. where where they're where they're referenced in any of these stories yeah and we have the jump points as well which always have interesting narrative elements kind of tied into the portfolios about the companies I think older portfolios

    Watch at 00:46:16
  9. that come my way whether it's uh Mission text or barks dialogue in-game item descriptions lore post jump Point

    Watch at 00:03:22
  10. nine you'll feel soap safe you could go for a family vacation in the Pyro system and who needs jump points when you can get these Wake Tech XL1 Quantum drives for only 49 triple nine only a dumper's Depot

    Watch at 00:30:44
  11. yeah there's a few features in the works for them some research for longer term uh features like uh jump points um to the graphical implementation of that things like uh improving the water effects is something that

    Watch at 00:59:01
  12. here and do uh all those things that uh dave needs support on whether it's lore post item descriptions jump point on and on and on and on so i thought you were going to say all those things dave doesn

    Watch at 00:01:36
  13. cherry's got a new galactipedia uh set dropping next tuesday and we still have another jump point for december coming out at the end of the month so if you're a subscriber keep an eye out for that

    Watch at 01:12:59
  14. introduction but i'm going to do it anyway she is the she is the versus very first original jump point pilot uh you might remember from the citizencon 2949 demo uh let's give a big round of applause for samantha

    Watch at 00:00:48
  15. show sam you must you most famously flew the the character in the uh the jump point demo at citizencon two years ago uh what what are these what are these other aspects of your job besides just testing and writing

    Watch at 00:32:20
  16. more fur, make things a little bit more cohesive all throughout, but this is kind of like a good uh jumping point for if I wanted to pass this off to someone or if someone were to look at this, they would

    Watch at 01:08:18
  17. that's uh still outstanding for the carrick uh the the jump antennas will will be there when we have jump points uh the the shutters i think we're still

    Watch at 00:26:04
  18. great unknown and you're scanning and you're looking you're looking to discover things like jump points or wrecks or you know anything else that can be found the idea that you can save that data and then

    Watch at 00:12:06
  19. renewed interest with stanton pyro jump point being discovered fairly recently um after the discovery of stanton so that all of a sudden with the stanton becoming such an important system of commerce uh it's a much shorter route

    Watch at 00:13:32
  20. know they release a new story every single uh every single tuesday uh there's stories in the jump point magazine uh a digital magazine available to subscribers um you know that aging is different 940 years in the future

    Watch at 00:46:59
  21. know it's it truly is massive and then obviously uh the other thing is that this is where jump points will be in future as well so not necessarily in the grange points but but in gas clouds

    Watch at 00:37:58
  22. Yeah, because uh in the uh empire there isn't faster-than-light communication speeds. Everything has to go through jump points and it takes a little bit longer so they have a longer voting period to allow for the full collection

    Watch at 00:06:27
  23. goes out uh publicly on the robertsspaceindustries.com website every single Tuesday as well as lore uh articles in uh the Jump Point magazine that goes out every month for subscribers. So there's tons of lore that gets published

    Watch at 00:19:10
  24. mostly on on fps weapons you helped us out with our visual guide fps weapons that we did in jump point a couple months ago i really appreciate that by the way i don't i don't think i ever said

    Watch at 00:01:39
  25. beginning before they turned into the modular tool. Um for Citizen Con I've also helped out with like the jump points that we showed and stuff like that. Um I think that's the major ones. Cool. I compliment

    Watch at 00:00:49

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