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32 moments across 16 videos

  1. decisions that you make okay so our next question comes to us from Hammerhead or Hammerhead uh his question is Jump Point Warfare can we follow a player or SL NPC into a jump point and carry out an attack slon…okay so yes I believe the answer is going to be that you can uh obviously our first iteration of jump points will probably be just handling a single ship because as we build the technology that seems like a logical place

    Watch at 00:08:04
  2. strategically valuable would that be to keep that jump point to yourself and to fight people off to make sure that no one can discover this jump point but you and if we have it so that it automatically publishes…galac toeda that you have discovered this jump Point well there's no secrecy anymore so why bother to defend the point why do anything yeah so I I feel like that makes a lot of sense as far as like

    Watch at 00:15:29
  3. there obstacles as we saw in the is that uh South by Southwest the previous that we did for the jump points and so I believe that the natural extension of that is that yes at first we'll have one ship…then you could have multiple ships traveling through a jump Point simultaneously whether or not you'll be able to fire your weapons at each other board each other whatever that's going to end up looking like hasn't been fully

    Watch at 00:08:53
  4. than I believe the Endeavor um it is going to be able to you utilize any size jump uh size jump point. So, it can use any jump point. Um, and uh, it won't have any trouble using…jump points in the uh, in the PU. Uh, its top speed is going to be 270 uh, meters/s. This is as opposed to the Hornets's 200 m/ second. So, it's going to be a very fast maneuverable ship

    Watch at 00:02:28
  5. mean I think if it's easy enough I mean we found in consistencies within you know sort of uh jump Point articles and you know between jump Point articles and old news dispatches so when possible we just go back

    Watch at 00:12:09
  6. would be required for a player to be entered into the galopa for example will the discovery of a new Jump Point planet or animal species get someone in what about when a player kills or captures an Infamous pirate how famous…relevant that it sometimes gets articles taken down but in a in simple terms yes the discovery of a jump Point planet or an animal would absolutely Merit entry

    Watch at 00:08:56
  7. faster than 500 m a second under normal flight conditions meaning not Quantum travel not Point 2C travel not uh jump Point travel I said Quantum and point2 C the same same what one of the ideas that has been floating around

    Watch at 00:24:56
  8. there they were able to use it to you know tap into jump technology and start traveling through these jump points right um I mean I remember a couple months ago you know we were sitting down and we actually were going…mean also I me with fuel and everything you know how to how to does Quantum Drive versus jump drive use sep fuels and stuff like that that's what sort of ultimately led to the sort of fuel docks

    Watch at 00:09:41
  9. haven't actually been able to thoroughly test uh beyond that because we're also working on on jump points uh as well so that'll be something that uh you guys will need to uh check out as well so that…guys know on what's going on with that I like hearing the word prototype something else to jump y you should make that in phph yeah yeah make everything else a photograph

    Watch at 00:08:09
  10. jump Point story uh so it was actually I think I think I was actually writing it at the same time we were closing out that was still that was still during the crowdfunding we started that

    Watch at 00:03:16
  11. fiction if you like writing fiction we sometimes look for for people interested in writing fiction for us um for jump points uh things like that so always keep an eye on our on our website too to see if that pops

    Watch at 00:20:58
  12. planned for it so sometimes that has to fall in line a lot of the the fiction and jump Point uh that that you read um has been written by by other authors and and and fans of the game

    Watch at 00:21:47
  13. roll out that content um and we are still working with different various authors to generate material for um the jump points mainly right now so that's been a lot of fun working with those outside authors and getting their takes

    Watch at 00:04:53
  14. place uh a system in which people can submit work to us for consideration inclusion in various things such as jump point or the site um we're in the middle uh on our end talking about how we can clean that

    Watch at 00:09:01
  15. stuff is because you know I think it's nice to think that oh you know people might not discover jump points for a while they data mind everything yeah uh and then you know they find them within 25 minutes

    Watch at 00:10:28
  16. find a handful already on the RSI website, that are stories of famous expeditions, famous explorers that have discovered jump points or new worlds: different things like So we’re already starting to build a little bit of that in; we definitely

    Watch at 00:15:17
  17. loadout, max speed, size of components like shields, generators, etc. Um it is built as uh a scout explorer. What jump point size can it go through and how is that implemented in the ship? Uh the pictures only show the cockpit

    Watch at 00:00:49
  18. those are always fun. Thanoos 1973. Are the short stories at the end of the jump point issues actual events that have happened in the universe or just for fun? So, this is uh something we've been kind of talking internally

    Watch at 00:08:50
  19. jump points, uh preparing content for that, um I know Dave is working on so much stuff right now, it makes my head spin. He's currently in London. He's he's back over there taking care of some stuff

    Watch at 00:14:25
  20. thus have you thought about a visual way of in-game communicating ideas information to your fellow such as jump point locations ship modes or ship mods Etc when think he was in a hangover or ship location you could tell your

    Watch at 00:04:48
  21. with it which means that if you were flying in between the planets that are attached to this planet via jump points and systems you would see much more Freighters that would be what you would encounter um you will probably also

    Watch at 00:10:30
  22. thing I don't see yeah picturing a ship with like a giant radar dish you're listening for a jump point or something yeah H in the shape of a giant ear just yeah exactly I just think of like

    Watch at 00:22:32
  23. additional content like this uh some of our behind the scenes inside cig Studio pieces and stuff like that uh jump Point yada y y so more info for you guys in the community all right so we get into these questions

    Watch at 00:00:00
  24. part of it is the Players so uh yes you know whether it's something is you know discovering jump points finding new systems being the one who takes out dread pirate Roberts whatever you know I mean the players are going

    Watch at 00:06:28
  25. great point I think what we came to here is a symptom of a more root problem that root problem is establishing clear Define roles for each person of the team I'm going to jump right on what you just said

    Watch at 00:38:30

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