10 for the Developers: Episode 09
Transcript — every row opens the video at that moment
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[Music] welcome everybody uh this is another episode of 10 for the developer ERS um I'm associate writer Adam Weezer and here to thank you all the subscribers for being able to make this show possible for for both myself and omara to take some time out and answer a few of your questions from the Forum so uh yeah why don't we just jump into it um
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Omar take us away sounds good man nice intro if you well all right so I have a few questions regarding characters and then you're going to be taking over some of the lore I believe yes we've we've got questions kind of uh some of them Bridge Both Worlds and others will just uh he'll he'll take the lead on and uh I'll take the lead on L ones so anytime we can integrate it'd be great sounds good so this question is from armored Citizen and Chad the geek uh they're talking about uh what kind of like NPCs are we going to find around art Corp and what can what will they look like and should we expect like a few clones perhaps with different clothing or will they all look unique um so that's a great question um and then Chad the geek was talking about uh procedural generation for characters so really how the characters work is the fact that we
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have a a set of scann actors and that uh every head that we get or every person that we get you know requires quite a bit of work so that's something that will continuously build so as we might release uh 10 12 15 whatever uh that will always grow so maybe in you know a few years that pool of characters to pull from will be larger so I think in the very beginning we're obviously going to have to reuse assets because we don't have necessarily a character if there's going to be a giant city of a thousand people that would be a thousand unique heads so there will definitely be some physical assets being reused but in the sense of will they look like clones I think the variety of clothing that we have and uh the color and the style and then the hair styles that go on top of that and then the eye color and then the
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voices I think when that's all put together to create uh a series of characters and you know a lot with the manufacturers that you guys have developed and what kind of what kind of clothes people wear in certain locations all that kind of stuff I don't feel I don't I'm pretty confident that it will not feel like this person over here is just that person over there with a different shirt I think that it's going to look um much more different than that so no I don't think there's going to be clothes and then on top of that we're looking into some technology that we could use and some techniques that we' be able to actually like customize your faces in like the shape of it and and this is that's something that's also like uh very difficult to do but that is a goal that we're we're shooting for is
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like a an act like instead of just picking a head or picking a person or a character you would be customizing that and building it for yourself for your experience um but that is something that's like growing that we might introduce uh over a period of time but as of right now we're still trying to figure out how we want to do that and the actual control of that so procedural generation um maybe we could write some code or some code will be written to populate the planets and to take assets if they're properly categorized in the right folders and mix and match together um but as of right now we have enough uh people where we can kind of create those assets by hand and then uh place them because it's actually really quick with the new item Port system that uh people are working on it's going to not be a
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not it's not a giant task to start populating the world with uh unique characters and and that that all sounds great because from from a lore perspective from a strictly lore perspective clones are going to be a nogo in the game just because um you know so it's it' be really great to to have that integrated and to have the clothing and and other other ways of being able to make it feel like very a very diverse uh Landing zone or location that you're visiting um and the Clone thing is is is simply just it's it's not in the realm of uh the kind of universe Chris wants to create he wants to keep things um you know again realistic um but uh they also need to be fun and it's uh it it's a you know I he thinks it's a little bit more interesting when it's more like players
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or the stories humans on humans and then the alien races there otherwise if we had clones that were so such perfect replicants of ourselves why would we be fighting the vanuel when we could just make an army of clones and send them off to go fight our Wars I mean when has that ever gone bad right when I don't think that's ever gone bad so but um that's a great idea yeah attack of the Clones well well I don't know if we can use that is that copyright are we allowed to even say that I get sued I don't know we're gonna find out oh God so um all right again my name is Omar me why don't you take the next one from Aragon BH who asked will NPC's notice if you are wearing clothes that are significantly lower or higher or higher on the socioeconomic ladder than they
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are what if the clothing styles comes from different star systems or could this affect M missions or business deals uh we might have with them um so to to loop back into that um yeah we've actually already started to break down from a from a lore perspective um many different varieties of clothes I'm sure you've heard of this mentioned before stuff like um Earth Blue Collar Terra fashion casual uh Frontier um fashion um stuff like that so we have all these different companies and all these different uh kind of looks that uh will be able to to give characters in certain areas so you'll be able to be walking around Tera and see people in very kind of like Sleek uh futuristic looking
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clothes with kind of very clean simple lines and then next to them you may see somebody in a leather duster uh with the with kind of like boots and straps and stuff like that which would definitely fall into more of the uh Frontier fashion uh type type category so I think uh that'll be a way to kind of like help the the different Landing zones the place you visit feel even more diverse just based on the clothes uh the wear on that clothes and everything like that as you're mentioning before now when it comes to the mission simp uh system uh from from what I believe and again I got to cave out this and I'm not 100% sure on this um we would like um the way you present yourself as an outerwear in like the sharp like
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threepiece suit um they that bartender may not give you a certain Mission even if even if you may be a criminal or do some pirate activities just based on the look of you um they may not be able to do that and I know one of the goals is to to make it so that NPCs aren't necessarily omniscient as to to all your actions and that's one the way to do that is by providing a variety of clothing and clothing styles then uh that becomes a very simple way that you're telling the world how you want that world to respond back to you yeah that's a that's a really good point I think from uh from a design perspective uh I really can't from a gain design perspective I don't know exactly how that works but what we are doing is we are planning for some of that uh kind of like different styles all jackets trench
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coats that kind of thing and also make sure that they match so you don't just look ridiculous because then everyone's going to it's going to be like you know Christmas hats and green slippers and stuff so we do really try to stay within the manufacturer and to find a nice style for that manufacturer and then uh make sure that we provide you know a color palette that works really well with that and where that is so how the NPCs and stuff interact with that or the AI interacts with that I I really don't know of right now um but if I mean you guys are looking into it as well as some of the a lot of these things game designers yeah we we set this in place so that the the designers can pick it up and and kind of run with it but for us being able to be so specific we'll we'll help that and kind of give that diversity next one oh I have one I have one that I want to address too uh and I think it was talked about last week um
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it's by Bono or bno of War in Kenzie snow Kenzie snow how are the females coming well this has been uh quite an interesting uh topic because what we're trying to do is we're obviously going to make female characters but the hardest part right now is trying to figure out what is the best way to take all of these assets that we're doing for all the males and then bring them down to females can we move uh low poly geometry back around the female characters and will that suffice or do we need to have a resculpt of everything and like there's just so so so much that we need to create so
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what we're essentially just trying to do is what is the best use of techniques that uh that we can use to address the problem the problem is clothing all these females um we can go in one way which is like manpow and actually go in sculpt all the variations of clothes uh which we might have to do and then there's other things well maybe they can share boots and then we're going through and there's uh so many pieces that we're like okay well we can share hats sh scale the hats down all right now what about hair what about this what about that and then if we find a way to really nail down the mail and then find out all the parts that uh comprise a a male character which we already have then we could use that immediately and go say Okay so this worked for this character now let's go to the female character so it's not necessarily the fact that like oh we're
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not making female characters it's just a fact of well once we find a way that works and is like this is 100% the way we want to go then it'll trickle down to every other character in the entire game even alien races talking about like armor classes you know and this kind of stuff because we're all still figuring out what's the best way performance-wise we have to figure out uh how all these people are going to share these things how many gigs is the game going to be like these kind of things that we're taking into consideration and the more things that we can share uh the better so really it's just a fact of uh we're looking into the best way to make the females uh use the most out of what we've already made and bring them to you in the best way possible rather than just throwing something together and sculpting it and being like here she is and she fits awkwardly in like a M's
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clothing you know yeah you know I I can't really speak to the you know the the tech behind you know the female character but I I have seen uh some of the female clothes in engine um you know just kind of hanging up um or kind of like you know on the fake Rack or on the fake mannequins and stuff like that and the female clothes look awesome they look really really good like the whoever put that together and did all that work it looks it it looks really really fantastic so it's uh it' be exciting to to get those integrated into the game because there's already been a lot of care a lot of thought put into that so um yeah on once those hurdles are over there there's already a bunch of stuff that's that's there and ready to uh to be populated and help make the the world even look look better than it is yeah yeah it's really it's really important to get those uh to get those things down I mean cuz really it's like there's
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there's one guy right there's the bald white dude that's that's what our character is bald white male but we have a variety of characters what we want to do is we want to find out okay here are the costumes and then with man hours we have to work on this kind of head we fix this we find out okay well maybe we need to tweak this in the in the texture maps and this kind of stuff so then all of a sudden instead of getting like one head that you can choose from a week why don't we just Implement 10 so you have variety and then when we introduce those 10 why don't we also introduce the female at this time um so it's just a it's just a tech and time thing I mean there's not I don't think we're trying to make it racist steady just yeah just slow and steady um moving on to the next question from escos uh this is purely lore so we're um uh was the outcome of the vote on May 3rd determined by the
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polls in the Articles what role are those roles playing in determining events in the persistent Universe if any and do they serve a purpose uh now for those I know not everyone uh stays you know up to date with the lore but um this past uh uh on this recent Tuesday May 3rd is the official election day in the uee and in the uh weeks and months leading up to that we've been kind of running a snippet of uh uh a campaign that was occurring in the elesium system where suj cozy who um uh it was the first Taran to ever seriously run for uh uh a senate position in the uee so we were kind of like tracking that over the past few months dropping hints about it and over the past month we we've kind of gone uh pretty hard on on kind of uh showing
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everyone kind of like the ins and outs of that race and the different candidates in it uh that included a poll uh which was I think a few weeks prior um it was just supposed to It Was Written in the kind of like this is a a poll you would normally send to to kind of citizens of world than just asking them their thoughts on a wide variety of questions um and many of you did vote in that and to be quite honest much like the the poll we did on the polo initiative a few months ago uh we did absolutely take into consideration the way uh everyone voted and it's it's something we we plan to continue to do and we we hope to uh continue to do uh we love the participation that uh that you guys um give and in your responses or in the kind of like uh role playing that sometimes occurs on the forums or even in the comment thread of the post
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so um yeah it's a it's not just something we're we're doing for for the sake of doing it we're actually we're actually looking at how you respond we're taking that into consideration and I I know some things have even adjusted because of the way you have voted um sometimes we have we have ideas of where we want to take something but we we see how you vote and we're like huh that's it's interesting to see people concerned about this or or kind of focused on that or arguing for this and it's uh it's definitely it's definitely something we we like to do and it's definitely something we want to do more because anytime we can get um you coming in and you know um being a part of this world with us it just it just makes it a better and a richer environment for uh for us to create in so it's pretty cool that's the best part is like talking to everybody and seeing how everybody
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interacts and kind of making the universe live with the actual citizens you know and and the subscribers and everything uh it makes it fun makes it a world yeah because it's you know this process where it's it's something where um no one person is creating this you know like it's h we're we're all a part of this and it's it's all it's all bigger than what's immediately at your hands so uh you fans are are part of that process so having your input in polls in the votes is is from a LW perspective just just extremely valuable and and and also in our front yeah let's not have a tavar for president that's blasphemy we'll have to see we'll the human screw those guys in what way might we be able to portray the physical presence of our characters with a single ceton for sex is there a way to project
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a large strong character as well as a small or less physical type yeah I mean that's a that's an interesting question so let me think about the best way to respond to that um okay so you have two characters they're two different heights to have a series and a sets of animations right um we make a character super big uh and you able to make him like really buff and huge we have to say okay what's the benefit of that well you get to have a little bit more variety but now this character is going to start clipping through receipt that we had in something else right um or his holster might have to be pushed out or something like that and then there's some art considerations and time considerations so uh do we want to have bigger characters yeah of course but then if we
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start to do uh much larger characters what is uh the downfall and what's the benefit and do they outweigh each other so what we're doing right now is we're getting a lot of this portrayal through uh different closings and armor types like the heavy armor I'm sure you guys have seen the concept maybe if it is out or if it isn't out I'm sorry apologize but it's huge and it's massive and that's a good way to symbolize your presence right you want to be uh like really skinny and frail and maybe a quicker character and you want to be able to uh zip around and combat you might be someone who wears the light armor with maybe a a higher end jetpack right so there's ways where you'll be able to customize your character now talking about scaling up the the rig and all that kind of stuff um it creates a lot of difficulties so we decide that
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maybe uh providing you with uh better animations would be the best thing to do rather than providing you with less quality of animations but more variation because then they have to be Universal and work together universally um once we find once like we start getting more into the game and seeing how the players work and seeing some of these ships and all this kind of stuff the mayie like okay well if we do this we might not have to do that and then also all of a sudden here's this uh new way like by using these these bones to expand our characters now that cry can take more bones then maybe that's the best way to expand characters and we're like okay perfect this will solve our problems um so really it's the it's it's just time so right now we kind of want to nail uh down what we have right now and get that
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Tech looking good and I guarantee you it'll be a large amount of variety and uh personalization into your characters um but on their like most basic physical scal level uh that's not really the priority right now I think uh there'll be enough variation as it is but down the line I think uh when it becomes an issue then of course we'll address and respond to that issue yeah sounds good sounds good good answer good answer I hope so all right so we'll go on to the next one saying that was like a stream of Consciousness just got to let it go let it happen um I'm gonna go uh it looks like a drug or duoo hey guys I love the back uh background stories and extent of lore you are building do you expect we can see some type of origin
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story like uh early mess days in novel format given such a huge Universe uh there must be serious po potential for interesting stories so um uh sorry I thought Thomas was fing us down for something he he is just yawning because this is so entertaining you're boring me to yes to a certain degree that we are um we do want to explore um times in the uee or in the history of this universe that that that came prior to the current date of the game um novel format that would may be an ambition way down the road after we have a very entrenched universe and where we have a game that you guys are playing and fully involved with is he asking to if we're going to write a novel yeah he he's wondering if I mean yeah he's he's wondering if we
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can actually do a novel and we we absolutely could there's there there's enough there's enough stuff there and I think there's enough Prime real estate of uh of events in in the past that we could go back to and and give a a fuller treatment for um right now it's it's it's far from a focus just trying to get the the current uh world set up uh Squadron got a game to do exactly exactly now I was like we like you we want you to make a game and now I want you to write a novel make a movie do this kind of stuff but I would read it yeah it's and it's good to know people people are into that type of stuff too it's uh I bet a fans already wrote one there has to be like a to of fan fiction out there there there's some pretty good fanfiction yeah you there's you know there's stuff on Inn there's even some specific subreddits um that that Focus just on role playing or or fanfiction or
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stuff like that and if you have any interest in that you know uh you should definitely you should definitely go check those out you should you should contribute um I know everyone's in a a blue moon too if you if you do like uh fiction if you like writing fiction we sometimes look for for people interested in writing fiction for us um for jump points uh things like that so always keep an eye on our on our website too to see if that pops up do you incorporate official fan or like fanfiction into the official lore of the game ever if someone has like a good idea would you guys ever sit down and be like I think we should incorporate what this person was talking about because this is pretty dope uh it's uh there there are lots of really great ideas that definitely pop up on on fanfiction forms um it we always need to take it with a step because we know so much more about about the the universe and kind of where we want to go with it and what is kind of
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planned for it so sometimes that has to fall in line a lot of the the fiction and jump Point uh that that you read um has been written by by other authors and and and fans of the game um I think technically we we haven't ironed this out for sure like technically we we're spinning it as that's fiction that exists in the universe at the time so it's it's not necessarily fiction within fiction yes yeah yeah exactly F exception I like that it's tough to say that's that's a I can't even say it yeah um but no I think it's really cool where're creating a world that uh that uh has so many different possibilities to it um but you know novels out of it is down the road at some point but um lots of good fan fiction and everything
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like that is is already going so yeah okay uh I got a good easy one uh this is from Sloan Warrior which piece of clothing have I designed from Star Citizen that I would most like to wear well I haven't designed clothing for Star Citizen uh the clothing was designed by uh well the clothing that I would wear was the Navy pilot flight suit that one for Mark Hill the one that Mark Hill wears uh I think that's my favorite so far uh it was designed by Rob McKinnon and Jeremiah Lee I did concept the helmet I guess I was con I was a concept artist when I did the helmet for that but it's mostly it's Mo mostly Rob and Jeremiah's design um but
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I built the clothes and put it into the game so and you also worked on the the new flight suit right no no you didn't sculp that you didn't you didn't create that at all nope nope all you're just taking all the credit for it the which flight suit the like the newest newest ones no the newest newest flight suits uh we will have the no the newest newest flight suits I didn't I haven't touched this is the Navy pilot flight suit it's the one that Mark H wears with the tubes and some cool stuff and some like dope lights in the helmet um it looks badass um and I like like the jetpack that was designed for it think it looks cool um but this new the RSI flight suit that's uh coming out uh that was sculpted uh previously and uh but not not by me um I know uh Shane Hustler has
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worked on it uh Michael HW has worked on it uh Forest has worked on it it's been a it looks awesome and I I walked by his computer one day and it was up on his computer and he was kind of looking at it and I thought he was doing some work on it so I just gave you credit we've all worked a little bit on it it's like a legacy asset that's been re revamped with our new character system to work because we like the design of it and we think it looks cool well that counts I mean it's the same thing like everything I write Dave and will take passes on and do work on too it's it's always team efforts around here so uh go te all the things you created in that sense I i' wear that flight suit that new flight suit is pretty awesome the RSI one as sale thank you as a what am I what am I ambassador of the character team that that works perfect yeah excellent dope all right so let's go back to another lore post from Kevon hey guys in the new
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lore post uh far from home old jegger reports about a weapon delivery from the local police forces now my question is will we be able to support local groups on planets EG police or maybe a syndicate with weapons or other stuff to change their influence on the planet who um that is that is a hope that that is an absolute hope that um some of the missions and some of the systems that'll be built in will be able to run supplies whether that be food or uh or guns or stuff like that to specific locations that might be in need or maybe specific um groups at a location that could you it use it to their benefit uh I I know that's the the long-term goal is that you'll be able to um kind of uh you know
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as as stuff comes on in like any economy we can see where stuff's going and how that may tip the scales or the balance slightly uh how that exactly Works down is definitely way more of a design uh design question but I know uh us from a lore perspective are trying to make sure the landing zones are going to be populated with interesting NPCs that have perspectives that have allegiances some which may be very apparent um some which may not be apparent it could be pretty cool oh you're talking about little twists little twist like maybe you're hired to do a job only to realize that what you're doing the job for wasn't necessarily what you told it was for and it may it may go against the interest you thought you were working for so I think being able to to work stuff like that in or thinking about that is uh um is something we're already starting to do um and that from our end
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you know starts by creating interesting planets where there are there is tension where there is stuff going on that you can you can be a part of and then populating that with people uh and BCS that you'll eventually meet um and can kind of uh lead you down a path one way or the other so yeah hope hopefully um you know how you guys interact with the world will uh be you know helped dynamically change it in some way shape or form well I hope that's uh hope that works out because that sounds awesome should be pretty fun okay next question is by traz ion of ion Industries uh we've been told that the depth of the character builder will be iterative starting from just a few facial choices to eventually having a more robust Builder a firsters
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perspective game usually places a lot of value on the identity itself and so blah BL blah uh the character builder will be extremely important I agree it should be extremely important uh what plans hope you foresee in the longer term uh intentions with the speed Builder um so customizing your face and the ever growing technology I think in the very beginning uh probably in the alpha uh phase once you start get to choose it you'll probably just choose between A variation of heads um after that I believe that it's going to be kind of we're choosing heads we're starting to uh maybe move some of the geometry around creating a more customized face uh there's a lot of potential for uh major customizations since our characters share the same uh topology and same UV space we've actually done a
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few tests in here which turn out to make these like horrible monsters but sometimes hilariously funny and decent looking characters by taking the texture of one character that was scanned putting it on like like we'll take Gary oldman's face and we'll put it on like uh Webster's uh the female head and it's just these crazy amalgamations of characters uh it's fun but I think we're starting to realize like the tech that we have we're going to be able to create quite a lot of variety maybe quicker than we originally expected uh especially by reusing a lot of the maps and maybe start to adjust with like uh skin tone and customization of hair and eyes and all that kind of stuff um so I think at first it's definitely going to start simple but like the rest of our game it's it grows over time so uh we definitely have goals to make it extremely customizable uh and
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much much different and then easily implementable in in the future like that sounds awesome and I I I know I've seen some of these some of these missteps are just kind of like uh you know weird faces or eyebrows that have like mouths on them and and all that fun stuff and I've had a few nightmares based some of the images from them messing around with the the characters and trying different things or things just kind of like getting buggy so it's uh it can be pretty entertaining but I've definitely walked by a few desks and almost spilled my coffee when I've seen what's on the screen a few people are actually putting together like a page of all the terrible things that have happened like when we like repath uh someone's tongue onto uh Gary oldman's face so was it was his it was his shape of his face but just a really nice detailed tongue texture going up the side with like teeth like
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what the heck is happening it looked like burned flesh and I was like oh my go that's what it was i' I've I've seen that page it's it's it's crazy you seen the page yeah it's I think it's the things we have seen that is the title of the pain yeah yeah especially when animation like it's crazy or something's not done properly and then all of a sudden someone's face just like shoots out the side and you're like whoa this is [Laughter] interesting excellent all right so I believe we're on to the last one uh this one's got two quick questions which which I'll touch on from a lore perspective uh very briefly um Perry hope asks will you integrate the alien languages in lore posts and how will you do that and also uh when will the galop go online so uh these these are two um uh long-term uh projects that that are
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both kind of uh uh being worked on right now uh Alien languages are are being developed they're being used for Squad 42 um they're um being developed for for the other races at at the moment also um so I I'm I actually believe I'm not quite sure how we'll handle um that at the end of the day I'm I'm I'm sure some of that will slip into Lor poost but again you don't want to make any kind of like lore poost so alien language heavy that it's going to turn somebody off that it's going to make it too difficult to read or somebody new to the game is going to be like what are they even talking about so there's a way of finding a right balance and part of that balance might actually be integrating it into the galactopus which uh which we are working on we're starting to um I I know uh sher's going through especially the the star map and pulling out a lot
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of the keywords that you find in our little descriptions of all the planets and the systems on the keymap um so that uh we make sure like pretty you know uh we we'll be able to have direct links for uh those places and those those terms to kind of like help uh help organize all this information that's that this game creates because I I know the can be a lot to jump into because there there's so much going on and there's so much that's been written but uh um it's the same thing whether it's art assets or or clothing or all those different things uh it's uh there's just so much information going on that uh it's it it can it can feel overwhelming um we've got some good uh kind of like things in place at the moment and the galopa is is going to probably be an it like many things in this game an
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iterative process where we start we we we give uh we give the basic of stuff the Bas of a handful of things and then just build from there because uh yeah again there there's just so much going on and and it's h it's it's actually it's just easier to to start small and do it right and do it well and then just just keep uh kind of like building building further from there so uh it's got to be pretty awesome though like building a universe you ever just like sit there being like I'm in total control well actually uh Chris is in total total control and a day before that is in control too um but it it is it is fun to to be able to to sit back you guys get to I mean for like smaller stuff too I mean everyone has kind of a say in uh I mean it's a collaborative effort right
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you guys are building a universe yeah absolutely created so many names for this game and it's just like it's to the point where I I I'm sure there's a lot of people like oh I I try to drop reference at a certain point you just need a name you just need to keep moving because that's that's the least of your problems you know like name names are the easy thing and you can do here and there but at a certain point you just you just want to get stuff down and it's like that's the easy thing and you got you got to move on and you got to you got to get to the more interesting thing you've got to do this do this twist or that turn you got name comet in the solar system yeah yeah exactly exactly if not us somebody will do it for us so yeah yeah that's true I mean that starm map thing is amazing that's so cool yeah but uh yeah and the guys uh the uh um turbulent guys that helped build the star map with us we've we've been talking with them about gal acopia they're they're super
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excited to to get that going so um yeah it's it's sounding pretty fun it's going to be going to be gonna be pretty cool I think um so I think that's about it do you do you have anything else you want to get off your chest Omar any other confessions and confessions oh oh no I don't know okay I trying to bait you into something there and you didn't you you didn't go for it but wait what what am I I supposed to do now nothing no you don't have to did you want me just to admit my deepest darkest secret that's where I was hoping it was going to be mom I have something to tell you all right we we why don't you tell your deepest darkest secret let's just make it um thank you very much for sticking through this with usk you this is Omar Yep this is Adam uh thank you to all the subscribers for for supporting uh the game and supporting shows like this so
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we can try to give you a little bit behind the scenes and some details behind it and to all the viewers out there uh thanks for tuning in sticking to the end thank you appreciate it guys see you later see you on the verse hey guys thanks for watching um temp for the chairman uh if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes of around the verse go here please and I will see you in the verse [Applause]
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

