Roberts Space Industries · transcript archive
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37 moments across 25 videos
limitations like Dave was talking about is at the base building blocks for the person generation are going to be relatively similar so they told us to think more about will be like a rebranding color and stuff but the base architecture
Watch at 00:08:51 ↗just you know all the technology we’re building and like Tony went through before as well… you build the base and now we can actually do so much work with it and then the content side and so forth. The fact
Watch at 01:10:52 ↗take the knowledge that we gleam from building all the base models and then apply that to putting together the variance so do not expect to see the variance in Crusader uh or Arena Commander until you see all the base models
Watch at 00:42:13 ↗flying around in space the loaners don't appear in the hangar so right now they're focusing on building the Vanguard base model and then when they're done with that and they're pretty much when they're done with
Watch at 00:31:46 ↗this point uh where with the with a number of notable exceptions uh we are attempting to build out all the base versions first before we move on to variants although we are at the point where the variants are getting there
Watch at 00:31:01 ↗again just a blanket answer to all the variant questions guys the current philosophy is to build all of the base models first and then go back and start
Watch at 00:41:24 ↗drama first and then the others will follow yeah going to get the base going and then build the variant out from that are we getting close to a million fans by the way we are yeah we're getting very close
Watch at 00:56:27 ↗have subm materials and each subm material can have four layers um the fourth layer is the base layer um and then we build up variation on top of that um but it's pretty much just like a layer stack
Watch at 00:10:47 ↗right so now we're kind of talking metrics and and things like that which I know big part of building characters you know what what considerations have come into play for her um I mean that is mostly a tech…exaggerate for one and then it works for that one and then we have to build to that one and that becomes the new base and that's a huge problem sure um but it is you know it is a challenge
Watch at 00:12:11 ↗- 00:54:33Star Citizen: Reverse the Verse LIVE - It's Chris Roberts, Y'all!Reverse the VerseAug 20188y old
what I really want to move to is a you know what we call a physical based inventory which is why we're building lock is on to the ships and everything and so there isn't you don't have some
Watch at 00:54:33 ↗ been built because of the community doing that and from just that...you know, from that base we’re going to go even further and build something that I think is going to, I mean hopefully, I don’t want to sound
Watch at 01:18:54 ↗Easton's and sort of the initial kind of prospecting scouting team they build a space station just inside the jump point that sort of like their main base of operations and while they go out and they sort of survey
Watch at 00:51:08 ↗- 00:42:07Star Citizen: Reverse the Verse LIVE - Performance and OptimizationReverse the VerseMar 20188y old
that now to apply the squadron 42 later well the way we build in the game and star citizen and squadron 42 we're sharing the code base and so really a lot of the optimizations we're applying already and will
Watch at 00:42:07 ↗ Concept inter stuff on the carts exterior interior sort of to build out the culture kit for the for the Shen and that's goingon to be used as the base for all of the shien ships looking really cool yeah
Watch at 00:22:56 ↗priority is going to be get the base ship up to almost ready to go in the game and then the uh the variant we were we kind of build the variant off of that and that'll happen
Watch at 00:27:22 ↗- 00:21:41Star Citizen: Reverse the Verse LIVE - Bringing Characters to LifeReverse the VerseMar 20188y old
small package you can start focusing on those bases and then we just stack on top of it so it's like a smoother transition yeah for the final product yes building blocks it's building blocks for a lot of things
Watch at 00:21:41 ↗ - 00:22:20Star Citizen: Reverse the Verse LIVE - Production and the RSI RoadmapReverse the VerseMar 20188y old
fast iteration and what need to be based around pipelines and you know I think I think Dennis could even speak more to that but it was it was this was building on last year we had already done some of this
Watch at 00:22:20 ↗ - 00:53:39Star Citizen: Reverse the Verse LIVE - Frankfurt Studio UpdateReverse the VerseFeb 20188y old
have assets done and you know the base design of how a non-lethal weapon X should function right and look and so on let's say you have the asset build the effects the audio and all that well you also
Watch at 00:53:39 ↗ there's a technology we had to build to make this to make everything work so there's a huge amount of work that was going on in the scenes so just getting the base of work before you even talk about
Watch at 00:12:26 ↗- 00:39:14Star Citizen: Reverse the Verse LIVE - It's Chris Roberts, Y'all!Reverse the VerseAug 20188y old
people just I think they base their what they know from past games or they theory craft and they all get worried and concerned about it but you know I know what we're building
Watch at 00:39:14 ↗ Reliant base and the new gun and the new gun so and that we have our part of that all done the post is ready to go and if published we just are waiting for the uh the build
Watch at 00:19:16 ↗just the base version. In fact, we're shooting an interview about that later today, aren't we? Yep. Uh for we are attempting to put together a new ship ship shape series, a seven-part series detailing the building
Watch at 00:37:08 ↗easily build the new components to have the other ones um so um one thing I think I find in game development is people overestimate and underestimate the amount of times it takes to do things so getting the base Connie built
Watch at 00:51:27 ↗- 00:59:18Star Citizen: Reverse the Verse LIVE - Production and the RSI RoadmapReverse the VerseMar 20188y old
release decided three point one how do we decide what goes into 3.1 3.2 3.3 3.4 is it mainly based on time is it we-we'd this feature before we need this feature yes yes I mean there's just there…with 3.0 we learned so much awesome foundation for so many great things and so now what do we build on in that and where we at with each of those things right so if mining was in R&D phase
Watch at 00:59:18 ↗ some of the stuff that we've improved our Corp and then bringing it back into some of the Louisville buildings which you know the first pass of Louisville was lower poly than some of the stuff that we have…right so so it's just an ongoing process that we get the stanton system doing out we get the base lining things and then we'll start to improve those well worth doing
Watch at 00:23:24 ↗

