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Reverse the Verse

Reverse the Verse: October Subscriber Edition

28 October 201500:59:081,435 linesWatch on YouTube ↗

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  1. 00:00:00

    [Music] hi everybody Welcome to reverse the verse this is our special October subscriber Edition where we take questions from our development subscribers I'm your community manager Jared hucky with me as always for vers the verse as our director of community Engagement online strategy in spaceships Mr Ben Lesnik uh in that side here Alexis Alexis our subscription manager since this is our special subscription Edition is here that's Alexa's hand right there we'll get her on in a little bit and joining us this week uh this month course

  2. 00:01:01

    this is our character concept artist Jeremiah Jeremiah is a character concept artist now gmach is just concept artist but this is a character concept artist and that just means he got here first and three times that means means he's a very Niche he can only do only do stick I feel like you're answering all the questions they can answer in their intro thanks I believe the music is still playing of course the music's still playing it wouldn't be RTV without me leaving the music playing even left it up on my screen so I can remember yeah come in the back here and joining us now is what is your new title now lead vehicle artist lead vehicle artist Mr lwood it goes by Mr lead that's

  3. 00:01:51

    according to Jeremiah Mr lead how you doing that's I'm good good all right so we usually start off every RTV we talking a little bit about what you've been doing for the last week so so me start with you gont what are you working on it um I've been working on the Archimedes finishing up the art for that ship U it's been a lot of fun made some cool Inu renders that um were a lot of fun for me to do and then I'm going to help with um Crucible art uh and uh figuring out Anvil style guide type stuff to kind of tighten all that up um that yeah we looked at The Crucible last week and we said the interior should be more amble looking and you're the man for the job there I

  4. 00:02:38

    guess uh so yeah definitely trying to uh to really tighten up that the the style for Anvil and and get that information available for everybody to kind of be able to follow which is it's kind of a hard task actually um cuz in my mind I know what it's supposed to kind of look like um but putting it on paper is is actually kind of difficult so like like so that other people can follow you know yes so but yeah it should be fun that's what I've been working on Jeremiah there Jer what you been working on that you can talk about ready ready so I'm working on Squadron 42 and I'm working on characters such as so they're NDA

  5. 00:03:31

    stuff um I've been working on characters for like uh John Ry Davies uh oh uh Julian Anderson also Ben Mendon um don't laugh at me um I have been working on those and I'm also currently working on uh I can't talk about that either nope a lot of NBA stuff but I'm working on Squadron 42 and the characters are looking really really sweet yeah very cool well at least in my perspective yeah the rest of us are with his glasses on also been doing a lot of work on helmets recently that's correct yeah I can't say for for which Corporation though can you say what type of

  6. 00:04:19

    character no no not even oh you can't I can't I can't say well that's unfortunate but it is very cool be available soon Safety First safety first that's why doing so maybe having people on that can't talk about what they're working wasn't the best these guys are concept artists right so they work on the front end the things that are you know that you really can't talk about luckily for me everything that I'm working on I can talk about Elin save the day here what have you been working on uh so for the last two to three weeks actually I've been working on the constellation with a team out in Austin actually the whole team here has been working on the constellation to try and get that needs to be specifically I've been working on a lot of the animated parts so the missile arms the uh missile boxes on the top I uh redesigned the entire landing

  7. 00:05:09

    gear set that up uh and most recently I did a pass on the Merlin docking port which is super complicated but it looks really cool it does I saw that last time Chris was really happy with that so it's looking really good it's super exciting so what we're waiting for now is we need uh code support to actually get that working uh but at the moment the Block in is there so we can actually kind of see what it's looking like and it's really exciting and I'll be moving on to the Reliance this week very cool and the Reliance is the uh that's the MK sort of vertical ship using some uh using some Shen technology right all right uh so we've got folks in chat some saying they can hear it just fine some

  8. 00:05:57

    saying that we have to turn it up I will tell you that our levels are Max and we are almost peing so if you're having trouble hearing us turn it up buy a new speaker get a new pc yeah we're we're at about the the the the max that we can go here what if we just start talking louder that that's always an option if you can just start talking you are pretty quiet but I am literally at plus 15 on everything so wow so you guys have if so if you can't speak though project yes you want to show them how you have like a fancy professional soundboard there I know cuz I don't want to move it cuz it might break we'll move the camera that's what I meant oh okay here's our fancy professional Soundbar so many buttons and dials yeah so you have any questions maybe we can yes so let's go ahead and start asking a question has anyone asked about The

  9. 00:06:45

    Crucible yet yes is the answer to that question in the work The Crucible is a really complicated [ __ ] The Crucible is a very complicated sh we can we can we talk a little bit about The Crucible and then maybe can talk about some of the art challenges absolutely I mean The Crucible is our uh it is the penultimate ship in our most recent wave of fan voted designs um it is a repair ship uh that's it no um it uh it's designed at its base to be able to repair military fighters in the field so it's it's sized so that a a hornet or a gladiator or anything of that size will fit in its uh rear Bay uh which is kind of inspired by the uh the shuttle the uh

  10. 00:07:35

    you see the like NASA orbit or the uh back Parton sure there's a more technical term but with you know with the clamshell doors and it can bring in a satellite you know it has the same uh canid arm style Grabbers and can bring a fighter in for a larger ship it kind of saddles up to it and repairs it in open space um it's it's a it's a very complex ship there's a lot of movement with it um and you a lot of uh game mechanics in it that you have to we have to have right top Happy's been in charge of the uh the design process for repair in general um you guys probably saw some repair in the uh suien con demo it's not like that that's kind of our shortcut repair for having a system in right now um the actual system is going to be much more complex and you'll you'll learn all

  11. 00:08:23

    about it when The Crucible hits um no no ETA but it's it's almost certainly the next one very happy with the design now um what else can I say about it uh it's modular uh the the Back Bay SE can be removed and replaced with something else um it uh and it was a initial concept by Ryan Church who was just fantastic he's been with the project ever since the very start he did the uh know the constellation and all sorts of many of our most favorite ships uh and it's uh it's another cool ship from him all right so throwing it back to Owen you you haven't started on the cruise B yet no I but you but you've seen it you've

  12. 00:09:10

    seen the work that's been done uh yes I mean I've seen the concept model as been getting worked on and seeing the changes based on the game design needs remember the mic is all the way over here yes yes it is um so I think that gumuk probably already touched on this a little bit where one of the challenges is trying to get it to fit the manufactur sure that we're working with uh making sure that the interior looks like Anvil and one of the other challenges which I think is going to be a pretty big one is making sure that we have a clearcut sort of delineation between ships that can fit inside of it and fit and ships that can't uh since there's a limited space in the repair Bay I'm trying to fix the mic for them yeah so that's basically basically uh

  13. 00:09:59

    that's basically it for right now um we're really just focusing on making sure that the mechanics are all set in stone before we start actually building out the art so we have some of our game designers in house starting to look at where things are actually going to be placed inside um what the flow is going to be like going from one location to another things like that and then hopefully we'll be able to grab that and then build the art on top of it okay uh you may have noticed that just joining us is Omar OA is that right that's it you got it it man uh and your title is character artist character artist yes so this was character concept artist this is character artist so you guys work together I take it we do work together what uh we usually start the show talking about talking a little bit about

  14. 00:10:46

    what you've been working on in general recently this should be good cuz he didn't get the warning about what not to talk about yeah yeah he wasn't here for the warning about all the things he shouldn't talk about so let's see let's see if he gets any of us fired uh okay great um so I jumped from I was doing concept with Jeremiah uh working on helmets and that kind of stuff and then I started working with Forest recently about probably about 5 months ago doing the new character system with the modularity and uh uh being able to do swappable items and also the uh layered system which is now becoming a little bit earthquake keep talking um which is now becoming kind of a more of a standard and getting the pipeline in place which right now it is in place so we're increasing the quality and uh standard

  15. 00:11:35

    of the characters that go into our game and kind of doing things with like cloth and bones and seeing how far we can push the limit and still uh save memory and do all sorts of stuff like that so that's pretty much what I've been working on and then right now I am doing a suit that I don't know if I'm allowed to talk about what's the suit mm- no you can't pick can I cannot talk about that no you can't okay so I am doing something cool yes he is very cool yes uh once again for those of us who those of you who are just joining us uh this is our special subscriber edition of reverse the verse we do it once a month and this month's focus is the art team so if you have your questions uh specifically for

  16. 00:12:23

    the art aspect of start Sy uh those would be great oh I can say one thing actually sure already know uh it's it's essentially what I just did recently is the Navy pilot helmet which already the concept has been released so I did the concept for that and then I brought it into game so that is what I can say that I've done and your helmets do look very very cool thank you so Jeremiah's new one's a badass as well are we allowed to say Square words smile squ words smile Square I mean ass is not a swear oh I didn't know I didn't know it's it's a it's a thing a body say C no no animal it's the rear split it's here's one for Len has the concept for the P not Len uh gmach actually has a concept for the p72 been finalized will we be seeing it anytime soon it has

  17. 00:13:12

    been finalized and the art is 95% done and uh if you want to see it soon you have to be nice to Ben he's the one in charge of that so you'll be seeing in the not to distant future and the uh beauty Beauty pieces you do right now fantastic well the first one was I haven't seen the second one yet second one's almost done in the works it's looking cool does asking about Ben's hair count as an art question people have been tweeting at me and started you're a bunch of weirdos but I love you let's compare let's compare damn look at that yeah you fit right in Santa Monica take it as you will that's not nice uh so who uh this isn't for us but but

  18. 00:14:02

    you should answer it uh who does who did the saber concept somebody in the UK was that was uh Gavin rothy gav Ro gav it was a mix it was a tag team Gavin and um uh Daniel Joshua helped with some of the detailing um but mostly Gavin was really cool he also did uh he was the one if you guys remember the first pass on the component system all those component Concepts that was also Gavin Gavin also the star farer yeah I believe the saber is moving into gray boxing right now SPID gray boxing maybe I actually don't think it is yet I think it's in white box isn't it white box maybe uh so character concept artist have you done any work on the

  19. 00:14:50

    vuel me personally no have you seen any work on yes I have is it cool yes there you go uh we had a question from earlier about uh tablets and stuff uh oh what pens versus mice and like that can you can you tell folks what type of Hardware you use for your work oh jeez Wacom 100% w wac w whatever it's a wack I it's not pronounced I pronounce it won but it's actually pronounced wack but I will never pronounce it that pronounced W anyway we those Omar Omar likes to use this cintique I like to use the the inous pro and what do I use he uses both

  20. 00:15:38

    oh which does nothing absolutely nothing and talk a little bit about your your your workflow then where do you start sometimes I paint with a mouse Jeremy Jeremiah makes fun of me for painting with the mouse but uh we even have a song painting with the mouse is because they're too lazy to pick up the pet what about from the software fromont where do you start software what what tools do you use for me I I do a lot of my uh well most of my design and modeling in Maya and then I render in uh keyshot and then I finish it up in Photoshop um you've become a big proponent of keyot lately yeah keyot uh i' a couple of us have been taking part in the beta testing for the keyshot 6 and it's uh really cool the thing that

  21. 00:16:27

    sold me on it is just it's really easy to use and uh you don't get headaches from thinking about render settings and hoping your renders turn out nice it's almost like a real time render so you pretty much see what you're going to get on your screen pretty quick and uh yeah really high quality fast super fast like it's just we were using vray previously and even with vray rt which is great um it's amazing but it's still the materials are pretty much already built in there it's so intuitive it's you can get something out in a day keyot yeah it's real easy and and for me the best part is it keeps me in my artist mode like design mode it I don't have to worry like drag and drop materials I don't have to worry about trying to set up materials and figuring out the the settings to make it the right kind of metal or the right kind of glass or whatever um so that's just why I enjoy

  22. 00:17:17

    using it is because it's really easy does keyshot give you your your final output or do you still take it into like Photoshop uh well I mean no matter what uh render you do you're if you're doing animation or if you're doing still images still images definitely takeen to photoshop and take them to the next level like images uh straight from render are usually a little flat and lifeless but if you do a couple tweaks in Photoshop you could bring them to life and then uh for animations you just use um uh After Effects pretty similar to the way you would use Photoshop and bring your animations to life and and so it's um but I think that's one thing that a lot of people don't realize when they're first starting is is you you have to add an extra layer of of uh information to your renders in Photoshop

  23. 00:18:06

    a lot of people think that your render is your final output and no you definitely want to add that like last 10% it really does a lot for the image uh we have a question about clothing who can talk about clothing here there you go uh are you famar with the physx clothing from GameWorks video at all um no I'm I'm not not super familiar with that okay is that the only that's what they were asking they were asking they were asking if you were planning to use it so I was starting you off with whether you were familiar with it at all no but what's the system that we are using for our like cloth that physics that's basically what they're talking about well I don't know necessarily I know but I don't think we're supposed to oh is it like somei with everything well I don't think we're necessarily supposed to talk about it right now only because we have to see if we start talking about making promises

  24. 00:18:56

    we have to see how much we can use the amount of memory cuz it still is an MMO so there's a lot of things we're testing out but at the same time we have to consider memory limits so there's so you can do a whole bunch of stuff but we need to see what we can do using the amount of memory we have in our game so we're doing a couple tests to see uh what we can do with like physics and Claw Sims and Blended normal maps and all that stuff so we're looking into it uh we just got to see because essentially if you want clothing to fold as it's moving you know there's three more maps that need to be loaded uh that's only if you're using three blending maps you can use four you can use five so when that is taken into place that means there's less customization but higher quality bar so we need to determine what because we want to give a lot of customization so

  25. 00:19:44

    we need to determine what really is our importance gotcha I've seen uh Forest has a has a demo shows on the tour is where we Ser somebody's outfit and he can change the color of their outfit very easily with just a couple uh uh coordinates coordinates and stuff so the the dirt like the wear and tear stuff is pretty cool for The Outfits too for sure are there plans to have distinct infiction designer labels like we'll be able to walk down the street in art Corp and spot somebody wearing a jacket by Omar or uh there will be there are designers there's definitely uh he's been working on a few things um for certain types I think Jeremiah can talk more about it you've also know about Megas like teror fashion casual and that kind of stuff like you'll be able to understand the

  26. 00:20:31

    the designer and [ __ ] stuff well I mean we we have we have companies in our game right the answer is yes we do different corporations different corporations like companies you know like different companies it'll be like the Gucci of Star Citizen and you'll be able to tell by a logo or a tag yeah we got terra fion terra casual there's there's High fashion High fashion there's I know a bunch of them but they blanking on them right now but we did a a couple sneak peeks about a month or two ago where we showed a bunch of different outfits in the Tera people love those I mean like for example like I've been working on the shuin for about a good month and a half and they all we have uh We've we've come up with a style that fits just the shuin corporation so

  27. 00:21:20

    now now that process is applied in all uh corporations so a shuin shirt will not look identical to a are casual they'll be there'll be different design cues for each sure so if you see someone on the street wearing uh a certain look you'll be like you'll most likely be able to identify oh he's wearing uh I don't know a micro Tech t-shirt or or a shid or whatever yeah uh any update on the ship skin system or the ability to custom paint our ships um not currently there's no update to put out to talk about um but we have been looking at ways to make that easier so it's still a plan to allow players to go in there and potentially change the

  28. 00:22:07

    color of your ship and things like that uh we just haven't quite figured out what the best solution for that is uh because it does change how we have to set up our ships so right now we're focusing on getting the content out and then we'll figure out how to get the customization working on the ships afterwards Sho bins confirm yes uh anybody here working on the Nick sling Zone anything with Nick I think it's Austin Austin no yeah that that was that's Austin uh but what I've seen of it looks freaking awesome yes we're hoping to get some NX updates when we go to Austin in two weeks no promises but we'll try I promise we'll get like yeah yeah UK as well the Austin team I just want

  29. 00:22:56

    to ignore a team is anyone here on the carto all the the Shion Scout yes what could you tell us about that I can tell you that it is going to be built out in uh it's going to be built out in Austin we' had which is a little sad for me because I really wanted to build that ship uh but it's cool I got to re um but they're doing some concept stuff in the UK right now yeah they're so they're doing some new A New Concept inter stuff on the carts exterior interior sort of to build out the culture kit for the for the Shen and that's goingon to be used as the base for all of the shien ships looking really cool yeah the xien culture and all that good stuff and that's gonna influence the Cal so it's not going to look exactly the same as the concept that that you guys have seen but it looks freaking awesome it looks better yeah looks really cool really 10

  30. 00:23:46

    threads in the form yes on ATV last week you saw some materials tests for the Shion Scout uh that was just one of many tests that they're doing so yeah they're working on it joining us right now Dan Kaminsky hi Dan Kaminsky hello what's your title Dan Kaminsky uh I'm associate 3D artist associate 3D artist what's that do um I work on ships I guess I model I do uh support tasks I build stuff I have fun typical hardart stuff and what are you working on right now uh I'm helping out with the constellation you know getting her ready uh working on some lods to get it so that it will function right in the

  31. 00:24:32

    game uh that's about it and recently you did a lot of work on the Herold oh yeah yeah I was working on the Herold and um mostly on the interior designing out some of the kind of flushing it out it's a pretty tricky ship cuz it's like got all these crazy server racks in it all these wires and all this jumble mess but it's cool cuz it's one of I think it's the second Drake ship so we're still kind of defining the style so I really had like a little bit more creativity with it and really got a chance to like kind of dig into what Drake is and think about like cuz they're cool manufacturer cuz they're a lot not like a lot of the other manufacturers where it's more like well built and sturdy like if you look at AIS and Anvil they're very like even though they're military and utilitarian

  32. 00:25:20

    they're still like really nicely built and they have like a lot of stuff like in the herald one of the things I was touring with was exposing the internal insulation cuz you know their Drake they don't necessarily care if it looks pretty they just want to fly so very cool uh we showed some we showed an interior gray box image of the heral on ATV a couple weeks ago cool We snuck it in there which one is that the one with the control panel control pan oh panel was tight yes so some Eagle ey viewers figured out that that was the Drake that we that we squeezed in there it was a good question in there about characters with exposed necks yeah okay so I'll address that issue essentially what happened is with these Legacy characters we weren't 100% aware of what

  33. 00:26:08

    was going to be Eva capable and what was not going to be Eva capable uh that is something that has been uh developed and thought about and then reconed so with the characters who have exposed next we assume that they were going to be in just in combat so now we have a callar system that works if your suit is Eva capable and you put on a helmet it will lock and it will not expose your neck so the reason for the exposed necks was because we wanted to demonstrate something and we didn't have a character ready to go to demonstrate that kind of Technology because when we were doing the light marine and that kind of stuff uh there there wasn't oh this one should be Eva this one should not be Eva this this and this so yes all characters who will be in space will not have exposed necks right I mean even in concept phase um they even ask us those questions like

  34. 00:26:58

    uh there has to be a purpose for the suit I can't just make like an astronaut suit and not have seals on it right so we have to do call outs on our Concepts to say this is where the seals are this is where the helmet attaches to the suit this is where the boot seals this is where the glove seals so we do take it into consideration so that was just an early phase thing so we' come an awful long way from the original win Commander where you could bail out of your ship wearing a leather jacket yeah so want to add that that toast is showing up to make sure that we don't say anything that we're not supposed to look at this real quick he just sitting there he is our ball and Shain he just sit there save us he's watching everything we say and do get them out of here the bad guys uh so uh seen a lot of questions

  35. 00:27:50

    about the prowler and whether work on that has started it is not okay how about any work on the tavar and race we anybody know anything about Tarn uh the tavar race the culture kit for that is not built yet but it's going to get looked at pretty soon and we are going to be kicking off the prowler once the Rel are are done which is very very soon uh do we intend intend for it to be possible to load custom logos onto our ships decals we've had conversations about it I don't know yeah that that's more of a question for the game designers actually the hope is yes um you know if there's some issue with that we will

  36. 00:28:36

    tell you when it happens but the long-term goal is yeah you should be able to do no AR and sort thing uh now that we've moved forward with with dividing ship manufacturers between the studios can we update on what studios are working on W ship manufacturers do we know that yeah I mean I can off the top of my head uh the UK is going to going to be working on AIS um MK uh forget the other two you remember the other two I no well we can go through where's Anvil Anvil is going to be here Anvil and so Anvil is going to be UA uh us uh we'll have Drake also we're doing RSI too right we are also doing RSI and we're also doing

  37. 00:29:25

    origin I think our is probably going to be mostly Josh and Chris Smith they know that St well yeah but that's like the US team right so like we're all Us La and Austin are part of the the US team so we have those four and there's a few other ones in there that haven't really been split up like um what's the must Consolidated Outland the Mustang company we that one hasn't been assigned to any country because we only have that one ship right now so when something else comes along we'll pop that in somewhere um and I think oh actually actually UK is also going to be handling the vanuel ships all of them right any updates on the star Fair yeah it's getting uh look so cool it does yeah it's getting built out right now

  38. 00:30:12

    it's I believe part of it is in gray box uh and we have certain sections of it which are looking really awesome so that's coming along pretty nicely zay's doing some look Dev on the UI for it right now fantastic UI always looks really cool he's kind of good it's one of those cool things that when you're building a ship and starting to come together and then you see zaye Pop in the UI and you're suddenly like cuz you're modeling the screen your entire time but it's blank and then all of a sudden it has all this cool UI on it it's one those one where it's like it's all coming together see we've got the art team here guys so we're kind of post some past design questions at the

  39. 00:31:02

    moment let's go to our thread let's see if some of our pre-and questions here folks catch up so are you guys doing this weekend this weekend's Halloween oh yeah it is be fun going to go trick-or treating with my KN going to get HT I don't know why that's so funny since we have some some character artists here uh how closely will fashion trend with technology in the verse uh hopefully a lot I mean um a benefit of being uh of working on characters is that uh some of the

  40. 00:31:51

    concepts you can actually develop while you're modeling it because we kind of have a a more of like a um like a liquid kind of pipeline like things can change so when people have ideas you can kind of implement it further along in the process so really if Jeremiah has a really good idea about how he wants to do technology and that kind of stuff we'll work uh we'll do our best to kind of implement that in so right now I think a lot of the fashion is not high tech but at the same time you're in art cor right so when you go to a place like Terra where the fact it's more expensive we're going to start implementing that a lot more in just the regular fashion when it comes to military outfits and pilot suits and that kind of stuff with the UE it's uh obviously the style that we go for is

  41. 00:32:40

    extremely high-tech but also a little bit of a a low Tech grungy alien kind of feel you know which is essentially the style of our game so we're blending we're going to definitely blend the two a little bit more but it really depends on what kind of planet you're coming from what kind of system you're in um all that stuff has been pretty addressed can we look like Tron uh no because every time we do something Tron like everyone's like that's Tron that's that's the idea I know uh there will be some tronny kind of things like I mean like the the SAT ball helmet um I uh was long ago actually Rob worked on Tron and he gave me references that he used for Tron and he said and so he was so I was like so I can use these shapes and he's like as a person who

  42. 00:33:28

    worked on Tron yes you may so I was like all right let's go and and for the uninitiated that's Rob who rob McKinnon and what does Rob McKinnon do he is our character uh production designer so he's my boss with also Forest he's my boss so C got lots of Boss here I have a lot of boss so how long does it take each of you to work on a single specific thing like like to design a character concept to build a character 30 minutes 30 minutes just about exactly sometimes it takes a little longer than that but I mean it really hour yeah for for Concepts it really depends on like uh what type of person is this character right so if this is just like

  43. 00:34:16

    a a regular minor you just have like a onesie that can take like a day right but if we're going on to like uh like a like a heavy Marine where he has all these different functions attachment points and also uh Eva capabilities so those things take a little bit more time um and just really the uniqueness of the character kind of defines how long a character would take and plus I do not just one character but I do three variations of that character so a little bit more time because I can't just say I can't just show the producers and the artists and also Chris just one concept art be like that's what that's what you got you can't do that right so I have to show different variations and whichever uh meets the standards and also the creativity bar um they'll select one of the three so yeah so it really depends

  44. 00:35:06

    I've had characters approved in two days and I've also had characters approved in two weeks so it really depends I think that's like the nature of Beast being an artist is like it's it's one of these amorphous things where it's not so much like you can build a checklist of everything well you can build a checklist of everything you need to do but you don't necessarily know going into it and how long each thing is going to take and sometimes you know I'll be working on a piece of geometry and I will think oh my God this is going to take me 3 days and it'll take me a day and then other times I think this is going to take an hour and take six and our producers hate us for that um but like I think that's the nature of the Beast of being an artist is sometimes things take a long time to kind of because you're kind of going through this stuff and figuring out how it looks where it's going to go how it's going to

  45. 00:35:56

    factor into the the ship and it just Explorations yeah what about you ships they take a really long time an hour yeah 45 minutes no uh so it just depends I mean usually the size of the ship definitely um uh changes the amount of time it'll take for concept but uh like a single cater um I would say roughly about a month um and then when you just build from there you know the the bigger the ship the longer it's going to take um and and one of the things is if if the if the company that is creating that ship for example like Aegis um is is one of our more defined companies within

  46. 00:36:46

    within like the the ship companies that we have already um the the Retaliator kind of sets the tone for what future Asia ships are going to look like so uh when you have something like that uh providing information um it will speed up the concept A lot but if it's something where if it's a company where there's a lot less um pre-made ships uh ready to find then it's going to take things even longer uh just because you're still trying to figure out the look and the feel and and all that for for that company so um it's it's a hard question to answer um as well as like Interiors take a long time like the Vanguard for example Interiors for for three variants was about 2 months with all the art and all the modeling and all

  47. 00:37:33

    the design um which I think is pretty good but uh um and then the exterior for that one was also about two months just to figure out the basic shapes and stuff like that um but if another ship similar to the Vanguard by AIS was to be done now I have a lot of assets I could reuse you know so it's like the more we do it the quicker it's going to get um um so yeah I hope that helps so do you guys art outside of Star Citizen do you go home and do we art I think we all want to and some of us have more time to do it than others that's the honest answer I've been wanting to Art so bad yeah same here uh but yeah I mean when you're here till 7:30 or 8:00 and then it's an hour Home

  48. 00:38:23

    yeah you know cuz it's LA traffic and you're home by 9: and then your girlfriend's like and you got to deal with that then you know you have a girlfriend Omar stop bragging it's also like you I mean we I start new projects all the time at home and I never finish them so I have a hard drive filled with 50% projects um but yeah I mean it definitely like takes brain power and usually when I go home I literally want to turn my brain off so I watch trashy TV and lay on the couch same thing exact and pretty much do nothing I mean is Art considered like a because gma's going to be teaching a class soon yeah that's called facilitating art that's art that's also called

  49. 00:39:10

    work more work Jeremiah teaches a class creature design but I do do Demos in that class and I do draw yeah uh somebody asked about cybernetics like cybernetic Replacements going back to the depth of spell Spaceman mechanic and you might lose an arm or l the leg have we done a new work on cybernetics yet no I've I've worked on uh some medical appliances but not that far yet um so uh still in the works if that is part of the the lore start uh somebody asked what's the weirdest thing you guys have worked on since they they didn't specify in the project so we'll just leave it to your your whole career what's the weirdest thing you've been sign to work on uh I would say designing space

  50. 00:40:02

    bathrooms is kind of weird every ship I've worked on has a space toilet so um tell us about the process of Designing a space toilet well you got to you got to you know think about how comfortable it's going to be you know you don't want to be crammed because you're going to be doing your business so you're not the one who screwed up the space toilet paper on the starf far are you no I didn't work on the starf messed up messed up what on the starf far the space toilet paper it's in the shower oh it's in the shower the yeah that thing comes out no now when you when you design space toilet paper do you go over the roll or do you go under the roll uh I don't I don't design space toilet paper cuz on the toilet side design you press a button and it cleans everything for you three seashells three SE wait does it have to stay in Star Citizen though no no he didn't specify

  51. 00:40:51

    so well the weirdest thing I've ever worked on is for a film that's coming soon I can't talk about it but the director told me that he wanted a creature that looked the face has to look like women genitalia and so yeah I've I've worked on that there there's a voice that exists in most people's heads that tells you when you should say something you shouldn't that's the weirdest thing we're we're going to get that to Jeremiah we're going to crowd fund that for Jeremiah he'll have it before the next time you show said the weirdest thing that's the weirdest like I wor and joining us right now Gage hi Gage come here all right since Gage is here I will leave you thank you I have to get back to work bye what's going on um working on lods

  52. 00:41:40

    upstairs talk to mad about some stuff we got to do all right uh what are lods for those who may not know um so lods are the geometry that'll transition when you walk away from your um ships and stuff so the farther you go if we have proper LEDs you shouldn't notice the ship declining in detail LOD stands for level of detail oh we thought it was something else something what' you think it was we can't say it's a fantastic new game it's a game you don't want to play you're uh it's about defenses and I think so little about that I didn't even I'm so lost um I think you should be telling him what you want for Christmas wait what gauge what do you want what do you want for Christmas my

  53. 00:42:29

    boy 30 Concepts one of the first ships you worked on for Star Citi was the carck has there been any movement on that since since we wrapped that up uh yeah I mean I I'm I'm pushing to do more on it still working on the bathroom well the there's still a lot of work to be done um so that's just we're just trying to figure out a schedule for when yes we could work that in going to be going and work on some of the Interior stuff I've been telling Ben all the fun things I want to do with this so hopefully that will get signed off and then it'll be good I'm excited sensy was a good materials question for oh well uh let's go back to our thing here

  54. 00:43:21

    and see if we got any more everybody posted for a photo oh we're taking a photo no I was just going to take a candy shot oh what it's too late hurry up you know it would be better Jeremiah lean more to his right my right yes maybe it was taller maybe was taller or sat more his seat but cuz L has enormous head and he blocks half by the way we're still alive oh yeah we the whole I don't think anybody watching at home will disagree that Lando's here's a question for Jeremiah which color crayon tastes best which color crayon tastes best yes uh actually the

  55. 00:44:10

    white one does it really yeah it does I would have thought purple I I've ate all kinds of stuff I know we know Jer knew that question was for you I've got a question for you Lando um I've noticed that we we have these overlays here in the corner uhhuh uh what what there's one that says Lando and Lando this says pineapple and says Abacus man these have been here for every RTV we've ever done you I before you know I just noticed avus man today also what is Aus man you want to see what Abacus man is yes please okay hold on this is Abacus man that's AOC man I do a pre-show for RTV normally and

  56. 00:45:00

    they have no idea what goes into it that's what goes into it let's see uh I know you're working on a duster for characters to wear are there plans for something like a cowboy hat or helmet that could resemble a cowboy hat a helmet I think I think there was a cowboy con cowboy hat Concept in CR said no I think he was like oh hell no actually that's yeah I think that might actually be send your letter the scene I've c a period games I mean like if if for some if it's part of the the main thing is for characters it's lore right so as long as it fits the lore I don't think Chris or any of the writers will have any problem with it because we're 900 years in the future will we still be

  57. 00:45:49

    wearing cowboy hats I don't know and we still don't we don't wear clothes that were made 900 years years ago right at all speak for yourself I mean do do we have anything from yeah we have token days Loy yeah but we didn't have polyester wedding dresses polyester would still existing wedding dresses man that's hundreds of years old 900 900 I guess that's true no 900 900 years ago they were pretty much just wearing like what it's like medieval right well I mean it that going around too just LARPing but they're not wearing that on a daily basis well I'm guess I don't know if that's compliment or not the avish are still wearing the same thing 900 years

  58. 00:46:40

    ago history art we got everything here and no Amish people will be watching oh yeah that's right if you are shame on you uh have you done any work for the casaba Outlet some of the outfits that might go in there at all no no based on the look on your face when I was asking definitely not I'll just like is a highend designer he doesn't do stuff for outs yeah wait what was outs Outlets the shopping malls we have shopping come on the one on Arc cor let's see oh oh I didn't remember Guys these are members of our art Team Art so they don't know how many of anything fit in the address no no matter how many times you ask 8 82 I'm looking

  59. 00:47:30

    at the thread for questions from for our art team and people are asking how many turrets are on the address go count ask question there's a lot of them I think there might be like six or more what is a turet what is a turret uh are we working on any of the landing zones here in San Monica no no nope no here here in La we focus mainly on characters and ships characters and spaceships guys so questions about the hanger or Landing zones probably not g to have much info for you what work have you guys been doing for Alpha 2.0 I know every it's kind of all oh that's uh that's consolation right there yeah constellation

  60. 00:48:18

    constellation which is a big a big part of uh 2.0 unless something has changed that I'm not aware of but that's all no we're in trouble if the constellation isn't ready for 2.0 yeah we're in trouble um we're in trouble yeah so that that's part of it uh but that's all hands on deck has been constellation for our art team here and in Austin on the constellation for the last month did I tell you that that animation you had on with the Merlin doing was very cool it was very cool I watch it like four times year thank you thank you yeah I saw how excited Chris was in shotgun and uh I use shotgun as kind of a tool to see how happy Chris is about things so once you guys put in art that Chris likes I oh I can ask Chris Stu for stuff now not I'm not joking I'm kind of a

  61. 00:49:09

    Lampe to their their shark yeah yeah like one of two things happens either Chris says no this is all wrong and you're supposed to do this this this and you go oh my God he was absolutely right and I suck or he goes That's amazing that's awesome then that's when we know jump so and that's how we got the text for the flight bottle post approved yes yeah we did uh yeah uh so we're almost done with the show so uh flight model text fight flight model update post text is approved you'll see it on Thursday guys Thursday that's tomorrow whoa is it yes yes okay um so maybe this a question for for Ellen um for for the Connie variant once we wrap

  62. 00:49:58

    up the Connie do we go straight into the Connie variants or no um that's going to be scheduled out at some point in the future but our schedule has us working on additional ships so right now our focus is to get more ships out as opposed to piling on all the production onto a single ship because we want to be able to get the community to test out different kinds of gameplay as opposed to just giving them one option gotta so for 2.0 and and for the immediate future after that uh if you have any version of a constellation you'll be flying the constellation Andromeda Andromeda right so so that answers your Phoenix question person who asked about the Phoenix oh Phoenix yeah yeah disco language language

  63. 00:50:47

    language and uh started you started to work on the new freelancer uh so the freelancer because it's a Mis ship it's all getting done out in the UK what I can say is that they started doing uh Some More Concept passes on it to get it updated with the new M look the interior and the interior is looking so good it's looking so sick saw one with the Caro area where the guy was just chilling on some boxes in the cargo area pretty cool yeah it looks really cool cool so yeah but that will not be in the first drop of 2.0 guys we're still concepting the the rebound but it is the freelancer is a priority though it won't be 2.0 uh but it is one of the next ships that they're going to be putting a lot of resources on uh can you talk anything about like

  64. 00:51:38

    new materials are we using just existing materials that like exist in the world today or have any new materials been invented for like may maybe that we discovered 900 years in the future on a uh we will be using materials that aren't World space metal space space Space Magic metal no um the alien species is probably going to be where we see most of that happen um and it's being explored right now for the shien for example and will be explored for the other species like the tarian any updates on Avenger variants it comes up every single stream Avenger variants Avenger vars uh work has been done on those that's UK right yeah but that is UK because it's an AES ship

  65. 00:52:26

    yeah but nothing to report yet nothing to report yet uh right now 2.0 is just focus on the Retaliator and the constellation at the moment but you'll still be able to fly all your existing Single Seed ships and you're still going to be able to fly around your Hornet and your Aurora yeah you should be able to use whatever you own just new additions new flight rate editions are focused on the Retaliator in the constellation and kind of conceptually we're going to be treating it like we did the initial 7.8 drop of AC where it had one or two shifts when it launched and then one of our priorities is going to be adding more and more Halls uh in ensuing passes so expect to see more soon after but we

  66. 00:53:13

    want to get we want to get the base multi crew gameplay concept out there to make sure it doesn't explode all that uh has there been any work on the military Hornet body kit that we sold a while back um well the trick there is it's just going to use the uh military Hornet artwork they're developing for Squad 42 so um it from our planning perspective it's not a separate project uh no the saber will not be in the first drop of 2.0 it's still a concept at the moment think it's white box now ending white box I they've already ended the white box it's somewhere in white box uh Eva suits are the seal ring

  67. 00:54:04

    standardized so the suit parts are interchangeable Eva read the question again on the Eva suits are the seal ring standardized so people can swap out gloves boots that's the plan that's the plan yeah like if I like the Torso on this space suit I like the gloves on this space suit I like the helmet on this space I mean that's the dream though right so we' can able to cust imiz whatever as an MMO cuz the way we're the way we're doing our characters I could be wrong but from what forest and Omar were telling me was there'll literally be stages uh on the character so one will be the glove and and we call them items right so you can swi so the whole concept like like components you can swap in swap out so yes you can have like an RSI helmet and then you might have like a a light Marine

  68. 00:54:52

    boot I don't know that's the idea that's what we're working towards I mean we trying to do the same thing with ships too trying to make as much stuff modular as possible while still being able to keep things unique cuz we don't I mean in the end you don't want a bunch of Frankenstein looking things uh but you do want customization so um it's you know we're figuring out a way to to make sure that you get both okay here's a question for G I actually either one of you I suppose uh one of the long-standing kind of dreams for a lot of people is to eventually create ships for hopeful inclusion in Star Citizen Way Down the Line kind of thing what kind of poly counts and textures and stuff should they be looking towards so that they

  69. 00:55:38

    wanted to get a jump start on designing ships what kind of guidelines what they need to do is they need to bribe us I'm just kidding um poly counts are are I guess kind of hard to answer it just depends on the size of the ship we have a guide that we're trying to stick to but different ships obviously require different amounts of poly count different amounts of tou yeah depending on how big they are but we do have guys that we're trying to stick to very very hard um we are breaking them down by sort of like small medium siiz and capital um and I think they break down to somewhere around 300,000 Poes for a small ship and that would be like a single seater ship like a hornet or a gladiator um Gladius or something like

  70. 00:56:27

    that uh ship more of the size of the Retaliator and constellation is supposed to stick somewhere around 500 and uh Capital class ships we are trying to get them in um somewhere around 750 to a million polygons but again these are just basic guides and every ship is unique it has totally different requirements so you're going to see ships that just do not fit in that at all depending on what the require requirements of that ship is but those are the things that we're trying to aim for for performance reasons and production reasons and things like that and I I mean I don't know will we allow people to put their own ships in the game I don't think so but maybe I I mean moding the modding Community can put whatever the hell they want in it

  71. 00:57:14

    right it's a long way away we don't know yet yeah so that's something to be figured out in the future all right well that pretty much wraps up our special October subscriber edition of reverse the verse uh thank you guys so much for coming and thanks to Omar and Dan kamensky and Gage who who who already took off these are the real Superstars here that's elen we're here for you guys gmach they're not we are yeah we that's cray we are dedicated to our fans crayon eater the white crayon eater why's it got to be white man it justor that's messed up color by the way thank you of course to our subscribers who make all these broadcasts possible not just this show

  72. 00:58:02

    but around the verse for the chairman big thank you to the fans we love you guys you guys are awesome and thank you to Alexis for managing our subscribers and all the hard work that she does she's been sitting over there just watching us the whole time making sure we don't screw this up so thank you so much no [Laughter] no we'll probably be doing this again uh next month I don't know when cuz we are moving so maybe maybe not we're going to try we're going to try yeah we want to we want to keep doing these monthly so so uh when we know who our special guests are we'll let you know and we can start compiling questions for them uh and let us know in the forums who you'd like to see besides Chris Roberts besides artist Bes and besides artists I think

  73. 00:58:51

    we all agree we're never doing artists ever again sorry for wasting an hour of your life you will never get back Jared hucke Ben Lesnik Alexis Lesnik see you guys those guys see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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