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161 moments across 34 videos

  1. call I wanted to call them out and I lost the name. While we're on the subject of master mode and I go we weren't on subject, we we moved over. So, that wasn't that wasn…very good transition at all. Uh how will QED work with master modes

    Watch at 00:15:34
  2. there so it's just it's import so that's our next that's the next step of Master mode development it's been through all these internal phases it's been through evocati it's been through…time to go to live yeah and tested there to be honest I've been playing Master modes for a long time in Squadron um you know getting a feel for it does it feel right and you know sometimes

    Watch at 00:26:38
  3. could do better than that now I know that there's a lot of um discussion points around Master modes where we're talking about lowering the ceiling cap and you know that was never the the intention that…engage in the game and compete but still reward the very best best pilots and you know we Master modes is you know the iteration that it is today it's been

    Watch at 00:22:33
  4. like it and then it changes that can cause consternation uh we see that with everything from from Master modes to these economy changes and everything else between that's not the same as saying that the feed back…these bumps are going to be too much uh some of some of the things we did for master modes like hover mod stuff uh are going to be right where we want them and some aren

    Watch at 00:50:57
  5. know maybe maybe it's going to be a hover mode maybe it's going to be a master mode it's like you don't you don't know it's I I like that we try things

    Watch at 00:26:52
  6. Master modes are going to affect ships even larger than that Hammerheads up to like Polarises are Master Mod yeah what what do you got course is this still have the same they will have the same rule

    Watch at 00:45:51
  7. just going to go get a drink if that's cool. Just There we go. Okay. So following the master mode release, we uh we listened to the uh uh we read the community feedback

    Watch at 00:29:57
  8. ships very very fast because we had this time window that we needed to commit to the master mode changes within two months right uh for the new flight model the data sets all in parallel so uh which means

    Watch at 00:40:32
  9. that works that's how that works we've got uh there's even changes uh to master mode what coming up we're not quite ready to talk to about we're testing a couple different things and whatnot

    Watch at 00:38:52
  10. some other stuff and we're going to try some other stuff it's uh even even Master modes has has some changes coming down the road which which we'll talk about

    Watch at 00:35:36
  11. load them before takeoff of course once you take off you'll find a new way to fly with Master modes and a new way to fight with Precision targeting and weapon Mountain gimbal changes meaning space combat

    Watch at 00:03:18
  12. Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic race this map was created so that we kind of want to see the difference

    Watch at 00:01:44
  13. members from that team on to answer uh many of your questions that you had after yesterday's Master modes episode uh we booked it in before the episode went live we knew they were coming so look

    Watch at 00:59:08
  14. going to be involved in this one Chris uh this this is uh next week's show is about master modes and precision targeting and weapon changes that are precipitated by Precision targeting and the big gimbal changes that

    Watch at 00:56:22
  15. being t targeted and currently on track for release in just the first half of 2024 starting with Master modes the new way to Pilot and operate ships we've been discussing since citizen con 2952 now whether that

    Watch at 00:10:33
  16. show you the the the start the space flight and Atmospheric flight experience uh that's been developed with Master modes and through Squadron 42 we got living on the edge and destination Adventure a two-part look

    Watch at 05:25:29
  17. features such as the ship flight model for both atmosphere and space which covers Master modes control surfaces and our gold standard HUD and mfds our interaction system for both the world and your character have also seen additional improvements

    Watch at 00:06:54
  18. four or five months ago yeah it was the hope that we were going to be able to get master modes in there but we couldn't we couldn't guarantee it at that time so we didn't include

    Watch at 00:59:26
  19. evading enemies we wanted to rework that to make it more up-to-date with the new systems especially Master modes the idea was that in um combat mode your ship must be more reactive much more aggressive with

    Watch at 00:04:49
  20. with the official journey to 4.0 initiative with presentations from developers on exciting new gameplay systems like Resource Management Master modes and investigations the return of Chris Roberts to peel the curtain back on Squadron 42 developments that will benefit

    Watch at 00:04:49
  21. branch of release. Uh from new mission types, like investigations, to flight experience changes, such as the master modes, from life in the verse altering resource management systems, to anything and everything Pyro related, the Journey

    Watch at 00:00:00
  22. showcased all kinds of stuff like resource management and the new underground facilities and the new uh flight experience Master mode changes which we'll be talking a little bit more about today a couple new spacecraft and vehicles like

    Watch at 00:00:49
  23. just had a uh earlier in the day we had our flight experience a segment where they talked about master modes and Quantum boosts and stuff like this um but at a higher level and stuff let's talk about

    Watch at 00:56:48
  24. heading Direction and and you know I need to know my ammo and and you know Master mode is a good way of going down that road it's kind of going okay we want to have traversal

    Watch at 00:58:25
  25. Master modes is a good way of going down that road is kind of going okay we want to have traversal and we want to have combat so if you gotm combat

    Watch at 03:57:20

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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