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Star Citizen Live Q&A: EVA & Personal Interactions

16 February 202400:58:071,409 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:09

    hi everybody Welcome to an all ASMR edition of Star Citizen life I'm your host Jared hakabe and if you've never seen star say in life before it's where we take about a week out of the end of our day and we hang out with our Star Citizen developers and we we uh we asked them your questions that you submitted on Spectrum I'm just seeing how long I can drive Pete crazy how you doing Pete all good all right sorry sorry that was enough

  2. 00:00:58

    uh let's get to the show I uh joining us on the show this week uh we have Dre that okay we have four members of the ayous named Team Ken uh on the show three members of the team Ken and whatever the hell Chris is uh joining us on the show uh to discuss uh a followup to our ISC episode on Eva uh personal interaction and uh default item action uh so what we're done Messing around let's get to the show and introduce Ken Chris and Nez and genedy how you doing guys pretty good yeah yeah good sorry for the intro it just I was excited so uh Ken let's start with you

  3. 00:01:46

    you are you are the uh uh is your team still named Team Keen I thought that was a working title does it have a new title now not yet no not yet so it's devastated as I am team tell people who you are and what you do I'm Keen a lead gameplay programmer on team ke okay and and what what what is Team ke is it all just programmers is it um yeah there's seven engineers and myself so what's the difference between a programmer and an engineer same thing just different words just fancy could call them coders as well if we wanted okay uh genned introduce yourself tell everybody who you are and what you do I'm Senor G playay programmer U I'm genady yeah hello uh I'm working on Eva stuff like currently it's just flying and later we

  4. 00:02:37

    move to atach andace rsal and stuff I really thought you were going to say senor genedy I was excited like the senior Kennedy yeah um iness who are you what do you do hello well uh my name is Ines like you said U team Kim although I I don't don't know if I approve of the name team I don't even the name of the team uh and yeah I'm a gameplay programmer uh and uh I've been at CH for 5 years now five years already I know TI just time F we we skipped that how long have you guys been Ken and gued how long you've been here how long um C keny it's for two and a half years two and a half years I'm five years five years and Chris is part

  5. 00:03:25

    of the furniture now yeah Chris has been here about as long as I have Chris tell every who you are and what you do hi I'm Chris uh I'm a designer I'm assistant designer and I have out guys like these uh support their team with design so what's the relationship between designer and programmers like is is can you can you do anything without them no and do you guys really need him yeah we do I'd like to say no um so yeah so today's uh Today's Show um as off-kilter and weird as it is it's been that kind of day um we're follow following up like I said at the beginning of the show on our I on our ISC episode I about to say IE episode really the wrong part of the year on our

  6. 00:04:15

    ISC episode uh just uh three weeks ago about Eva and default item actions and and the personal interaction system uh we solicited questions from you the Star Citizen viewer on Spectrum uh the bespoke communications platform available at robertsspaceindustries.com if you've never seen it go check that out it's where we collect questions uh we let uh our group of of questiones so what when your questions questiones not questioners questiones choose the questions uh which you have done and I'm I'm just going to sit here and go through the ones you've picked out um so let's just jump into it because people are probably tired of my Antics at this point I know I am uh I see a lot looking at this list I see a lot of questions for Eva so we'll try to bounce around a little bit um um but let's start with an EV one right out the

  7. 00:05:01

    G Eva one right out the gate uh this one came through quite a bit I think uh this one was particularly who who who was credited this the something W was this was this the wicked wook it's a question from Wicked Wookie thanks for submitting uh will we keep up our momentum if we jump out of a moving ship in space so yeah it's at equation we don't have like real real simulation for this so it's not keep all momentum part of it of it momentum will be keep like I believe it's 36 m per second maximum we have and if you use fostter pack fostter

  8. 00:05:53

    pack will enable like speed limit for this which will be at least for now it's six met per second that's what we have right so why is it that we don't have why is it that it's not just as as people might expect it why haven't we built an entire universe of of fully physicalized uh entities like well because because yeah physics is cool but we want to make a game with a which you can play if people say can accelerate indefinitely what could it be like people it's insane yeah we can do it but it's so it's one of those things it's got to it's got to be it's got to be

  9. 00:06:41

    accounted for amongst all the other physics related necessities of the game ships and items and stuff like that U obviously I think anybody who's followed our programming for a while knows uh just how strenuous phys physics is on you know CPUs and the processes and stuff like that so we'll always bring it to the we're we're often quoted as saying we'll bring it to the point of realism then bring it to the point of fun but the close cousin of that is bring it to the point of realism and then bring it to the point of what's performative for the universe and yeah so having a having just a one- one fully Newtonian thing is a little much for a you giant fully formed uh Universe with as many players as we're hoping to get in there but we have a lot of things that can approximate it like you talked

  10. 00:07:28

    about yeah so for like regular activities it'll enough okay uh Torico I hope I'm saying that right uh has a question will we be able to turn off the F indicator in some way this is about personal interaction I'm guessing uh many like the fact that no UI items show up on screen until you enter interaction mode uh maima would look really bad with a whole bunch of epson objects just show those objects some respect so we are going to support in 323 uh the option to disable the the actual the button prompt so the F part of it uh but the the name of the interaction will still display um and that's it's not over every item it's only one item at a time and it's only an item that you're looking at uh so you

  11. 00:08:16

    know if you've got peripherals def peripheral vision they're not going to see um names popping up all over the place uh in terms of turning everything off off 323 uh but we do want to consider like accessibility options and of machine is a huge thing for a game as well so not 323 but it's definitely something we considering yeah lots of games have a like like like a no UI toggle for for just this reason you know it's like hey you know informed consent as long as you know what you're doing you know you hit a button and all UI elements disappear I could see that being something that we would consider yeah down the line certainly yeah uh Chris is obviously a very uh cinematic individual and if if if if you tell them like yeah this is necessary for to make you know the you to continue making these amazing machinimas I I I don't I don't foresee a problem with

  12. 00:09:04

    proving that sure like that uh let's see cap toast Hey cap toast welcome uh since Eva will require fuel eventually after 323 since Eva will since Eva will require fuel how do we refuel that and does your equipment weight affect fuel consumption um so maybe answer the first bit and geny maybe the second bit um so with the refuel there's there there's two options again not in the 323 because we're not using fuel for that um it's worth mentioning that Eva fuel is in law meant to be compressed nitrogen so this might make more sense with that in mind so if you're in atmosphere you just you refuel automatically um the idea behind that is that we want Eva to be you know accessible and just to be able to use it

  13. 00:09:53

    as often as possible um but when you're in out in the void uh you should be considering how you using your fuel so every time you step out that door we want you to be in a situation where you're ready to go but you've then got to consider how you use your fuel on the go um and then in terms of refueling while right there we support Med pen injections or it's not Med pen it's a refuel injection but it's a same thing I used to with my pens and you know um symptom masking pens where you just jab yourself with one of those you want to talk about the um what's the other aspect of the question sorry my M's gone BL uh just will will the weight of your equipment affect fuel consumption no I Wasing about Mass wasn't it does mass affect it I said weight wait sorry sorry um if mass does answer that one i' I misunderstood the

  14. 00:10:40

    question in that case um at the moment I don't think it's a big factor but we definitely want to look into that moving forward um I don't know when but for 323 I don't think it is so so for 323 at least well the fuel isn't in 323 so you're just going to correct yeah yeah so when the first version of of fuel comes online people aren't going to have to manage the oh I can't use this I can't don't want to carry this weapon or this you know rail gun with me because it's going to burn up fuel faster correct yeah yeah moving forward so we do want to have um like different roles for armor you know we have that in consideration so you might want to put on a certain um armor type to go out in Eva and it's better at that or it's light or weight that kind of thing uh but that's that's further down the line different kinds of armors could have different amounts of

  15. 00:11:27

    fuels possibly even different like Thruster layouts be more effective or efficient maybe or um so Thruster layouts at the moment aren't in consideration not to say never but um it's more about Eva fuel capacity uh and also not all armor is going to be doing Eva Eva thrusters on them it'll be you know just specific armor types and backpacks that kind of thing um but again we want pros and cons for armor so you know imagine a whole Matrix of different armor types different abilities what they're good at what the bad at um that's the the goal okay uh weborg 1978 hey weborg it's been a while uh we don't usually get the names here but you guys gave me the names and I recognize some of these names we weg's been around forever um uh

  16. 00:12:17

    he says if I am in loot Goblin mode can I still loot a corpse at once or do I have to click on every single item now uh so yeah I can take that one um yeah so uh certain items like uh group uh consumables throwables will have an option to take all of those groups per group uh one of the uh great pieces of face feedback we had on the inventory for example was like the option to have to move all so obviously this loot screen is trying to get it more like easy for the player to loot uh NPCs uh and things like that so yeah we will have the option I feel like some of those interface options probably had to change a bit from Squadron to the Pu because the just for the sheer number of things in the Pu that can be looted yes

  17. 00:13:07

    it was uh we yeah it's a it's a concern from the in terms of the user experience UI design uh that we had to make a to read things and make a few changes compared because like I said uh in pu we have a great number of items that we have to fit in this one screen that supposed to be easy to read quick so yeah that was a bit of a challenge how's that work going yeah it's going going going well we'll be hearing about it soon yeah I think we have a ISC on it in four weeks or something like that I can't get Dr cool uh let's see uh Daisy hi Daisy uh can you hold a box while in Eva

  18. 00:13:57

    yes yeah um tell us more so the level of Polish we going to get with that isn't 100% right now because for 323 because we've got animators animating their eyeballs out is that a thing but they they've got a lot of work on um and that's one of the things they working on um the state will be in 323 I'm not 100% sure yet but it's definitely planned for them yeah um it's probably worth mentioning that whilst you're in Eva you can have 200 200 objects uh but whilst you're Services again not for 323 that's a different feature um you need your hands so twoand objects attach to my belt by a carabiner and just walk with it behind me uh the Batman who laughs all right uh will we optionally will we optionally be

  19. 00:14:50

    able to stand upright in Eva as we do now so for 33 no we're focusing um so on the prone stance and that's the the ly down stance uh we just really want to give a great experience for that so there's a lot of Animation work that goes into that um the guys are doing a great job with it um yeah the focus is the prone stance and that's twofold U it's prone because when you attach again not an Eva it's the the zerog G traversal thing where you attach to a surface that's prone as well so you get a simless transition between the two um but also the silhouette that you maintain whilst you're mov through a ship if you imagine flying like that through a um it's a lot less awkward if you're doing that than that because occasionally you bump into things and yeah um so for now 323 no um but

  20. 00:15:40

    obviously wew you guys are interested in it so you know we'll see what we get down the line yeah it's all it's all about just building out that systemic experience at the moment where all the features just work together yeah and then the standup stance doesn't quite work with that at the moment so it would need some more thinking for future yeah I would imagine there are some old sci-fi uh folks who remember you know Star Trek the motion picture and like when they did their Eva it was always in that standing stance you know 2001 would use it in the standing stance and whatever there's a certain vintage sci-fi to that so you know obviously it's not we can all admit it's not the most opportune or or the most visually pleasing way to get about but you know a toggle to yeah I want to I want to be

  21. 00:16:28

    some I just want to do my classic you know thing might might be nice it's uh the expans yeah the expans is really cool in that so like I can tell you did they do the stand up in the expanse too yeah you can hear the little clicks as they walk around the ship because theyve got little um I was even thinking about traversal I was just thinking about they they they would just fly just as you see you know Spock you know flying out to beer he's just flying upright just flying upright the whole time so the epic music bluring and then of course you know we had talked about eventually uh looking into like back jetpacks or or MMOs mmus you know the man maneuvering units and stuff those would probably be uppr get to those I yeah although I kind of want a rocket if I'm going to have a jetpack I kind of want a Rocketeer like this with a jingum like yeah we had that question right it's

  22. 00:17:17

    somebody asked oh and JJ was here somebody asked so I'm gonna put that to you somebody asked if we could do the you know the Christopher ree Superman and put one one arm up can we get that as a toggle not yet not 33 but you know I'm going to talk to Bender I'm sure if I ask Bender I'm sure Bender would be interested actually uh uh uh Ben Simmons just sent me a message saying that they're they've got the show on the big ninth floor screen right now so Bender if you're watching One Superman okay uh let's see um o I'm remembering why we stopped reading out the names right uh previously you talked about magnetic boots but for now we're

  23. 00:18:06

    only seeing the hand climbing animation system are magnetic boots in the status are magnetic boots in the status of important priority and development or can we just go further without them yes so again for 323 no mag boot um it's not something we're actively looking at at the moment because as K say you know that ecosystem of Eva uh attachment uh doesn't really fit into that but that's you know it's not SE never seen never certainly whereare people are interested in so we'll definitely consider it and to be clear even that even the hand climbing we showed that's not 323 either that's correct that's looking for that's looking farther ahead uh there was some confusion about that after the episode aired and what not so just want to make it's it's you we were looking at what come 323 and then we were excited to show you know what was coming down the

  24. 00:18:55

    line I've kind of already started haven't I I can't just stop saying names now scrub scrub [Laughter] 420 uh let's just move on now uh will you allow Eva speeds above 10 to 15 milliseconds in the ISC we saw someone flying past Jericho going super fast and decoupled uh currently we can even have this speed if you use grapple hook mode along with froster pack so if you use grapple hook and drag yourself it will be exactly 10 m/ second so yeah you got it but not quite not quite the 15 not 15 but yeah

  25. 00:19:44

    middle ground and that's that's to say like these are the speeds we think are fun the speeds that we enjoy we playing it right now but you guys haven't had them right so you'll obviously be able to give us feedback and say if you're enjoying them and if you need to go a little bit faster maybe but like it's what we think works well um but we're in development still so so what was what was the so so just to be just to be clear you're saying the 10 Mill saying the 10 milliseconds now and stuff like this we were talking about the 36 milliseconds before that was jumping out of a vehicle yeah that's the overall cap around 36 I think is the overall cap for an actor's movement um in the game at the moment yeah so just I see some folks in the questions toaster pyro was looking for toaster was looking for some you know Clarity 36 is the cap jumping out of a fast moving

  26. 00:20:33

    vehicle until you eventually you know slow down with this and then just just you on your own with a grappling hook you can potentially get up to 10 okay and just to clarify what I'm saying grappling hook we're talking about the tractor beam tractor beam yeah there there's no physical ice hooks not yet not yet for 323 it's just tra be and no I'm not confirming them just uh noat I feel like that was just the same question yeah you picked this question you picked the same question that's problem I'm skipping the sorry noad you had your question answered it was the same question uh let's see uh Spectre 32 at Spectre 01 that's a mouthful writes how will NPC

  27. 00:21:24

    interactions work with the new uh Pi system without inner thought ah so in a thought of that sense hasn't gone away uh so we've still got the conversation dialog options that that that's un changed um we do interact with corpses differently it doesn't oh well um yeah you get the prompt um when you're interacting with the c or anything right um so that's that's changed but in terms of if you're interacting by conversation that's that's still the same hasn't hasn't changed so thought's not going away no anything thought still left conversation St choices and obviously the Pit menu that's you know in a thought of some degree that's that's staying around so okay Garth asks how will the new uh Pi system interact with and control ship

  28. 00:22:12

    dashboards and consoles so for 323 it's very similar to what it is right now um you still have to go into interaction mode move the cursor around uh instead of the floating text you as in to choose the different interactions uh you'll see a prompt now and it'll just be one option to click on uh but then you bring up the wheel uh with right click instead of left click and then you've got the the options that you would normally see as a list they on the Wheel to select from uh moving forward sometime after 323 we want to make a few changes so that uh free look actually becomes the mode you look around and interact with in the cockpit so no no more holding F and then moving the cursor around uh the idea is more that free look you're just looking around and you know be seeing the the prompts come up um more naturally it just just feels

  29. 00:23:00

    more similar to the the game when you're on foot and we think it works a lot nicer um in addition to that uh you want to have like the MFD screens show the little cursor on it as it's uh as your camera is focusing on it in Center screen um that gives you like a nice Accurate Way of of selecting things all in one mode without having to sort of move into a different mode of moving the cursor around and the camera's moving slightly with it and it it just feels like a a smoother experience is he right yes well she made it so she definitely yeah uh so we had to try to compromise a little bit on the dashboards because obviously having the prompts like you know every single button while you try fly your ship is really not a nice experience uh so yeah so that's why we you still have to go

  30. 00:23:49

    into interaction mode so that that way you have like full control of it and you try to minimize the disruption to the player and yeah like C said we have a few ideas that we still want to do to make it this experience the best we can um so yeah how does that does that still include the the physicalized touching and stuff I can't remember what it's called right now had a cool name we don't have a lot of cool names that a is not a cool name physical interactions interactions is that all it was or player animated interactions player Oh pay pay another one never mind so bad at naming things uh so yeah so we still have we have still physical uh play animated interactions uh we need a we need a cool

  31. 00:24:37

    name but they are now coming for 323 uh for the for this next release and in terms of code it's not big CH it's not like a massive change but the the it's a big effort to bring it to everything we can interact with the world we have to have C certain constraints uh and the items have to have a specific orientation so the player can like will drive the hand so he can orientate it and yeah so it's a massive effort from other teams um so yeah that won't be coming this next release but it's in the works uh yes so I've got a message here uh from from from Dustin he's he's he's he's he's he's a member of our of our

  32. 00:25:25

    team out of the uh out of the the uh Austin office hi Dustin he wants me to ask you about the bb12 which is that old man maneuvering unit that was that that was a stretch C it's like are we are we ever are you guys ever we going to ever do that say yes I know it's above your head I'm just I'm just calling Dustin out Dustin don't send me crap in the middle of the show uh all right right let's get back to let's get back to some real questions from some real backers like this one possibly a hijacker if I attach myself to a ship with the push pull mechanics that are coming next is the intent for the ship

  33. 00:26:13

    to be able to shake me off with enough G's or is the ship screwed because once I get a grip they can't dip yeah I come out just going to go have a beer the username works well with the question as well yeah so yeah if if you attach uh theoretically we we still work it's still work on progress so understand we didn't test it yet but I can guess it will be like systematic reaction on external gForce you just pushed from the ship or lose your conscious and yeah it'll do the work that is the most programmer answer I've ever I can guess it would it

  34. 00:27:03

    would it would just systematically work no I'm not making fun of you that's brilliant I love it it's it's what I get from every programmer I ever talk goes well yeah the way we built the system yeah it I know let's try it and find out half the time that's what the answer is we talk well let's just try it and see what it does you know so so so so if we attach again and again the the the the the the hand traversal is not in 323 but when that's there and you attach onto a ship and someone tries to shake you from the ship you're saying it should throw them or it should not throw them it should it should throw them I believe this all right all right yeah well you got a while to work on that because that's not in 323 so you got a while to to work on that but that is that that that is a beautiful beautiful programmer answer because that's it's just I don't

  35. 00:27:52

    know we just build the systems and we see what happens it should work so should is our favorite word what what you know I'm having fun but that's why we build these things systemically because you know at at building a game at this size at this scope at this scale you can't hand code every single individual you knowa circumstance and an occasion you build these things systemically so that the world has an inter the universe has an internal logic hopefully at some point and you can just sort of you like well you know based on this and this and this yeah it should do that I remember the very first time the very first time we ever launched a a snub craft from a ship that was in Quantum like we were we were doing internal testing and and we we

  36. 00:28:40

    just got it was like our first like hey we've got Quantum working and and Mark aan goes what happens if we if we leave in Quantum and everybody just kind of looked around and we're like I don't know and so we got we got in we and and we we flew out and the ship stayed in Quantum with it and we were all just like how cool is that but that was the people who made it you like oh my God how cool is that you know and that's that's the be that's one of the reasons I love talking to programmers and and because when you build systems it's you can still be surprised we call that emerging gaming you know as far as far when the backers do it uh when us it's just happy little accidents uh all right wolf brother 84 remind me not to do names uh uh how disruptive are the

  37. 00:29:32

    transitional animations from Eva to standing in Gravity from the clips it looked almost like the character stops when it enters the gravity field then loses control of the character while the transition animation is to Pivot to your feet down to the service place I want to preface this by saying what you saw in ISC was absolutely work in progress you're look you're looking at a feature that's not scheduled to be live for you know a couple months yet so it is still work in progress but how is it supposed to work that that transition from Eva down to very quick and very seamless yeah that that's the intent um and that's how it feels as well yeah for sure um yeah I mean it's it's never going to be 100% uh without mild vomit inducement if you're doing like you know 180 turn and it's intense acrobatics right so what you see on screen is going

  38. 00:30:18

    to in first person especially is going to um not always be um non vomit inducing but it's meant to be smooth and quick yeah there shouldn't be any sensation of oh I'm wait for the animation to finish or you know that that sense of loss of control it's it's so Snappy that it's it's not really there I even tried it in like a game and it's perfectly fine to my opinion you can like L spray in the bullets you look right down that camera say Eva is perfectly fine so you can land spray in your bullets and yeah it's keep steady position and fire rate so yeah since fne okay uh got another E here uh reim Rim

  39. 00:31:08

    repine repine says can we use a knife in Eva and what about other takedowns with fists and weapons and stuff like that so for 323 um again things are in progress so we'll see how we go uh but the intent is to have uh the ability to just do like a simple slash with a knife um going beyond that 323 that's not going to be anything more involved maybe more moving down the line um but i'msure sure uh with regards to takedowns no 323 uh it's obviously something we're thinking about because it's one of the core things of FPS combat um it's a lot more complicated to do in Eva like if you imagine there your one person is upside down exactly like if there's someone in front of me and I'm crouching

  40. 00:31:55

    behind them it's quite easy to say like yep I'm going to knife them in the back if as you say someone's there's all sorts of different angles you can approach and and as a result so many different animations you need um and so many things that maybe feel fine and easy to understand and intuitive in um in a ground gravity environment that it's a lot more difficult to get an idea of what's going on in Eva so for now definitely not for 323 potentially later on uh and unarmed um as in you know fffs um um not for 323 either the intent is to do something similar so just to the knife so you get like a simple jab um beyond that uh I I'm not sure but you know we will always want to improve things so we'll obviously take your feedback into consideration and see

  41. 00:32:44

    where we go even down the line basically I think what we all want is to be able to reenact that knife fight from Eastern Promises just in zero g I'm I'm for me a cultural no you know uh gustoff graboski there's a name good name uh will the new pie will the new pie okay will the new pie have a customizable HUD color that players can adjust in their settings this goes to a bunch of accessibility stuff that quite frankly we still have yet to address but yeah and for for 323 they W have that option um but as you say we really want to address uh moving forward um um I think as well you mentioned about Styles and stuff there's also talk of

  42. 00:33:32

    helmet Styles affecting the color of your visor and depending on what manufacturer you're wearing things like that um so that's another consideration for it in future yeah I know this is this is a question that comes up a lot and I'm there are I'm I'm I I don't I don't suffer from a lot of the things that a lot of folks do but there there are colors in the spectrum that I have trouble you know seeing or whatever it's I just want to I just want to say if I can speak from myself I understand we understand we hear you it's definitely on the list nobody's ever heard a conversation it's like no we're not going to do that or stuff like that uh it's just it's just on a thing of priorities and a thing people can only work on so many things at one time uh we actually just uh uh built out a new uh UI team in Montreal in our Montreal

  43. 00:34:22

    Studio to help with the UI team that's here uh so that's so you know to help tackle as many of the UI related issues that are still outstanding so that's not to say this will come closer or anything just that we're building up those teams so that they can tackle more things so uh I promise if if anybody gets to announce it before I do I'll be upset so uh when I have news I'll share it the giant that is Richard Tyra has told me that he really wants it as well so accessibility in general we're going to get a focus at some point uh uh Corporal Bell says uh while in Eva if we keep applying thrust from our pack obviously not indefinitely will we be able to increase our velocity over time or will there be an enforced limit like

  44. 00:35:11

    ships sort I covered that there about the 10 millisecond the same okay uh well he had a second question it's probably worth mentioning though that we do have this that sense of um sort of vague Newtonian Motion in sense of if I thrust a little bit forward and then stop thrusting I'll just continue going off Forever at that speed unless I introduce another thrust impulse uh so it's it's like that to some degree and it gives you that sense of oh if I thrust I keep going um and then if I look around I'm seeing I'm going in that direction still so you you get the sense of it um you just can't get yourself up to you know eventually you get the light speed right and we don't go that far not that attitude Chris uh is it your intention to develop specialist Andor Emergency Equipment for Eva travel like reserve gas tanks specific armor short duration distance

  45. 00:36:00

    boost capsules for the multitool you've already me mentioned some of them the refill canisters for fuel yeah so that that depends you inject yourself with okay um so as I mentioned earlier we do want to have uh that difference in what I'm wearing effects what I can do uh so you might have um one Eva like core armor pack that's like quite slim light and the one that's a little bulkier and have more fuel uh we're going have backpacks that can again You' have more fuel so the sense of bigger is better and you know you can get different items in equipment again not for 323 everything can Eva in 323 uh all armor can Eva 323 um so there's yeah the sense that you can have different backpacks different core armor that behave differently and have different um

  46. 00:36:48

    maybe different thrust not sure yet um certainly different fuel uh oh and and also um it's probably worth mentioning that uh again not in 323 but when your fuel runs out um your breathable air gets used instead so if you're in the middle of nowhere you can opt just to start thrusting with your breel there um and that's like a double reason behind that one is it's there so why can't I use it so yeah great use it thrust so you just get a bit further so if you're air loocks just within reach you can get to it and the other is if you want to sort of try and get somewhere and you can't reach it you're gonna die a lot faster instead of just sort of staying in the middle of nowhere you know waiting for half an hour to die uh we've had a couple questions that

  47. 00:37:36

    might apply to this in the chat uh as long as I'm saying out names uh Adine and Smitty Brew Works both have questions about uh the effect of weapon weapons and weapon recoil on Eva want to know if they can pull out their fs9 and just you know instead of tapping their their Air Supply can they pull out and just shoot the themselves closer where they're going yeah I can answer so uh like right now in in lore we have like idea what froster pack compensate weapon recoil so yeah you keep steady uh it's not working for case if you don't have froster pack uh so short answer is no we don't have it yet but the idea is we have this idea and it be nice to implement maybe

  48. 00:38:27

    someday so you want it uh what you you want it weapon recoil affecting yeah probably so you can use your weapon to just give you fly or froze fix right so so you heard it gen says you're going to be able do the Quake 3 Rocket Jump in Eva he just said it take it to Reddit but again not for 323 not for 323 but um if there's not a whole butload of stuff 323 she put that in the Box Alpha 323 oh buttload of stuff it should be worth mentioning as well with like when for the next few releases in terms of Eva and that thing we're not considering that for what we're working on immediately so if we do do something like that it'll be further off for sure okay and uh and if the patch comes out

  49. 00:39:18

    and the trailer is not called the whole buttload of stuff you know they ignored like they always do Bon Wick oh uh nope he's asking the melee question again we already covered that um Skyfire can we activate the decoupled mode in Eva to be able for example to quickly place the our feet in front and avoid hitting the Avatar's head against an obstacle yeah I can ask it you want to show so you want to show you wants to show I you've been good you get your choice you you can choose the little you can choose the little uh cat person or you can choose the horon uh I guess oh you don't want the horon just alone with my horon like

  50. 00:40:07

    always so yeah this figure doesn't have moving arms but yeah so when we approach obstacle right now we have a weapons in front of us like just uh not to want to get bump this ahead yeah ahead front of us and Al we redirect so we not just like boom we do like and keep flying if you have some momentum in this direction so it's yeah that's basically the answer is so so you can you can go feed first if you want uh theoretically yes but you don't need to you go head uh hands first so somebody wants to do like a giant Eva

  51. 00:40:57

    flying drop kick just go feet first you don't know what these people you don't want know what these people think do I know what these people think it's bad but just to clarify for no it's all you're going to do for the rest of the show um uh Aro Yuki writes uh as my eyesight is getting better uh as it is now holding the F key allows us to use our Mouse pointer on ship mfds not only can we click on any part of the screen with a high degree of precision we can also click and drag and adjust sliders BL blah uh isn't this the same question about before I did touch on the MFD things when we talking about estimate yeah so want to pick this question you picked the same

  52. 00:41:43

    question I could maybe talk about it a little bit more if you want sure um so yeah as as I mentioned you will be going well in a later release we're looking into having the Freel look mode uh have you look around the cockpit rather than and using the the cursor to look at all the different interaction points you'll be just actually looking at them in a lot sort of fluid motion um and then there part of that we want to have the cursor show on the mfds so imagine you've got your your visor your your view on your monitor the center of that will dictate where the cursor goes uh it's just as accurate as when you're using it in interaction mode right now if not a bit better because it's you're focused on it always um and then also at some point we're looking at being able to go into like a focus mode onto each MFD so whilst you're looking around the cockpit you can quickly interact with interaction points with the prompt

  53. 00:42:31

    popping up and the cursor on the mfds click on things drag on sliders you can also then zoom into the uh the mfds again not for 323 um but hopefully soon TM uh carga 98531 uh says uh in the chat here says how much is speed a factor in Eva transition to gravity if you're going to face or you more likely to face PL so there is like a reaction time you get when you're coming into again this isn't 323 because we're not attaching um but when you come into attach to a surface part of what in format that's going to happen is you at the moment at least your hands rise up um but we haven't done it based on distance we've done it based on time to

  54. 00:43:19

    hit so if you're coming in really fast the the amount of time you get to press the input in response to that to to attack uh is roughly the same as if you're coming really slow so yes it does have an impact but we're trying to mitigate it by having more time to react so if you press the button at the right time you'll attach um and then the manner in which you attach what we want at least is the um different animation plays so you might actually lose control for a little bit longer than you would because you you know the animation you playing is really selling the fact that you just impacted the surface um versus if you're going slower you'll you know get control back a lot faster and animation will be a lot shorter cuz you know there are going to be people they're going to be people that that that jump into something really fast and get up to 36

  55. 00:44:07

    milliseconds and then throw themselves out of the ship at the waiting hanger of of an A1 to see just how hard they can hit the deck of the A1 and what not even grabbing just to see if just to test that transition after we were talking about it so at Genny at 36 millisecond flying through space it'sit the deck of an A1 instant death instant death imagine so quite possi we're break your neck and yeah I I I've I've seen people jump out of ships and fall down through orbit and land on the ground and bounce that's going to kill them like not but again that's the systemic stuff right like fall damage is based on I think velocity rather than your falling so if you're hitting something really quick in space that's the same as

  56. 00:44:55

    falling really quick somewhere else so there was a good chance you'll kill yourself uh carus says that is exactly all capitals what I am thinking I'm on year 10 people I know all you reprobates cuz they're me um let's see uh let's see what else do we got uh Pro Hydro says can you still zoom while in Eva and FPS uh Eva I like when he's holding app in the current and scrolling in the current system yes okay good answer uh what smev I'm not sure that's a good

  57. 00:45:45

    word smev says what are some of the edge cases or even funny bugs the team is trying to work out of the Eva T2 system you guys have must have seen some Terrors mostly killing myself by mistake yeah I can uh in itself like it's complex systems with a uh like we can be trying to uh combine coupled and decoupled modes for Just moment and for rotation um interesting combination of like regular fpfs rotation but as we in space and rotate in any direction Al 360 full 360

  58. 00:46:37

    rotation uh so yeah it's full of edge cases uh about saying what fun box we have uh not too much except you f planting most of the time in at least in Old way uh I can recall one when we work on attached to the surface imagine you flying through the debris metal plates and boxes and stuff and you press aach and you just attach to some small metal plate which is rotating and you inherit it rotation and you start rotate as well like in it's yeah it's weird anyone

  59. 00:47:24

    else I think the most frustrating one was every now and then you sort of attach but flip onto the other side of the surface so you just be killing yourself every time basically um yeah that was more frustrating than funny I guess yeah it's been a fairly awkward one in general because it's the development of it has gone on for a while and there's been different approaches tried and things like that and it's finally we're at a good place with it um but it's been awkward to get to this point I I have this memory I have this memory of I I think it might have been in one of the builds when we were doing uh a Hold the Line quite frankly but when the Eva guy was rotating the hands weren't so he was turning into Mr Fantastic where the arms

  60. 00:48:13

    were just getting longer and longer and and rotating around him as he was going and and like that's what I I picture I wish I had that footage because i' show it to my enemies uh but that's a um uh Crown 8 asks in the chat uh have you discovered anything during the development of EA Eva that has solved problems elsewhere or created or created new ones or or new ideas well do new ideas or new problems um has has it helped out AI or any of the other missions or anything like that is there been any other benefits that other people have told you I think prone is the biggest one right yeah because it's all shared like I'm speaking from Layman's point of view but like animations I know like um Jen Hinrich animator on on the the feature he he

  61. 00:49:04

    found that working for one really helps out the other and like problems of how to blend various different animations based on a 360 uh rotation it's very similar problems so it's definitely helped out in that respect yeah both have the prone pose and keep your camera in place while you're rotating and things like that so it's a very similar approach between the two features and probably saved a bit of time I mean I have to imagine level design is probably happy because they can make passageways that are much smaller and not don't have to accommodate the Standing Tall Eva person going absolutely yeah yeah I mean I think our smallest metric that we ADH to is is Crouch so we didn't really have any um any prone environments but but Crouch environments would just be

  62. 00:49:51

    impossible in effectively without you know lots of pain and suffering so yeah absolutely um moving forward when we start to eventually have ships Turing the gravity off and that kind of thing that could have led to all sorts of hor Horrors but now this transition should be pretty seamless and you know feel good so uh visor with a seven in the middle somehow in the chat says uh please talk about exiting ship in atmo is there any new is there is there is does Eva affect you in atmo is there a new or more interesting falling animation when you're going to die or not in 32 physic yeah it's extra vehicular and it's an activ jumping out of your ship to your death is an extra vehicular activity maybe not one you want to embrace but yeah I mean it's good to have some like gliding or something but

  63. 00:50:40

    we don't have it just for now I would I I I I would just I would just like I would just like a a a more noticeable I'm going to die animation just this is like flailing trying to trying to stop yourself and then eventually you know you just kind of resign yourself and just like lean into it and there's a whole world we can do with people jumping out of place we uh we uh uh back in gosh it was Gamescom 2016 whatever we during those Gamescom 2016 live streams we invented the the Drake interplanetary suborbital uh uh jump and release where you know it was the very first very first planet we were playing the first thing we did was we went up to the top of of atmo and jumped out and then tried to have somebody fly down Below in a cutless with the door open and try to

  64. 00:51:27

    catch us before we hit the ground we blew up a lot of cutlasses but uh let's see what else other questions we only have a few more minutes guys um uh uh Edmund oh it was going too fast Ed oh man I'm not going to try it ends with Loco Ed Loco I'm just call you Ed Loco will we be able to evate inside our own ships uh with the gra probably after when the gravity is being able to turn off yeah absolutely yeah yeah that's that's the intent and again going back to post 323 um the sort of the ecosystem of uh how you Travers in z g Eva yes um we've got a system that is actually going out in 323 where we tag up rooms of different sizes so if you're in quite a small confined space you don't sort of

  65. 00:52:15

    move forward and then start ding off the walls uh it reduces your max speed um so absolutely uh and the intent is that we'll have this Suite of traversal options where you can use thrusters if you have Eva thrusters you can use your um tractor beam to move yourself around attach the services again 323 uh move around launch yourself off them um and then there's also another feature for handholds where you can grab onto stuff again not 323 and you can jump between those or you know there supposed to be a whole Suite of options um inside as well as out um David uh switch to Chris's camera but turn the bug off and in the corner real quick yeah Chris look right at your camera like this and this is so you can get a clean meme image that says not in

  66. 00:53:05

    323 there you go for all you can make yourself a clean meme image all right you can go back to normal um Phoenix rising in the in the chat ask a question I'm going to answer uh will satle ball be the end goal for Eva uh no we' actually I've answered this I feel like I've answered this at least once a year every year since 2016 uh the the entire idea of setall outside of the lore as far as developing it was as a test bed you know as an arena Commander mode as a test bed to begin the development and testing of Eva mechanics way back in 2015 because we didn't have the Pu development of the Pu came much fast came much faster than we expected we launched the Pu in November December 2015 I can't remember uh specifically but once we we had a

  67. 00:53:56

    persistent Universe in which to develop and test uh Eva with everybody uh the use of satb ball became non-existent so it's a fun thing for our lore and whatnot but that's been off the plate for going on almost a decade at this point but it keeps popping up there's a lot of people who who you know they grab on to that idea and they're like yeah I I want to play this zero g you you know a football game whatever and you know it's it's a cool idea it's just not the game we're making we've already got two other pretty big games we're making it's not to say it won't ever happen I'm not I've been here long enough to know that I'm not going that I'm not going to sit here and say it's never going to happen but there are no current plans for it uh let's see uh people are asking about wings Suits now after the uh what have you

  68. 00:54:43

    done come on a Wings suit would be cool next next logical thing and and if anybody would work on it would kind of be your team I would imagine likely eventually maybe yeah just all right we're we're we're we're off the reservation here parachutes parachut some something something something so when I jump out of when when I we do jump out of our ship in atmosphere or whatever yeah you jacked out of like a single SE right you don't want to die and then just fall to the ground and die it's it's it's something that we want to address eventually for sure yeah it's something that's been discussed oh I know it's been discussed no idea when but it's it's something we want it's been discussed it's been discussed so long

  69. 00:55:30

    even Daisy knows about it look at Daisy and tell her just parachutes hey we're on the ninth floor Chris parachutes Rich parachutes all right that's it everybody thank you for joining us for Star Citizen live uh I've been your host Jared hucke uh again thank you to Ken and Chris and ANZ and genedy for taking the time to at the end of your week to be here gened you do not get to keep the figure you have to leave it here um uh we got a couple things going on I think the Lunar New Year promotions are still going on Cor more still going on so you can check those out on the robertsspaceindustries.com website uh there's some real interesting testing going on on the EP at the moment

  70. 00:56:22

    uh you could find out more about that if you're part of that project and if you're part of that uh whole Endeavor and if you're not ask your friends it's it's pretty cool I've been seeing some of the images and videos online and it's uh some pretty exciting stuff there uh and then uh don't forget we come back next week with another episode of ISC next week's ISC is more stuff actually in 323 so you're not going to be involved in this one Chris uh this this is uh next week's show is about master modes and precision targeting and weapon changes that are precipitated by Precision targeting and the big gimbal changes that are coming to almost every spaceship in the star and universe there so check that out next week and then we'll be right back here for another episode of Star season live I have no idea uh who's on it yet um but that's pretty much all I basically I got to got

  71. 00:57:11

    to go and track those we do have a raid here um we are raiding uh OST Tech uh is what I'm being told uh by by Masters Jake Bradley uh so uh say you don't have to stay there but say hi be nice swipe your feet you know don't track any dirt in and uh when you go there uh when if you do decide to do the raid uh jump in with a big loud and capital letters not in 323 thanks for watching we'll see you next week everybody take care

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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