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24 moments across 20 videos

  1. Agency is testing the feasibility of building a base on the Moon by printing it layer by layer from the lunar soil the base would be unfolded from a tubular module that can be easily transported by a space rocket an inflatable

    Watch at 00:15:51
  2. really like to see mining next. Okay. How do developers obtain their daily builds? We use an internal tool that's based on the same technology we use in the Delta patcher. Okay. How many builds

    Watch at 00:04:19
  3. work on a when you have a private server, you sort of start at the base level. Uh and then you sort of build it from there. And you can take like we'll occasionally put updates of things that

    Watch at 00:17:51
  4. game that players will work together to take over to defend to build up so you know we've already mentioned space stations and asteroid bases they're two examples of places that players can take over or they would defend

    Watch at 00:14:10
  5. space rolls a dice y Yep they're the pirat so it generates the Pirates based on various template encounters um which we set up and build so you know we'll have U you know eight or nine different versions…some ways is sort of a procedural um you know Mission generator or con or an encounter generator where it based on the snapshot it sees in the economy it creates all the encounter templates that you're going

    Watch at 00:49:31
  6. worked on the Nox didn't you? Yes, I built the Nox um based off a a very cool uh design that was made. As we were building it, we weren't sure how we were going to do the mechanical bits

    Watch at 00:08:10
  7. anytime you say hey let's throw in some alien races is how long you're going to have to build them and the the animation team gets all kinds of crazy when you say hey here's an eight-legged animal…doesn't take priority over what we really need for the base game right now but it could definitely happen somewhere right it's you know again as we build this thing it's it's never completely finished

    Watch at 00:12:52
  8. entire ship from scratch and then get in the game but build the ship uh very simple what we call white box which is more like proxy based and then get it in where it's functional for design to start balance

    Watch at 00:05:36
  9. will I be shocked to death my military place or is it based on my reputation he wants to buy a Cutlass but he's not sure to build a quiet if he's not interested in becoming a pirate okay

    Watch at 00:04:21
  10. just keep on building that stuff out and make it you know, just replace the the the sort of the base models with the final models and so forth. But it allows us to get on with actually getting the missions done

    Watch at 00:15:26
  11. resources exactly yeah it's an Economy based question again I mean you want it's for people to fight over people to sell people to upgrade you know it's all about building up yourself or your avatar which…nothing new here no exactly I mean that's true and we are essentially a kind of a fleet-based World War II Pacific style combat game yeah that's where that's the origins of that it is planet

    Watch at 00:28:54
  12. building, um but sometimes during the day I do game development, uh working on a tabletop game, card based, that's themed around Star Citizen. Uh a couple years back there was talk in the forums, on social media, people were whispering

    Watch at 00:01:15
  13. much detail into my models as I can based on the current concept art so see get some more concept art out there so I can build some more ships after the Hornet I got into the uh p52 and the Avenger

    Watch at 00:00:48
  14. order all the parts from new EG and build your own uh computer so we sort of allow you those two options yeah and you may you may actually change configurations based on your Miss Mission parameters so we're going

    Watch at 00:11:26
  15. surely that would give you good reason to build spaceships for space.com I'm Dave Broody it's important to note that these speculations of earthlike watery worlds are just that statistical speculation based on the theorized habitable zone

    Watch at 00:15:05
  16. ship that you like and build it out in that direction add tractor beams uh living accommodations uh whatever helps it be a better search and rescue ship but I mean the cutless is a great base a freelancer starf

    Watch at 00:08:58
  17. fiction of the law then we try and adapt it so you kind of have things that are sort of based on reality you know like you have you have shards of um present day physical truths that exist in the future…would would be appropriate but of course you don't take everything because like you know the way we're building the game and like all the vehicles we're doing they probably wouldn't be the most efficient way to design

    Watch at 00:30:11
  18. guys I'm Ryan Archer I'm the marketing artist here at uh Cloud Imperium games based in Austin Texas and I get the privilege of being here with our character art team in Austin and so let's go around…characters as good as they can look and that they will work within the awesome universe that we're building uh my name is Billy Lord I'm here in the Austin office I'm a junior character artist I'm responsible

    Watch at 00:00:07
  19. based on what's going on in your game at a certain time if you're coming up in a dangerous situation you'll notice it with the thrilling kind of music kind of thing probably not exactly the thing but something…much everything in the game that's going to really enhance the experience John UR and turbulent web team is building their leaderboard that's right we can't have the dog fighting module out there without knowing who's really good

    Watch at 00:01:38
  20. places what they'll do is um you know as the culture um evolves and the architecture evolves they'll build on top of stuff or I'm sure you'll visit locations that are ruined so you know you'll have…what we want to achieve um so a lot of these things are going to be you'll have a base architectural style that you start with and then like we were saying before you have like uh there are other things

    Watch at 00:23:40
  21. sprints, they're a little bit more complicated as a byproduct simply because of the technology that we're building. When you look at a massive project or a massive entity or within engineering, we have a lot of features…teams and go here's what the feature is. Here's what design has already broken down based on Chris's expectations. After we've had that initial kickoff, they go back and they break their piece, their little

    Watch at 00:03:18
  22. need race sophisticated um sort of space-based AI or flight AI but we also need the meta AI which is kind of what does that NPC do during the day you know is he you know he a pirate he gets…what is that pirates's life goal what's he trying to do is he trying to build a pirate empire or is he just wants to be a solo operator and so there's these different levels of IIA that

    Watch at 00:11:58
  23. small windows on on a world where this is like building this huge sort of world and then letting people play inside it so uh so yeah i mean and for me i finally feel like i'm getting…sort of the worlds i work or stories i try and tell it's they usually like to base them on some level reality or history just so they sort

    Watch at 00:32:30

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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