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Wingman's Hangar ep053 . January 17, 2014

17 January 201400:37:501,023 linesWatch on YouTube ↗

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  1. 00:00:08

    hey everybody Welcome to wingman's hanger episode 53 if you're new to the show this is kind of an inside look at everything to do with Star Citizen Chris Roberts new space-based adventure we kind of give you an inside look at what goes on around the the company as we make this wonderful wonderful game along with you guys and us together we're kind of rowing the boat together so let's get right to it what do we got coming up this week we got the week in review we have for Forum feedback with your questions and um videos uh we have Chris Roberts with another episode of 10 from the chairman and we have an interview with John urkin about organizations I know a lot of us are really excited about that and we'll get a little more in depth and maybe a little announcement as to when it's coming up let's see so let's get right to it huh weekend review

  2. 00:00:56

    what's going on at Cloud Imperium well lots and lots of new s we've got James Wright an engine programmer James comes to us he's worked on things like Halo and all that cool stuff he's just joined us this week and we have Michael hul he's a vehicle artist we need lots and lots of vehicles inside Star Citizen and you guys know that that's that's the the the blood that drives the entire process of this this great adventure the ships are what it's the heart of the whole thing so Michael's coming in to help us do that um oo we're continuing to move into the Austin off office look at this we've got desks new desks new network upgrade you know my son winglet was in here helping us do that and we've got a lot of things going on Austin office is getting up and running slowly but surely we're getting things online printers chairs desks it just takes a lot of work

  3. 00:01:44

    and Mike Jones has been killing it for us on that end and it wouldn't be Cloud Imperium without you guys and your amazing generosity and especially one of the most generous out there wolf take a look at this all right that ought to do it right there guys W all right well we just got two cakes of beer from Wolf W thanks W Yes W thanks man we will drink it I promise wow thank you very much wolf it is always appreciated he he actually skyped me and said what are you guys doing today and I said well you know we're it's about 6:00 on Friday we're you know we we're ring down and he goes do you

  4. 00:02:31

    have any beer and we're like I go no he goes it'll be there in 15 minutes and like the guys in the office were like oh it was it's just wow uh so you know what else is going on Chris is in England this week visiting Foundry 42 it's always great Chris Aaron's done a good job over there getting his team up he's nearly 30 people and they're hard at work on making Squadron 42 and particularly they're working on the first 10 missions and Chris is over there making sure that everything's going the direction that he wants it to go and that and that it needs to go to to fit inside the player universe and to make the experience as good as well win commander and star lenser and all the other games that he's made except even better and that team over there is going to knock it out of the park it's it's good to see him over there and Chris has a lot of traveling to do wow so you know Chris is on the move there and you know he's not the only one on the Move no I'm

  5. 00:03:19

    I'm leaving town you're uh you're heading to we're going to miss you here but it's not like we we don't see each other work together we we do a lot of Skyping around here I'm joining the uh the team in Los Angeles uh starting at the end of the month hopefully so Community Management is going to be out there for the most part yeah yeah we're going to do a lot more Community stuff out there and we're going to build it up uh keep engaging with everybody it's uh it's going to be great going to work with Sandy and Chris directly uh a lot of fun it is going to be a lot of fun have you found an apartment yet or no so if anyone knows an apartment in Santa Monica that would be helpful you're like moving next week D but yet he's still here working on this that's how dedicated you are well cool well you know what time it is right what what time is it it's time for feedback feeded and there it is it's time for for

  6. 00:04:08

    feedback so let's just get right to it right now we're missing uh the third today he's he's been redacted he's been redacted we should probably mention where he is he's been redacted all the way up into the great white North a he's in can he's in Montreal uh visiting our folks our friends up a behavior and they're having a a tier Summit which is where they're going through the tier system him and Mr Skelton and Mark himself Oh I thought a tear Su was where they all sat around and cried that's probably what they're doing as they figure out how much more work it's going to be to implement the tier system but that's okay they're up there so Rob will be back with this next week which is cool so let's get right to it from Ray trip Rodriguez III says wingman why is there no thread in the revamped ask a Dev form for ship development I think most of us are dying for more specific updates on how each of the ships are coming along well um the answer is that uh you

  7. 00:04:57

    should ask the Developers you know if you're interested in how the ship is looking ask the artists if you're interested in how the ship is being initially designed the designers uh specs should go to designers too uh you know we're breaking it up so that the individual teams can focus in one area so you got you got to pick what your question about a ship is but uh pretty much everyone on the team touches the ships in some way uh so if you got a question that's the place to ask there you go that's a good that's a good answer from zigg he sent this video in hey guys I was wondering if we were going to be able to explore uh on the planets themselves similar to maybe games like Mass Effect or the recently announced no man Sky well we also have vehicles to be able to make the process a lot faster good video and what do you think are we going to be able to explore

  8. 00:05:44

    planets um not at first it's certainly something we're looking at down the road but uh we're not not going to have that like Mass Effect style prestigious rain for the whole planet at first right and we are exactly we have a lot a lot of planets and Landing zones and everything to develop and as asid bases and lots of stuff there's going to be plenty of stuff to explore in space also so right which is kind of the focus of the game yeah right we we know you guys want this and it's yeah it's it's definitely clear um it's one of those things if we do you know as we do the game this this could be a super stretch goal yeah yeah 200 million Bagel carrier and no I'm just kidding obviously all right from dominance he says I was wondering if we might see some historic ship names in the uee Navy such as a tick oh boy Tioga a name you should be at Tanda

  9. 00:06:33

    tonoga Saratoga forall from the US and the Victorious venance revenge and illustrious wouldn't be a show without me butchering something sorry ah George Washington would be so a sham oh right on okay the answer is yeah absolutely you you'll see some of that uh but one thing we want to get across in Star season is that there's another 900 years of History so you're going to see a lot of ship names that refer to battles and events that have happened between 2014 and uh 2943 uh the inter Corvette is a great example of that it's named after a famous uee battle see there you go and that's and that's that's a good that's a good you should be reading that fiction that's on the website that hadock and shimel and some of those other guys are creating it's it's pretty spectacular stuff Steve sends a question in he says when are you going to stop adding stretch goals and

  10. 00:07:21

    just use extra funds to hire more staff to finish the game well U the answer is that we're using the extra funds to hire staff with every single stretch goal um the the systems and the ships we unlock are are just kind of an example of a little bit of what we're doing with the extra funds uh but plenty of uh plenty of that is going to just improving the game all across the board uh I mean I you guys have seen the office videos of Manchester and here in Austin uh there's new Staffing expanding yeah yeah we're all expanding and it's like the universe it's the big bang it starts the Big Bang Rel expanding out and you know and the truth is we asked the fans earlier in you know if you guys wanted to keep doing stretch goals and they all were like yeah keep it going and so you know

  11. 00:08:09

    what we're keeping going it's why not all right from Batgirl Marcus and saru and Jazz Arrow thank God we got the cutless at least now we'll have a ship that we could pick up somebody if they go down why did they go and say that mayday mayday mayday this is Julia alul what did going do I told you not to go into Vega unescorted on it's good to be out of prison indeed message high priority attention all Alliance vessels near Vega this is Nikki bgirl D'Angelo of the enablers Jazz arrow is down repeat Jazz arrow is down encrypted coordinates will follow Rescue Mission imping reputation points to the ship got an issue going on like jazz Arrow kind of got himself shut down

  12. 00:08:58

    in Vega and I've got to send Marcus and saru out to get him can you think you could explain a little bit about the search and rescue system in the game thanks all right that's good to see the the community teaming up together to make a video that's really really cool I haven't seen the the guys Marcus and saru for a while so that's good and jazzo is an Aussie so this is like a global event there so I love when they come together I know right right so what ship should I take on a search and rescue mission uh the answer is that there's no one good answer um part of the Star Citizen design is that if you're into search and rescue you should uh you should pick up a ship that you like and build it out in that direction add tractor beams uh living accommodations uh whatever helps it be a better search and rescue ship but I mean the cutless is a great base a freelancer starf far uh Corvette you could rescue a few people absolutely you know the funny

  13. 00:09:46

    thing is is it is important as far as what we know about the search and rescuees when you are shot down it's highly important to be rescued just saying and by the way if you check out back girl's podcast she had a great interview with our VP marketing Sandy Garder lastek that's right cool very very cool check on she does a good job on those podcasts you were on there once right yeah I was on there once and she wants you so that well I don't think we should be talking about that yet oops well you know sorry all right from stealth guy given that all the alpha shots are gone well they're not all gone but if they were will we be able to change pledges without losing our Alpha slot yeah I know a lot of folks are concerned about this because they want to upgrade their ships they want to try out other ships uh once you have an alpha slot on your account it's it's there for good uh so uh you can upgrade you can side grade you can

  14. 00:10:37

    whatever kind of grade you want so the alpha slide is not attached to the package or the ship it's attached to the account yeah it'll it'll be with your account forever so as long as you have one now you're cool you're cool from oh no veniversum hey I think I made it veniversum I was wondering if Star Citizen will have oneoff weapons Shields Etc that will not be able to be purchased but must actually be found say some lost race artifact with unique but balanced properties oh that's interesting yeah absolutely there's there's going to be stuff out there for you to find and that other people want to take from you uh always stuff you want to find but can be taken can cool so the answer is yes and essentially there'll be there'll be a lot of cool stuff out there and that's the beauty of making a game about space we can consistently add new um star systems with new artifacts new things to

  15. 00:11:24

    be found you know we'll be doing that Chris has made it very clear that we'll be putting much more content in in a regular basis with the live teams after we're after we're live yeah and this is going to be great for our Salvage mechanic that was added as one of the stretch go that's right that's right explorers you know I'm actually going to I'm looking for I think that's what I'm going to play Salvage you got to check out the Salvage ship we're working on oh I think I've seen it now they're going to want to know when they get to see it so what's the answer soon from Jade one of the most iconic images in Star Wars is the X-Wing opening to attack or the Lambda folding up up to land any plans for transforming spacecraft oh that's cool yeah in fact the cutless uh it folds up and becomes a hot dog no what I don't even know I didn't

  16. 00:12:14

    see that on shotgun no come on are we going to have folding ships and is it going to be yeah the engine supports it um and you look closely at some of our ships already there's there's movement in there I me the theora the little uh yeah the roar has the flaps that come on the sides that you can see that in the commercial and stuff constellation engines uh go up and down uh there's all sorts of cool stuff there's going to be a lot of stuff and we're still designing ships that you know as well so if if it's epic it's going to be in the best damn space Sim ever I would think right all right from Leviathan says with larger ships will we be able to Simply sip a cup of coffee and watch the action or will I have to actually be involved in the combat and combat stations even if I'm commanding officer on the ship no Leviathan you're going to actually have to play the game not a virtual coffee and he's G Kirk

  17. 00:13:03

    still has to do stuff yeah he's always got his shirt off fighting over the blue the blue or the green babe right so of course you know you're gonna you're going to have to fight yeah part of the game oh we got a video from disco Lando good morning wingman this is Lando disco Lando and I have a question about multiplayer integration in the hanger and dog fighting Al Alpha multiplayer integration you know I do anyway so far the hanger Alpha has been a single player experience will the initial version of the dog Fighter Alpha be single player as well I remember a time when disco Lando changed dates three times in the same evening and he ended up home alone with a single player

  18. 00:13:52

    experience not even I know it's hard to remember what he asks I think it's about this single player it was the single player multiplayer which comes first the chicken or the egg or the multiplayer or the uh hanger or the dog fighting but man that guy yeah first thing you're going to see is the uh the multiplayer dog fighting and we have the hanger team here in Austin is working on uh working on multiplayer for the hangar too it's uh we're doing in conjunction yeah exactly we you know since we're doing things in parallel we we like to leverage the same Technologies across multiple modules and so you know as soon as you see it in dog fighting it's working well then soon the planet side will see it be able to Vis visit each other's hangers that's how it's all going to work so um yes it's coming but I suspect it'll probably be in dog fighting first um but you know we reserve the right to change our minds okay and now it's time for this

  19. 00:14:43

    week's most valuable [Music] post hey everyone Community manager B Lesnik here to tell you this week's most Val post uh as you know every week we select the very best post from the RSI forums and we award that person the special most valuable poster badge and 5,000 UE to buy whatever they'd like in The Voyage of direct store this week the honor goes to failan for his thread common misconceptions about Star Citizen part two um he's taken all sorts of information that people have learned about Starcon over the last year year and a half and collected into one great well organized post all the you want to know when you first arrive at the forums

  20. 00:15:30

    to start posting uh how systems are being developed uh how the different uh PVP PBE uh things are being argued about just everything that uh just get you started with the community it's it's a great resource and we really appreciate him uh putting that together it's a style very well too so thank you very much failen you're our most valuable post thanks Ben and now Chris Roberts takes subscriber questions in this week's 10 for the chairman hello everyone welcome back to 10 for the chairman for those of you that haven't uh seen this show before it's where I answer 10 questions that have been submitted by our generous uh subscribers who help um fund all our

  21. 00:16:20

    community content the video stuff that we're doing now the women's hanger show uh jump point and a bunch of other stuff uh that happens and so um I answer 10 questions for them about the game without further Ado let's get to it uh so first question is from Funk Trooper um and Funk Trooper asks hey Chris if our first character plays through Squadron 42 and then later dies in The persistent Universe does the benefactor automatically have citizenship or would there be an option for that character to enlist and replay Squadron 42 if you would like to um so that's actually a pretty good question I haven't really thought of that in terms of uh you know if your say parent or um relative has citizenship do you get citizenship too in the case of your character dies and

  22. 00:17:08

    you move on so uh I guess I would have to think about that um I would think that we would definitely give if you if citizenship does not automatically um transfer which it may not do um we would definitely give you opportunities to regain citizenship so military service would be one of them or uh various other things that you could do um but I don't have a a fully formed uh answer for you on that one but that's why this process is great you bring up issues that we need to resolve and it's better to resolve them now than later um okay on to the next one um uh suaki asks Dear Chris there's a rumor floating around General chat that once you fly a ship in the dog fighting module that you own you can no longer melt that ship is that true or does it only apply once the package or ship is applied to a

  23. 00:17:56

    character in the universe so we haven't made a decision on that uh definitely once the game is live and the persistent universe is live and you take your ship and apply it to a persistent Universe character um yes it will you will not be able to melt it you will not be able to trade it back in because you're playing the game and using the ship um my sort of initial response right now is on the dog fighting module uh we'll probably give you a pass and let you um fly around and and and have some fun and potentially melt your ship but uh I'm not promising it just yet cuz I wouldn't want people to abuse that but I think maybe it will be a sort of opportunity for people to try out things that they like um and decide what they really want to play with um but definitely once P Universe happens yeah yeah once you apply your package to a real in-game character and the in-game character you

  24. 00:18:43

    enter the world then you won't be able to just sort of arbitrarily melt it and change it around um okay next question uh comes from uh toen cof cop Toten cop there you go Toten cop asks how will contracts work between organizations and individuals will there be a system in place within the game or organization module that will allow organizations or individuals to negotiate contracts ensure cargo or assets inv involved and finalize payout um so we'll definitely have a system to be able to handle these kind of things um uh we may even have a uh a system where you could have put money in es grve until uh a job is performed uh maybe even someone administers that for a fee um and also we're going to have a rating system I think I've mentioned this before but um

  25. 00:19:32

    in America there's this service called Uber where you can uh dial up and and um and sort of hire cars to take you places and uh both the person that hires the car and the driver of the car rate the other person so when you're looking at a car nearby you can see what that driver's rating is and the driver can also see what your rating is so uh you know you you obviously don't want to go with someone that only has a one star rating you want to go with someone that has a four or five star rating um and I think that you know in that case we would definitely have both parties in sort of contract when you hire someone like an employer hire someone to run a mission um both the employer and the person running a the mission can raid each other and so you can sort of see okay well you know this is a this is a transport pilot and he's got a four and a half star rating out of five he's pretty good he's definitely worth me paying a premium then this guy's got a

  26. 00:20:20

    three star rating over here um so we'll have a bit of that so we'll have a bit of that sort of self um regulating uh objective ratings and then also maybe some systems like escrow and and you know you know a role that someone can take as an arbitrator for a fee um to arbitrate sort of disput so I think we'll have systems that are fairly similar to what's in the The Real World um to make um that kind of stuff work well um okay so next question comes from fian who asks will you be able to hail NPC ships and threaten them to drop their cargo on the off chance it will save their ship if so will there be a randomly generated personality for NPCs some some that fight flee to the nearest Authority or cows that will drop their cargo and run yeah the short answer is yes absolutely I mean my goal actually is for the NPC's in the game uh to sort of feel and appear much like real people

  27. 00:21:11

    so in you know in some ways I almost sort of feel like uh until you get up close I'm not I I I kind of don't want the players to really even under know that it's an NPC or a player it could be an NPC or it could be a player and therefore um you know the NPCs were already designing a bunch of behavior for him and part of their plan is to sort of have um sort of kind of humanlike responses like you know preserve their own life or do all that kind of stuff so I would definitely say that um you will be able to say you know give us your cargo or you know or pay the con consequences and some people will fight you and some people will Just Surrender the cargo and get out of there okay so next question comes from Hollow San void Rax who asks will all ships have artificial gravity if so how does that affect the gForce system you spoke about for the dog fighting so not All Ships will have artificial gravity most the bigger ones where you walk around

  28. 00:22:00

    probably will have artificial gravity I'm sort of playing with the idea that that maybe on some ones you would just have sort of like kind of more magnetic boots because we are actually modeling for our firsters combat um artificial gravity and zerog G combat um so we're going to have all those as options and one of the things that potentially could be something that'd be fun to uh disrupt borders would be to basically disable your artificial gravity and then all of a sudden you're in zero g um how it affects a GeForce system um well I mean you know really not so much I mean you know we you know pilots fly around here in Earth and they're experiencing um you know the gravity of Earth yet they still deal with G's as they pull tight turns uh and the same would definitely be true in space if you have artificial gravity in your ship and you start to really sort of you know pull a really hard

  29. 00:22:48

    right turn you know you will you know since you're not statically bound to the object that's turning right you there'll be an equal and opposite force on you and you'll be getting pushed um so um you'll probably still have some level I mean you'll still have obviously g-forces happening even when there's artificial gravity but generally the other thing to I think remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know you probably won't be able to pull as hard of Maneuvers as you would necessarily in say some of the smaller ships which is Again part of the sort of tradeoff balance between big ship small ships big ships have more armor more weapons but then again they can't move it quite as quickly and the rest of the stuff so um so I hope that answers the question so the next question comes from zigg who asks will we ever be able to play as the other

  30. 00:23:37

    alien races if so will we have an expansion pack of sorts similar to Squadron 42 but with an alien storyline so you'll definitely down the road be able to play as one of the other alien races that will be a sort of longer term expansion in the persistant Universe just right now in terms of generating content and assets um it's you know we've already got like crazy amount of stuff to do I mean there's a whole bunch of people out there that think we've almost got too much to do already um so that won't be at the beginning but that is definitely a long-term plan CU I really want to see that and I think it would be fun to play as a tarian or as a jean or a Banu um and if we do that we probably would also create sort of a com a companion single player um experience like Squadron 42 but for the race okay so I think yes we will have that um next question comes from Phoenix

  31. 00:24:25

    9151 who asks will the next great star ship be available as a pledge ship I can't wait to see what some of these teams come up with and maybe even buy it if I like it if the ship fits fly it so definitely the uh the next great Starship ship will be available um to everyone out there and be available in the persistent universe so um uh um so yes the answer is yes and I think we're sort of debating but we're probably going to let you guys sort of choose what kind of ship it's going to be so that'll be kind of fun for you um okay next question comes from Commander P who says may we disable our weapon systems in order to meet the energy requirements of a high capacity shield in turn if Shields go down can we forward power back to the weapon systems on the fly so yes the answer is absolutely yes on that

  32. 00:25:12

    that's uh part of the core design is that you'll you're able to do a huge amount of energy management you know diverting energy from your you know power plant to your uh engine thrusters to your Shield to your weapons and uh even inside your Shield you'll may be able to depending on the shield setup you have you'll probably be able to divert power between the different segments of the shield as well and even between the different weapons so um so yes is the answer there uh so the next question comes from jusus who says will we be able to buy parts of ships as well so that we can build our own ships from them specifically the non-human ships that we can't buy from a storefront and have had no lock capturing in the wild that's an interesting question I mean so really the way uh the ship's work is that you sort of buy a Hull and then you

  33. 00:26:01

    can customize it add different items equipment to it um but we're not really right now set up to sort of buy you know I don't know like a a rear wing and then a fender from a different ship and put them all together and sort of make some hybrid ship um so I'm not sure if we'll be able to build ships from Parts not at the beginning we definitely won't be able to build ship from Parts who knows down the road um but uh you know you certainly will be able to sort of buy different equipment and items and add them to your ship and some potentially could be an alien item that you could have to have adapted to work on your ship so maybe sort of a small combination of this but not to the extent that you can build a ship wholly out of um just sort of junk parts um okay last question comes from arbitrary sketch who asks what kind of interactions can players have with

  34. 00:26:50

    non-hostile NPC ships can we re request repair refuel and resupply assistance from a passing carrier trade goods with Merchant ships things of that nature so yes answer is absolutely yes those are all things that we want to do um as I said a little earlier in this U uh section that you know one of my goals is to make the NPC Behavior Uh be pretty humanlike and they behave and do the same jobs and same actions that most players will do so uh you know and also obscure the fact that uh it is an NPC from a real player um at least from a distance uh from uh people so it just feels like it's a living breathing world that's populated and you'll run into people and hey some may be AI controlled and some may be player controlled and if we do our job right maybe you won't even realize that uh a player uh you know a player is uh playing a shipping you

  35. 00:27:40

    think it's an AI and vice versa um so but they'll definitely be able to they they'll do they'll help you out they'll rule Fu you they'll do all those kind of things are all sort of things that we're planning for okay I hope that answered the question that concludes another episode of 10 for the chairman again thank all of you for backing and supporting um uh the game uh and contribution of all the subscribers CU it helps us do these uh Community communication information like this and wingman's hanger and the jumpo magazine and quite a few more of the things we have planned and um anyway thank all you and I'll talk to you next week bye wow it's always good to see Chris do that and we got John here hey now John

  36. 00:28:28

    you're working with turbulent to make the organization thing happen so why don't we go visit turbulent right now and see what they're up to sounds great let's do it hi guys this is CH and Studio report uh we have our first drop of the organization system coming up so uh I thought I would take a few minutes and talk to you guys a bit about it this first drop includes a series of functionality where you you'll be able to create your organization uh identity on the site and includes a bunch of tools to manage your memberships so when you get to the site what you'll notice is that the organization Hub is now opened um so you can already consult the list of organizations that are created sorted by the newest most active and

  37. 00:29:16

    largest organizations there's also an advanced search feature so you can actually try to find an organization with more uh specific needs you can create an organization using a specific name and a spectrum idid I get to choose an archetype this is primarily a role-play feature but allows you to pick uh one of the five archetype and obviously you get them to choose how your organization is going to show up on the org Hub by uh defining the commitment primary language and roleplay flag of your org choosing primary and secondary activities directly from the the creation page and then hitting submit to create your org in the next few months we're going to be adding a lot more features to it especially in the men configuration panels where we're talking about adding a job system where you can tag your members with specific

  38. 00:30:04

    jobs divisions and org chart that allow you to create your org structure an org shotbox on the homepage org blog for kill post and such and news uh private forums which will be a big upgrade allowing you to have your own forums internally managed per Guild uh leadership and voting systems and an orig calendar in the future so hope you guys are going to love this and we we'll be glad to see you guys use it U directly on the site turbulent out all right thanks turbulent for that that's really cool and and now we can go right to John here and talk a little bit about it too awesome so um organizations people have been asking about that quite a bit it's a pretty popular thing it seems to be people really are excited about it I know I'm excited about it um how's it going what where where we at can we give a update it's great there is a lot of excitement we announced it

  39. 00:30:51

    first to the public at citizen con and we've provided some updates since then uh it's going really well that we started testing the final system before the holidays and some people actually tested uh through the holidays in some cases we have added some uh some Alpha testers to the staging side and the alpha testers are from our community that's right some of the same folks who helped us test the website before we launched the new website June we invited them back to help us test the new organization system and the new chat system incredible we've been testing that on the staging site for several days with internal and external testers and uh we've had a lot of great feedback now um they found some really good feedback which has led to some changes that we're going to be

  40. 00:31:38

    giving as ever they're giving us good ideas and we're putting it together um tell us where we're at what's going on with that I mean are we ready to are we going live today or what's the deal we are very close but we're not ready to go live today okay fair enough what we found is that uh the organization system is looking great we did get some great feedback and we made a few changes but nothing dramatic nothing there weren't any giant gotes good on we're also launching a completely new chat system that's going to replace chat roll on the website this can you see them crying out there right now I don't think so there's a party going on right now it's a thousand voices cried out at once right right exactly uh the uh the new chat system there's there's just a lot of inner connections it's connected to the organization system it's connected to

  41. 00:32:25

    your account and so when we added more testers we found some issues with the chat system so we're planning to add even more testers from the community to put some load on that system and where are you getting those testers we're actually going to invite all of our subscribers in and uh we're going to send out an email to everybody tomorrow with details all the all the people we're inviting will get an email invitation so when you say tomorrow actually when they're watching this if you're a subscriber you'll get the email today that's right on Friday send the information right right right right so that'll add several thousand people which will help a stress test that's great and and our main goal is to really stress test the chat system uh as we found that as we added more people to the system and there was more volume sometimes messages would get

  42. 00:33:12

    crisscrossed and things happen so we just want to stress test it and we feel like we're really close to being ready to launch the system so do we do we have have we I know we don't want to put a date in stone but if we like a timeline we're about it the rest of the The Fabulous fans out there can find out about it or can use it I'm feeling like next week is a real strong potential wow that would be really cool I know organizations a big thing people looking forward to and you know I personally looking forward to it be interesting to see how chat does because when we do while we're doing this right now when we watch Wing men's Hangar we're in chat y interacting with the fans and you know there's a limit there's a there's a a 500 person limit now we're not going to have that issue this time it's going to go above that that's right mhm so more people will be able to get in there interact at the same time as we're

  43. 00:33:59

    watching it together as a community which makes it infinitely more fun and and gives feedback instantly to us and lets us know what what things work and you know things don't work that's right yeah and something like that so appreciate that well thank you John for stopping by bet I want to thank Chris for answering the subscriber question subscribers and pledgers thank you guys very much for your continued support it's amazing uh particularly subscribers which allow all this to happen here uh coming up this week we've got planning for the big Studio Summit which will be in about a week and a half where all the the heads will come down and we do this a few times a year we get everybody together and you know it just makes it working together a little better when you get to know the person on the other end of the phone or whatever and you know since we're so dispersed it's help helpful to get to know each other and we're doing it here in Austin because now we have the room we don't need to rent out room yeah now we can actually right right it is going to be fun and we are still hiring Michael you put up

  44. 00:34:47

    something last week about the hiring and we're still doing that this week we've got a lot more positions open at at uh Manchester and Santa Monica in Austin so if you're a talented person you want to work on Star Citizen we're looking for you um chriso and Mark Skelton went up to the Art Institute in Dallas looking for some talented artists as we all know that we have a lot of ships and planets and lot of art to generate for this game so and they found a lot of talent and we're going to check it yeah I know it's fantastic we're going to check in with them next week and have them here and talk to them about what went on uh if you get a chance subscribe to our YouTube channel you get to find out what goes on inside cig the very first people will send out an email you'll get an alert you'll go check it out you'll be one of the first ones to know whenever 10 for the Chairman's posted or you know any sort of com you'll get you know anything we post on YouTube you'll be the first to know submit your questions

  45. 00:35:34

    to the RSI form right here michaeel put that along below me there because he's um incredible that way uh that's how we get our questions for the uh the weekly show on Forum feedback and if you're a subscriber you have a special section in the subscriber Forum to get your stuff to Chris uh join me 15 minutes after the show for wingman's hangover in chat roll where you know now we'll be able to support more people coming in we'll answer questions we'll have maybe take some Skype calls we'll interact directly it's just kind of an informal talk back and forth with everybody I'm not sure how much more informal we can get but we're going to try uh there must be a limit some it's got to we're trying to we're going to dial it up to 11 and remember if you want to if you want your stuff featured on wingman's Hangar send it in we just might use it where are we going to see him in the verse oh

  46. 00:37:00

    if a parsley farmer is sued do they garnish his wages for

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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