Roberts Space Industries · transcript archive
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49 moments across 13 videos
this there will be permissions available and you can assign roles and tasks ultimately Base building can be your main gameplay Loop or a supplementary one depending on what it is that you value on that final note I would like…thank you on behalf of the crafting and Base building teams we've been very excited to share with you some of the work so far and the vision we have for these systems but before we go we have
Watch at 00:51:59 ↗their resources that they need carry on their day that's the really important thing here is that all these Base building vehicles have enough storage on board to supply your drones obviously if you're going to build a million things…going to be doing endless cargo runs initially to build your foundation your base you'll be able to build your base and have storage on that eventually but these all get you going in the short term so let's have
Watch at 00:08:23 ↗this is obviously the original concept for the Pioneer now some time has passed and whilst The Core Concepts of Base building have remained the same at a high level how you physically build your bases has changed slightly so back then…would fly your Pioneer you this is the area I want to build in I'm going to build my base on board the ship and I'm going to drop it down as you've seen bases are a lot more
Watch at 00:19:24 ↗kisber I'm the lead environment artist on Base building structures now that we have an understanding of the fundamentals of crafting thanks to Jacob Thorston we can explore how crafting is the foundation of Base building up until now everything
Watch at 00:24:24 ↗systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form resource networks and come with
Watch at 00:22:55 ↗build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized
Watch at 00:34:24 ↗ocean mesh and just displacing it up to the river and instead building specific river mesh sections around the river. This means that we can have far more control over the shape of water, and we can use our own specific river…Morgan. I'm tools programmer from Planet Tech Team, and now I'm going to talk about Rastar. RASTAR: A BASE BUILDING TOOL
Watch at 00:07:26 ↗variety of gameplay and as we add more game systems more guide types are going to get added too and Base building is a great example of that which is a little teaser there for tomorrow no teaser your tease
Watch at 00:29:23 ↗right so Base building all right
Watch at 00:27:32 ↗going to show us river demo as well. Then Marc and Morgan are going to talk about Rastar, our new base building tool. So let's get started with Anis. - [Anis] Hi, my name is Anis and I am the senior engine
Watch at 00:00:03 ↗something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main
Watch at 00:02:29 ↗which is one a very common simulation that we that you would do with building terrain water flow simulation we see displacement of sand and soil based on wind input and we see terracing so these are just a few examples
Watch at 00:19:06 ↗things I'd like to do as far as building out these really complex suits is almost start from like a foundation or a base of art where you can kind of start from because as far as like rendered concepts
Watch at 00:31:04 ↗down to what we have in the game which is our male base mesh so taking that body duplicating it allows us to kind of extract information build something that's more realistic and proportional to something that's closer to like
Watch at 00:32:39 ↗specifically the Ansel shopping complex situated high above the sprawling main base below the anel area originally served as the command center to Sherman's military operations inside this building you'll find key areas like the edge of Oblivion bar which
Watch at 00:35:11 ↗- 00:01:11STAR CITIZEN: CitizenCon 2947 - Graphics and Tech Development for Star EngineCitizenConOct 20179y old
know we use lumberyard as our base engine but we have some different requirements to lumberyard so I'm gonna particularly point out the things that we've had to extend and build on top of lumberyard after that
Watch at 00:01:11 ↗ going to focus on the base textures but not all of them really just the color and the height map before we start off you guys know that star citizen is you know all about building procedural content and building procedural planets
Watch at 00:03:13 ↗signature buildings of new Babbage this is what we're calling the aspire brands good job Glen see we get through there fancy dancy one interests his background is probably where if you were starting in a new Babbage…today what the view out of that's where the hats going to be so if you want your home base or your land your have to be on you Babbage that's where it's going to be yeah
Watch at 00:22:06 ↗

