Star Citizen: CitizenCon 2949 - The Adventure Begins
Transcript — every row opens the video at that moment
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Hey so welcome to Manchester hope you like that was done by our marketing cinematic group which did an amazing job on the carrick commercial so it is awesome to be back here in Manchester in 15 it was actually the first time we showed the very beginning glimpse of the baby PE we called it that now we have a much bigger persistent universe so we're back here for years it's actually where our biggest development area is we have about 300 and I think 30 people working up in Manchester so very very happy to be here welcome to everyone that's joining us from around the world here locally and also everyone that's
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watching online live thank you for joining and watching us and we also want to thank the sponsors that have helped us out with the event so we have LG AMD AK Tina and Corsair who have all contributed equipment and helped out in general with the event so thank you guys very much and anyway we're looking forward to giving you a great show today there's a lot of really cool panels and we're actually going to do something a little different with the demo this time around we're gonna have a opening portion of demo and they're going to come back at the very end of the day and and sort of finish it up and just also let you know that the auditorium panels that are going on that you guys can go and see during there there's some really really cool and great ones I also don't know if you guys are gonna have a chance
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to check out theatres of war cuz I think that's still in the early stages but it'd be really great to have your feedback and I think it's gonna be kind of cool and fun but the auditorium sort of talks will be available on YouTube in a couple of days for you guys and so let's do our beginning demo and go from there so first let me call our two onstage demo players so glad come on up [Applause] now so now a demo without glad and I think your first ever was the body Manchester wasn't it what's that yeah yeah oh you the game's gone and then we do the mattress one right yeah there we go so glad it won't be a nice ghost boots on - and we have a
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new demo player Sam come on up here we go Sam it's gonna be the captain of the Carrack so she goes and she's sporting as is Glen our fancy new character very cool and then finally todd papy who is the live starters in the universe director it will be joining me on stage and I have a couple of hidden individuals over there that I will bring up here shortly when we get into the demo all right okay let's start it so we're here in the carrick after quantum travel coming from
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somewhere and going that way let's wake up out of bed after he's done a fancy pan around the character show you and we're out we're basically an opener I've been around might go time yeah so in to let you guys know it's gonna get leaked on reddit because it's so coming in February we're not quite ready to have the carrick in the initial three eight release but it will be in a subsequent three eight release so it's not waiting two three nine so I think in February well it should be done and that's mostly because we still have some sort of LED stuff to do and some damaged stuff and some of the finishing touches
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of the tech stuff all right so let's get dressed okay drafts put a jacket on so it's the beginning of we we're still working on some of our but ultimately we're going to there'll be a lot more sort of physical inventory and what we're going to use and you'll sort of see there why it comes into effect later on in a demo and let's just do a little bit of a tour maybe go after the mess grab the morning a bit of morning coffee here's a cool table do your board on a long journey exploring the frontiers [Music] there's a mess on the other side of the living quarters
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look out the window maybe yeah we can't see the planet no it's on the other side right good let's have a little cup of coffee so we had coffee in the last last unison condemn oh yeah well again this displays towards our actor status which we'll get into a little bit later where you will have to eat you will have to drink stuff to stay alive again we're not trying to make it so that you have to do it every hour or anything like that but it is part of survival no let's just move all right good morning
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this is one of our other players show on mckarrick oh it's a 40% cut down okay yeah really okay so Joe was actually Phil can you switch to just have the comments that so the the backend services it is the point Ford seems to be sticky here was on in our previous and then it went off the Minister nominee for his Sam Oh No so her voice her voice isn't working either ionizer for the folks a visit that yeah so which I said they were
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working we we spent it just before you guys came in it would now it's that it was off the other time so basically uh she will be sharing a mission with us and then at that point time Glenn will go me to contact on the planet so in 37 we introduced mission sharing and obviously we still have some group work to do to make things feel fluid and getting in and out of parties and all of that but basically this is another stuff into making sure that you know it we want people to play together or we want the players to at least have the ability or if they have the desire to play together to do it very quickly this is this is a mission to go down onto down to micro
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tech looks for the first time when we go down there and visit part of it and steal a software encryption algorithm so not just Silicon Valley it's also here in stashes in the space that the encryption of algorithms are very important so we're getting that from twitch so when we'll accept that and let's head down and what's what's already happened is Sam has sent one of our other players down to go and get a couple items that you would need for the mission which is a scientist outfit and a keycard so Glen is now going to go into the carrick and for the PI C sorry and head down to micro tech so we're
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going to keep the carrick up in order and we're gonna go down to new Babbage on mikrotik so as you start seeing here we are rolling out the new building blocks in the UI this has been a large initiative on our team to basically empower our developers to actually use it and when they're baking things so in versus it being bottleneck by our previous smaller UI team that's the upper bridge in the carrot and and through there I think is the drone
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room down on the left-hand side Amelia and here is the carrot hangar bay I mean the Pisces hangar bay and in the back there's the two rear turret and then also the engine room here which is another one of our players so Glenn's going to ask him to open the hangar for him when he gets into the pisces but of course since our back-end service decided to die and that back into the sea imaginative it said take that idea to take a pour
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could come in handy later in the mission all right let's go in the Pisces that open the hangar doors alright gonna go the Pisces Joe is going to come with us so he can take the he'll take the ship
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back to the to the carrick after we've got down there and they'll run to do a meet with us later can we get a plan C on my screen please all right yeah no I need player one in the main screen play a tune screen left it was but I think we're a little slow on our things okay back to play along
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could I get playing one back on the main screen please plant one main screen thank you okay let's play one on the screen right main sorry about this we have this going before I don't know what's happening okay there we go all right Glenn cheaper let's go exterior and then I'll skate your landing gear back up yeah I'm pretty lightning all right and let's set a course to Microtech and can I switch to have player 3 on the
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screen to the right the very right screen player 3 please and tailor extreme right okay here we are
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playa one Senate screen plan one should be the Senate screen this all better please okay so we introduced we introduced space stations around orbit around the planets they will have halves and basically other shops and all of that so that will roll out with 3/8 so every planets beaurevel are corp Microtech and then obviously we have Portales are yeah this is port Tressler which is the orbital station around Microtech and it's going to descend down to mikrotik i want to bring in on to the stage in leland there's a art director of the persistent universe and so one of the big things that we're rolling out with 3/8 is
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procedural planet tech v4 which is pretty amazing and ie and I want you to start talking about it ok hi everyone so planet tech before this has been a major tech initiative for CI G at something that we felt very passionate about working on and some very very clever people have been working on it fundamentally previously we could have done a planet like this before so we're really excited to kind of put it on screen today one of the first things that you'll see is now we have what we call in large scale terrain shadows so what this means is even from space you'll see terrain formations like a mountain pass like long beautiful shadows across the landscape and because Microtech is largely snow this is kind
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of important right another principle were v4 is we want to dramatically reduce the amount of biome Thailand so what we want to do is it it should be a one-to-one so what you see in space is what you see on ground the type of clapping crossfading we we want to get rid of that completely so it should be a seamless transition also here we knew was gonna do a cold planet we thought be really good to have a frozen ocean so this was a brand new shader that we put into development and what we have right now is its physical eyes so we can walk and drive on it yeah internally we're just in love with this
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technology it empowers the art team to be able to just create amazing artwork so one of the things that we've added is basically in this will tie again into the actor system that we show off later but the planet we call it the room system basically and the room system allows us to have humidity W planets yes but it's planets the spacing and environment yeah container so it allows us to do precipitation now or humidity based and it's all systemic so if it's a humid planet then you'll get precipitation on the cockpit or on your visor or yeah they'll also affect things like the contrails and the impacts and it's all tied in which later on today
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will show more of the other thing that we can talk about other than how beautiful front climate the fall of Tulsa the fact that like I don't know if you noticed but it's like you don't see repetition of biomes you don't see I mean just seamlessly from the outside in it's just smooth it's pretty awesome there's some talks today that we'll talk about the graphics tech behind it and also just how they created the stuff and as we're flying here a couple of one other thing I want to point out which is not necessarily the planet technically for but it's we've been sort of working on the flight experience and that's an ongoing project for the combat and the flight experience but one thing that will roll out in three eight is what we call the look ahead set up for the cockpit so if Glenn is flying around
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here what we do is we actually take notice of where the velocity vector of the ship is going to be where the horizon line if you're on a planetary body if space obviously you wouldn't worry about that and also if you had a selected target and the view basically gets sort of biased towards that and so as you're flying around you'll feel the cockpit move around you'll it's quite similar if you see people fly like Terada does you know really cool flying and he's got head tracking on right and you can see pilots generally look where they're going and also if you're a racing car driver you look where you're going and so that's kind of the idea here rather than having a very static fixed view you couldn't course turn enough if you don't like it but we think it gives a much more fluid experience we've also been working on the to chase camera stuff so there'll be more fluid Chace camera you'll see here you'll see
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a bit later on and generally that's sort of stuff that we're continually working on but here we are were kind of coming up to the new Babbage I'll give it a you in also another thing which is super interesting a lot of love went into these pine trees we have a lot of pine trees we have a lot of very good artists working on him but the objects are being distributed and been informed by the terrain so if you actually look at where those pine trees are they're distributed real time previously we're doing pre baked masks and that's where you see these pine
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trees being distributed into the valleys very interesting also another interesting thing is this planet data is also being utilized for things like game logic the effects things like that yeah well the VFX is determined by the biome and the environmental data so you'll get mists rolling over mountains depending on the atmosphere and the bio data so it's all very procedural ok so we're coming into the outer districts of new Babich here one of the most important things we did when we started this landing zone is we wanted to learn from the experience of gradient Louisville area teen so as we fly over we wanted remove these big
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walls we had to previously build around these landing zones so when you look down there you can land there a lot of you asked me previously is like why can't we learn there so that's been a huge initiative yeah well we're also we're also four three eight significantly improving the no-fly zone and how you don't socialize into it so we won't have like this big ugly mesh that just gets it away and blows you up so I think that will help in most locations but yeah you could definitely see the sort of learning that's gone over multiple landing zones coming to fruition and new beverage which to me feels like probably the best of our sort of the cityscape so yes we're very proud of it internally here you can see one of
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the signature buildings of new Babbage this is what we're calling the aspire brands good job Glen see we get through there fancy dancy one interests his background is probably where if you were starting in a new Babbage yes one of the places you would have you or have I've got a slide to show you later on today what the view out of that's where the hats going to be so if you want your home base or your land your have to be on you Babbage that's where it's going to be yeah and we will not necessarily 3/8 but we're gonna start transitioning next year towards having people start on the various planets versus start and flawless are so you sort of choose your home base whether it would be person or microts hair or crusader you know our area our rockball and then
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that would be sort of your staffing base in terms of playing the game and we also understand that you want to get in and out very quickly so again that's why we're putting HAP's in the space stations around so then you can stay there you can get in and out very quickly oh yeah I was yeah yeah so in space ports we were like like like motels in airports we'll have that as an option when you land a night and then I'll see you can have aboard your sort of permanent apartment in the cities you up to speak you just pick where it is so I think we're going to be we're just heading now to the kind of new Babbage interstellar space port which is actually not it's across the frozen lake it's across the lake one interesting thing is when we were designing new Babbage is we actually scouted
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geographically scouted where they would build a landing zone so we built it around this nice water feature but he didn't ask to landed you what was that I heard yeah she's a screaming what's that she's greeting me how she's breathing yeah right and this is free I mean new the new Babbage spaceport has a lot of hangers it has twice the capacity of previous space boats and Chris laid down the challenge said Ian let's let's try
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building the space board in the side of a mountain and we were like okay Chris let's give it a try gonna show up there's nice back to tough planet so we've been working on our calm skulls internally to get what we've considered a gold standard on that and then we will slowly roll that out to every every day yeah and then we say yeah still have a little on the interaction to requesting anything like that yeah that's headed come on but you can do it
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what hey you need here and there's you can see yeah and this is just a small landing pad rest is a small there's only a small one just to let you guys know I think we have small medium large and x-large so let's just to give you an idea of scale which I think one of the things that's great with star citizen is just that level of scale that can go from you know a coffee cup all the way up to a planet all right choose okay and let's go and
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find Rob who's gone ahead of time and got us John this a micro tech science co and a fake ID it's just like going out drinking when you're sixteen that was I never did that yeah so just one thing to note on 3.8 so microts so I knew about five measures but Microtech will be there and actually when we roll out before we had to redo every single planet and every single moon so we did that actually in two months yes which is a testimony of how quickly the work flow is so not only is the quality better but the work flows
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much better because we basically redid everything that was about two years in two months which is really good sign for the future and creating more content but in three eight we will have Microtech but new beverage itself won't be available in Ames as it internally it will be there externally and then in three nine the full of new Babbage already visit the various areas of it and now I don't know if you want to talk a little bit about the spaceport here just well he's gonna make his call first but we'll super avoid work I think the white things and I say we started the server I don't know those services down all right so the contact says meet me in the garage area yeah we're trying to show group gameplay but the the Foyt
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service which is what sense the voice and also the animation face data it's been really finicky on our server here so so as Chris mentioned new Babbage is going to be our first landing zone where we're not building it in the utilitarian odd style previously we've made things like outposts in the high-tech art style but this is our first opportunity to build a landing zone from scratch so what you seen here is a kind of a glimpse and what the inside of new Babbage will feel like I think we get two new beverage rather a Hyperloop like if you look blue if you look in there yes those lines you see there the Hyperloop right yes it gets to the new Babbage which has all these different barriers either living areas or shop area don't step
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hi is there something I can help you with so this is our Cortina like Microtech yes the greeter greet is the funny joke what do you call a mobile risk computational units that is completely made out of helium mobi gas can I help you with anything else are there more jokes I think they're out yeah I have a joke for you which standard earth month has 28 days in it oh listen yes yep let's go do it thank you right to flare all right it was nice chatting with you I hope you
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enjoyed the rest of your visits okay so let's let's head to meet up Rob and get our fake ID and let's go so this is how you would access the garages that we have so you can drive around the city it drive around the planet over here if I speak like I am I think you'll find everything you're after just over there thank you let's go so it's early days yet but the idea is
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that all the outfits like the cloth outfits you have will be physicalize we'll have some simple shower later so we have the sort of new cloth stuff that I think we've shown in early dates before but you'll be able to take your jacket off drop it on the ground that will crumple on the ground wave it around and so we're we're moving towards having everything physicalize so if you're flying somewhere and you'll see this white makes a way it's important in the evening demo is you know make sure you're equipping yourself correctly if you got the right clothes the right suits and we're also going to be very focused on giving you positive and negative reasons so like if you have a big armored suit that's not something you can sit down and say fly a fighter with or something but it may be what you
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need outside to survive a hostile environment so now we grab the chip already yeah so we got the chip yeah okay let's say let's head up and get on the workers shuttle to the micro tech research facility and this is it this is sort of an example of a longer-term multistage mission not 3/8 but later on the building bit so there will be challenges that are sort of u-verse you know AI environmental challenges versus just also the general you know pvp emergent gameplay that can happen ok that's hopefully that works all right it's the same with elevators the world
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over swayed through out of there make a check home with a moby glass gang see no more of those the silly button with the interaction on you're actually interacting straight with panels that is again as Todd was saying part of what the building block UI is going to allow us to embed UI and interactions much easier in the in the game so we're up on the rooftop shadow area and so one thing that we'll get into later but we have the player status system is now extending beyond oxygen into temperature as you can see that it's cold then if you notice but we are
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actually have breath coming out of our mouth and if you want to look around your third person we can see you breathing I guess so another big thing that was just seen was basically AI transitioning from one zone to another zone it's cold see they should be wearing his nice warm but alright let's get on that but yes so like Todd was saying its early stages yet but you know we have AI transitioning between zones and grids staff measured so theoretically you can have an AI come flight a whole group of AI fly in land a whole bunch of troops get out say the back of a Cutlass is reinforcement
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Brooks in a combat and you fight which is a you know something we haven't been able to do up today so it's really quite and this is this is actually an AI float yeah that's taking us on a shuttle towards research facility there we are sir this is the end of part one we've got some cool stuff that will come back at the end of the day part two to show you some even bigger stuff we work yeah so so that's just a little bit of a taste
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to setup some of the panels we've got going on but we've got some really cool nice surprises later on so the the closing one stick around for that please I think you will be happy and we're gonna have a great day today I think if we pull up the schedule for what's happening here we are I don't know if you guys are aware of who's enlisted but we have the fitters of war happening right now which is a very very cool the marketplace is awesome it's a combination of a whole bunch of community boost as well as some of our other stuff and yeah check out the panels and some really interesting great stuff Jared over here do you want to sort of we'll pull up the next car do you want to talk about what's up and coming there you go a lady Jared
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and I'd be looking forward to seeing all you guys a little later on this evening and I hope you have any great you'll have a great great great day thank you
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

