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15 moments across 8 videos

  1. down the court the sources of bugs that crop up during the course of development so you mentioned server meshing this is one of the the last big technical hurdles towards making the star system precision universe everything that…dream it can be talk to me about server meshing what is it and how important is it so I used to attend I don't know I mean basically the the server machine is going

    Watch at 00:27:18
  2. increase the player count on any individual server and then the final part obviously is a server meshing when we'll be able to you know so I think what will happen is with the object container…player count in any one server to at least 200 or so and then the server meshing will allow us to go quite a bit beyond that in terms of people in areas or instances

    Watch at 00:44:03
  3. object container streaming first-stage meshing on the servers will allow us to get this these star systems expand out and we're doing all the stuff so that's that's all that's all the background tech…easy to do these shows when you you get my next questions look okay so you brought up server meshing that's one of the big buzzwords persistence is one of the one of our big buzzwords we talked

    Watch at 00:37:51
  4. container server object container streaming plus the very first step of the server meshing is we have sort of servers that handle areas and they're sort of static and in there and the final

    Watch at 00:35:26
  5. different servers you know we don't have the server meshed up and running so when you leave server a and go to server B that bounty is or assassination contract

    Watch at 00:49:36
  6. things that was happening was it was it was it was the earliest version of server meshing if that's not the earliest version server measured but it was got it was spawning missions on other servers

    Watch at 00:46:14
  7. when I feel the game's gonna be ready for primetime which is when we get a server meshing in when

    Watch at 00:07:21
  8. know that we have a discussion with Clive regarding shards soon and other aspects regarding the server meshing aspects soon so I don't know exactly how that's going to impact the way that we designed

    Watch at 00:49:16
  9. tricky but yeah we're thinking about it we have to build a server migration techfoot server meshing tech first and then we'll see if we can utilize it that way it's still

    Watch at 00:19:48
  10. right now and you would still seamlessly go between locations. But, on top of that if you can mesh those servers together and each server is authoritative over a group of players and generally those players would

    Watch at 00:22:16
  11. from one system to another their ship gets put into a server and its own little bubble and that's ever then breaks off from the the mesh in one system and then is moved over to a mesh

    Watch at 00:18:58

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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