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Reverse the Verse

Star Citizen: Reverse the Verse LIVE - Service Beacons

11 May 201801:00:481,493 linesWatch on YouTube ↗

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  1. 00:00:09

    greetings citizens and welcome to another all-new edition of reverse the verse life now with the power of color safe bleach for improved stain fighting power I'm your host Content Manager Jared Huckaby you laughed in a rehearsal where were you on the show this week we have a collection of designers and programmers from Chad McKinney and Michael Dillon here in our Los Angeles studio - Rob Reiner you're Rob Reiner who's going to be calling in from our offices in Austin Texas it'll be your one-stop shop for questions and answers about this important new gameplay system central to what will make much of star citizen of living breathing universe but before we get to that let's go ahead and do a little thing I like to call the Week in Review now last week we had Paul Jones and Quarantine bill Monson as well as Matt Sherman here to discuss the recently revealed Hercules star lifter and its role in the star citizen

  2. 00:00:56

    universe now combined with the a TV segment from the day before they're both a fantastic look at the development of this exciting new ship from Crusader industries and I've never done this with two people just staring at me and before we get too far ahead remember that the full concept promotion with all the CCU's and everything that entails will be open for all star citizens later today if they don't actually go live during this broadcast also on Friday we had our first-ever concierge dinner party here in the Los Angeles studio it was a great chance to meet up with our backers host a private QA enjoy a fantastic dinner and really just have an intimate and unique experience now if you want to see a little of what went on during that thing I encourage you to check out social media because my Twitter feed has been full of pictures from the event all week Monday brought with another informative episode of calling all Depp's this time with discussions on weapons system 2.0 the

  3. 00:01:46

    Galacta pedia and all things related to flight control like the FI FCS atmospheric flight ESP and gravel up if you haven't seen it yet it and all 16 previous episodes of calling all Deb's are available now up on YouTube Tuesday was flora day and this week's posts featured the very first part in a brand new subscriber exclusive series called hostile negotiation hostile negotiations featuring an adventure on crusader one of the planets I'm most looking forward to in the star citizen universe you can find that story up now on the Roberts space industries comm website Wednesday several members of the events marketing community player relations teams and more really win on our very first site visit to the long Center in Austin Texas site of this year's citizencon 29:48 for those of you who were around a witness last year's

  4. 00:02:33

    enormous event this year's has the capacity four times larger than any previous gathering of star citizen's and it promises to be our biggest and baddest event yet to date so if you don't have your tickets they're available now on that very same Robert space industries comm website then Thursday saw the release of another episode of around the verse star citizen's flagship broadcast where you can find all the latest details on our continuing development including an in-depth feature on the service beacon system and when we return we'll be sitting down with some of the developers who work to bring that very first iteration of service beacons to life so stay tuned we'll be right back [Music] [Applause]

  5. 00:06:11

    if you can give me like a 30-second heads-up we're up that was moans by Terada and I I will freely admit that I have watched that video a number of times in the last couple days I it's it's I mean it speaks for itself that's why I had that's why I had to include it joining us on the show today we've got service beacon people service beacon people in our very we had to figure out how to squeeze everybody in from multiple studios this is our solution here thank you guys for you for joining us now because every single show is somebody's first show you know we're getting new star citizens every day I saw a post the other day that was like what other shows they do besides around the reverse and somebody listed all this doesn't like Wow and I checked the back guys been here just like 2014 that was

  6. 00:07:00

    like so because this is this is always somebody's first show let's take a few minutes and introduce yourselves and what your title is and what you do for star citizen we will start immediately to my left with Chad hi I'm Chad McKinney I'm a lead gameplay engineer here in the LA studio and work on gameplay features these days working on obviously the service beacons but also a lot of quantum travel for the next release night Michael hi Michael Dolan also a gameplay engineer here in the LA studio and doing very similar work to what Chad's doing so working on the quantum drive and server speaking stuff right and joining us live via teleconference from Austin Texas Rob who are you and what do you do my name is Rob Reiner I'm a lead system designer in Austin Texas we're responsible for shopping and super speaking doing some quantum travel stuff

  7. 00:07:49

    that these guys now so that's about it yeah the economy you know nice small small thing called economy small thing yeah I don't know we've gotten around this long without it do we really need it now you're a designer you you gentlemen are in Engineers just so folks know what kind of questions they can submit and whatnot what is the difference between a designer an engineer as far as service beacons go as its work so designers are the guys that are coming up with all the work that these guys to do really and make it in us that's hard we come up with the system how we want it to work the rule set behind it you know the conditions that we want the the systems operating and then we ask these guys to go and implement it and you know the game code backend services and then they give it back to us for us to kind of

  8. 00:08:37

    tune and and make it all kind of work at the end of the day so an important part of that process is where we tell you that you're actually wrong about something the relationship between engineers and programmers and designers is a fascinating one I've been doing this for a little over three three years now and just and just watching what not only the way that you guys interact when we're not on camera but then the way you guys interact and then it's like what do they want me to do this can't be done it's like well there's and then it's it's interesting the way that you guys push each other and so now it's it's one of my favorite aspects is seeing the way that you guys

  9. 00:09:28

    have you guys push each other so today's show is about service beacons and if you didn't if you haven't watched a TV from yesterday we had a wonderful feature that went into all kinds of depth that had these three fine gentlemen as well as Tony szura Beck and others just in case somebody you know because it's only been out for 24 hours didn't somebody hasn't watched the a TV yet they don't know let's just do the nickel version what is the service be consistent dime-store version so service beacon system is a player generated mission system essentially so we've got the framework of it and there's only a couple beacon types right now but it allows players to create content for each other which allows them to you know create form alliances or you know friendship bonds it brings people together in what is an incredibly large universe so that's that's the Tucson version I asked for the 10 cent version what else we got

  10. 00:10:20

    so yeah it's it allows them to set their own reward price dictate the conditions of the contract although there's you know very few options right now we look to expand that the players are going to be able to filter you know the the beacons that they're you know notified about the these are all things that are intended for the system at the end of the day so it's it's it it's gonna be something where you shouldn't really be able to tell the difference between you know player generated content versus you know the content that we create we really wanted to just feel like it's another contract out there it's another thing that you can go and do and eventually we'd like to have NPCs to be able to respond to these as well so if your B comes up and it's for a reasonable price nobody's responding

  11. 00:11:07

    mmm-hmm we'd like for the an NPC to come and help you out so yeah just to like kind of drive home that original point there for me I think the service beacons are actually really important and they actually make the game more like what I want start citizen to be it it brings an amount of interaction with the players that you don't get in other games you see these other games and it's yeah they have lots of people in the game but a lot of times you're basically playing a single-player experience alongside each other with a lot of people online and you just look at this and you think yourself there's so much that can be done with this that you just leave on the table it's you don't get it utilized at all and I think the service beacons are a really good solution to getting the players to play together and to make content for each other and make unique

  12. 00:11:55

    situations that can't be scripted couldn't be dreamt up by you know some mission system or whatever so I think it's actually going to be a pretty fundamental part of what makes star citizen a special game it's about eight cents worth what you got the last two I pretty much everything of them satisfy what Chad said I think this really pulls away for players to you know interact with other players and build that um that not so the economy but that social envelope that goes on there with all of that so you learn oh these players are really good you start building those bond in the game or enemies in the game if certain things happen yeah it starts building out from being just you know Oh can't fly my ship through space to I'm in this environment with other living

  13. 00:12:43

    people and you get this more dynamic interaction so alright so we are taking questions live from the chat you can submit your questions if you're a live viewer in two places you can submit them in twitch chat where we're at gassing now you can submit your question and preface with the word questions in capital letters surrounded by brackets it's gonna help our good friend Tyler we can pull them out of the chat you can also submit your questions in spectrum general which is our bespoke communication platform up on Roberts space industries comm in addition for folks who couldn't be here with us we put a threat up in spectrum yesterday where we collect what we were collected questions over the last 24 hours and then allowed people to vote on which ones they wanted to see us address most so right off the bat that the questions are coming in right now like Tyler is blowing up right now he literally just said so many are good questions so great we're gonna start with one of the with

  14. 00:13:31

    the one that was voted up the most though just to get it out of the way it says what mechanism will prevent abuse from the person putting out a service beacon for example I asked for an escort through an area where I have friends setting up an ambush for us they not me disabled him and salvage his ship for profit now I don't have to pay for a successful escort attempt the person who took up the contract is out money in his ship and my friends have a ship from spare parts to sell is that working as intended is that it what's the deal there that that's a collaborative effort that I don't know how you protect against I mean if there is a rating system that is is part of this so if this is a consistent thing that keeps happening eventually these people get

  15. 00:14:18

    weeded out and you know if you only want a four star rated or a five-star rated person to escort you then clearly they have a reputation for getting you to the other side safely or performing the service that you're asking for to to a high you know level of completions so I think that the rating system will be a big part of filtering that out I I it's hard to imagine a rule set we get programmed to prevent something like that although we're definitely gonna try and do our best to catch as many of these edge cases as possible but it's that's a that's a really yeah you know complex situation I think what I would give as a counter-argument is like yes I think that the the rating system

  16. 00:15:06

    does help weed that out and smooth out that is experiences but I think it's actually important that we don't remove them because I think it's actually a very interesting part of it that it's not you're not guaranteed this is your gilang with actual people and in space and you're doing into actual people there's always that little bit of danger how much do you know this person can you trust them if you just get picked up by a random person yeah there's a little bit of a social contract there that's not a guarantee and I think that's actually an interesting part of the experience you have those guarantees whenever you engage with the mission content you know it's not it's gonna now yeah you might get ambushed but it'll be part of the mission with this like yes you know that the person has a particular rating so more than likely you're gonna get you know an experience that you expect but you will have times then you'll be surprised and I think that's actually a good thing yeah

  17. 00:15:54

    because it'll become interesting as it's one of those things that kind of adjusts itself over time as players begin to build reputation you know in the world not not just the star system because the star rating I think will be a great first step but you know you're gonna start to learn names you're gonna start your or you're gonna be you're gonna start asking when has anybody taken a mission from Chad before he's got a four star rating right now you know so you know I don't know if that was somebody who trolled the rating for or that ye or that the or or if he's you know genuinely a jerk they further a rival org exactly you know working with your org mates working working with you know yeah your friends who are maybe in other words and and just building up the rep just like in real life I I think that's the big part of that it also allows you to build up the idea of this uh I'd say like this economy aspect to it cuz if

  18. 00:16:42

    you're known for being reliable for escorting people you can charge a little extra for that because hey you know I'm gonna be good for this versus oh I'm kind of broke and I need help well I'll take someone that might be a risk so you kind of built this yeah the longer you do it as a provider you start okay I'm I'm proving I can do this I'm building a reputation and that reputation can have monetary impacts oh yeah you make a great point there that as you build your reputation even beyond the five even the star rating is where that starts but as you can build your reputation you that ability for you to charge more that billion feet it's like hey I've got a proven record I've got an org that backs me up you know when I'm involved you know that stuff's on the fly like that that's going to be it's going to be critical for combative the kind of thing that this person is talking about there's a follow-up question here it's

  19. 00:17:29

    from another backer but I think it's a good a good follow-up here what reasons would there be for people to not just take missions from five stars like what why would you choose to take a mission from a four star person or a three star person maybe it's you I was just gonna say it's gonna be hard to maintain that five star rating so the rating then back in excess so I'll just hack it the ratings will constantly be trying to normalize down to a zero doubt level so if you're not consistently performing these actions and getting rated highly for your service you're not gonna be a five-star person so when you put a contract up you need to be really careful it's like oh that how many

  20. 00:18:17

    people are enough with the five star rating that are in my area or even willing to take this job at this time right so it's it's gonna be a little bit of a balancing out for the players to kind of figure out like we can do it do I put this up you know and only require a higher level or do I want to maybe open up the field a little bit maybe a little bit of that trolling for the sake of having more opportunity for people to provide this service but that's that's that's up for the player to balance if they want to maybe not get there their service or be escorted or picked up or delivered or whatever for a while Ryan it might take a while for somebody with that rating to come through like that's that's up to them and so that's where they just get to decide how they want to deal with it I agree with Chad this

  21. 00:19:05

    point like it's it's up to the players to kind of figure this out and and it's part of the game it's part of the fund living shoes shoes how you deal with it yeah I'm gonna ask you right now to gently push that reclaimer a little off you've almost waived and hit it a couple times and if you were it's just it's it's taken enough abuse from Tyler so thank you I just I want to keep it safe you could also just ship it thank you questions from the live chat here is it possible to make emergency beacons that don't cost any money to create like medical support refuel repair something like calling 911 that's something that we're looking at for - one of the things that we're looking at next I'm not

  22. 00:19:53

    saying that's necessarily gonna go into the next release or not but distress beacons are something that we're very interested in in fact whenever we first started working on the future it was always part of the discussion that there would be some way that you could fire up some distress call and get help and it's not necessarily that there's a price associated with it though there could be but it's just say hey I'm in the middle of nowhere I just got ambushed or whatever like there's some quick maybe a hockey maybe an interaction that you can just automatically throw it up and if somebody's there but I look at the notification they can go help you it's just a way of saying hey I need help and if someone wants to be kind they can but maybe they're a pirate and I I feel like I feel like I understand what the reasons why we haven't decided one where

  23. 00:20:41

    the other words because there are advantages and disadvantages to having it cost something if you have it if you have a distress beacon cost something then you cut down on abuse you know it's it for the fake calls the fake calls are gonna cost that person something to make the faith calls if they're all just free willy-nilly then you can think you have people spamming and just setting traps for free with no recourse to themselves so it's definitely an interesting thing that wouldn't need to be explored and continue to mull over although they're gonna be a sort of speaking like any other so they will have a reputational feedback associated with them so somebody's like they can't just keep doing it maybe maybe a little do it a couple times and they'll get it but if they keep doing that they're gonna get a reputation for it and and there is also whatever criminal you know rating that you're gonna get because of the actions that you do right

  24. 00:21:28

    so you trap somebody you take their ship you steal from them you kill them you whatever like that's all those things are gonna eventually have some sort of you know criminal rating associated with it that that just builds up and you get bounties you get you know potentially thrown in jail someday right like us those are all not without outside of the realm of reason of the universe so there's consequences to your actions and some people are going to be okay with them being a pirate and being that guy but they're gonna be hunted they're gonna be you know highly sought after they're not gonna be able to fly and in UE space like there's gonna be consequences to those actions so but again we don't want to like completely

  25. 00:22:15

    remove like piracy from the game like that's that's part of the games basis ya know it's Chris is long maintained a risk versus reward it's it's he we meet me at the we talked about the concierge dinner party on this Friday and the folks who came got to all submit one question ahead of time and we did a whole Q&A stuff and there were quite a few questions about piracy in that and you see Chris's eyes light up wait a minute when he talks about privacy it's it's air piracy it's one of those things it's it's you have to make the system you have to make how everything is supposed to work before you can go and make how you're supposed to be able to explore it exploit it so I think I think I think he and a lot of folks here are just as anxious as our backers and our viewers are to develop the how things

  26. 00:23:05

    are supposed to work so that we can start getting to the point where like now how can people subvert that and stuff it's it's gonna be an exciting time and I think a lot of the ways that they're gonna be able to get around that stuff is just gonna come you know naturally through the gameplay right it's we're gonna build it a certain way and and they're gonna find their ways around it and and to cause their havoc if that's what they're interested in so it's it's gonna be fun to see how they they kind of exploit those things I really thought you were going to come naturally because people are terrible will from the live chat here will players be able to request transportation of one of their ships by a service beacon now does that mean there's not I don't know if that person I mean come and fly my ship to someplace or come load my ship up inside your you

  27. 00:23:56

    know cargo bay I don't know where my ship is on one planet I want you to take it to me yeah like I don't know if I don't know if the question means means come board my ship and fly it for me or load it up I don't know those are some things that we've talked about quite a bit originally when when Tony Zurich first came on board several years ago like that we want people to be able to you know hey I want you to take this cargo from you know this planet to this planet and I fronted the money for it and I need somebody to take it out there and ships are not outside of that they're gonna be pinned to a spaceport somewhere so you know you're gonna be at this planet you want to get this ship over here how do you how do you do that without you know constantly ferrying your own stuff around you're gonna need somebody else to fly it somebody you trust or somebody that is known for

  28. 00:24:44

    doing a good job at that so I think that's absolutely going to be something at some point another live-chat a common feature in most MMOs is the ability to open up a trade window and just give somebody something it's like here's here's 10,000 credits and here's a roll of wool and and and silk or whatnot that we've talked in the past through calling all desmona that the service beacon system is our way to do that this person is asking will be possible to just open up a trade service beacon light like like hey I'm just trying to give you things I don't need to go and fly anywhere I don't need you to go and do anything I'm just trying to give you this stuff is is that something that we're about we've at least within the design team we've been talking about some sort of trade window trade mechanism where players can do exactly

  29. 00:25:33

    that so the service beacon is the first thing in the game where players are allowed to trade services or or money but that this is just the beginning of this type of feature so it's definitely coming I'm not sure when that's slated but it's it's active being talked about in that you can kind of already do this so like if you throw up a combat assist you can right now you can just pay someone and there's no into it until either side cancels the contract so if you want to give just money to somebody they can accept it and then you can just pay them however much money over the period of time that said if you want to give a fixed amount to a particular person guaranteed this isn't the right methodology for the service beacons are broadcast and you can filter that down but it's not really I think so

  30. 00:26:20

    much directed at least yet yeah so I think maybe something like a trade like a more formal like trade experience makes more sense for exactly that yeah yeah and possibly expanded beyond just credits what if what if what if I wanted to pay somebody in aluminum like right I am just the aluminum magnate of the Crusader system and I and I've got I've got a million you know units here and I just want to pay somebody in aluminum instead of my credits well I will will I be able to offer rewards other than just for edits for these missions you know really talked about that is technically possible yeah it's it's not it's not outside the realm of reason we're dealing mostly with you primarily with

  31. 00:27:09

    UEC or alpha currency right now just because that's that's what's in the players wallet and that's that's how we do the transactions but once we get the the trade system where players can open up trade windows and stop in there's no reason why we couldn't expand like hey I'm you know take me here and I'll give you a thousand of my you know units of whatever like that's it makes sense to me that at some point demo right now you know it makes sense to keep it to alpha you see because we're you know we're champion to fine-tune you know those things you know how much you we see is really worth in the galaxy we want the testing to be there but it makes sense to me at least at at some point you're gonna want to be able to like like like like offer you know here are components you know here's my personally tuned component and you ever you know does this for me I'm gonna pay you and goods

  32. 00:27:56

    as far as interfacing how do we provide that to our up comes a big part well I think the tangible experience is interesting but in the game we're trying to reduce as much like hand-wavy magic right so where is this gold and how do you give it to them but normally whenever you have a commodity it's in your cargo grid so it's a physical thing and now I want you to take me somewhere and I give you gold how does it end up like how do you get it like like you have like you have to store stuff in a bank you can only do bank to bank transfer kind of yeah you have to have the other ship and it gets transferred both get taken to a TC I don't know I see ours always been really big on the tangible nature of it he wants to see cargo being moved from one thing to

  33. 00:28:44

    another so once we get like the tractor beam in which mining is kind of the first you know implementation of that you know I think the cargo mover is not going to be far off so you'll be able to get your your paw to land move some boxes or hand carry them to somebody else's ship assuming that it's a good that can be moved that way and then items are probably not too far behind that and with just being able to physically move in the button I can almost guarantee that CR is probably going to be interested in that item being physically there for the trade to happen yeah this is a good time to remind everybody that we are we are exploring an idea the beginning I want to reiterate at the end right now the service beacon system as it's being

  34. 00:29:31

    developed were only still in the earliest iterations of this you know it strictly an alpha UEC thing you know we're still building up the types of missions and the types of things you can do we are we're discussing the idea of expanding it to other commodities ions but this is by no means confirmed it's it's just something we all agree no it seems like a good idea and stuff and and so when we have more to say in that regard you can be sure that you'll see it on either around the verse or calling all devs or you know in a later episode here but right now that was just a discussion just for clarity city just for clarity sake this question came up a couple times so I'm gonna combine them is there any phenomena that would interfere with the broadcast of a service beacon we got one question that mentions

  35. 00:30:17

    electronic warfare one question that mentions a like iron mental phenomena like nebulas or you know a surface side phenomena like a sandstorm it may be a service beacon can't broadcast through the heaviest storm on whatever ever been any talk about things that could inhibit the ability of a service beacon to do its job I've always kind of liked the idea of having the comm arrays be something that can help carry this signal or boost its range or if you go out into into dead space out on the outer rim or something that you're outside the comm area is so your comms in the ship need to physically reach you know the distance that they cover otherwise if you're within the comm network then you're you can pretty much send it as

  36. 00:31:06

    far as the the comm rays can can broadcast but we haven't fully you know figured out exactly how that the transfer of information or or that that signal is gonna be transmitted through the system yet but that's that's kind of how I see it you know working at the end of the day and and going from system to system like do you really want to send a service beacon message to someone three systems away is that really a beneficial thing so it depends on what it is and and you know we just have to play around with it and really fine it's kind of that cool middle ground yeah cuz it'll be interesting you mentioned the service begins and what here's they came to mind is the the old 2.0 gameplay of going around disabling the the comm erase the comm raisin and weather and weather an

  37. 00:31:55

    assaulting force you know might go around and disable the comma rays that are surrounding a particular moon went up before going down and rating somebody's you know homestead yeah like and I thought about this just as far as the economy info and like how do I get or understand what the prices are on a different planet well I would like that information to be transmitted through the comm arrays so that you know if somebody goes and takes that down then all of a sudden that the herald has a really important role which is like bridging the gaps between these communication breaks in the network so it's trying to make sure that we've a purpose for all these things is really it sits on my mind quite a bit and and I think that's really interesting as a player to for an information runner or

  38. 00:32:43

    for yeah yeah there's a Harold out there and he's he's allowing service beacons to go through or you know the economy info or you know just missions or distress calls or whatever like I think that's I think that would be really neat for the players but that's that's how I envision that kind of working I mean for me I think it goes back to what I was saying earlier which is this is the kind of thing that drives the players together and whether that's collaboration or in opposition it's it's making the environment much more interesting and dynamic if we're making service beacon distribution tied in some way to some physical element in the game then that means that that's something that can be attacked and that means that now we have this interesting kind of interplay between the player base so yeah I think I love that idea I really hope that some point we do get around to

  39. 00:33:31

    doing that kind of stuff I think it'll be really cool game played it also builds on that if if that data can be stopped then that data can gain value because if it's you know not guaranteed that that's getting everywhere but I can guarantee that now I've got a service I can make money doing you know now you're important modify there you said if it becomes physical again through that just for the folks who write up the summaries and when I read the summaries and don't watch the full thing don't miss the context of what we're exploring the idea of making a pencil guys there's a couple the questions we're asking if the service beacon itself would become a physical item you know and and have we made a decision in that regard yet at least if the beacon itself would become a physical item no I don't know of any plans I mean to me it's it's something that you're using your comm equipment

  40. 00:34:21

    like just you know lore wise like I envisioned this is like it's like me turning on my radio it's it's yeah there's a receiver for it or yeah it's it's a movie glass or as part of the ship you know communication hardware right it's it's the future right and people have the ability to send you know communications through that there are ways but to me what the physical last part is you know the how they that the kama rays or whatever you don't need to be amplifies that signal through space right now as a gameplay programmer I I think that we could maybe do more to make that that experience more interesting if we were interested in that so like we could fire off like an effect and maybe like some cool sound stuff like that and maybe when you expect something just you know make it more fun

  41. 00:35:08

    sure yeah but you know that's but still keeping it virtually communication based but you know make it more of an exciting thing when one gets fired off or accepted or you receive one something like that and maybe a notification on your end when the signal is not getting through like like if it does become physical eyes and somebody does shut down the comlink so you know the comma race or whatever some notification to you so that you're not just sitting there or if your signals being jammed we've got a couple questions here that all go towards the filtering of who can accept your service beacons we've got those folks asking if they could set a service beacon that can only be seen by their organs if they can send a service

  42. 00:35:55

    beacon that can only be set to some kind of list of preferred contractors or if they can set service beacons that can only be accepted by 5-star and forced our people have we have we've done it have we had any conversations about filtering who caring people to filter who can actually accept their missions I mean did we that's 100 percent part of the plan right now that the options that the players however are extremely limited because we're putting in the foundation for the system to actually work but who can see it whether it's your friends list or your organizational stuff and you're gonna have the ability to kind of customize you know the range on it you know I don't want people that are really close to me or I only want

  43. 00:36:43

    people that that I know are good ratings or it's it's definitely in the future yeah we already do some filtering based on the the star rating we need to play it so it it's obviously something we've thought about also going from the other direction is something that we plan on proud oh we yeah it's something that we've been talking about so not just that I can say who can receive it but also I can say who like what I see so right now it's pretty like kind of broadcast all you send it everybody gets it and that's a little that could be potentially noisy depending on how many people engage with the feature so we could add filtering options to it where you can say I'm personally only interested in combat assistance even if I meet all the requirements to somebody broadcast a combat assistance beacon is

  44. 00:37:33

    specifying and I think that will be good on both sides of it so that like I'm not spamming people whenever I make a beacon they don't really care about it and for my player experience if there are certain parts of it or all of it that I'm not really interested in I can make my experience the one that I want to have we had a question in the live chat is service beacons the way the intended way for us to find crew mates is that how we're gonna recruit crew mates pay them at the end of a mission is the service beacons the first start of that it wasn't really intended to be that we want you to you know that the same way that you would hire NPC's in the game which obviously isn't there yet but through some sort of recruitment agency maybe if you're looking to be a

  45. 00:38:22

    crew mate on somebody's ship you can go in and apply but your your information in and then you can get hired and alongside of any other NPCs or you know that's part of the the networking and social aspect to of the game right we want people to engage with each other and like oh hey you did a really good job you know hauling my stuff from here to there or providing this escort service I do want to you know we're running a big shift you want to be a part of it like that's it could absolutely being looked at as kind of the proving grounds I'd like yeah is what I'm capable of and and maybe that's how you get hired into some of these bigger organizations or something but it'll definitely wasn't intended for you know this is how I'm going to you know remember yeah like stop my ship that there's

  46. 00:39:09

    they're talking about some other mechanisms of how you're gonna hire crew members with the capital ship gameplay team and the multi crew team yeah additionally there's work going on right now actually on the party system in LA and so that's another way that you can get players together and they can do things like potentially start doing missions together maybe even servers being contracts it's still in development we're still thinking about what all of it means but I think the service beacons will be a good way to put like players like together and then you'll have experiences and maybe you'll have a really good experience of someone and then you'll say let's actually get into a party together and let's go multi crew and go do this mission or go do something else and now we have this like more permanent relationship so the service beacon is a contract that has like a duration in a satisfied

  47. 00:39:56

    certification it's how this you get satisfied but then when you if you want a something that's a little bit longer lasting you maybe join a party and then maybe that gets you know bigger and you start an org or something like that so it's the service beacons won't solve all these problems but I think it'll be an important part to make it all come together it's the way we introduce me cute people will we be able but we eventually be able to write or add our own text to the service beacon to describe the mission I am offering in greater details with some personalized background that's a double-edged sword right there yeah it's not currently being talked about but it's been talked about in the past like

  48. 00:40:44

    it's not currently part of the end goal just for the sake of trying to keep the universe a little clean for some of the kids out there that that just opens up a real Pandora's box of expletives and things like that to be you know thrown into text boxes so I can already see a number of challenges there one it's a localization issue no certain local - I know you said earlier in this show yeah you want the service beacons from players to look just like the service beacons from NPCs it's like that so the very first line in any custom field is gonna be this is a player request that will be the first line in every single you know to help folks determine whether this is a player it allows folks to bypass that that effort

  49. 00:41:32

    that we're trying to do to make the to make everybody you know seem like they're all like they're all one so yeah a couple things there like one funnily enough we actually had a bug at one point that you could actually type into the the money thing so like it actually existed at a point in time kinda that you could do this and so what we can we fix that also I worked on elder scrolls online and that you could do like email and stuff like that but email but mail you can message other players and the the file where you filtered out language with one of its like in the world yeah just imagine like what all the bad things in the world all in one file to

  50. 00:42:20

    try to filter out language so it's not saying that it won't ever happen it's just it's uh saying it's still under discussion and still under routine let's see what else do we got from the live chat we are moving through these questions Dyer I need more questions let's see will you be able to launch a quote-unquote please help me I'm being attacked right now in the middle of being attacking a while you're busy trying not to get blown up you know is there gonna be some kind of shorthand so you don't have to go yet that's actually one of our things that were working on actively I'm in the middle of writing up

  51. 00:43:11

    those conditions exactly how do we how do we do our distress call that's kind of like the Hail Mary you know I I don't have time to go into my movie class I'm piloting my ship so how can we either put it on like a quick button on the comm screen on your MFD or just have a hotkey that's like you know I need help here's my here's my SOS yeah maybe like a Mac to the macro key to just one specific you know type of type of help I suck come help yeah so we're talking about like possibly having a concept of like a template or like a highlighted beacon contract with all the parameters filled out so that maybe you can hit the key and that gets filled out and sent off and maybe it has a price or not it's gonna up to you and then you know you can let the players respond to it and

  52. 00:43:58

    the thing I really like about this is I like the feature a lot and it's similar to things other other features in the game I would like to see things where MOBA classes is always there to give you all the full power that you want but it's not a requirement to engage in the teacher so I really like the fact that we got acceptance of service beacons to work without opening mobi class and it's cool that this is now we can do the full loop completely without opening the mobi glass you can fire it off someone else can accept it you can go and do the thing and it works but if you want to get like really specific about tweaking it to however you want you can do that as well yeah dude there have been a couple questions from the this came mostly from the thread we put up yesterday about pirates about pirates and how pirates would use the

  53. 00:44:47

    the service beacon now one of the questions flat out said will pirates be allowed to use the service begin and I think the misnomer there is that a pirate is like that like a faction in the game like when you create your character am i creating law-abiding citizen or i creating you know a pirate a pirate citizen there's there's nothing that would outright prevent any citizen from participating in the service be consistent once we implement the tattoo filtering maybe no no there's it's not like that I mean perhaps some of the details that are in the filtering options will naturally filter out some of those people that you would call a pirate but certainly it's it's it's not gonna be like Oh pirate though yeah it already never be explicitly shut off from you but you may not see certain beacons or whatever because your

  54. 00:45:34

    reputation solo because you blow everyone up you live on so yeah yeah exactly I think some of that gets handled by the by the reputation filter stuff like that but III think you know it's it's it's there's there was again this is a system that you know you have to develop how things are supposed to work before you start developing you know how how it can be abused and whatnot but you know I think I think pirates have to have you know some ability to see even if even if you put a filter that doesn't allow somebody below more stars do it I think you still have to be able to see that something's out there and like even though oh they've got a I've got a I've got a one star rating and they won't let me they won't let me accept it they don't live it but I'm but I could see from the thing that there's stuff there's somebody I know there's blood in the water so you know they can go it's it's gonna be an

  55. 00:46:22

    interesting balance that challenge yeah well we don't want the system to be is you know like right now you can we put up nav markers so you can get to the other person we talked about the fact that people are gonna accept a mission would get the nav marker and they come out and then drop the mission and then they're right there right this so the this is all just part of the the gameplay and and you know what you expose yourself to it's like if I asked for help I could get this is it worth it and then so I'm gonna offer you know enough of money to attract somebody who's really good at it or who's who's in the reputation range that you know is mostly reliable or you know that just goes but you want anybody to answer

  56. 00:47:08

    there you go like that's you're gonna get what you pay for so that's that's a again it's just a choice and it's part of the dynamic you know universe that we just don't want it to be like a tracking system though right it's like that that's certainly not what it's intended for but we do want the idea that yeah you know sometimes people set traps and players are going to do it and when NPCs can be involved with the universe that's that's already like a mission right now and it's ECM mission where you can get ambushed by a pirate somewhere you know you get pulled out of quantum travel or you know you're just flying around and guess what there's pirates so that's that's definitely something that's part of the game and again it's it's doesn't matter if it's a player or an NPC it's it's a fact of the universe so what can you tell us about a

  57. 00:48:00

    like bounty hunting missions you know being over the place bounties we got a couple questions about about using service beacons to say you know this guy's a pain in my butt he robbed me or whatever and placing a bounty on Michael and I'm using Michael for the exam I think we all know why I'm using Michael for the exam it's fair I don't yeah what are our thoughts about the future of that of that of that system I mean how how much trouble are we gonna be able to cause for Michael true through putting bounties so a couple things there one bounties are certainly something that we have talked about I think in more likely in the near term assassination is yeah effectively the same thing but the the key thing about this is that

  58. 00:48:48

    assassination you have no guarantees about the ramifications of what you've requested so if I ask you to kill somebody and then you kill them then if it was out in a place where you're gonna get some criminal rating for it you get the criminal reading and I'll get the criminal rating for it so it's there's there's gonna be repercussions for the actions you can do it but that doesn't mean you know there's not repercussions bounty on the other hand importantly it's gonna be through the legal channels and so therefore we it will allow to say okay the whatever you see somebody has mandated that this person has broken the law and so therefore killing them is actually not only legal but you'll be paid for it so like there's kind of legal yes that's kind of legal so so I think I think they're both interesting and useful but I think assassination

  59. 00:49:36

    will come first because it's complicated yeah it's easy okay I was gonna say yeah that's definitely the easier of the two because that the bounty system implies a certain sophistication of the criminal system that we don't currently have so as we evolved the criminal system get more of those rules in place then all of a sudden what you do that warrants a bounty will become more and more detailed and and understood by the king and that will allow us to then okay well yeah this guy's stole some goods so he he stole some things and I'm gonna put a bounty on them for this and there you go cool and then guess what when you right now we've got all of our different servers you know we don't have the server meshed up and running so when you leave server a and go to server B that bounty is or assassination contract is

  60. 00:50:26

    going to follow you wherever you go so you know that there's I think that's going to be a really cool element to that kind of contract I wanna I want to emphasize something we talked we started talking about bad news and we went to talking about assassination as has been discussed a number of times over the last two years actually assassination is the has been our intention the very first version of that of that type of bounty system but Chris has maintained for years that yes we want a fully-featured bounty hunting system where you'll be able to capture and that's what the the pods and the Avenger are for and stuff like that so so I just I don't want anybody to be discouraged when when the first version of this comes and it's just all let's just kill people that's not you know it's it's we

  61. 00:51:15

    are building this game out live in front of everybody and you start you have to start somewhere in that as they start to that says yeah assassination we just like the first step to setting such a system it's the wanted dead part of one a dead or lives you guys comes first it's much easier to know something than keep it alive so we do the dead part first and then we develop the alive part after that here's an interesting question will we be able to mask our name in a service beacon now like allowing for the star rating you know so people can still see you know this is a mission from a two or three star person but will we be able to submit anonymous service beacons that hasn't been talked about that that implies some some devious

  62. 00:52:02

    nature I think by the person setting up the beacon but yeah that's it that's a good question I think that's something for us to talk about because we certainly haven't talked about it and our our mission tax like I don't know if anybody's even the mission tax or the objective text for the service beacons but we actually insert the name of the person or the destination you know dynamically into the to the text so it would have to you know he incorporated a system as well but yeah interesting I I can see some virtues in it you know you don't you'd never want to hire you know hide the starving so that's that's the purpose of that thing I guess but you know if you're somebody trying to play both sides of the law or you're generally a law-abiding citizen but you know it's like man I really need

  63. 00:52:50

    this thing and the only place that's available right now or in or in non ue spaces you know because they could ship it it's like but I don't want to get blamed for dating the contraband so I will offer you know ten times the amount that it would normally cost to keep my to keep my identity hidden and it protects me but it's a greater risk you know for the player who assumes it but you know but a greater risk comes with a greater reward so I could see some virtues in it but it'll definitely be again not committing to a deal maybe we just need some sort of alias system that allows people to post things as their alias or as their real well great Christmas talked about this this is even farther ahead than us but Chris has talked about for a number of years the ability to to alter your identity in it

  64. 00:53:39

    at times you know if you if you do generate a criminal record that's that's so severe you to be able to go through a process a very arduous process not an easy process payments but a process to to wipe your record clean the more involved version of the station at Correia that lets you just clear your your wanted kind of thing so again you have to built how things are supposed to work before you start building how you're gonna circumvent it so that's still aways a ways out but there are a lot of considerations a lot of exciting considered considerations to this now we talked a lot about identity spoofing as well you know just being able to for a limited time or something show a fake name above your head or you know go by by an assumed name for the purposes of getting into a highly secured area or

  65. 00:54:29

    bypassing cost or something like that because you're a wanted person so it's it's things that we've talked about it's just how do we apply it to the service beacon hasn't really been discussed yet so we're down to our last question the show also ya know everybody always freaks out everyone's like Oh Jared I wanna do this it's Friday I mean it goes faster promise what do you think about the possibility of allowing service beacons that multiple people can accept that is something that we have definitely talked about there's a little bit of tech that needs to be developed to get that to work but it's not insurmountable at all and certainly things like the assassination contracts are warranted so if I put out a contract on Michael's head because we all

  66. 00:55:17

    apparently agree it's not just that one person is gonna potentially kill them you know there's a race there so multiple people could accept the contract and and now you know time is of the essence so I that is deftly something we've been talking about and there will be real work for it yeah I think so so the service beacon system I mean it may not have the flashiest name I mean I have the sexist name but I don't think it can be understated just how important and vital this system is to the future of star citizen I mean it is you know we're sitting here we're talking to talk about building the living breathing universe it's the the the biggest way we're gonna do that is through you guys in the use of the services and we provide you the tools

  67. 00:56:05

    and you guys will make this into something far more than we could ever intend it's an incredibly exciting system and I've been chomping at the bit to like get the a TV segment out so that we can do this because this is this this system is it's so much of what I think most of us have been waiting for yeah let's go is the beginning of a really cool thing I think and and it's really no end to the amount of content that we can provide in terms of the types of beacons it's just you know as we get new game rules in place great there's another option for a different beacon type or a different contract types so I you're gonna see a lot more of this as we go on and and as the game involves it's just gonna be part of you know the overall game and how you play it so it's exciting it is

  68. 00:56:55

    it's very exciting so for Chad McKinney for Michael Dillon and for Rob Reiner gur thank you so much for joining us on today's show about the service begins we're gonna take a short break play another video from our community and when we were back we'll do the wrap-up it's agent how we introduce what choices we make Wilden nurse' be your guide you follow your passions will you follow Dogma will you choose a life of ease

  69. 00:57:49

    for a life of service and adventure we will under criticism or will you follow your convictions do you play it safe you'd be a little bit swashbuckling when it's tough will you give up or will you be relentless you

  70. 00:58:58

    that was a that was another great video it allowed well that wraps up this week's show special thanks again to Rob Reiner in Austin Chad McKinney and Michael Dylan right here next to me while I do this wrap up here some housekeeping before we let you go the Hercules starlet for promotion opened for everyone today it did go live during the show stats brochures the Q&A post it all said it all hits the ground today if so you know check that out on the Roberts pace introduce comm website and citizen Gong there are still citizencon tickets available for this year's event in Austin Texas which promises to be the biggest and grandest gathering of star citizen's yet don't miss out on your chance to meet chris roberts erin roberts and an entire host of developers from all over the world as we explore the future of star citizen's continuing

  71. 00:59:46

    development you can find tickets available on that very same robert space industries comm website just bookmark the website then on monday come right back here for another brand new episode of calling all depths this time with questions on radar ranges cargo capacities voice-activated commands and more calling all debts it's what's for Monday's so for reverse the first live on content manager for global video production Jared Huckaby we'll see you next week everybody thanks for watching for the latest and greatest in star citizen the squadron 42 you can subscribe to our channel or you

  72. 01:00:33

    can check out some of the other shows and you can also head to our website at www.uvu.edu/library

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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