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60 moments across 30 videos

  1. a jump Point connects two points disperate spaces in the physical space so basically you go through an opening on one side you travel through a sort of a tunnel and then you pop out somewhere else in space jump points ar

    Watch at 00:00:00
  2. actually functions in the world we've lost the sort of size restriction when it comes to permanent jump points so the main jump points that lead from system to system will accept any size ship transi at Jump points are more…know where they go we like to call in the narrative team the Swiss cheese approach to jump points which are smaller access points to the main tunnel those will still be restricted by small medium and large so basically

    Watch at 00:02:27
  3. still one last minute disappointment for every member of the team unfortunately we had a last minute issue with the jump points that meant they weren't quite going to make it for that test originally we were trying to make…transitions via the jump Gates we didn't manage to make that in time I remember being very upset that jump points decided not to work at the last minute but there was an issue with the jump points where if someone

    Watch at 00:10:31
  4. route and really really thought about how we can not end up in this dead end again that is the jump point so we are going to oh well that is not the jump point that is where we're going…within that amazing visual uh there is a delightful jump point for us to go through hopefully um I'm not entirely sure if it's working I know people were telling me uh because it's in evocati which

    Watch at 00:04:59
  5. with the objective to ship a second solar system that's really the primary objective what do you call a jump point for you because we are talking a lot of the low technical yeah that's what I want to know…goal is talking about goodbye secondary goal would be talking about the low technical groundwork for to enable features like jump point so this is day two I think of the summit

    Watch at 00:05:42
  6. this time. It's not available in shops anywhere, dig. >> So, fast forward to the end. The Stanton Pyro jump point is going to be renamed to do with the winning corporation. We don't know on the exact name…named to be sort of a hint to them. The landing zone, the low orbit station, and the jump point, which now will belong to the corporation that won. All three of those will get a permanent 5% shop discount across

    Watch at 00:08:54
  7. jump points the gateways between star systems these wormholes through space bring with them the promise of star citizen's expansion beyond just a standard system and at citizencon 2949 we got to see the first successful traversal between stellar clusters with…assistant art director Jake Gainey for a decompressed discussion of all aspects covering the creation of our very first jump point and to hear from some of the members of the team who worked to bring star citizen's first date

    Watch at 00:00:04
  8. same time so with not too much work we can get a really really big optimization oh okay opening jump Point guys what the heck man this is next level entering jump tunnel after that first wave of paralyzation we seen some

    Watch at 00:09:00
  9. actually see us like thousands of players in a que um jump through the jump points and for things to work with minimal issues is a very exciting time for us Sat by the Pyro jump gate uh watching the first backers

    Watch at 00:12:09
  10. namesake at the forefront of badass-looking space ships to our subscribers like I said check out this month's jump point for more on the vanguard rework story and of course this week's subscriber vaults for more images from last

    Watch at 00:08:09
  11. little bit more in that bit more better balance - in-game stuff to sort of out of a you know jump point or whatever just you need to revise these things as things change and when we start about putting things into

    Watch at 00:11:30
  12. this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming…Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started isc's Journey Through the jump point to get there and it's a good one you should check it out if you haven't already

    Watch at 00:00:00
  13. battle as the previous phases that you would have seen your parents know you go around shooting people the jump Point itself isn't a whole lot different from any other station aside from that it looks way cooler because you know…pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short

    Watch at 00:12:07
  14. your choice. It also includes the new RSI meteor, a host of bug fixes, and the chance to rename the jump point from Stanton to Pyro. I'm hoping for Jumpy Mcinty face personally. For inside Star Citizen, I'm Jared Huckabe

    Watch at 00:11:16
  15. allowing for the largest expansion of star citizens Universe yet and you'll get to that expansion through our first jump Point connecting the Stanton system we've known and watched evolve since 2015 with the nent Pyro system as players

    Watch at 00:00:56
  16. many years. I couldn't imagine myself living without creating music. It's just extremely important to me. Uh jump points majestic dreamy

    Watch at 00:00:01
  17. just made sense to use that on on a jump point. Make it very epic. Trying to condense my whole life experience into one place. We believe that having one single track for a planet it's it's not enough. When

    Watch at 00:02:39
  18. ships but you can see the technological advancement of RSI you may remember the Zeus from our episode in Jump points a few weeks ago on inside Star Citizen it was very good

    Watch at 00:00:49
  19. closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic

    Watch at 00:01:44
  20. enjoying this normal game so phase five is a delivery mission where you have to go bring supplies to the jump point from Pirate of Stanton cuz you're aware the Xeno fr's about to raid you and you want

    Watch at 00:11:19
  21. entire host of additional new features content and quality of life improvements like oh I don't know fully functional jump points the new Quantum travel system new vehicle Hut and MFD work Resource Management hacking and much much more all being

    Watch at 00:13:46
  22. remaster existing ugfs in Alpha 320. uh to explore racing a little bit and a new ship that readers of jump Point magazine

    Watch at 00:00:00
  23. server meshing with the Lessons Learned along the way that it has a variety of Technologies including the long-awaited jump points

    Watch at 00:15:25
  24. those methods for example say that a client should go into a ship and fly somewhere maybe through a jump point which will it would involve switching servers and so on for us in near future that will be a very valuable

    Watch at 00:07:21
  25. human pilot kind of out seemingly in the middle of nowhere named vernon tarr who was scanning for a jump point came upon a banu vessel and fired upon it thinking it was like an enemy ship but once that got close

    Watch at 00:09:41

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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