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Roberts Space Industries · transcript archive

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10 results for “crash recovery”

  1. that they would have observed through these tests was the Improvement for server crash recovery so the first outing with server crash recovery we were talking 25 30 minute recovery times uh frequent crashes all over the place it's almost like

    Watch at 00:03:13
  2. obviously put in the server reset crash recovery um or the server crash recovery to allow us to reset obviously client crashes are more varied in their manner because lots of different things can happen or for example just a random desk

    Watch at 00:23:14
  3. that there were some gameplay systems uh that weren't quite ready for server crash recovery that cause some issues when server crashes and a one takes its place that kind of allowed us to kind of create a bunch of bugs…keep trying pretty annoying um a lot of people were like ah this you know let's turn off server crash recovery that's the problem when actually no it it wasn't the problem uh it was just the state

    Watch at 00:04:50
  4. react to and you know make make help the game better so it's win-win you mentioned server crash recovery so let's hit that uh uh what is server crash recovery for those who don't know i know this

    Watch at 00:26:25
  5. getting at persistence kind of mid-flight and so what we've been working on is something called a client crash recovery system to try to address the problems that happen when you've crashed or suddenly disconnected mid travel so usually

    Watch at 00:08:17
  6. scenes for too long. They get to see right now we're testing server meshing and and uh uh server crash recovery and and tick preview. Each and every one of us cannot wait for that to go to live

    Watch at 00:39:31
  7. little bit better than whilst when it first came in in 3-0 and also put in the crash recovery system and one which is although not directly related to bad hopefully sort

    Watch at 00:09:13
  8. right it is that when a server crashes well we have a dedicated recovery mechanism that we're actually putting in place right this moment we're working actively on this right now um throughout our current stability testing which will Auto

    Watch at 00:23:26
  9. thing that uh that server meshing brought us is is server recovery. And so because of the fact that the replication is separated from the simulation, when a game server crashes, which is where most of the crash risk exists, >> uh well

    Watch at 00:05:40
  10. unique item recovery this is something that the fans have been asking for for a long time and we're hoping that it's really going to finally resolve this problem of losing items or losing items Mid Mission it looks like…that you would have a lost and found within your hat so if you're playing your mission crashes you lose your progress but you can go back to your ab restart that mission grab that item and continue on where

    Watch at 00:10:34

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